This commit loosens the fwdpkg reference acking to be more tolerant
of prior deletions. Specifically, we won't fail if certain channels
are not found or fwdpkgs do not exist. This will make us more
tolerant to future changes where we:
- remove fwdpkgs on channel close
- defensively cleanup stray responses
In this commit, we add a new test to expose a lurking bug within the
graph database code. As is, when we go to delete a node from the
database, we don't also remove the entries within the update index. As a
result, if a user attempted to call NodeUpdatesInHorizon (or typically
as part of the p2p handshake), we would error out, as we would try to
read a node that no longer existed in the graph, as it was pruned.
In this commit we fix a minor logging artifact. After the switch to
EdgePoint, the FilteredChainView implementations will try to log the
struct directly, as prior they would have an outpoint object. We restore
this behavior by adding a String() method to EdgePoint which will simply
proxy through to the outpoint so we can log that directly.
In this commit, we add a new method to the ChannelEdgeInfo that will
allow the path finding logic to get the node opposite the pivot node
without first creating a new db transaction. The new method is able to
use an existing db transaction, or create a new one if needed.
The commit ensures that for every channel, there will always
be two entries in the edges bucket. If the policy from one or
both ends of the channel is unknown, it is marked as such.
This allows efficient lookup of incoming edges. This is
required for backwards payment path finding.
In this commit, we update the ChannelView method to be compatible with
the new set of interfaces that require the script to be passed in in
addition to the outpoint. In order to do this, we introduce a new
EdgePoint struct which packages together a channel point along with the
funding pkScript. Along the way, we've copied over a utility method from
the lnwallet package to avoid having to deal with an import cycle.
In this commit, we fix a slight race condition that can occur when we go
to add a shell node for a node announcement, but then right afterwards,
a new block arrives that causes us to prune an unconnected node. To
ensure this doesn't happen, we now add shell nodes within the same db
transaction as AddChannelEdge. This ensures that the state is fully
consistent and shell nodes will be added atomically along with the new
channel edge.
As a result of this change, we no longer need to add shell nodes within
the ChannelRouter, as the database will take care of this operation as
it should.
In this commit, we fix an existing bug in the pruneGraphNodes method.
Before this commit, if a node was involved in a channel, but only one of
the edges was advertised, then either it, or the other node would be
erroneously pruned from the graph. They shouldn't be pruned as there's
still an edge connecting the, although only 1/2 of the edge is actually
advertised.
In order to fix this, we'll now do two passes: the first pass will
populate a ref count map of all known nodes in the graph, the second
pass will increment the ref count each time a node is found in the
graph. With this two pass method, we ensure that nodes are only deleted
if there are absolutely no edges pointing to them within the graph.
In this commit, we extend the TestPruneGraphNodes test to also test the
case of when a node is involved in a channel, but only a single edge for
that channel has been advertised. In order to test this, we add an
additional node to the graph, and also a new channel. However, this
channel will only have a single edge advertised. As result, when we
prune the set of edges, the only node remaining should be the node that
didn't have any edges at all.
In this commit, we extend the server's functionality to prune link nodes
on startup. Since we currently only decide whether to prune a link node
from the database based on a channel close, it's possible that we have
link nodes lingering from before this functionality was added on.
In this commit, we fix an existing bug related to duplicate invoice
settle.s Before this commit, the second (and later) times an invoice was
settled we would return a nil pointer. This would result in the new
invoiceRegistry panicing as it would go to attempt to notify with a nil
invoice.
We fix this by returning the invoice on disk (unmodified) for each
settle after the initial one.
Fixes#1568.
In this commit, we add a new test to ensure that duplicate invoice
settles work as expected. At the present time, this test will fail as
the second to last assertion fails as we'll return a nil invoice the
second time around.
In this commit, we migrate the database away from a partially migrated
state. In a prior commit, we migrated the database in order to update
the Invoice struct with three new fields: add index, settle index, paid
amt. However, it was overlooked that the OutgoingPayment struct also
embedded an Invoice within it. As a result, nodes that upgraded to the
first migration found themselves unable to start up, or call
listpayments, as the internal invoice within the OutgoignPayment hadn't
yet been updated. This would result in an OOM typically as we went to
allocate a slice with a integer that should have been small, but may
have ended up actually being a set of random bytes, so a very large
number.
In this commit, we finish the DB migration by also migrating the
internal invoice within each OutgoingPayment.
Fixes#1538.
Fixes#1546.