In this commit, we also check ErrEdgeNotFound when attempting to send an
active/inactive channel update for a channel to the network. We do this
as it's possible that a channel has confirmed, but it still does not
meet the required number of confirmations to be publicly announced.
In this commit IncubateOutputs are given an extra parameter
broadcastHeight, which is passed from the server and used when called
registerPresschoolConf.
Earlier the utxonursery used the bestHeight as height hint in this case,
which would be wrong in the cases where we got outputs for incubation
which was confirmed below the best height.
over Tor
In this commit, we fix a small bug where we would attempt to start the
Tor controller even if we were not requested to automatically create and
onion service in order to listen for inbound connections over Tor.
In this commit, we restrict the persistent connection logic on startup
to only attempt to establish connections to Tor addresses if Tor
outbound support is enabled. Otherwise, we'll continually attempt to
reach the address even though we never will.
In this commit, we remove signaling for initial routing
dumps, which create unnecessary log spam, bandwidth, and
CPU. Now that gossip syncing is in full force, we will
instead opt to use the more efficient querying/set
reconciliation. Other nodes may still request initial
gossip sync from us, and we will respond.
This commit modifies the connection peer backoff
logic such that it will always backoff for "unstable"
peers. Unstable in this context is determined by
connections whose duration is shorter than 10
minutes. If a disconnect happens with a peer
whose connection lasts longer than 10 minutes,
we will scale back our stored backoff for that peer.
This resolves an issue that would result in a tight
connection loop with remote peers. This stemmed
from the connection duration being very short,
and always driving the backoff to the default
backoff of 1 second. Short connections like
this are now caught by the stable connection
threshold.
This also modifies the computation on the
backoff relaxation to subtract the connection
duration after applying randomized exponential
backoff, which offers better stability when
the connection duration and backoff are roughly
equal.
In this commit, we avoid logging an error when the links associated with
a peer are not found within its termination watcher. We do this to
prevent a benign log message as the links have already been removed from
the switch.
This commit fixes a bug that would cause us to fetch our peer's
ChannelUpdate in some cases, where we really wanted to fetch our own.
The reason this happened was that we passed the peer's pubkey to
fetchLastChanUpdate, making us match on their policy. This would lead to
ChannelUpdates being sent during routing which would have no effect on
the attempted path.
We fix this by always use our own pubkey in fetchLastChanUpdate, and
also uses the common methods within the server to be able to extract the
update even when only one policy is known.
This commit adds a goroutine watchChannelStatus to the server, which
will query the switch for the status of all open channels every
InactiveChanTimeout / 4. If a channel's status has remained unchanged
during the last InactiveChanTimeout it'll send out a ChannelUpdate
setting the disabled bit accordingly.
ProcessLocalAnnouncement will attempt to call UpdateEdge with the new
policy. If we call it manually before handing it to the gossiper, that
call will fail with "Outdated" and the announcement won't propagate.
This commit adds asynchronous starting of peers,
in order to avoid potential DOS vectors. Currently,
we block with the server's mutex while peers exchange
Init messages and perform other setup. Thus, a remote
peer that does not reply with an init message will
cause server to block for 15s per attempt.
We also modify the startup behavior to spawn
peerTerminationWatchers before starting the
peer itself, ensuring that a peer is properly
cleaned up if the initialization fails. Currently,
failing to start a peer does not execute the bulk
of the teardown logic, since it is not spawned
until after a successful Start occurs.