This commit adds payment session to shardHandler to enable private edge
policies being updated in shardHandler. The relevant interface and mock
are updated. From now on, upon seeing a ChannelUpdate message,
shardHandler will first try to find the target policy in additionalEdges
and update it. If nothing found, it will then check the database for
edge policy to update.
This commit adds the method UpdateAdditionalEdge in PaymentSession,
which allows the addtional channel edge policy to be updated from a
ChannelUpdate message. Another method, GetAdditionalEdgePolicy is added
to allow querying additional edge policies.
With this patch, we'll fail out earlier in the cycle in case of
some wonky parameters, and not leave zombie payments in the router
which currently are not cleaned up.
Since we want to support AMP payment using a different unique payment
identifier (AMP payments don't go to one specific hash), we change the
nomenclature to be Identifier instead of PaymentHash.
In this commit, we thread through the necessary state to allow users to
set a max shard amount. If this value is set, then this'll effectively
serve as a ceiling for all our split attempts. If we need to split,
we'll first try to use `paymentAmt/2`, if that's bigger than
`MaxShardAmt, then we'll use the latter instead.
Ideally in the future we have a dynamic way to automatically set both
the `MaxShardAmt` as well as `MaxParts` for users. Until then exposing
these two new fields will allow us to experiment with setting them
automatically using the RPC interface, and also give users a bit more
control over how we attempt to route payments, akin to coin control for
on-chain payments.
Fixes#4730
This commit reverts cb4cd49dc8d3b0255afe9ff29af9c46c2dbb2c98 to bring
back the insufficient local balance failure.
Distinguishing betweeen this failure and a regular "no route" failure
prevents meaningless htlcs from being sent out.
Modifies the payment session to launch additional pathfinding attempts
for lower amounts. If a single shot payment isn't possible, the goal is
to try to complete the payment using multiple htlcs. In previous
commits, the payment lifecycle has been prepared to deal with
partial-amount routes returned from the payment session. It will query
for additional shards if needed.
Additionally a new rpc payment parameter is added that controls the
maximum number of shards that will be used for the payment.
With mpp it isn't possible anymore for findPath to determine that there
isn't enough local bandwidth. The full payment amount isn't known at
that point.
In a follow-up, this payment outcome can be reintroduced on a higher
level (payment lifecycle).
We whitelist a set of "expected" errors that can be returned from
RequestRoute, by converting them into a new type noRouteError. For any
other error returned by RequestRoute, we'll now exit immediately.
active shards
In preparation for doing pathfinding for routes sending a value less
than the total payment amount, we let the payment session take the max
amount to send and the fee limit as arguments to RequestRoute.
This commit moves supplying of the information in the LightningPayment
to the initialization of the paymentSession, away from every call to
RequestRoute.
Instead the paymentSession will store this information internally, as it
doesn't change between payment attempts.
This is done to rid the RequestRoute call of the LightingPayment
argument, as for SendToRoute calls, it is not needed to supply the next
route.
This commit creates a wrapper struct, grouping all parameters that
influence the final hop during route construction. This is a preliminary
step for passing in the receiver's invoice feature bits, which will be
used to select an appropriate payment or payload type.
Previously if a payment was sent with custom records attached, path
finding wouldn't perform a check whether the final node was capable of
receiving custom records in a tlv payload.
This commit prepares for more manipulation of custom records. A list of
tlv.Record types is more difficult to use than the more basic
map[uint64][]byte.
Furthermore fields and variables are renamed to make them more
consistent.
With the introduction of the max CLTV limit parameter, nodes are able to
reject HTLCs that exceed it. This should also be applied to path
finding, otherwise HTLCs crafted by the same node that exceed it never
left the switch. This wasn't a big deal since the previous max CLTV
limit was ~5000 blocks. Once it was lowered to 1008, the issue became
more apparent. Therefore, all of our path finding attempts now have a
restriction of said limit in in order to properly carry out HTLCs to the
network.
In this commit, we extend the path finding to be able to recognize when
a node needs the new TLV format, or the legacy format based on the
feature bits they expose. We also extend the `LightningPayment` struct
to allow the caller to specify an arbitrary set of TLV records which can
be used for a number of use-cases including various variants of
spontaneous payments.
Previously mission control tracked failures on a per node, per channel basis.
This commit changes this to tracking on the level of directed node pairs. The goal
of moving to this coarser-grained level is to reduce the number of required
payment attempts without compromising payment reliability.
This commit adds the BlockPadding value (currently 3) to sendpayment
calls so that if some blocks are mined while the htlc is in-flight, the
exit hop won't reject it.
If nodes return a channel policy related failure, they may get a second
chance. Our graph may not be up to date. Previously this logic was
contained in the payment session.
This commit moves that into global mission control and thereby removes
the last mission control state that was kept on the payment level.
Because mission control is not aware of the relation between payment
attempts and payments, the second chance logic is no longer based
tracking second chances given per payment.
Instead a time based approach is used. If a node reports a policy
failure that prevents forwarding to its peer, it will get a second
chance. But it will get it only if the previous second chance was
long enough ago.
Also those second chances are no longer dependent on whether an
associated channel update is valid. It will get the second chance
regardless, to prevent creating a dependency between mission control and
the graph. This would interfer with (future) replay of history, because
the graph may not be the same anymore at that point.
This commit exposes the three main parameters that influence mission
control and path finding to the user as command line or config file
flags. It allows for fine-tuning for optimal results.
Previously every payment had its own local mission control state which
was in effect only for that payment. In this commit most of the local
state is removed and payments all tap into the global mission control
probability estimator.
Furthermore the decay time of pruned edges and nodes is extended, so
that observations about the network can better benefit future payment
processes.
Last, the probability function is transformed from a binary output to a
gradual curve, allowing for a better trade off between candidate routes.
This PR replaces the previously used edge and node ignore lists in path
finding by a probability based system. It modifies path finding so that
it not only compares routes on fee and time lock, but also takes route
success probability into account.
Allowing routes to be compared based on success probability is achieved
by introducing a 'virtual' cost of a payment attempt and using that to
translate probability into another cost factor.