Previously we would mistakenly use the payment value from the dummy
LightningPayment struct, which would obviously be 0 always. Now we
instead calculate the value from the given route.
Previously every payment had its own local mission control state which
was in effect only for that payment. In this commit most of the local
state is removed and payments all tap into the global mission control
probability estimator.
Furthermore the decay time of pruned edges and nodes is extended, so
that observations about the network can better benefit future payment
processes.
Last, the probability function is transformed from a binary output to a
gradual curve, allowing for a better trade off between candidate routes.
This commit makes the router use the ControlTower to drive the payment
life cycle state machine, to keep track of active payments across
restarts. This lets the router resume payments on startup, such that
their final results can be handled and stored when ready.
This encapsulates all state needed to resume a payment from any point of
the payment flow, and that must be shared between the different stages
of the execution. This is done to prepare for breaking the send loop
into smaller parts, and being able to resume the payment from any point
from persistent state.
In this commit we move handing the deobfuscator from the router to the
switch from when the payment is initiated, to when the result is
queried.
We do this because only the router can recreate the deobfuscator after a
restart, and we are preparing for being able to handle results across
restarts.
Since the deobfuscator cannot be nil anymore, we can also get rid of
that special case.
This lets us distinguish an critical error from a actual payment result
(success or failure). This is important since we know that we can only
attempt another payment when a final result from the previous payment
attempt is received.
This commit moves the responsibility of generating a unique payment ID
from the switch to the router. This will make it easier for the router
to keep track of which HTLCs were successfully forwarded onto the
network, as it can query the switch for existing HTLCs as long as the
paymentIDs are kept.
The router is expected to maintain a map from paymentHash->paymentID,
such that they can be replayed on restart. This also lets the router
check the status of a sent payment after a restart, by querying the
switch for the paymentID in question.
This commit reevaluates the router's quit channel between each block
during the initial call to syncGraphWithChain, which, in the worst case,
may have to scan several thousand blocks on startup if the node has not
been active for some time. Without this, attempting to stop the daemon
will not exit until the rescan has completed, which for certain backends
could be several hours.
In this commit, we update the process that we use to generate a sphinx
packet to send our onion routed HTLC. Due to recent changes in the
`sphinx` package we use, we now need to use a new PaymentPath struct. As
a result, it no longer makes sense to split up the nodes in a route and
their per hop paylods as they're now in the same struct. All tests have
been updated accordingly.
In this commit, we refactor DeleteChannelEdge to use ChannelIDs rather
than ChannelPoints. We do this as the only use of DeleteChannelEdge is
when we are pruning zombie channels from our graph. When running under a
light client, we are unable to obtain the ChannelPoint of each edge due
to the expensive operations required to do so. As a stop-gap, we'll
resort towards using an edge's ChannelID instead, which is already
gossiped between nodes.
This serves as a stop-gap for light clients as blocks need to be
downloaded from the P2P network, and even with caches, would be too
costly for them to verify. Doing this has two side effects however:
we'll no longer know of the channel capacity and outpoint, which are
essential for some of lnd's responsibilities.
In this commit, we disable attempting to determine when a channel has
been closed out on-chain whenever AssumeChannelValid is active. Since
the flag indicates that performing this operation is expensive, we do
this as a temporary optimization until we can include proofs of channels
being closed in the gossip protocol.
With this change, the only way for channels being removed from the graph
will be once they're considered zombies: which can happen when both
edges of a channel have their disabled bits set or when both edges
haven't had an update within the past two weeks.
To ensure we don't mark an edge as live again just because an update
with a fresh timestamp was received, we'll ensure that we reject any
new updates for zombie channels if they remain disabled when running
with AssumeChannelValid.
In this commit, we add an additional heuristic when running with
AssumeChannelValid. Since AssumeChannelValid being present assumes that
we're not able to quickly determine whether channels are valid, we also
assume that any channels with the disabled bit set on both sides are
considered zombie. This should be relatively safe to do, since the
disabled bits are usually set when the channel is closed on-chain. In
the case that they aren't, we'll have to wait until both edges haven't
had a new update within two weeks to prune them.
We do this to ensure we don't prune too aggressively, as it's possible
that we've only received the channel announcement for a channel, but not
its accompanying channel updates.
This commit removes the QueryRoutes route cache. It is causing wrong
routes to be returned because not all of the request parameters are
stored.
The cache allowed high frequency QueryRoutes calls to the same
destination and with the same amount to be returned fast. This behaviour
can also be achieved by caching the request on the client side. In case
a route is invalidated because of for example a channel update,
the subsequent SendToRoute call will fail. This is a trigger to call
QueryRoutes again for a fresh route.
In this commit, we extend the graph's FetchChannelEdgesByID and
HasChannelEdge methods to also check the zombie index whenever the edge
to be looked up doesn't exist within the edge index. We do this to
signal to callers that the edge is known, but only as a zombie, and the
only information that we have about the edge are the node public keys of
the two parties involved in the edge.
In the event that an edge does exist within the zombie index, we make
an additional check on edge policies to ensure they are not within the
router's pruning window, indicating that it is a fresh update.
Currently public keys are represented either as a 33-byte array (Vertex) or as a
btcec.PublicKey struct. The latter isn't useable as index into maps and
cannot be used easily in compares. Therefore the 33-byte array
representation is used predominantly throughout the code base.
This commit converts the argument types of source and target nodes for
path finding to Vertex. Path finding executes no crypto operations and
using Vertex simplifies the code.
Additionally, it prepares for the path finding source parameter to be
exposed over rpc in a follow up commit without requiring conversion back
and forth between Vertex and btcec.PublicKey.
This commit allows the execution of QueryRoutes to be controlled using
lists of black-listed edges and nodes. Any path returned will not pass
through the edges and/or nodes on the list.
This commit is a step to split the lnwallet package. It puts the Input
interface and implementations in a separate package along with all their
dependencies from lnwallet.
In this commit, we deprecate the `IncorrectHtlcAmount` onion error.
We'll still decode this error to use when retrying paths, but we'll no
longer send this ourselves. The `UnknownPaymentHash` error has been
amended to also include the value of the payment as well. This allows us
to worry about one less error.
In this commit, we ensure that when we update an edge
as a result of a ChannelUpdate being returned from an
onion failure, the max htlc portion of the channel update
is included in the edge update.
In this commit, we alter the ValidateChannelUpdateAnn function in
ann_validation to validate a remote ChannelUpdate's message flags
and max HTLC field. If the message flag is set but the max HTLC
field is not set or vice versa, the ChannelUpdate fails validation.
Co-authored-by: Johan T. Halseth <johanth@gmail.com>
In this commit:
* we partition lnwire.ChanUpdateFlag into two (ChanUpdateChanFlags and
ChanUpdateMsgFlags), from a uint16 to a pair of uint8's
* we rename the ChannelUpdate.Flags to ChannelFlags and add an
additional MessageFlags field, which will be used to indicate the
presence of the optional field HtlcMaximumMsat within the ChannelUpdate.
* we partition ChannelEdgePolicy.Flags into message and channel flags.
This change corresponds to the partitioning of the ChannelUpdate's Flags
field into MessageFlags and ChannelFlags.
Co-authored-by: Johan T. Halseth <johanth@gmail.com>
In this commit we introduce pruning of channel edges instead of channels.
Channel failures apply to a single direction and it is unnecessarily
restricting to prune both directions.
Hop maps were used in a test to verify the population of the hop map
itself and further only in a single function (getFailedChannelID).
Rewrote that function and removed the hop maps completely.
Fixes the following issues:
- If the channel update of FailFeeInsufficient contains an invalid channel
update, it is not possible to properly add to the failed channels set.
- FailAmountBelowMinimum may apply a channel update, but does not retry.
- FailIncorrectCltvExpiry immediately prunes the vertex without
trying one more time.
In this commit, the logic for all three policy related errors is
aligned.
In this commit we add a check to HtlcSatifiesPolicy to verify that the
time lock for the outgoing htlc that is requested in the onion packet
isn't too far in the future.
Without this check, anyone could force an unreasonably long time lock on
the forwarding node.
In this commit the dependency of unmarshallRoute on edge policies being
available is removed. Edge policies may be unknown and reported as nil.
SendToRoute does not need the policies, but it does need pubkeys of the
route hops. In this commit, unmarshallRoute is modified so that it
takes the pubkeys from edgeInfo instead of channelEdgePolicy.
In addition to this, the route structure is simplified. No more connection
to the database at that point. Fees are determined based on incoming and
outgoing amounts.
We make sure to return an error other than ErrIgnored, as ErrIgnored is
expected to only be returned for updates where we already have the
necessary information in the database.
In case of a channel ID found in the rejectCache, there was a
possibility that we had rejected an invalid update for this channel
earlier, and when attempting to add the current update we wouldn't
distinguish the failure to add from an outdated/ignored update.
The commit ensures that for every channel, there will always
be two entries in the edges bucket. If the policy from one or
both ends of the channel is unknown, it is marked as such.
This allows efficient lookup of incoming edges. This is
required for backwards payment path finding.
In this commit, we fix a slight race condition that can occur when we go
to add a shell node for a node announcement, but then right afterwards,
a new block arrives that causes us to prune an unconnected node. To
ensure this doesn't happen, we now add shell nodes within the same db
transaction as AddChannelEdge. This ensures that the state is fully
consistent and shell nodes will be added atomically along with the new
channel edge.
As a result of this change, we no longer need to add shell nodes within
the ChannelRouter, as the database will take care of this operation as
it should.
In this commit, we update the generateSphinxPacket to use newLogClosure
to delay the spew evaluation until log print time. Before this commit,
even if we weren't on the trace logging level, the spew call would
always be evaluated.
- Extend SendRequest and QueryRoutesRequest protos
- newRoute function takes fee limit and cuts off routes that exceed it
- queryRoutes, payInvoice and sendPayment commands take the feeLimit inputs and pass them down to newRoute
- When no feeLimit is included, don't enforce any feeLimits at all (by setting feeLimit to maxValue)
In this commit, we modify the recent refactoring of the mission control
sub-system to overload the existing payment session, rather than create
a brand new one. This allows us to re-use more of the existing logic, and
also feedback into mission control the failures incurred by any user
selected routes.
In this commit, we introduce a new method to the channel router's config
struct: QueryBandwidth. This method allows the channel router to query
for the up-to-date available bandwidth of a particular link. In the case
that this link emanates from/to us, then we can query the switch to see
if the link is active (if not bandwidth is zero), and return the current
best estimate for the available bandwidth of the link. If the link,
isn't one of ours, then we can thread through the total maximal
capacity of the link.
In order to implement this, the missionControl struct will now query the
switch upon creation to obtain a fresh bandwidth snapshot. We take care
to do this in a distinct db transaction in order to now introduced a
circular waiting condition between the mutexes in bolt, and the channel
state machine.
The aim of this change is to reduce the number of unnecessary failures
during HTLC payment routing as we'll now skip any links that are
inactive, or just don't have enough bandwidth for the payment. Nodes
that have several hundred channels (all of which in various states of
activity and available bandwidth) should see a nice gain from this w.r.t
payment latency.
This commit improves the shutdown of the router's
pending validation tasks, by ensuring the pending
tasks exit early if the validation barrier
receives a shutdown request.
Currently, any goroutines blocked by WaitForDependants
will continue execution after a shutdown is signaled.
This may lead to unnexpected behavior as the relation
between updates is no longer upheld. It also has the
side effect of slowing down shutdown, since we
continue to process the remaining updates.
To remedy this, WaitForDependants now returns an error
that signals if a shutdown was requested. The blocked
goroutines can exit early upon seeing this error,
without also signaling completion of their task to
the dependent tasks, which should will now properly
wait to read the validation barrier's quit signal.
In this commit we fix an lingering bug in the Mission Control logic we
execute in response to the FailUnknownNextPeer error. Historically, we
would treat this as the _next_ node not being online. As a result, we
would then prune away the vertex from the current reachable graph all
together. It was recently realized, that this would at times be a bit
_tooo_ aggressive if the channel we attempt to route over was faulty,
down, or the incoming node had connectivity issues with the outgoing
node.
In light of this realization, we'll now instead only prune the _edge_
that we attempted to route over. This ensures that we'll continue to
explore the possible edges. Additionally, this guards us against failure
modes where nodes report FailUnknownNextPeer to other nodes in an
attempt to more closely control our retry logic.
This change is a stop gap on the path to a more intelligent set of
autopilot heuristics.
Fixes#1114.
In this commit, we introduce the ability for payment sessions to store
an additional set of edges that can be used to assist a payment in
successfully reaching its destination.
In this commit, we add a new field of routing hints to payments over the
Lightning Network. These routing hints can later be used within the path
finding algorithm in order to craft a path that will reach the
destination succesfully.
In this commit, we modify the way we handle FeeInsufficientErrors to
more aggressively route around nodes that repeatedly return the same
error to us. This will ensure we skip older nodes on the network which
are running a buggier older version of lnd. Eventually most nodes will
upgrade to this new version, making this change less needed.
We also update the existing test to properly use a multi-hop route to
ensure that we route around the offending node.
In this commit, we add vertex pruning for any non-final CLTV error.
Before this commit, we assumed that any source of this error was due to
the local node setting the incorrect time lock. However, it’s been
recently noticed on main net that there’re a set of nodes that seem to
not be properly scanned to the chain. Without this patch, users aren’t
able to route successfully as atm, we’ll stop all path finding attempts
if we encounter this.
In this commit, we address a number of edge cases that were unaccounted
for when responding to errors that can be sent back due to an HTLC
routing failure. Namely:
* We’ll no longer stop payment attempts if we’re unable to apply a
channel update, instead, we’ll log the error, prune the channel and
continue.
* We’ll no remember which channels were pruned due to insufficient
fee errors. If we ever get a repeat fee error from a channel, then we
prune it. This ensure that we don’t get stuck in a loop due to a node
continually advertising the same fees.
* We also correct an error in which node we’d prune due to a
temporary or permanent node failure. Before this commit, we would prune
the next node, when we should actually be pruning the node that sent us
the error.
Finally, we also add a new test to exercise the fee insufficient error
handling and channel pruning.
Fixes#865.
In this commit, we add a new field to the LightningPayment struct:
PayAttemptTimeout. This new field allows the caller to control exactly
how much time should be spent attempting to route a payment to the
destination. The default value we’ll use is 60 seconds, but callers are
able to specify a diff value. Once the timeout has passed, we’ll
abandon th e payment attempt, and return an error back to the original
caller.
In this commit, we add a set of new methods to check the freshness of
an edge/node. This will allow callers to skip expensive validation in
the case that the router already knows of an item, or knows of a
fresher version of that time.
A set of tests have been added to ensure basic correctness of these new
methods.
In this commit, we modify the caching structure to return a set of
cached routes for a request if the number of routes requested is less
than or equal to the number of cached of routes.
In order to reduce high CPU utilization during the initial network view
sync, we slash down the total number of active in-flight jobs that can
be launched.
In this commit, we now account for a case where a node sends us a
FailPermanentChannelFailure during a payment attempt. Before this
commit, we wouldn’t properly prune the edge to avoid re-using it. We
remedy this by properly attempting to prune the edge if possible.
Future changes well send a FailPermanentChannelFailure in the case that
we ned to go on-chain for an outgoing HTLC, and cancel back the
incoming HTLC.
In this commit, we fix an existing bug that could cause lnd to crash if
we sent a payment, and the *destination* sent a temp channel failure
error message. When handling such a message, we’ll look in the nextHop
map to see which channel was *after* the node that sent the payment.
However, if the destination sends this error, then there’ll be no entry
in this map.
To address this case, we now add a prevHop map. If we attempt to lookup
a node in the nextHop map, and they don’t have an entry, then we’ll
consult the prevHop map.
We also update the set of tests to ensure that we’re properly setting
both the prevHop map and the nextHop map.
This commit adds synchronization around the processing
of multiple ChannelEdgePolicy updates for the same
channel ID at the same time.
This fixes a bug that could cause the database access
HasChannelEdge to be out of date when the goroutine
came to the point where it was calling UpdateEdgePolicy.
This happened because a second goroutine would have
called UpdateEdgePolicy in the meantime.
This bug was quite benign, as if this happened at
runtime, we would eventually get the ChannelEdgePolicy
we had lost again, either from a peer sending it to
us, or if we would fail a payment since we were using
outdated information. However, it would cause some of
the tests to flake, since losing routing information
made payments we expected to go through fail if this
happened.
This is fixed by introducing a new mutex type, that
when locking and unlocking takes an additional
(id uint64) parameter, keeping an internal map
tracking what ID's are currently locked and the
count of goroutines waiting for the mutex. This
ensure we can still process updates concurrently,
only avoiding updates with the same channel ID from
being run concurrently.
In this commit, we modify the pruning semantics of the missionControl
struct. Before this commit, on each payment attempt, we would fetch a
new graph pruned view each time. This served to instantly propagate any
detected failures to all outstanding payment attempts. However, this
meant that we could at times get stuck in a retry loop if sends take a
few second, then we may prune an edge, try another, then the original
edge is now unpruned.
To remedy this, we now introduce the concept of a paymentSession. The
session will start out as a snapshot of the latest graph prune view.
Any payment failures are now reported directly to the paymentSession
rather than missionControl. The rationale for this is that
edges/vertexes pruned as result of failures will never decay for a
local payment session, only for the global prune view. With this in
place, we ensure that our set of prune view only grows for a session.
Fixes#536.
This commit fixes an existing bug within the ChannelRouter. Prior to
this commit, if the chain view skipped blocks or for some reason we had
a gap in blocks delivered, then we would simply accept them. This had
the potential to cause us to miss on-chain channel closure events. To
remedy this, we won’t process any blocks whose heights aren’t
*strictly* increasing.
A longer term fix would be to have the ChainView take a block height,
and re-dispatch any notifications from that height to the current
height.
In this commit, we modify the high value passed into UpdateFilter upon
restart. Before this commit, we would pass in the prune height, which
would cause a full rescan within the FilteredChainView if the best
height as > than the prune height. This was redundant as we would
shortly carry out a manual rescan in the method below. To fix this, we
now pass in the bestHeight, this isn’t an issue as the
syncGraphWithChain method will manually scan up to that best height.
In this commit we ensure that if this is the first time that the
ChannelRouter is starting, then we set the pruned height+hash to the
current best height. Otherwise, it’s possible that we attempt to update
the filter with a 0 prune height, which will restart a historical
rescan unnecessarily.
In this commit we ensure that we only update the filter, if we have a
non-zero chain view. Otherwise, a mini rescan may be kicked off
unnecessarily if we don’t yet know of any channels yet in the greater
graph.
For Part 1 of Issue #275. Create isolated private struct in
networkHandler goroutine that will de-duplicate
announcements added to the batch. The struct contains maps
for each of channel announcements, channel updates, and
node announcements to keep track of unique announcements.
The struct has a Reset method to reset stored announcements, an
AddMsg(lnwire.Message) method to add a new message to the current
batch, and a Batch method to return the set of de-duplicated
announcements.
Also fix a few minor typos.
This commit alters the behavior of the router's logic on
startup, ensuring that the chain view is filtered using
the router's latest prune height. Before, the chain was
filtered using the bestHeight variable, which was
uninitialized, benignly forcing a rescan from genesis.
In tracking down this, we realized that we should
actually be using the prune height, as this is
representative of the channel view loaded from disk.
The best height/hash are now only used during
startup to determine if we are out of sync.
In this commit we fix an existing bug within the ChannelRouter. Before
this commit, we would sync our graph prune state, *then* update the
cain filter. This is incorrect as the blocks we manually pruned may
have included channel closing transactions. As a result, we would miss
the pruning of a set of channels, and assume that they were still
active.
In this commit, we fix this by reversing the order: we first update the
chain filter and THEN sync the channel graph.
In this commit we fix a slight bug within the existing SendPayment loop
which would cause the wrong error to be returned to users. Prior to
this commit, if we received an update identical to what we were already
aware of, then that error would be returned rather than the
ForwardingError that encapsulated this update.
In this commit with remedy this by properly returning the exact error.
Partially fixes#391.
In this commit we restore the in memory ChannelRouter as we’ll no
dynamically set the ChannelRouter’s pointer within he spec path finding
test example.
In this commit, we’ll now optionally allow the user to pass in the CLTV
delta value specified by the recipient a payment. If the value isn’t
specified, then we’ll use the current global default for the payment.
In this commit, we modify the FindRoutes method to pass in the CLTV
expiry for the final hop. If the value isn’t passed in, then we’ll use
the current global default value in place.
In this commit, we’ve removed the selfNode attribute from memory, as
the set of new tests we’ll write, will depend on us being able to
switch the source node dynamically from the database itself.
In this commit, from the PoV of the SendPayment method we now delegate
all path finding+verification to missionControl. This change doesn’t
materially affect anything, it simply expands the abstraction to make
way for future features that more heavily utilize mission control.
In this commit we modify the SendPayment loop to optimize for
time-to-first-payment-success-or-failure. The prior logic would first
attempt to find at least 100 routes to the destination, then
iteratively prune them away as errors were encountered. In this commit,
we modify this approach to instead take a lazy approach: we first find
the current “best” path, attempt to send to that, and if an error
occurs we prune a section of the graph by reporting to missionControl,
then continue.
With this new approach, if the first known path has sufficient
capacity, and is available, then the payment speed is greatly improved
from the PoV of users. Additionally, we avoid the excessive computation
of crawling most of the graph in the k-shortest paths loop. With the
decay on missionControl, all routes will now feed information into the
central knowledge hung, allowing all payments to iteratively find out
the inactive portions of the payment graph.