distance map now holds the edge the current path is coming from,
removing the need for next map.
Both distance map and distanceHeap now hold pointers instead of the full
struct to reduce allocations and copies.
Both these changes reduced path finding time by ~5% and memory usage by
~2mb.
Pre-sizing these structures avoids a lot of map resizing, which causes
copies and rehashing of entries. We mostly know that the map won't
exceed that size, and it doesn't affect memory usage in any significant
way.
Calling `ForEachNode` hits the DB, and allocates and parses every node
in the graph. Walking the channels also loads nodes from the DB, so this
meant that each node was read/parsed/allocated several times per run.
This reduces runtime by ~10ms and memory usage by ~4mb.
In the scenario where the requested channel does not have enough balance
and another channel towards the same node generates a different failure,
we erroneously returned UnknownNextPeer instead of the expected
TemporaryChannelFailure.
This commit rewrites the non-strict forwarding logic in the switch to
return the proper failure message. Part of this is moving the link
balance check inside the link.
This commit changes mission control to partially base the estimated
probability for untried connections on historical results obtained in
previous payment attempts. This incentivizes routing nodes to keep all
of their channels in good shape.
Probability estimates are amount dependent. Previously we assumed an
amount, but that starts to make less sense when we make probability more
dependent on amounts in the future.
This commit modifies the interpretation of node-level failures.
Previously only the failing node was marked. With this commit, also the
incoming and outgoing connections involved in the route are marked as
failed.
The change prepares for the removal of node-level failures in mission
control probability estimation.
This commit changes the in-memory structure of the mission control
state. It prepares for calculation of a node probability. For this we
need to be able to efficiently look up the last results for all channels
of a node.
Earlier GetCFilter could return a nil-error along with a nil-filter in
cases where we failed to fetch the filter. We would just ignore the
block causing us to miss potential crucial information.
Now that GetCFilter will return an error in cases where the fetch
failed, the filter will never be nil (even for blocks with only coinbase
transactions), and we'll instead return an error.
We also increase the number of retries for the filter from the default 2
to 5.
This sets the `jstype` option to `JS_STRING` for all `chan_id` fields
in the proto rpc definition. `chan_id` is a 64 bit integer, which is
not natively supported by javascript's floating-point `number` with
only 52 bit precision. Nevertheless, by default protobuf will use the
`number` type for 64 bit integer fields in javascript, which can cause
loss of precision problems with `chan_id`. Explicitly setting the type
for javascript as a string will prevent these issues, and should not
interfere with its use as an identifier.