In this commit we fix an existing bug caused by a scheduling race
condition. We'll now ensure that if we get a gossip message from a peer
before we create an instance for it, then we create one on the spot so
we can service the message. Before this commit, we would drop the first
message, and therefore never sync up with the peer at all, causing them
to miss channel announcements.
In this commit, we extend the AuthenticatedGossiper to take advantage of
the new query features in the case that it gets a channel update w/o
first receiving the full channel announcement. If this happens, we'll
attempt to find a syncer that's fully synced, and request the channel
announcement from it.
This new method allows outside callers to sample the current state of
the gossipSyncer in a concurrent-safe manner. In order to achieve this,
we now only modify the g.state variable atomically.
In this commit, we create a new concrete implementation for the new
discovery.ChannelGraphTimeSeries interface. We also export the
createChannelAnnouncement method to allow the chanSeries struct to
re-use the existing code for creating wire messages from the database
structs.
In this commit, we update the logic in the AuthenticatedGossiper to
ensure that can properly create, manage, and dispatch messages to any
gossipSyncer instances created by the server.
With this set of changes, the gossip now has complete knowledge of the
current set of peers we're conneted to that support the new range
queries. Upon initial connect, InitSyncState will be called by the
server if the new peer understands the set of gossip queries. This will
then create a new spot in the peerSyncers map for the new syncer. For
each new gossip query message, we'll then attempt to dispatch the
message directly to the gossip syncer. When the peer has disconnected,
we then expect the server to call the PruneSyncState method which will
allow us to free up the resources.
Finally, when we go to broadcast messages, we'll send the messages
directly to the peers that have gossipSyncer instances active, so they
can properly be filtered out. For those that don't we'll broadcast
directly, ensuring we skip *all* peers that have an active gossip
syncer.
In this commit, introduce a new struct, the gossipSyncer. The role of
this struct is to encapsulate the state machine required to implement
the new gossip query range feature recently added to the spec. With this
change, each peer that knows of this new feature will have a new
goroutine that will be managed by the gossiper.
Once created and started, the gossipSyncer will start to progress
through each possible state, finally ending at the chansSynced stage. In
this stage, it has synchronized state with the remote peer, and is
simply awaiting any new messages from the gossiper to send directly to
the peer. Each message will only be sent if the remote peer actually has
a set update horizon, and the message isn't before or after that
horizon.
A set of unit tests has been added to ensure that two state machines
properly terminate and synchronize channel state.
In this commit, we update the testUpdateChannelPolicy to exercise the
recent set of changes within the switch. If one applies this test to a
fresh branch (without those new changes) it should fail. This is due to
the fact that before, Bob would attempt to apply the constraints of the
incoming link (which we updated) instead of the outgoing link. With the
recent set of changes, the test now properly passes.
In this commit, we fix an existing deadlock in the
processChanPolicyUpdate method. Before this commit, within
processChanPolicyUpdate, we would directly call updateChannel *within*
the ForEachChannel closure. This would at times result in a deadlock, as
updateChannel will itself attempt to create a write transaction in order
to persist the newly updated channel.
We fix this deadlock by simply performing another loop once we know the
set of channels that we wish to update. This second loop will actually
update the channels on disk.
In this commit, fix the inability of some users to connect to the DNS
seed using our direct TCP fallback. We do this as some resolvers filter
out our large SRV requests due to their size (they also include public
keys). Instead, we’ll use a direct TCP resolution in this case.
However, after a recent change, we forgot the period at the end of the
target DNS host. This is an issue as the domain needs to be fully
qualified.
The fix is easy, add a period within our string formatting to target
the proper sub-domain and SRV target.
Fixes#854.
In this commit, we update the DNS bootstrapper to match the new query
semantics expected by the new DNS server. We no longer hard code the
target DNS host, and instead, we’ll re-use the same target endpoint as
we only need the soaShim in order to establish a direct TCP connection
for the queries.
In this commit, we reduce the amount of unnecessary work that the
gossiper can carry out. When CPU profiling some nodes, I noticed that
we’d spend a lot of time validating the signatures for an announcement,
only to realize that the router already had it.
To remedy this, we’ll use the new methods added to the channel router
in order to avoid unnecessarily validating an announcement that is
actually stale. This should reduce memory usage (since it uses big
int’s under the scenes), and also idle CPU usage.
This commit adds a new module named 'torsvc' which houses all Tor
functionality in an attempt to isolate it and make it reusable in
other projecs. Some additional tweaks were made to config.go and
to the bootstrapper.
This commit adds Tor support. Users can set the --TorSocks flag
to specify which port Tor's SOCKS5 proxy is listening on so that
lnd can connect to it. When this flag is set, ALL traffic gets
routed over Tor including DNS traffic. Special functions for
DNS lookups were added, and since Tor doesn't natively support
SRV requests, the proxySRV function routes connects us to
a DNS server via Tor and SRV requests can be issued directly
to the DNS server.
Co-authored-by: MeshCollider <dobsonsa68@gmail.com>
In order to reduce high CPU utilization during the initial network view
sync, we slash down the total number of active in-flight jobs that can
be launched.
This commit uses the multimutex.Mutex to esure database
state stays consistent when handling an announcement, by
restricting access to one goroutine per channel ID.
This fixes a bug where the goroutine would read the
database, make some decisions based on what was read,
then write its data to the database, but the read data
would be outdated at this point. For instance, an
AuthProof could have been added between reading the
database and when the decision whether to announce
the channel is made, making it not announce it.
Similarly, when receiving the AuthProof, the edge
policy could be added between reading the edge state
and adding the proof to the database, also resulting
in the edge not being announced.
This commit fixes a bug that could cause annoucements
to get lost, and resultet in flaky integration tests.
After a set of announcements was broadcastet, we would
reset (clear) the announcement batch, making any
annoucement that was added between the call to Emit()
and Reset() to be deleted, without ever being broadcast.
We can just remove the Reset() call, as the batch will
actually be reset within the call to Emit(), making
the previous call only delete those messages we hadn't
sent yet.
We no longer need to hand off new channels that come online as the
chainWatcher will be persistent, and always have an active signal for
the entire lifetime of the channel.
This commit ensures that we always increment the timestamp of
ChannelUpdates we send telling the network about changes to
our channel policy. We do this because it could happen
(especially during tests) that we issued an update, but the
ChannelUpdate would have the same timestamp as our last
ChannelUpdate, and would be ignored by the network.
This commit makes the gossiper aware of the timestamps
of ChannelUpdates and NodeAnnouncements, such that it
only keeps the newest message when deduping. Earlier
it would always keep the last received message, which
in some cases could be outdated.
This commit makes sure we are not attempting to create a
channel announcement with a nil ChannelAuthProof, as that
could cause a crash at startup whe the gossiper would
attempt to reprocess an edge coming from the fundingmanager.
It also makes sure we check the correct error returned from
processRejectedEdge.
In this commit, we make an incremental step towards page of the new
feature of deDupedAnnoucnements to return the set of senders for each
message. All methods the process new channel announcements, will now
return an instance of networkMsg rather than lnwire.Message. This will
allow passing the returned announcement directly into
deDupedAnnoucnements.AddMsg().
In this commit, we modify the deDupedAnnouncements struct slightly. The
element of this struct will now keep track of the set of senders that
sent a particular message. Each time a message is added, we’ll replace
the new message with the old (as normal), but we’ll also add the new
sender to the set of known senders.
With this new feature, we’ll be able to avoid re-sending a message to
the peer that sent it to us in the first place.
This commit makes the gossiper track the state of a local
AnnounceSignature message, such that it can retry sending
it to the remote peer if needed. It will also persist this
state in the WaitingProofStore, such that it can resume
from this state at startup.
This commit adds a test that ensures that if we receive a
ChannelUpdate for a channel we don't know about, it will
be reprocessed after we receive a ChannelAnnouncement for
that channel.
This commit makes the gossiper store received ChannelUpdates
that is not for any known channel in a map, such that they
can be reprocessed when the ChannelAnnouncement arrives.
This is done to handle the case where we receive a ChannelUpdate
from our channel counterparty before we have been able to process
our own local ChannelAnnouncement.
This commit adds some comments and does some cleanup
of the logic that makes sure non-public channels
(channels with no AuthProof) are not broadcasted
to the network.
This commit fixes an existing bug wherein we would blank out a node’s
color instead of properly setting the field when syncing graph state
with another node This would cause the node to reject the node
announcement and we would generate an we would invalidate the signature
of the node announcement. We fix this simply by properly setting the
node announcement.
In this commit, we fix an existing bug when processing new node
announcement. Before this commit, we wouldn’t also copy over the color
field of a node’s announcement. As a result, when went to synchronize
our graph state with that of a connecting peer, we would generate an
invalid node announcement. We fix this by properly setting the color
field of a node.
In this commit, we now properly examine the Flag field within the
ChannelUpdate message as a bitfield. Before this commit we would
manually check the flags for zero or one. This was incorrect as a their
bit has now been defined. To properly dispatch the messages, we’ll now
treat it properly as a bitmask.
In this commit, we fix an existing bug within the
createChanAnnouncement function. Before we would set the flag to be 0,
or 1 depending on which edge it was. This was incorrect as since then
additional flags have been defined. We now properly set the entire
flag, rather than taking a shortcut. With this, we’ll properly
advertise all ChannelUpdate announcements.
Add tests for new deDupedAnnouncements struct in gossiper_test.
Test the various functionalities of the struct - that empty
struct contains no announcements, that announcements of each type
can be added and properly de-duplicated, that the batch of
announcements is delivered correctly, and that after reset the
struct again contains no announcements.
Add option to set trickleDelay for AuthenticatedGossiper in
command line, with default value of 300 milliseconds. Pass this
value to newServer, which uses it when creating a new instance of
AuthenticatedGossiper. Also set this value to 300 milliseconds when
creating nodes in integration tests.
For Part 1 of Issue #275. Create isolated private struct in
networkHandler goroutine that will de-duplicate
announcements added to the batch. The struct contains maps
for each of channel announcements, channel updates, and
node announcements to keep track of unique announcements.
The struct has a Reset method to reset stored announcements, an
AddMsg(lnwire.Message) method to add a new message to the current
batch, and a Batch method to return the set of de-duplicated
announcements.
Also fix a few minor typos.
In this commit, we fix an existing bug that could result in a panic if
we received a ChannelUpdate message with an unknown set of flags. If
the flag wasn’t set to zero or one, then the pubKey parameter would be
still nil when we attempted to validate it, causing an error to occur.
We remedy this by instead returning an error if the flags are unknown.
In a future commit, we will properly handle the set of flags that
indicates the channel should be disabled.
In this commit, we add a TCP fallback option for the
DNSSeedBootstrapper. We’ve received many reports of users unable to
bootstrap properly to the network due to the size of the SRV records we
currently return. It has been observed that many revolvers will simply
truncate and ignore the response due to the (current size).
To resolve (no pun intended) we now attempt to detect this failure mode
and will fallback to a manual TCP resolution in the case that our SRV
query over UDP fails. We do this by querying the special record at the
"soa." sub-domain of supporting DNS servers. The retuned IP address
will be the IP address of the authoritative DNS server. Once we have
this IP address, we'll connect manually over TCP to request the SRV
record. This is necessary as the records we return are currently too
large for a class of resolvers, causing them to be filtered out.
This commit refactors the SynchronizeNode logic such that
it can be called without interacting with the gossiper's
main execution loop. This method does not require access
to any of the gossiper's internal state, making the change
fairly straightforward. The primary motivation behind
this change is to minimize the possibility of introducing
deadlock scenarios between the gossiper and server.
This commit fixes a slight bug in the announcement processing logic
within the AuthenticatedGossiper. Before this commit, it was possible
for us to ignore one of our now announcements due to it being
pre-mature, rendering (atm) the channel unusable by the ChannelRouter
itself. To fix this, we know only check for a pre mature announcement
iff the message is coming from a remote node.
This commit adds an additional return value to the updateChannel
method. We also now return the original ChannelAnnouncement, this can
be useful as it let’s the caller ensure that the channel announcement
will be broadcast along side the new channel update.
This commit does two things. First we fix a deadlock bug within boltdb
that could arise when the channel router attempted to open a
transaction, while the retransmission loop was attempting to send a
message to the channel router (circular wait). Second, we’ve refactored
out the retransmission into its own function. This allows us to kick
off retransmission as soon as the AuthenticatedGossiper is created.
This commit modifies the recently modified logic for self-channel
retransmission to exclude pruning *our* channels which haven’t been
updated since the broadcastInterval. Instead, we only re-broadcast
channels of ours that haven’t been updated in 24 hours.
This commit adds a new interface the to discovery package:
NetworkPeerBootstrapper. The NetworkPeerBootstrapper interface is meant
to be used to bootstrap a new peer joining the network to the set of
existing active peers within the network. Callers are encouraged to
utilize several boostrappers in series as redundant sources of
information. The MultiSourceBootstrap function will takes a set of
boostrappers, and compose their outputs into a single unified set of
addresses.
Two concrete implementations of the NetworkPeerBootstrapper interface
have been added as a part of this commit: the ChannelGraphBootstrapper
and the DNSSeedBootstrapper. The former will utilize the authenticated
node advertisements within the calling nodes view to boostrap new
connections. The latter will use a set of BOLT-0010 compliant DNS seeds
to query. This DNS seeding more will likely be used by nodes initial
joining the network, as they may not yet have the channel graph as they
haven’t connected to any peers.
This commit fixes an existing bug in the announcement processing of the
authenticated gossiper. We will now only examine an incoming
announcement for validity if it targets the chain that we’re currently
active on.
This commit ensures that we *always* populate the ChainHash field when
we’re crafting new channel update messages either due to the periodic
broadcast, or when we’re updating the routing policies of a set of
target channels. Previously, this wasn’t set which would cause nodes to
reject the newly crafted ChannelUpdate messages.
This commit adds a new method to the AuthenticatedGossiper:
PropagateFeeUpdate. This new method will allow callers to update the
fee schedule advertised for a particular channel, or all currently
active channels. With this method exposed, the AuthenticatedGossiper
will now craft the new channel update messages, sign the new state,
commit the new policy to the underlying graph, and finally add the
message to the next announcement epoch batch.
This commit implements the simplification within the latest version of
BOLT-0007. With this change, we simply sign the message hash directly
with the bitcoin keys, rather than signing the node keys themselves.
According to BOLT#7, nodes will ignore node announcements
for nodes not found in any previous channel announcements.
This commit makes the discovery service send its known
channels before its known nodes when syncing the channel
graph with a peer.
The btclog package has been changed to defining its own logging
interface (rather than seelog's) and provides a default implementation
for callers to use.
There are two primary advantages to the new logger implementation.
First, all log messages are created before the call returns. Compared
to seelog, this prevents data races when mutable variables are logged.
Second, the new logger does not implement any kind of artifical rate
limiting (what seelog refers to as "adaptive logging"). Log messages
are outputted as soon as possible and the application will appear to
perform much better when watching standard output.
Because log rotation is not a feature of the btclog logging
implementation, it is handled by the main package by importing a file
rotation package that provides an io.Reader interface for creating
output to a rotating file output. The rotator has been configured
with the same defaults that btcd previously used in the seelog config
(10MB file limits with maximum of 3 rolls) but now compresses newly
created roll files. Due to the high compressibility of log text, the
compressed files typically reduce to around 15-30% of the original
10MB file.
In this commit waiting proofs array have been replaced with persistant
boltd storage which removes the possibility for the half proof to be
lost during half proof exchange.
In case of the situation when we receive remote announcement with
channel id which pointing out to unknown channel the announcement have
been silently rejected. Now such announcement will be added to the
waiting proof map.
Such solution has a serious drawback - by adding the announcement proof
without information about channel itself (that this announcement have
been received from the node eligible to sending it), we allow
overwriting the waiting proof map by `Eve` node.
This commit modifies the SignAnnouncement helper function to instead
take a MessageSigner interface rather than the deprecated MessageSigner
struct. We also modify the function to explicitly take the identity
public key to use when signing.
This commit implements some minor coding style, commenting and naming
clean up after the recent major discovery service was merged into the
codebase.
Highlights of the naming changes:
* fundingManager.SendToDiscovery -> SendAnnouncement
* discovery.Discovery -> discovery.AuthenticatedGossiper
The rest of the changes consist primary of grammar fixes and proper
column wrapping.
Originally we adding the edge without proof in order to able to use it
for payments path constrcution. This method will allow us to populate
the announcement proof after the exchange of the half proofs and
constrcutrion of full proof finished.
Change the name of fields of messages which are belong to the discovery
subsystem in a such way so they were the same with the names that are
defined in the specification.
In this commit the routing package was divided on two separete one,
this was done because 'routing' package start take too much responsibily
on themself, so with following commit:
Routing pacakge:
Enitites:
* channeldb.ChannelEdge
* channeldb.ChannelPolicy
* channeldb.NodeLightning
Responsibilities:
* send topology notification
* find payment paths
* send payment
* apply topology changes to the graph
* prune graph
* validate that funding point exist and corresponds to given one
* to be the source of topology data
Discovery package:
Entities:
* lnwire.AnnounceSignature
* lnwire.ChannelAnnouncement
* lnwire.NodeAnnouncement
* lnwire.ChannelUpdateAnnouncement
Responsibilities:
* validate announcement signatures
* sync topology with newly connected peers
* handle the premature annoucement
* redirect topology changes to the router susbsystem
* broadcast announcement to the rest of the network
* exchange channel announcement proofs
Before that moment all that was in the 'routing' which is quite big for
one subsystem.
split