routing/router: add SendToRoute
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@ -1532,6 +1532,37 @@ type LightningPayment struct {
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// TODO(roasbeef): add e2e message?
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}
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// PaymentSession imitates paymentSession created from mission control
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// and enables SendPayment and SendToRoute to call sendPayment.
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type PaymentSession interface {
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RequestRoute(payment *LightningPayment, currentHeight uint32,
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finalCLTVDelta uint16) (*Route, error)
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ReportVertexFailure(Vertex)
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ReportChannelFailure(chanID uint64)
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}
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// sendToRoutePaymentSession implements PaymentSession.
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type sendToRoutePaymentSession struct {
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currentRouteIndex int
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routes []*Route
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}
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func (s *sendToRoutePaymentSession) RequestRoute(payment *LightningPayment,
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currentHeight uint32, finalCLTVDelta uint16) (*Route, error) {
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defer func() { s.currentRouteIndex++ }()
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if s.currentRouteIndex < len(s.routes) {
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return s.routes[s.currentRouteIndex], nil
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}
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return nil, errors.New("unable to send payment along any of " +
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"the given routes")
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}
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func (s *sendToRoutePaymentSession) ReportVertexFailure(v Vertex) {}
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func (s *sendToRoutePaymentSession) ReportChannelFailure(chanID uint64) {}
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// SendPayment attempts to send a payment as described within the passed
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// LightningPayment. This function is blocking and will return either: when the
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// payment is successful, or all candidates routes have been attempted and
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@ -1540,6 +1571,46 @@ type LightningPayment struct {
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// within the network to reach the destination. Additionally, the payment
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// preimage will also be returned.
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func (r *ChannelRouter) SendPayment(payment *LightningPayment) ([32]byte, *Route, error) {
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// Before starting the HTLC routing attempt, we'll create a fresh
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// payment session which will report our errors back to mission
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// control.
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paySession, err := r.missionControl.NewPaymentSession(
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payment.RouteHints, payment.Target,
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)
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if err != nil {
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return [32]byte{}, nil, err
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}
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return r.sendPayment(payment, paySession)
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}
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// SendToRoute attempts to send a payment as described within the passed
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// LightningPayment through the provided routes. This function is blocking
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// and will return either: when the payment is successful, or all routes
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// have been attempted and resulted in a failed payment. If the payment
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// succeeds, then a non-nil Route will be returned which describes the
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// path the successful payment traversed within the network to reach the
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// destination. Additionally, the payment preimage will also be returned.
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func (r *ChannelRouter) SendToRoute(routes []*Route,
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payment *LightningPayment) ([32]byte, *Route, error) {
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paySession := &sendToRoutePaymentSession{
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routes: routes,
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}
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return r.sendPayment(payment, paySession)
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}
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// sendPayment attempts to send a payment as described within the passed
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// LightningPayment. This function is blocking and will return either: when the
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// payment is successful, or all candidates routes have been attempted and
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// resulted in a failed payment. If the payment succeeds, then a non-nil Route
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// will be returned which describes the path the successful payment traversed
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// within the network to reach the destination. Additionally, the payment
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// preimage will also be returned.
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func (r *ChannelRouter) sendPayment(payment *LightningPayment,
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paySession PaymentSession) ([32]byte, *Route, error) {
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log.Tracef("Dispatching route for lightning payment: %v",
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newLogClosure(func() string {
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// Remove the public key curve parameters when logging
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@ -1569,7 +1640,7 @@ func (r *ChannelRouter) SendPayment(payment *LightningPayment) ([32]byte, *Route
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// calculate the required HTLC time locks within the route.
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_, currentHeight, err := r.cfg.Chain.GetBestBlock()
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if err != nil {
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return preImage, nil, err
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return [32]byte{}, nil, err
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}
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var finalCLTVDelta uint16
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@ -1588,17 +1659,6 @@ func (r *ChannelRouter) SendPayment(payment *LightningPayment) ([32]byte, *Route
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timeoutChan := time.After(payAttemptTimeout)
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// Before starting the HTLC routing attempt, we'll create a fresh
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// payment session which will report our errors back to mission
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// control.
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paySession, err := r.missionControl.NewPaymentSession(
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payment.RouteHints, payment.Target,
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)
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if err != nil {
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return preImage, nil, fmt.Errorf("unable to create payment "+
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"session: %v", err)
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}
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// We'll continue until either our payment succeeds, or we encounter a
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// critical error during path finding.
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for {
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@ -1623,10 +1683,6 @@ func (r *ChannelRouter) SendPayment(payment *LightningPayment) ([32]byte, *Route
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// are expiring.
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}
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// We'll kick things off by requesting a new route from mission
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// control, which will incorporate the current best known state
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// of the channel graph and our past HTLC routing
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// successes/failures.
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route, err := paySession.RequestRoute(
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payment, uint32(currentHeight), finalCLTVDelta,
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)
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@ -1904,7 +1960,7 @@ func (r *ChannelRouter) SendPayment(payment *LightningPayment) ([32]byte, *Route
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// pruneVertexFailure will attempt to prune a vertex from the current available
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// vertexes of the target payment session in response to an encountered routing
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// error.
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func pruneVertexFailure(paySession *paymentSession, route *Route,
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func pruneVertexFailure(paySession PaymentSession, route *Route,
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errSource *btcec.PublicKey, nextNode bool) {
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// By default, we'll try to prune the node that actually sent us the
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@ -1930,7 +1986,7 @@ func pruneVertexFailure(paySession *paymentSession, route *Route,
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// pruneEdgeFailure will attempts to prune an edge from the current available
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// edges of the target payment session in response to an encountered routing
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// error.
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func pruneEdgeFailure(paySession *paymentSession, route *Route,
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func pruneEdgeFailure(paySession PaymentSession, route *Route,
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errSource *btcec.PublicKey) {
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// As this error indicates that the target channel was unable to carry
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