channeldb: avoid modifying bucket during cursor traversal
This is not safe according to bbolt documentation.
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@ -2087,10 +2087,6 @@ func (c *OpenChannel) CloseChannel(summary *ChannelCloseSummary) error {
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// information stored within the revocation log.
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logBucket := chanBucket.Bucket(revocationLogBucket)
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if logBucket != nil {
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err := wipeChannelLogEntries(logBucket)
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if err != nil {
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return err
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}
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err = chanBucket.DeleteBucket(revocationLogBucket)
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if err != nil {
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return err
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@ -2713,16 +2709,3 @@ func fetchChannelLogEntry(log *bbolt.Bucket,
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commitReader := bytes.NewReader(commitBytes)
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return deserializeChanCommit(commitReader)
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}
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func wipeChannelLogEntries(log *bbolt.Bucket) error {
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// TODO(roasbeef): comment
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logCursor := log.Cursor()
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for k, _ := logCursor.First(); k != nil; k, _ = logCursor.Next() {
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if err := logCursor.Delete(); err != nil {
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return err
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}
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}
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return nil
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}
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@ -1061,6 +1061,9 @@ func (c *ChannelGraph) DisconnectBlockAtHeight(height uint32) ([]*ChannelEdgeInf
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// Scan from chanIDStart to chanIDEnd, deleting every
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// found edge.
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// NOTE: we must delete the edges after the cursor loop, since
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// modifying the bucket while traversing is not safe.
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var keys [][]byte
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cursor := edgeIndex.Cursor()
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for k, v := cursor.Seek(chanIDStart[:]); k != nil &&
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bytes.Compare(k, chanIDEnd[:]) <= 0; k, v = cursor.Next() {
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@ -1070,6 +1073,12 @@ func (c *ChannelGraph) DisconnectBlockAtHeight(height uint32) ([]*ChannelEdgeInf
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if err != nil {
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return err
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}
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keys = append(keys, k)
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removedChans = append(removedChans, &edgeInfo)
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}
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for _, k := range keys {
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err = delChannelEdge(
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edges, edgeIndex, chanIndex, zombieIndex, nodes,
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k, false,
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@ -1077,8 +1086,6 @@ func (c *ChannelGraph) DisconnectBlockAtHeight(height uint32) ([]*ChannelEdgeInf
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if err != nil && err != ErrEdgeNotFound {
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return err
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}
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removedChans = append(removedChans, &edgeInfo)
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}
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// Delete all the entries in the prune log having a height
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@ -1099,10 +1106,18 @@ func (c *ChannelGraph) DisconnectBlockAtHeight(height uint32) ([]*ChannelEdgeInf
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var pruneKeyEnd [4]byte
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byteOrder.PutUint32(pruneKeyEnd[:], math.MaxUint32)
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// To avoid modifying the bucket while traversing, we delete
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// the keys in a second loop.
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var pruneKeys [][]byte
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pruneCursor := pruneBucket.Cursor()
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for k, _ := pruneCursor.Seek(pruneKeyStart[:]); k != nil &&
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bytes.Compare(k, pruneKeyEnd[:]) <= 0; k, _ = pruneCursor.Next() {
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if err := pruneCursor.Delete(); err != nil {
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pruneKeys = append(pruneKeys, k)
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}
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for _, k := range pruneKeys {
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if err := pruneBucket.Delete(k); err != nil {
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return err
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}
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}
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