In this commit, we update the testUpdateChannelPolicy to exercise the
recent set of changes within the switch. If one applies this test to a
fresh branch (without those new changes) it should fail. This is due to
the fact that before, Bob would attempt to apply the constraints of the
incoming link (which we updated) instead of the outgoing link. With the
recent set of changes, the test now properly passes.
In this commit, we fix an existing deadlock in the
processChanPolicyUpdate method. Before this commit, within
processChanPolicyUpdate, we would directly call updateChannel *within*
the ForEachChannel closure. This would at times result in a deadlock, as
updateChannel will itself attempt to create a write transaction in order
to persist the newly updated channel.
We fix this deadlock by simply performing another loop once we know the
set of channels that we wish to update. This second loop will actually
update the channels on disk.
In this commit, fix the inability of some users to connect to the DNS
seed using our direct TCP fallback. We do this as some resolvers filter
out our large SRV requests due to their size (they also include public
keys). Instead, we’ll use a direct TCP resolution in this case.
However, after a recent change, we forgot the period at the end of the
target DNS host. This is an issue as the domain needs to be fully
qualified.
The fix is easy, add a period within our string formatting to target
the proper sub-domain and SRV target.
Fixes#854.
In this commit, we update the DNS bootstrapper to match the new query
semantics expected by the new DNS server. We no longer hard code the
target DNS host, and instead, we’ll re-use the same target endpoint as
we only need the soaShim in order to establish a direct TCP connection
for the queries.
In this commit, we reduce the amount of unnecessary work that the
gossiper can carry out. When CPU profiling some nodes, I noticed that
we’d spend a lot of time validating the signatures for an announcement,
only to realize that the router already had it.
To remedy this, we’ll use the new methods added to the channel router
in order to avoid unnecessarily validating an announcement that is
actually stale. This should reduce memory usage (since it uses big
int’s under the scenes), and also idle CPU usage.
This commit adds a new module named 'torsvc' which houses all Tor
functionality in an attempt to isolate it and make it reusable in
other projecs. Some additional tweaks were made to config.go and
to the bootstrapper.
This commit adds Tor support. Users can set the --TorSocks flag
to specify which port Tor's SOCKS5 proxy is listening on so that
lnd can connect to it. When this flag is set, ALL traffic gets
routed over Tor including DNS traffic. Special functions for
DNS lookups were added, and since Tor doesn't natively support
SRV requests, the proxySRV function routes connects us to
a DNS server via Tor and SRV requests can be issued directly
to the DNS server.
Co-authored-by: MeshCollider <dobsonsa68@gmail.com>
In order to reduce high CPU utilization during the initial network view
sync, we slash down the total number of active in-flight jobs that can
be launched.
This commit uses the multimutex.Mutex to esure database
state stays consistent when handling an announcement, by
restricting access to one goroutine per channel ID.
This fixes a bug where the goroutine would read the
database, make some decisions based on what was read,
then write its data to the database, but the read data
would be outdated at this point. For instance, an
AuthProof could have been added between reading the
database and when the decision whether to announce
the channel is made, making it not announce it.
Similarly, when receiving the AuthProof, the edge
policy could be added between reading the edge state
and adding the proof to the database, also resulting
in the edge not being announced.
This commit fixes a bug that could cause annoucements
to get lost, and resultet in flaky integration tests.
After a set of announcements was broadcastet, we would
reset (clear) the announcement batch, making any
annoucement that was added between the call to Emit()
and Reset() to be deleted, without ever being broadcast.
We can just remove the Reset() call, as the batch will
actually be reset within the call to Emit(), making
the previous call only delete those messages we hadn't
sent yet.
We no longer need to hand off new channels that come online as the
chainWatcher will be persistent, and always have an active signal for
the entire lifetime of the channel.
This commit ensures that we always increment the timestamp of
ChannelUpdates we send telling the network about changes to
our channel policy. We do this because it could happen
(especially during tests) that we issued an update, but the
ChannelUpdate would have the same timestamp as our last
ChannelUpdate, and would be ignored by the network.
This commit makes the gossiper aware of the timestamps
of ChannelUpdates and NodeAnnouncements, such that it
only keeps the newest message when deduping. Earlier
it would always keep the last received message, which
in some cases could be outdated.
This commit makes sure we are not attempting to create a
channel announcement with a nil ChannelAuthProof, as that
could cause a crash at startup whe the gossiper would
attempt to reprocess an edge coming from the fundingmanager.
It also makes sure we check the correct error returned from
processRejectedEdge.
In this commit, we make an incremental step towards page of the new
feature of deDupedAnnoucnements to return the set of senders for each
message. All methods the process new channel announcements, will now
return an instance of networkMsg rather than lnwire.Message. This will
allow passing the returned announcement directly into
deDupedAnnoucnements.AddMsg().
In this commit, we modify the deDupedAnnouncements struct slightly. The
element of this struct will now keep track of the set of senders that
sent a particular message. Each time a message is added, we’ll replace
the new message with the old (as normal), but we’ll also add the new
sender to the set of known senders.
With this new feature, we’ll be able to avoid re-sending a message to
the peer that sent it to us in the first place.
This commit makes the gossiper track the state of a local
AnnounceSignature message, such that it can retry sending
it to the remote peer if needed. It will also persist this
state in the WaitingProofStore, such that it can resume
from this state at startup.
This commit adds a test that ensures that if we receive a
ChannelUpdate for a channel we don't know about, it will
be reprocessed after we receive a ChannelAnnouncement for
that channel.
This commit makes the gossiper store received ChannelUpdates
that is not for any known channel in a map, such that they
can be reprocessed when the ChannelAnnouncement arrives.
This is done to handle the case where we receive a ChannelUpdate
from our channel counterparty before we have been able to process
our own local ChannelAnnouncement.
This commit adds some comments and does some cleanup
of the logic that makes sure non-public channels
(channels with no AuthProof) are not broadcasted
to the network.
This commit fixes an existing bug wherein we would blank out a node’s
color instead of properly setting the field when syncing graph state
with another node This would cause the node to reject the node
announcement and we would generate an we would invalidate the signature
of the node announcement. We fix this simply by properly setting the
node announcement.
In this commit, we fix an existing bug when processing new node
announcement. Before this commit, we wouldn’t also copy over the color
field of a node’s announcement. As a result, when went to synchronize
our graph state with that of a connecting peer, we would generate an
invalid node announcement. We fix this by properly setting the color
field of a node.
In this commit, we now properly examine the Flag field within the
ChannelUpdate message as a bitfield. Before this commit we would
manually check the flags for zero or one. This was incorrect as a their
bit has now been defined. To properly dispatch the messages, we’ll now
treat it properly as a bitmask.
In this commit, we fix an existing bug within the
createChanAnnouncement function. Before we would set the flag to be 0,
or 1 depending on which edge it was. This was incorrect as since then
additional flags have been defined. We now properly set the entire
flag, rather than taking a shortcut. With this, we’ll properly
advertise all ChannelUpdate announcements.