routing: abstract path finding behind mission control

In this commit, from the PoV of the SendPayment method we now delegate
all path finding+verification to missionControl. This change doesn’t
materially affect anything, it simply expands the abstraction to make
way for future features that more heavily utilize mission control.
This commit is contained in:
Olaoluwa Osuntokun 2017-10-17 19:41:46 -07:00
parent dff3ad05f0
commit b4273d1eaa
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GPG Key ID: 964EA263DD637C21
2 changed files with 57 additions and 25 deletions

@ -3,6 +3,8 @@ package routing
import (
"sync"
"time"
"github.com/lightningnetwork/lnd/channeldb"
)
const (
@ -49,6 +51,10 @@ type missionControl struct {
// to that particular vertex.
failedVertexes map[vertex]time.Time
graph *channeldb.ChannelGraph
selfNode *channeldb.LightningNode
sync.Mutex
// TODO(roasbeef): further counters, if vertex continually unavailable,
@ -60,8 +66,12 @@ type missionControl struct {
// newMissionControl returns a new instance of missionControl.
//
// TODO(roasbeef): persist memory
func newMissionControl() *missionControl {
func newMissionControl(g *channeldb.ChannelGraph,
s *channeldb.LightningNode) *missionControl {
return &missionControl{
graph: g,
selfNode: s,
failedEdges: make(map[uint64]time.Time),
failedVertexes: make(map[vertex]time.Time),
}
@ -92,6 +102,45 @@ func (m *missionControl) ReportChannelFailure(e uint64) {
m.Unlock()
}
// RequestRoute returns a route which is likely to be capable for successfully
// routing the specified HTLC payment to the target node. Initially the first
// set of paths returned from this method may encounter routing failure along
// the way, however as more payments are sent, mission control will start to
// build an up to date view of the network itself. With each payment a new area
// will be explored, which feeds into the recommendations made for routing.
//
// NOTE: This function is safe for concurrent access.
func (m *missionControl) RequestRoute(payment *LightningPayment,
height uint32) (*Route, error) {
// First, we'll query mission control for it's current recommendation
// on the edges/vertexes to ignore during path finding.
pruneView := m.GraphPruneView()
// TODO(roasbeef): sync logic amongst dist sys
// Taking into account this prune view, we'll attempt to locate a path
// to our destination, respecting the recommendations from
// missionControl.
path, err := findPath(nil, m.graph, m.selfNode, payment.Target,
pruneView.vertexes, pruneView.edges, payment.Amount)
if err != nil {
return nil, err
}
// With the next candidate path found, we'll attempt to turn this into
// a route by applying the time-lock and fee requirements.
sourceVertex := newVertex(m.selfNode.PubKey)
route, err := newRoute(payment.Amount, sourceVertex, path, height)
if err != nil {
// TODO(roasbeef): return which edge/vertex didn't work
// out
return nil, err
}
return route, err
}
// GraphPruneView returns a new graphPruneView instance which is to be
// consulted during path finding. If a vertex/edge is found within the returned
// prune view, it is to be ignored as a goroutine has had issues routing

@ -234,7 +234,7 @@ func New(cfg Config) (*ChannelRouter, error) {
networkUpdates: make(chan *routingMsg),
topologyClients: make(map[uint64]*topologyClient),
ntfnClientUpdates: make(chan *topologyClientUpdate),
missionControl: newMissionControl(),
missionControl: newMissionControl(cfg.Graph, selfNode),
routeCache: make(map[routeTuple][]*Route),
quit: make(chan struct{}),
}, nil
@ -1189,19 +1189,13 @@ func (r *ChannelRouter) SendPayment(payment *LightningPayment) ([32]byte, *Route
// We'll continue until either our payment succeeds, or we encounter a
// critical error during path finding.
sourceVertex := newVertex(r.selfNode.PubKey)
for {
// First, we'll query mission control for it's current
// recommendation on the edges/vertexes to ignore during path
// finding.
pruneView := r.missionControl.GraphPruneView()
// Taking into account this prune view, we'll attempt to locate
// a path to our destination, respecting the recommendations
// from missionControl.
path, err := findPath(nil, r.cfg.Graph, r.selfNode,
payment.Target, pruneView.vertexes, pruneView.edges,
payment.Amount)
// We'll kick things off by requesting a new route from mission
// control, which will incoroporate the current best known
// state of the channel graph and our past HTLC routing
// successes/failures.
route, err := r.missionControl.RequestRoute(payment,
uint32(currentHeight))
if err != nil {
// If we're unable to successfully make a payment using
// any of the routes we've found, then return an error.
@ -1214,17 +1208,6 @@ func (r *ChannelRouter) SendPayment(payment *LightningPayment) ([32]byte, *Route
return preImage, nil, err
}
// With the next candiate path found, we'll attempt to turn
// this into a route by applying the time-lock and fee
// requirements.
route, err := newRoute(payment.Amount, sourceVertex, path,
uint32(currentHeight))
if err != nil {
// TODO(roasbeef): return which edge/vertex didn't work
// out
return preImage, nil, err
}
log.Tracef("Attempting to send payment %x, using route: %v",
payment.PaymentHash, newLogClosure(func() string {
return spew.Sdump(route)