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How to write a Python gRPC client for the Lightning Network Daemon
This section enumerates what you need to do to write a client that communicates with lnd in Python.
Lnd uses the gRPC protocol for communication with clients like lncli. gRPC is based on protocol buffers and as such, you will need to compile the lnd proto file in Python before you can use it to communicate with lnd. The following are the steps to take.
- Create a virtual environment for your project
$ virtualenv lnd
- Activate the virtual environment
$ source lnd/bin/activate
- Install dependencies (googleapis-common-protos is required due to the use of google/api/annotations.proto)
(lnd)$ pip install grpcio grpcio-tools googleapis-common-protos
- Clone the google api's repository (required due to the use of google/api/annotations.proto)
(lnd)$ git clone https://github.com/googleapis/googleapis.git
- Copy the lnd rpc.proto file (you'll find this in lnrpc/rpc.proto) or just download it
(lnd)$ curl -o rpc.proto -s https://raw.githubusercontent.com/lightningnetwork/lnd/master/lnrpc/rpc.proto
- Compile the proto file
(lnd)$ python -m grpc_tools.protoc --proto_path=googleapis:. --python_out=. --grpc_python_out=. rpc.proto
After following these steps, two files rpc_pb2.py
and rpc_pb2_grpc.py
will
be generated. These files will be imported in your project while writing your
clients. Here's an example of a simple client that was built using these.
# python-based lnd client to retrieve and display wallet balance
import grpc
import rpc_pb2 as ln
import rpc_pb2_grpc as lnrpc
channel = grpc.insecure_channel('localhost:10009')
stub = lnrpc.LightningStub(channel)
response = stub.WalletBalance(ln.WalletBalanceRequest(witness_only=True))
print(response.balance)
With the above, you should have all the lnd
related gRPC
dependencies
installed locally into your virtual environment. In order to get up to speed
with protofbuf
usage from Python, see this official protobuf
tutorial for
Python.
Additionally, this official gRPC
resource details how to
drive gRPC
from Python including the basics of making RPC calls, streaming
RPC's (bi-directional and uni-directional), etc.