When the (virtual) payment attempt cost is set to zero, probabilities
are no longer a factor in determining the best route. In case of routes
with equal costs, we'd just go with the first one found. This commit
refines this behavior by picking the route with the highest probability.
So even though probability doesn't affect the route cost, it is still
used as a tie breaker.
With the introduction of the max CLTV limit parameter, nodes are able to
reject HTLCs that exceed it. This should also be applied to path
finding, otherwise HTLCs crafted by the same node that exceed it never
left the switch. This wasn't a big deal since the previous max CLTV
limit was ~5000 blocks. Once it was lowered to 1008, the issue became
more apparent. Therefore, all of our path finding attempts now have a
restriction of said limit in in order to properly carry out HTLCs to the
network.
In this commit, we extend the path finding to be able to recognize when
a node needs the new TLV format, or the legacy format based on the
feature bits they expose. We also extend the `LightningPayment` struct
to allow the caller to specify an arbitrary set of TLV records which can
be used for a number of use-cases including various variants of
spontaneous payments.
Previously mission control tracked failures on a per node, per channel basis.
This commit changes this to tracking on the level of directed node pairs. The goal
of moving to this coarser-grained level is to reduce the number of required
payment attempts without compromising payment reliability.
The current approach iterates all channels in the graph in order to
filter those in need. This approach is time consuming, several seconds
on my mobile device for ~40,000 channels, while during this time the
db is locked in a transaction.
The proposed change is to use an existing functionality that utilize the
fact that channel update are saved indexed by date. This method enables
us to go over only a small subset of the channels, only those that
were updated before the "channel expiry" time and further filter
them for our need.
The same graph that took several seconds to prune was pruned, after
the change, in several milliseconds.
In addition for testing purposes I added Initiator field to the
testChannel structure to reflect the channeldEdgePolicy direction.
Previously every payment had its own local mission control state which
was in effect only for that payment. In this commit most of the local
state is removed and payments all tap into the global mission control
probability estimator.
Furthermore the decay time of pruned edges and nodes is extended, so
that observations about the network can better benefit future payment
processes.
Last, the probability function is transformed from a binary output to a
gradual curve, allowing for a better trade off between candidate routes.
This PR replaces the previously used edge and node ignore lists in path
finding by a probability based system. It modifies path finding so that
it not only compares routes on fee and time lock, but also takes route
success probability into account.
Allowing routes to be compared based on success probability is achieved
by introducing a 'virtual' cost of a payment attempt and using that to
translate probability into another cost factor.
In this commit, we update the process that we use to generate a sphinx
packet to send our onion routed HTLC. Due to recent changes in the
`sphinx` package we use, we now need to use a new PaymentPath struct. As
a result, it no longer makes sense to split up the nodes in a route and
their per hop paylods as they're now in the same struct. All tests have
been updated accordingly.
In this commit, we add an additional heuristic when running with
AssumeChannelValid. Since AssumeChannelValid being present assumes that
we're not able to quickly determine whether channels are valid, we also
assume that any channels with the disabled bit set on both sides are
considered zombie. This should be relatively safe to do, since the
disabled bits are usually set when the channel is closed on-chain. In
the case that they aren't, we'll have to wait until both edges haven't
had a new update within two weeks to prune them.
We do this to ensure we don't prune too aggressively, as it's possible
that we've only received the channel announcement for a channel, but not
its accompanying channel updates.
This commit removes the QueryRoutes route cache. It is causing wrong
routes to be returned because not all of the request parameters are
stored.
The cache allowed high frequency QueryRoutes calls to the same
destination and with the same amount to be returned fast. This behaviour
can also be achieved by caching the request on the client side. In case
a route is invalidated because of for example a channel update,
the subsequent SendToRoute call will fail. This is a trigger to call
QueryRoutes again for a fresh route.
Currently public keys are represented either as a 33-byte array (Vertex) or as a
btcec.PublicKey struct. The latter isn't useable as index into maps and
cannot be used easily in compares. Therefore the 33-byte array
representation is used predominantly throughout the code base.
This commit converts the argument types of source and target nodes for
path finding to Vertex. Path finding executes no crypto operations and
using Vertex simplifies the code.
Additionally, it prepares for the path finding source parameter to be
exposed over rpc in a follow up commit without requiring conversion back
and forth between Vertex and btcec.PublicKey.
This commit allows the execution of QueryRoutes to be controlled using
lists of black-listed edges and nodes. Any path returned will not pass
through the edges and/or nodes on the list.
In this commit, we update the path finding logic to
ignore a channel if the HTLC value (including the fees
at the point) exceeds the max HTLC value (if set) of the
link.
Since the MaxHTLC field was recently added to the ChannelEdgePolicy struct,
and the Flags field was broken into ChannelFlags and MessageFlags, the
test edge policies should be updated accordingly.
In this commit:
* we partition lnwire.ChanUpdateFlag into two (ChanUpdateChanFlags and
ChanUpdateMsgFlags), from a uint16 to a pair of uint8's
* we rename the ChannelUpdate.Flags to ChannelFlags and add an
additional MessageFlags field, which will be used to indicate the
presence of the optional field HtlcMaximumMsat within the ChannelUpdate.
* we partition ChannelEdgePolicy.Flags into message and channel flags.
This change corresponds to the partitioning of the ChannelUpdate's Flags
field into MessageFlags and ChannelFlags.
Co-authored-by: Johan T. Halseth <johanth@gmail.com>
In this commit we introduce pruning of channel edges instead of channels.
Channel failures apply to a single direction and it is unnecessarily
restricting to prune both directions.
Hop maps were used in a test to verify the population of the hop map
itself and further only in a single function (getFailedChannelID).
Rewrote that function and removed the hop maps completely.
There is the general assumption that channel edge policy nodes are
ordered such that the node1 pubkey is smaller than the key of node 2. In
the test graph, this assumption didn't hold. This commit fixes the test
graph and also adds a check to prevent this from happening again.
This commit adds a new test that checks that the bandwidth hints are
considered correclty for local channels, and that disable flags are
ignored in this case.
To decouple our own path finding from the graph state, we don't consider
the disable bit when attempting to use local channels. Instead the
bandwidth hints will be zero for local inactive channels.
We alos modify the unit test to check that the disable flag is ignored
for local edges.
In this commit the dependency of unmarshallRoute on edge policies being
available is removed. Edge policies may be unknown and reported as nil.
SendToRoute does not need the policies, but it does need pubkeys of the
route hops. In this commit, unmarshallRoute is modified so that it
takes the pubkeys from edgeInfo instead of channelEdgePolicy.
In addition to this, the route structure is simplified. No more connection
to the database at that point. Fees are determined based on incoming and
outgoing amounts.