This commit clamps all user-chosen CLTVs in LND to be at least 18, which
is the new conservative value used in the sepc. This minimum is applied
uniformly to forwarding CLTV deltas (via channel updates) as well as
final CLTV deltas for new invoices.
This commit reverts cb4cd49dc8d3b0255afe9ff29af9c46c2dbb2c98 to bring
back the insufficient local balance failure.
Distinguishing betweeen this failure and a regular "no route" failure
prevents meaningless htlcs from being sent out.
It can happen that the receiver times out some htlcs of the set if it
took to long to complete. But because the sender's mission control is
now updated, it is worth to keep trying to send those shards again.
Modifies the payment session to launch additional pathfinding attempts
for lower amounts. If a single shot payment isn't possible, the goal is
to try to complete the payment using multiple htlcs. In previous
commits, the payment lifecycle has been prepared to deal with
partial-amount routes returned from the payment session. It will query
for additional shards if needed.
Additionally a new rpc payment parameter is added that controls the
maximum number of shards that will be used for the payment.
With mpp it isn't possible anymore for findPath to determine that there
isn't enough local bandwidth. The full payment amount isn't known at
that point.
In a follow-up, this payment outcome can be reintroduced on a higher
level (payment lifecycle).
This commit fixes the inconsistency between the payment state as
reported by routerrpc.SendPayment/routerrpc.TrackPayment and the main
rpc ListPayments call.
In addition to that, payment state changes are now sent out for every
state change. This opens the door to user interfaces giving more
feedback to the user about the payment process. This is especially
interesting for multi-part payments.
We whitelist a set of "expected" errors that can be returned from
RequestRoute, by converting them into a new type noRouteError. For any
other error returned by RequestRoute, we'll now exit immediately.
We add validation making sure we are not trying to register MPP shards
for non-MPP payments, and vice versa. We also add validtion of total
sent amount against payment value, and matching MPP options.
We also add methods for copying Route/Hop, since it is useful to use
for modifying the route amount in the test.
This commit enables MPP sends for SendToRoute, by allowing launching
another payment attempt if the hash is already registered with the
ControlTower.
We also set the total payment amount of of the payment from mpp record,
to indicate that the shard value might be different from the total
payment value.
We only mark non-MPP payments as failed in the database after
encountering a failure, since we might want to try more shards for MPP.
For now this means that MPP sendToRoute payments will be failed
only after a restart has happened.
This commit finally enables MP payments within the payment lifecycle
(used for SendPayment). This is done by letting the loop launch shards
as long as there is value remaining to send, inspecting the outcomes for
the sent shards when the full payment amount has been filled.
The method channeldb.MPPayment.SentAmt() is added to easily look up how
much value we have sent for the payment.
(almost) PURE CODE MOVE
The only code change is to change a few select cases from
case _ <- channel:
to
case <- channel:
to please the linter.
The test is testing the payment lifecycle, so move it to
payment_lifecycle_test.go
This commit redefines how the control tower handles shard and payment
level settles and failures. We now consider the payment in flight as
long it has active shards, or it has no active shards but has not
reached a terminal condition (settle of one of the shards, or a payment
level failure has been encountered).
We also make it possible to settle/fail shards regardless of the payment
level status (since we must allow late shards recording their status
even though we have already settled/failed the payment).
Finally, we make it possible to Fail the payment when it is already
failed. This is to allow multiple concurrent shards that reach terminal
errors to mark the payment failed, without havinng to synchronize.
In preparation for MPP we return the terminal errors recorded with the
control tower. The reason is that we cannot return immediately when a
shard fails for MPP, since there might be more shards in flight that we
must wait for. For that reason we instead mark the payment failed in the
control tower, then return this error when we inspect the payment,
seeing it has been failed and there are no shards in flight.
To move towards how we will handle existing attempt in case of MPP
(collecting their outcome will be done in separate goroutines separate
from the payment loop), we move to collect their outcome first.
To easily fetch HTLCs that are still not resolved, we add the utility
method InFlightHTLCs to channeldb.MPPayment.
Now that SendToRoute is no longer using the payment lifecycle, we move
the max hop check out of the payment shard's launch() method, and return
the error directly, such that it can be handled in SendToRoute.
Now that SendToRoute is no longer using the payment lifecycle, we
remove the error structs and vars used to cache the last encountered
error. For SendToRoute this will now be returned directly after a shard
has failed.
For SendPayment this means that the last error encountered durinng
pathfinding no longer will be returned. All errors encounterd can
instead be inspected from the HTLC list.
Instead of having SendToRoute pull routes from the payment session in
the payment lifecycle, we utilize the new methods on the paymentShard to
launch and collect the result for this single route.
This also let us remove the check for noRouteError, as we will always
have the result from the tried attempt returned. A result of this is
that we can finally remove lastError from the payment lifecycle (see
next commits).
Fetching the final shard result will also be done for calls to
SendToRoute, so we extract this code into a new method.
We move the call to the ControlTower to set the payment level failure
out into the payment loop, as this must be handled differently when
multiple shards are in flight, and for SendToRoute.