Previously the migration would fail if the source node was not set in
the database. Since we know that the source node must have been set
before making any payments, we check whether there actually are any
payments to migrate, and return early if not.
This commit makes the router use the ControlTower to drive the payment
life cycle state machine, to keep track of active payments across
restarts. This lets the router resume payments on startup, such that
their final results can be handled and stored when ready.
This commit gives a new responsibility to the control tower, letting it
populate the payment bucket structure as the payment goes through
its different stages.
The payment will transition states Grounded->InFlight->Success/Failed,
where the CreationInfo/AttemptInfo/Preimage must be set accordingly.
This will be the main driver for the router state machine.
migrateOutgoingPayments moves the OutgoingPayments into a new bucket format
where they all reside in a top-level bucket indexed by the payment hash. In
this sub-bucket we store information relevant to this payment, such as the
payment status.
To avoid that the router resend payments that have the status InFlight (we
cannot resume these payments for pre-migration payments) we delete those
statuses, so only Completed payments remain in the new bucket structure.
This commit changes the format used to store payments within the
DB. Previously this was serialized as one continuous struct
OutgoingPayment, which also contained an Invoice struct we where only
using a few fields of. We now split it up into two simpler sub-structs
CreationInfo, AttemptInfo and PaymentPreimage.
We also want to associate the payments more closely with payment
statuses, so we move to this hierarchy:
There's one top-level bucket "sentPaymentsBucket" which contains a set
of sub-buckets indexed by a payment's payment hash. Each such sub-bucket
contains several fields:
paymentStatusKey -> the payment's status
paymentCreationInfoKey -> the payment's CreationInfo.
paymentAttemptInfoKey -> the payment's AttemptInfo.
paymentSettleInfoKey -> the payment's preimage (or zeroes for
non-settled payments)
The CreationInfo is information that is static during the whole payment
lifcycle. The attempt info is set each time a new payment attempt
(route+paymentID) is sent on the network. The preimage is information
only known when a payment succeeds. It therefore makes sense to split
them.
We keep legacy serialization code for migration puproses.
This commit adds persisted status bit-field to ClientSessions, that can
be used to modify behavior of their handling in the client. Currently,
only a default CSessionActive status is defined. However, the intention
is that this could later be used to signal that a session is abandoned
without needing to perform a db migration to add the field. As we move
forward with testing, this will likely be useful if a session gets
borked and we need a simple method of the client to temporarily ignore
certain sessions.
The field may be useful in signaling other types of status changes,
though this was the primary motivation that warranted the addition.
This commit is the final step in making the link unaware of invoices. It
now purely offers the htlc to the invoice registry and follows
instructions from the invoice registry about how and when to respond to
the htlc.
The change also fixes a bug where upon restart, hodl htlcs were
subjected to the invoice minimum cltv delta requirement again. If the
block height has increased in the mean while, the htlc would be canceled
back.
Furthermore the invoice registry interaction is aligned between link and
contract resolvers.
In this commit, we refactor DeleteChannelEdge to use ChannelIDs rather
than ChannelPoints. We do this as the only use of DeleteChannelEdge is
when we are pruning zombie channels from our graph. When running under a
light client, we are unable to obtain the ChannelPoint of each edge due
to the expensive operations required to do so. As a stop-gap, we'll
resort towards using an edge's ChannelID instead, which is already
gossiped between nodes.
This commit removes the MarkEdgeZombie method from channeldb. This
method is currently not used in any live code paths in production, and
is only used in unit tests. However, incorrect usage of this method
could result in an edge being present in both the zombie and channel
indexes, which deviates from any state we would expect to see in
production. Removing the method will help mitigate the potential for
writing incorrect unit tests in the future, by forcing zombie edges to
be created via the relevant, production APIs, e.g. DeleteChannelEdge.
The existing unit tests that use this method have been modified to use
the DeleteChannelEdge instead. No regressions were discovered in the
process.
This commit modifies FetchChanInfos to skip any channels that are not in
the graph at the time of the call. Currently the entire call will fail
if the edge is not found, which stalls a gossip sync in the following
scenario:
1. Remote peer queries for a channel range
2. We return the set of channel ids in that range
3. A channel from that set is removed from the graph, e.g. via close.
4. Remote peer queries for removed edge, causing the query to fail.
To remedy this, we will now skip any edges that are not known in the
database at the time of the query. This prevents the syncer state
machines from halting, which otherwise could only be resolved by
disconnecting and reconnecting.
This commit modifies FilterKnownChanIDs to skip edges that
we ourselves have deemed zombies. This prevents us from requesting
the updates from them, as this wastes bandwidth and cpu cycles.