Add usage of the 'discovery' package in the lnd, now discovery service
will be handle all lnwire announcement messages and send them to the
remote party.
In this commit the routing package was divided on two separete one,
this was done because 'routing' package start take too much responsibily
on themself, so with following commit:
Routing pacakge:
Enitites:
* channeldb.ChannelEdge
* channeldb.ChannelPolicy
* channeldb.NodeLightning
Responsibilities:
* send topology notification
* find payment paths
* send payment
* apply topology changes to the graph
* prune graph
* validate that funding point exist and corresponds to given one
* to be the source of topology data
Discovery package:
Entities:
* lnwire.AnnounceSignature
* lnwire.ChannelAnnouncement
* lnwire.NodeAnnouncement
* lnwire.ChannelUpdateAnnouncement
Responsibilities:
* validate announcement signatures
* sync topology with newly connected peers
* handle the premature annoucement
* redirect topology changes to the router susbsystem
* broadcast announcement to the rest of the network
* exchange channel announcement proofs
Before that moment all that was in the 'routing' which is quite big for
one subsystem.
split
This commit modifies the logic around the opening p2p handshake to
enforce a strict timeout around the receipt of the responding init
message. Before this commit, it was possible for the daemon and certain
RPC calls to deadlock as if a peer connected, but didn’t respond with
an init msg, then we’d be sitting there waiting for them to respond.
With this commit, we’ll now time out, kill the connection and then
possible attempt to re-connect if the connection was persistent.
Use addresses and ports from NodeAnnouncement messages for reconnection
attempts. For those nodes that don't explicitly report IP addresses, use
the IP address from previous connections connection request along with
the default peer port number.
Minor change to server.go to add ExternalIPs to
channeldb.LightningNode. Also, added a test that utilizes this
functionality and exercises multiple addresses in NodeAnnouncement.
This commit modifies address handling in the NodeAnnouncement struct,
switching from net.TCPAddr to []net.Addr. This enables more flexible
address handling with multiple types and multiple addresses for each
node. This commit addresses the first part of issue #131 .
This commit fixes a prior bug which would cause the set of HTLC’s on a
node’s commitment to potentially overflow if an HTLC was accepted or
attempted to be forwarded that but the commitment transaction over the
maximum allowed HTLC’s on a commitment transaction. This would cause
the HTLC to silently be rejected or cause a connection disconnect. In
either case, this would cause the two states to be desynchronized any
pending HTLC’s to be ignored.
We fix this issue by introducing the concept of a bounded channel,
which is a channel in which the number of items send and recevied over
the channel must be balanced in order to allow a new send to succeed
w/o blocking. We achieve this by using a chan struct{} as a semaphore
and decrement it each time a packet it sent, increasing the semaphore
one a packet is received. This creates a channel that we can use to
ensure the switch never sends more than N HTLC’s to a link before any
of the HTLC’s have been settled.
With this bug fix, it’s now once again possible to trigger sustained
bursts of payments through lnd nodes.
This commit fixes an error within the logic previously used to compute
the switch’s 10 seconds stats. The prior error would reset the number
of sat sent and received each 10 seconds to zero, rather than running a
delta over the accumulate amount.
This commit fixes a slight oversight in the current state machine which
assumes that both commitment chains are always at the same height. In a
future where we move back to allowing nodes to pipeline commitment
updates, this will not always be the case.
This commit fixes a lingering TODO within the wallet portion of the
codebase by properly adhering to the set dust limits when closing a
channel. With this new commit if a party’s current settled balance is
below their current dust-limit, then it will be omitted from the
commitment transaction.
The prior test that asserted negative outputs are rejected has been
removed as they’ll now be avoided by ensuring we omit dust outputs from
the commitment transaction.
This commit does some minor shuffling around and also adds some
additional comments to the restoreStateLogs method within the channel
state machine. After the latest merge in this area, the code has
diverged slightly from what’s considered typical within the rest of the
codebase.
This commit adds a new method to the channel state: RevocationLogTail.
This new method will return the information concerning the latest
revoked state of the remote party’s commitment chain.
This new data can be used to properly initialize the states of the
in-memory commitment chains on node start up.
The Markdown for badges in the README has newlines incorrectly separating the
images from the associated URL link, causing the link URLs to show up as text.
This removes the newlines so that the badges render properly.
It is possible that that there are multiple HTLCs with different values,
but the same public key script. As such, a check against the value should
be performed when looking for HTLC outputs in a commitment transaction.
Create a new helper method called genHtlcScript which will
generate the public key scripts for a supplied HTLC. This functionality
from addHTLC is removed, and addHTLC will instead call this new
method.
In restoreStateLogs we will regenerate the public key scripts for the
HTLCs with genHtlcScript and restore the proper values.
When an HTLC is either cancelled or settled we must properly set the
pkScript for the HTLC on the remote commitment, such that we can
generate a valid ChannelDelta.
Description of bug:
When calling ReceiveNewCommitment() we will progress through methods
fetchCommitmentView and addHTLC which will add HTLC outputs to the
commitment transaction in the local commitment chain and save the
pkScript to the relevant PaymentDescriptor which resides in the
corresponding updateLog. Finally the local commitment will be added
to the local commitment chain.
When the same user next calls SignNextCommitment we will again
progress through fetchCommitmentView and addHTLC. In addHTLC we will
now overwrite the pkScripts in the PaymentDescriptors with the
pkScript from the context of the remote commitment. When we later
call RevokeCurrentCommitment and proceed into toChannelDelta, we
will not be able to find the correct pkScript in the PaymentDescriptor
to match it against the outputs in the commitment transaction.
This will lead to the nested function locateOutputIndex returning
incorrect values.
Fixing the bug:
We introduce three new fields in PaymentDescriptor:
* ourPkScript
* theirPkScript
* theirPrevPkScript
ourPkScript will include the pkScript for the HTLC from the context
of the local commitment.
theirPkScript will take the value of the latest pkScript for the HTLC
from the context of the remote commitment.
theirPrevPkScript will take the second-latest pkScript for the HTLC
from the context of the remote commitment. This is the value we use
in toChannelDelta when we save a revoked commitment from our peer.
The appropriate value of these fields are set in the addHTLC method.
Additionally we pass a boolean value to toChannelDelta so we know
whether we are operating on a local or remote commitment and grab
the correct pkScript in locateUpdateIndex.
This commit fixes the issue of broken builds in versions other than go
1.7.5 by sorting according to the sort.Interface interface rather than
the newly available sort.Slice function.
This commit adds caching to our route finding. Caching is done on a
tuple-basis mapping a (dest, amt) pair to a previously calculated set
of shortest paths. The cache invalidated on two occasions: when a block
closes a set of transactions, or we received a new channel update or
channel announcement message.
With this change, payments are now snappier from the PoV of an
application developer as we no longer need to do a series of disk-seeks
before we dispatch each payment.
This commit converts the previous QueryRoute command to a new command:
QueryRoutes. This command is identical to QueryRoute other than the
fact that it’s able to return multiple routes rather than a single
route.
This commit adds payment route failure fallback to SendPayment. By
this, we mean that we now take all the possible routes found during
path finding and try them in series. Either a route fails and we move
onto the next one, or the route is successful and we terminate early.
With this commit, sending payments using lnd is now much more robust as
if there exists an eligible route with sufficient capacity, it will be
utilized.
This commit modifies the existing FindRoute method on the ChannelRouter
to now use the KSP implementation added in a prior commit.
This new method FindRoutes, is able to find all the possible paths
between a source and destination. The method takes all paths reported
by findPaths, and attempt to turn each of them into a route. A route
differs from a path in that is has complete time-lock and fee
information. Some paths may not be able to be turned into routes as
once fees are accounted for the have an insufficient flow. We then take
the routes, sort them by total fee (with time-lock being a
time-breaker), then return them in sorted order.
With this commit we make our routing more robust by looking for the
k-shortest paths rather than a single shortest path and using that
unconditionally. In a nut shell Yen’s algorithm does the following:
* Find the shortest path from the source to the destination
* From k=1…K, walk the kth shortest path and find possible
divergence from each node in the path
Our version of Yen’s implemented is slightly modified, rather than
actually increasing the edge weights or remove vertexes from the graph,
we instead use two black-lists: one for edges and the other for
vertexes. Our modified version of Djikstra’s algorithm is then made
aware of these black lists in order to more efficiently implement the
path iteration via spur and root node.
This commit modifies the findRoute method by first calling it findPath,
but also making the following modifications.
First, two new black-listing maps are now passed in. These two maps
contain vertexes but also edges to ignore while performing path
finding. These maps will be used in order to ensure that we don’t
duplicate paths or back-track when executing our KSP algorithm.
Next, we now ensure that the path returned from the findPath function
is ordered properly in the direction of source to target. Such a change
is required for our KSP algorithm to function properly.
This commit adds a new heap structure to heap.go which will be used for
storing candidate paths during the iterations of the k-shortest paths
algorithm.
This commit modifies the findRoute function to decouple the
validation+creation of a route, from the path finding algorithm itself.
When we say “route”, we mean the full payment route complete with
time-lock and fee information. When we say “path” we simple mean an
ordered set of channel edges from one node to another target node.
With this commit we can now perform path finding independent of route
creation which will be needed in the up coming refactor to implement a
new modified k-shortest paths algorithm.
This commit slightly modified findRoute to accept the node which should
be used as the starting point in our path finding algorithm. With this
change, as we move to a k-shortest paths algorithm this modification
will be needed as all of our path finding attempts won’t always
originate from a the same starting point.
In this commit we now utilize the node distance heap that was added in
a prior commit into our core path finding logic. With this new data
structure, we no longer linearly scan the distance of all vertexes from
the source node when deciding which one to greedily explore.
Instead, we now start with the source added to our distance heap, then
new vertexes are progressively added to our heap as their edges are
explored. With this change, we move the computational complexity of our
path finding algorithm closer to the theoretical limit.