Since we don't have to worry about network latency within our
integration tests, we can shorten the broadcast timeout for neutrino
integration tests from 5s to 1s.
This commit updates neutrino to the latest version.
This is to deal with on-chain transaction issues, where in certain
situations the transaction wouldn't be broadcasted.
This commit adds gives BtcdNotifier access to the block cache and wraps
its GetBlock method so that the block cache's mutex map for the specific
hash is used.
This commit adds the block cache to the CfFilteredChainView struct
and wraps its GetBlock function so that block cache mutex map is used
when the call to neutrino's GetBlock function is called.
This commit ensures that for the neutrino implementation of
lnwallet.BlockChainIO, the neutrino GetBlock method is called directly
(since it already uses the blockcache). It also ensures that the block
cache mutex for the given hash is locked before the call to GetBlock.
Since we want to support AMP payment using a different unique payment
identifier (AMP payments don't go to one specific hash), we change the
nomenclature to be Identifier instead of PaymentHash.
We'll use this AMP-specific ShardTracker for AMP payments. It will be
used to derive hashes for each HTLC attempt using the underlying AMP
derivation scheme.
We'll let the payment's lifecycle register each shard it's sending with
the ShardTracker, canceling failed shards. This will be the foundation
for correct AMP derivation for each shard we'll send.
We'll use this to keep track of the outstanding shards and which
preimages we are using for each. For now this is a simple map from
attempt ID to hash, but later we'll hide the AMP child derivation behind
this interface.
To distinguish the attempt's unique ID from the overall payment
identifier, we name it attemptID everywhere, and note that the
paymentHash argument won't be the actual payment hash for AMP payments.
This is a workaround to fix the windows build. Apparently there was a
change in go 1.16 in how the go.sum entries are calculated. Dependencies
that aren't directly depended on are stripped. Because we need this
indirect windows dependency for the integration tests, we add a
workaround that makes sure the entry is kept in go.sum.
If we have processed a terminal state while we're pathfinding
for another shard, the payment loop should not error out on
ErrPaymentTerminal. Instead, it would wait for our shards to
complete then cleanly exit.
Move our more generic terminal check forward so that we only
need to handle a single class of expected errors. This change
is mirrored in our mock, and our reproducing tests are updated
to assert that this move catches both classes of errors we get.
Add an additional stuck-payment case, where our payment gets
a terminal error while it has other htlcs in-flight, and a
shard fails with ErrTerminalPayment. This payment also falls in
our class of expected errors, but is not currently handled. The
mock is updated accordingly, using the same ordering as in our
real RegisterAttempt implementation.
This commit adds a test which demonstrates that payments can
get stuck if we receive a payment failure while we're pathfinding
for another shard, then try to dispatch a shard after we've
recorded a permanent failure. It also updates our mock to
only consider payments with no in-flight htlcs as in-flight,
to more closely represent our actual RegisterAttempt.
This commit adds a step to our payment lifecycle test to add
control over when we find a path for our payment, This is
required for testing race conditions around pathfinding
completing and payment failures being reported.
Update our single shard success case to use a route which
splits the payment amount in half. This change still tests
the case where reveal of the preimage counts as a success,
even if we don't have the full amount. This change is made
to cut down on potential races in this test case. While we
are waiting for collectResultAsync to report a success, the
payment lifecycle will continue trying to dispatch shards.
In the case where we send 1/4 of the payment amount, we
send 1 or 2 more shards, depending on how long collectAsync
takes. Reducing this test to send 1/2 of the payment amount
means that we will always only try one more shard before
waiting for our shard.