lnd.xprv/routing/payment_session.go
Johan T. Halseth 49efbefb43
routing/payment_session: remove prebuilt payment session
Since we no longer use payment sessions for send to route, we remove the
prebuilt one.
2020-04-02 10:24:35 +02:00

149 lines
5.3 KiB
Go

package routing
import (
"errors"
"github.com/lightningnetwork/lnd/channeldb"
"github.com/lightningnetwork/lnd/lnwire"
"github.com/lightningnetwork/lnd/routing/route"
)
// BlockPadding is used to increment the finalCltvDelta value for the last hop
// to prevent an HTLC being failed if some blocks are mined while it's in-flight.
const BlockPadding uint16 = 3
var (
// errEmptyPaySession is returned when the empty payment session is
// queried for a route.
errEmptyPaySession = errors.New("empty payment session")
)
// PaymentSession is used during SendPayment attempts to provide routes to
// attempt. It also defines methods to give the PaymentSession additional
// information learned during the previous attempts.
type PaymentSession interface {
// RequestRoute returns the next route to attempt for routing the
// specified HTLC payment to the target node. The returned route should
// carry at most maxAmt to the target node, and pay at most feeLimit in
// fees. It can carry less if the payment is MPP. The activeShards
// argument should be set to instruct the payment session about the
// number of in flight HTLCS for the payment, such that it can choose
// splitting strategy accordingly.
RequestRoute(maxAmt, feeLimit lnwire.MilliSatoshi,
activeShards, height uint32) (*route.Route, error)
}
// paymentSession is used during an HTLC routings session to prune the local
// chain view in response to failures, and also report those failures back to
// MissionControl. The snapshot copied for this session will only ever grow,
// and will now be pruned after a decay like the main view within mission
// control. We do this as we want to avoid the case where we continually try a
// bad edge or route multiple times in a session. This can lead to an infinite
// loop if payment attempts take long enough. An additional set of edges can
// also be provided to assist in reaching the payment's destination.
type paymentSession struct {
additionalEdges map[route.Vertex][]*channeldb.ChannelEdgePolicy
getBandwidthHints func() (map[uint64]lnwire.MilliSatoshi, error)
sessionSource *SessionSource
payment *LightningPayment
empty bool
pathFinder pathFinder
}
// RequestRoute returns a route which is likely to be capable for successfully
// routing the specified HTLC payment to the target node. Initially the first
// set of paths returned from this method may encounter routing failure along
// the way, however as more payments are sent, mission control will start to
// build an up to date view of the network itself. With each payment a new area
// will be explored, which feeds into the recommendations made for routing.
//
// NOTE: This function is safe for concurrent access.
// NOTE: Part of the PaymentSession interface.
func (p *paymentSession) RequestRoute(maxAmt, feeLimit lnwire.MilliSatoshi,
activeShards, height uint32) (*route.Route, error) {
if p.empty {
return nil, errEmptyPaySession
}
// Add BlockPadding to the finalCltvDelta so that the receiving node
// does not reject the HTLC if some blocks are mined while it's in-flight.
finalCltvDelta := p.payment.FinalCLTVDelta
finalCltvDelta += BlockPadding
// We need to subtract the final delta before passing it into path
// finding. The optimal path is independent of the final cltv delta and
// the path finding algorithm is unaware of this value.
cltvLimit := p.payment.CltvLimit - uint32(finalCltvDelta)
// TODO(roasbeef): sync logic amongst dist sys
// Taking into account this prune view, we'll attempt to locate a path
// to our destination, respecting the recommendations from
// MissionControl.
ss := p.sessionSource
restrictions := &RestrictParams{
ProbabilitySource: ss.MissionControl.GetProbability,
FeeLimit: feeLimit,
OutgoingChannelID: p.payment.OutgoingChannelID,
LastHop: p.payment.LastHop,
CltvLimit: cltvLimit,
DestCustomRecords: p.payment.DestCustomRecords,
DestFeatures: p.payment.DestFeatures,
PaymentAddr: p.payment.PaymentAddr,
}
// We'll also obtain a set of bandwidthHints from the lower layer for
// each of our outbound channels. This will allow the path finding to
// skip any links that aren't active or just don't have enough bandwidth
// to carry the payment. New bandwidth hints are queried for every new
// path finding attempt, because concurrent payments may change
// balances.
bandwidthHints, err := p.getBandwidthHints()
if err != nil {
return nil, err
}
finalHtlcExpiry := int32(height) + int32(finalCltvDelta)
path, err := p.pathFinder(
&graphParams{
graph: ss.Graph,
additionalEdges: p.additionalEdges,
bandwidthHints: bandwidthHints,
},
restrictions, &ss.PathFindingConfig,
ss.SelfNode.PubKeyBytes, p.payment.Target,
maxAmt, finalHtlcExpiry,
)
if err != nil {
return nil, err
}
// With the next candidate path found, we'll attempt to turn this into
// a route by applying the time-lock and fee requirements.
sourceVertex := route.Vertex(ss.SelfNode.PubKeyBytes)
route, err := newRoute(
sourceVertex, path, height,
finalHopParams{
amt: maxAmt,
cltvDelta: finalCltvDelta,
records: p.payment.DestCustomRecords,
paymentAddr: p.payment.PaymentAddr,
},
)
if err != nil {
// TODO(roasbeef): return which edge/vertex didn't work
// out
return nil, err
}
return route, err
}