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channeldb/reject_cache: add rejectCache w/ randomized eviction

master
Conner Fromknecht 5 years ago
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  1. 95
      channeldb/reject_cache.go
  2. 107
      channeldb/reject_cache_test.go

95
channeldb/reject_cache.go

@ -0,0 +1,95 @@
package channeldb
// rejectFlags is a compact representation of various metadata stored by the
// reject cache about a particular channel.
type rejectFlags uint8
const (
// rejectFlagExists is a flag indicating whether the channel exists,
// i.e. the channel is open and has a recent channel update. If this
// flag is not set, the channel is either a zombie or unknown.
rejectFlagExists rejectFlags = 1 << iota
// rejectFlagZombie is a flag indicating whether the channel is a
// zombie, i.e. the channel is open but has no recent channel updates.
rejectFlagZombie
)
// packRejectFlags computes the rejectFlags corresponding to the passed boolean
// values indicating whether the edge exists or is a zombie.
func packRejectFlags(exists, isZombie bool) rejectFlags {
var flags rejectFlags
if exists {
flags |= rejectFlagExists
}
if isZombie {
flags |= rejectFlagZombie
}
return flags
}
// unpack returns the booleans packed into the rejectFlags. The first indicates
// if the edge exists in our graph, the second indicates if the edge is a
// zombie.
func (f rejectFlags) unpack() (bool, bool) {
return f&rejectFlagExists == rejectFlagExists,
f&rejectFlagZombie == rejectFlagZombie
}
// rejectCacheEntry caches frequently accessed information about a channel,
// including the timestamps of its latest edge policies and whether or not the
// channel exists in the graph.
type rejectCacheEntry struct {
upd1Time int64
upd2Time int64
flags rejectFlags
}
// rejectCache is an in-memory cache used to improve the performance of
// HasChannelEdge. It caches information about the whether or channel exists, as
// well as the most recent timestamps for each policy (if they exists).
type rejectCache struct {
n int
edges map[uint64]rejectCacheEntry
}
// newRejectCache creates a new rejectCache with maximum capacity of n entries.
func newRejectCache(n int) *rejectCache {
return &rejectCache{
n: n,
edges: make(map[uint64]rejectCacheEntry, n),
}
}
// get returns the entry from the cache for chanid, if it exists.
func (c *rejectCache) get(chanid uint64) (rejectCacheEntry, bool) {
entry, ok := c.edges[chanid]
return entry, ok
}
// insert adds the entry to the reject cache. If an entry for chanid already
// exists, it will be replaced with the new entry. If the entry doesn't exists,
// it will be inserted to the cache, performing a random eviction if the cache
// is at capacity.
func (c *rejectCache) insert(chanid uint64, entry rejectCacheEntry) {
// If entry exists, replace it.
if _, ok := c.edges[chanid]; ok {
c.edges[chanid] = entry
return
}
// Otherwise, evict an entry at random and insert.
if len(c.edges) == c.n {
for id := range c.edges {
delete(c.edges, id)
break
}
}
c.edges[chanid] = entry
}
// remove deletes an entry for chanid from the cache, if it exists.
func (c *rejectCache) remove(chanid uint64) {
delete(c.edges, chanid)
}

107
channeldb/reject_cache_test.go

@ -0,0 +1,107 @@
package channeldb
import (
"reflect"
"testing"
)
// TestRejectCache checks the behavior of the rejectCache with respect to insertion,
// eviction, and removal of cache entries.
func TestRejectCache(t *testing.T) {
const cacheSize = 100
// Create a new reject cache with the configured max size.
c := newRejectCache(cacheSize)
// As a sanity check, assert that querying the empty cache does not
// return an entry.
_, ok := c.get(0)
if ok {
t.Fatalf("reject cache should be empty")
}
// Now, fill up the cache entirely.
for i := uint64(0); i < cacheSize; i++ {
c.insert(i, entryForInt(i))
}
// Assert that the cache has all of the entries just inserted, since no
// eviction should occur until we try to surpass the max size.
assertHasEntries(t, c, 0, cacheSize)
// Now, insert a new element that causes the cache to evict an element.
c.insert(cacheSize, entryForInt(cacheSize))
// Assert that the cache has this last entry, as the cache should evict
// some prior element and not the newly inserted one.
assertHasEntries(t, c, cacheSize, cacheSize)
// Iterate over all inserted elements and construct a set of the evicted
// elements.
evicted := make(map[uint64]struct{})
for i := uint64(0); i < cacheSize+1; i++ {
_, ok := c.get(i)
if !ok {
evicted[i] = struct{}{}
}
}
// Assert that exactly one element has been evicted.
numEvicted := len(evicted)
if numEvicted != 1 {
t.Fatalf("expected one evicted entry, got: %d", numEvicted)
}
// Remove the highest item which initially caused the eviction and
// reinsert the element that was evicted prior.
c.remove(cacheSize)
for i := range evicted {
c.insert(i, entryForInt(i))
}
// Since the removal created an extra slot, the last insertion should
// not have caused an eviction and the entries for all channels in the
// original set that filled the cache should be present.
assertHasEntries(t, c, 0, cacheSize)
// Finally, reinsert the existing set back into the cache and test that
// the cache still has all the entries. If the randomized eviction were
// happening on inserts for existing cache items, we expect this to fail
// with high probability.
for i := uint64(0); i < cacheSize; i++ {
c.insert(i, entryForInt(i))
}
assertHasEntries(t, c, 0, cacheSize)
}
// assertHasEntries queries the reject cache for all channels in the range [start,
// end), asserting that they exist and their value matches the entry produced by
// entryForInt.
func assertHasEntries(t *testing.T, c *rejectCache, start, end uint64) {
t.Helper()
for i := start; i < end; i++ {
entry, ok := c.get(i)
if !ok {
t.Fatalf("reject cache should contain chan %d", i)
}
expEntry := entryForInt(i)
if !reflect.DeepEqual(entry, expEntry) {
t.Fatalf("entry mismatch, want: %v, got: %v",
expEntry, entry)
}
}
}
// entryForInt generates a unique rejectCacheEntry given an integer.
func entryForInt(i uint64) rejectCacheEntry {
exists := i%2 == 0
isZombie := i%3 == 0
return rejectCacheEntry{
upd1Time: int64(2 * i),
upd2Time: int64(2*i + 1),
flags: packRejectFlags(exists, isZombie),
}
}
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