In this commit, a new weight function is introduced. This will create a
meaningful effect of time lock on route selection. Also, removes the
squaring of the fee term. This led to suboptimal routes.
Unit test added that covers the weight function and asserts that the
lowest fee route is indeed returned.
In this commit, we fix an existing bug in the newRoute method. Before
this commit we would use the time lock delta of the current hop to
compute the outgoing time lock for the current hop. This is incorrect as
the time lock delta of the _outgoing_ hop should be used, as this is
what we're paying for "transit" on. This is a bug left over from when we
switched the meaning of the CLTV delta on the ChannelUpdate message
sometime last year.
The fix is simple: use the CLTV delta of the prior (later in the route)
hop.
- Extend SendRequest and QueryRoutesRequest protos
- newRoute function takes fee limit and cuts off routes that exceed it
- queryRoutes, payInvoice and sendPayment commands take the feeLimit inputs and pass them down to newRoute
- When no feeLimit is included, don't enforce any feeLimits at all (by setting feeLimit to maxValue)
In this commit, we introduce a new method to the channel router's config
struct: QueryBandwidth. This method allows the channel router to query
for the up-to-date available bandwidth of a particular link. In the case
that this link emanates from/to us, then we can query the switch to see
if the link is active (if not bandwidth is zero), and return the current
best estimate for the available bandwidth of the link. If the link,
isn't one of ours, then we can thread through the total maximal
capacity of the link.
In order to implement this, the missionControl struct will now query the
switch upon creation to obtain a fresh bandwidth snapshot. We take care
to do this in a distinct db transaction in order to now introduced a
circular waiting condition between the mutexes in bolt, and the channel
state machine.
The aim of this change is to reduce the number of unnecessary failures
during HTLC payment routing as we'll now skip any links that are
inactive, or just don't have enough bandwidth for the payment. Nodes
that have several hundred channels (all of which in various states of
activity and available bandwidth) should see a nice gain from this w.r.t
payment latency.
In this commit, we modify our path finding algorithm to take an
additional set of edges that are currently not known to us that are
used to temporarily extend our graph with during a payment session.
These edges should assist the sender of a payment in successfully
constructing a path to the destination.
These edges should usually represent private channels, as they are not
publicly advertised to the network for routing.
In this commit, we add a new field of routing hints to payments over the
Lightning Network. These routing hints can later be used within the path
finding algorithm in order to craft a path that will reach the
destination succesfully.
In this commit, we modify the edgeWeight function that’s used within
the findPath method to weight fees more heavily than the time lock
value at an edge. We do this in order to greedily prefer lower fees
during path finding. This is a simple stop gap in place of more complex
weighting parameters that will be investigated later.
We also modify the edge distance to use an int64 rather than a float.
Finally an additional test has been added in order to excessive this
new change. Before the commit, the test was failing as we preferred the
route with lower total time lock.
In this commit, we modify the findPaths method to take the max number
of routes to return. With this change, FindRoutes can eventually itself
also take a max number of routes in order to make the function useable
again.
In this commit, we fix an existing bug that could cause lnd to crash if
we sent a payment, and the *destination* sent a temp channel failure
error message. When handling such a message, we’ll look in the nextHop
map to see which channel was *after* the node that sent the payment.
However, if the destination sends this error, then there’ll be no entry
in this map.
To address this case, we now add a prevHop map. If we attempt to lookup
a node in the nextHop map, and they don’t have an entry, then we’ll
consult the prevHop map.
We also update the set of tests to ensure that we’re properly setting
both the prevHop map and the nextHop map.
Before this commit, we wouldn’t properly set the TotalFees attribute.
As a result, our sorting algorithm at the end to select candidate
routes would simply maintain the time-lock order rather than also sort
by total fees. This commit fixes this issue and also allows the test
added in the prior commit to pass.
In this commit, we implement adherence of the disabled bit within a
ChannelUpdate during path finding. If a channel is marked as disabled,
then we won’t attempt to route through it. A test has been added to
exercise this new check.
In this commit, we update path finding to skip an edge if the amount
we’re trying to route through it is below the MinHTLC (in mSAT) value
for that node. We also add a new test to exercise this behavior. In
order for out test to work properly, we’ve modified the JSON to make
the edge to Goku have a higher min HTLC value.
For Part 1 of Issue #275. Create isolated private struct in
networkHandler goroutine that will de-duplicate
announcements added to the batch. The struct contains maps
for each of channel announcements, channel updates, and
node announcements to keep track of unique announcements.
The struct has a Reset method to reset stored announcements, an
AddMsg(lnwire.Message) method to add a new message to the current
batch, and a Batch method to return the set of de-duplicated
announcements.
Also fix a few minor typos.
In this commit we fix an existing miscalculation in the fees that we
prescribe within the onion payloads for multi-hop routes. Before this
commit, if a route had more than 3 hops, then we would erroneously give
the second to last hop zero fees.
In this commit we correct this behavior, and also re-write the fee
calculation code fragment within newRoute for readability and clarity.
There are now only two cases: this is the last hop, and this is any
other hop. In the case of the last hop, simply send the exact amount
with no additional fee. In the case of an intermediate hop, we use the
_prior_ (closer to the destination) hop to calculate the amount of fees
we need, which allows us to compute the incoming flow. Using that
incoming flow, we then can compute the amount that the hop should
forward out.
Partially fixes#391.
In this commit, we correct the fee calculation when converting from a
path to route. Previously we would apply the “no fee” case at the
_first_ hop, rather than the last hop. As a result, we needed to swap
the edges during path finding, otherwise, if the incoming and outgoing
edges had different fee rates, then we would create an invalid onion
payload.
In this commit we now properly switch fee calculation into three cases:
* a single hop route, so there’s no fee
* we’re at the first hop in a multi hop route, and we apply the fee
for the _next_ hop
* we’re at an intermediate hop and the fee calculation proceeds as
normal
In this commit we revert a commit which was added in the past as way to
allow the path -> route conversion code to remain the same, while
properly respecting the necessary time locks and fees. In an upcoming
change, this swap is no longer necessary as we’ll always use: the time
lock of the outgoing node and the fee of the incoming node.
In this commit, rather than reading the final CLTV delta from the
channel graph itself (which would require _both_ edges to be advertised
in order to route over), we now instead have moved to allowing the
receiving node to choose their own final CLTV delta.
This commit fixes a bug that could lead to a deadlock inside bolt db
itself. In a recent commit we allowed a db transaction to be passed
directly into findPath, however, the initial call to graph.ForEachNode
instead passed a _nil_ transaction causing the method itself to create
a _new_ transaction, leading to a deadlock.
We fix this issue by instead re-using the transaction pointer.
This commit modifies the path finding logic such that all path finding
is done inside a _single_ database transaction. With this change, we
ensure that we don’t end up possibly creating hundreds of database
transactions slowing down the path finding and payment sending process
all together.
In this commit we modify the newRoute function to also add the source
node to the nextHopMap index. With this addition the indexes will now
allow the router to react based on failures that occur during the
_first_ hop, meaning the channel directly attached to the source node.
This commit adds three new indexes to the Route struct. These indexes
allow a caller to check if a channel is in the route, check if a node
is in the route, query the next node after a target node, and query the
next channel after a target node. The combination of these new indexes
will allow the ChannelRouter to prune away routes from the available
set in response to any received errors.
Use sort.Slice in FindRoutes function in routing/router.go, as part
of the move to use new language features. Remove sortableRoutes type
wrapper for slice of Routes since it is no longer needed to sort routes.
This commit fixes an oversight in the path finding code when converting
a path into a route. Currently, for the last hop, we’d emplace the
expiry delta of the last hop within the per-hop payload. This was left
over from a prior version of the specification.
To fix this, we’ll now emplace the _absolute_ final HTLC expiry with
the payload, such that, the final hop that verify that the HTLC has not
been tampered with in flight.
This commit fixes an lingering bug within the path finding logic of the
router. Previously we used the edge policy directly attached to the
outgoing channel of the node we were traversing to calculate the fees
and time lock information. This is incorrect, as we instead should be
using the policy of the *connecting* node as we’ll need to pay for
transit as they dictate.
To remedy this, we now grab the incoming+outgoing edges and use those
accordingly when building the initial path.
This commit makes a precautionary change in order to ensure that the
upper bound on the number of iteration’s within our version of Yen’s
algorithm is fixed.
This commit implements some missing functionality, namely before all
time locks were calculated off of a base height of 0 essentially.
That’s incorrect as all time locks within HTLC’s would then be already
expired. We remedy this requesting the latest height when creating a
route to ensure that our time locks are set properly.
This commit adds a new method to the routing.Route struct:
ToHopPayloads. This function will converts a complete route into the
series of per-hop payloads that is to be encoded within each HTLC using
an opaque Sphinx packet.
We can now use this function when creating the sphinx packet to
properly encoded the hop payload for each hop in the route.
This commit inches towards fully validation+adherance of the per-hop
payloads within an HTLC’s route by properly calculating the outgoing
time lock value for each hop according to the current draft
specification.
This commit fixes a pretty nasty unnoticed bug within the main
k-shortest paths algorithm loop. After a new candidate path is found,
the rootPath (the path up to the pivot node) and the spurPath (the
_new_ path after the pivot node) are to be combined into a new candiate
shortest path. The prior logic simply appended the spurPath onto the
end of the rootPath to create a slice. However, if the case that the
currnet rootPath is really a sub-path in a larger slice, then this will
mutate the underlying slice.
This bug would manifest when doing path finding and cause an infinite
loop as the slice kept growing with new spurPaths, causing the loop to
never terminate. We remedy this bug by properly create a new backing
slice, and adding the elements to them rather than incorrectly mutating
an underlying slice.
This commit fixes a bug within the k-shortest paths routine which could
result in a daemon panic when traversing a graph with particular
characteristics. Before referencing the path to create a sub-slice, we
we’re properly asserting that the length of the path was at least as
long as the current rootPath in question. We fix this by simply
ensuring the length of the slice is adequate before proceeding with the
operation.
In this commit the routing package was divided on two separete one,
this was done because 'routing' package start take too much responsibily
on themself, so with following commit:
Routing pacakge:
Enitites:
* channeldb.ChannelEdge
* channeldb.ChannelPolicy
* channeldb.NodeLightning
Responsibilities:
* send topology notification
* find payment paths
* send payment
* apply topology changes to the graph
* prune graph
* validate that funding point exist and corresponds to given one
* to be the source of topology data
Discovery package:
Entities:
* lnwire.AnnounceSignature
* lnwire.ChannelAnnouncement
* lnwire.NodeAnnouncement
* lnwire.ChannelUpdateAnnouncement
Responsibilities:
* validate announcement signatures
* sync topology with newly connected peers
* handle the premature annoucement
* redirect topology changes to the router susbsystem
* broadcast announcement to the rest of the network
* exchange channel announcement proofs
Before that moment all that was in the 'routing' which is quite big for
one subsystem.
split
This commit fixes the issue of broken builds in versions other than go
1.7.5 by sorting according to the sort.Interface interface rather than
the newly available sort.Slice function.
With this commit we make our routing more robust by looking for the
k-shortest paths rather than a single shortest path and using that
unconditionally. In a nut shell Yen’s algorithm does the following:
* Find the shortest path from the source to the destination
* From k=1…K, walk the kth shortest path and find possible
divergence from each node in the path
Our version of Yen’s implemented is slightly modified, rather than
actually increasing the edge weights or remove vertexes from the graph,
we instead use two black-lists: one for edges and the other for
vertexes. Our modified version of Djikstra’s algorithm is then made
aware of these black lists in order to more efficiently implement the
path iteration via spur and root node.
This commit modifies the findRoute method by first calling it findPath,
but also making the following modifications.
First, two new black-listing maps are now passed in. These two maps
contain vertexes but also edges to ignore while performing path
finding. These maps will be used in order to ensure that we don’t
duplicate paths or back-track when executing our KSP algorithm.
Next, we now ensure that the path returned from the findPath function
is ordered properly in the direction of source to target. Such a change
is required for our KSP algorithm to function properly.
This commit modifies the findRoute function to decouple the
validation+creation of a route, from the path finding algorithm itself.
When we say “route”, we mean the full payment route complete with
time-lock and fee information. When we say “path” we simple mean an
ordered set of channel edges from one node to another target node.
With this commit we can now perform path finding independent of route
creation which will be needed in the up coming refactor to implement a
new modified k-shortest paths algorithm.
This commit slightly modified findRoute to accept the node which should
be used as the starting point in our path finding algorithm. With this
change, as we move to a k-shortest paths algorithm this modification
will be needed as all of our path finding attempts won’t always
originate from a the same starting point.
In this commit we now utilize the node distance heap that was added in
a prior commit into our core path finding logic. With this new data
structure, we no longer linearly scan the distance of all vertexes from
the source node when deciding which one to greedily explore.
Instead, we now start with the source added to our distance heap, then
new vertexes are progressively added to our heap as their edges are
explored. With this change, we move the computational complexity of our
path finding algorithm closer to the theoretical limit.