This commit redefines how the control tower handles shard and payment
level settles and failures. We now consider the payment in flight as
long it has active shards, or it has no active shards but has not
reached a terminal condition (settle of one of the shards, or a payment
level failure has been encountered).
We also make it possible to settle/fail shards regardless of the payment
level status (since we must allow late shards recording their status
even though we have already settled/failed the payment).
Finally, we make it possible to Fail the payment when it is already
failed. This is to allow multiple concurrent shards that reach terminal
errors to mark the payment failed, without havinng to synchronize.
The channeldb implements the persistent storage engine for lnd and
generically a data storage layer for the required state within the Lightning
Network. The backing storage engine is
boltdb, an embedded pure-go key-value store
based off of LMDB.
The package implements an object-oriented storage model with queries and
mutations flowing through a particular object instance rather than the database
itself. The storage implemented by the objects includes: open channels, past
commitment revocation states, the channel graph which includes authenticated
node and channel announcements, outgoing payments, and invoices
Installation and Updating
$ go get -u github.com/lightningnetwork/lnd/channeldb