server: add goroutine watchChannelStatus

This commit adds a goroutine watchChannelStatus to the server, which
will query the switch for the status of all open channels every
InactiveChanTimeout / 4. If a channel's status has remained unchanged
during the last InactiveChanTimeout it'll send out a ChannelUpdate
setting the disabled bit accordingly.
This commit is contained in:
Johan T. Halseth 2018-08-09 10:03:14 +02:00
parent 9e44b38eee
commit e9cc7492a9
No known key found for this signature in database
GPG Key ID: 15BAADA29DA20D26

114
server.go

@ -993,6 +993,11 @@ func (s *server) Start() error {
srvrLog.Infof("Auto peer bootstrapping is disabled")
}
// Start a goroutine that will periodically send out ChannelUpdates
// based on a channel's status.
s.wg.Add(1)
go s.watchChannelStatus()
return nil
}
@ -3024,3 +3029,112 @@ func (s *server) applyChannelUpdate(update *lnwire.ChannelUpdate) error {
return ErrServerShuttingDown
}
}
// watchChannelStatus periodically queries the Switch for the status of the
// open channels, and sends out ChannelUpdates to the network indicating their
// active status. Currently we'll send out either a Disabled or Active update
// if the channel has been in the same status over a given amount of time.
//
// NOTE: This MUST be run as a goroutine.
func (s *server) watchChannelStatus() {
defer s.wg.Done()
// A map with values activeStatus is used to keep track of the first
// time we saw a link changing to the current active status.
type activeStatus struct {
active bool
time time.Time
}
status := make(map[wire.OutPoint]activeStatus)
// We'll check in on the channel statuses every 1/4 of the timeout.
unchangedTimeout := cfg.InactiveChanTimeout
tickerTimeout := unchangedTimeout / 4
if unchangedTimeout == 0 || tickerTimeout == 0 {
srvrLog.Debugf("Won't watch channel statuses")
return
}
ticker := time.NewTicker(tickerTimeout)
defer ticker.Stop()
for {
select {
case <-ticker.C:
channels, err := s.chanDB.FetchAllOpenChannels()
if err != nil {
srvrLog.Errorf("Unable to fetch open "+
"channels: %v", err)
continue
}
// For each open channel, update the status. We'll copy
// the updated statuses to a new map, to avoid keeping
// the status of closed channels around.
newStatus := make(map[wire.OutPoint]activeStatus)
for _, c := range channels {
chanID := lnwire.NewChanIDFromOutPoint(
&c.FundingOutpoint)
// Get the current active stauts from the
// Switch.
active := s.htlcSwitch.HasActiveLink(chanID)
var currentStatus activeStatus
// If this link is not in the map, or the
// status has changed, set an updated active
// status.
st, ok := status[c.FundingOutpoint]
if !ok || st.active != active {
currentStatus = activeStatus{
active: active,
time: time.Now(),
}
} else {
// The status is unchanged, we'll keep
// it as is.
currentStatus = st
}
newStatus[c.FundingOutpoint] = currentStatus
}
// Set the status map to the map of new statuses.
status = newStatus
// If no change in status has happened during the last
// interval, we'll send out an update. Note that we add
// the negative of the timeout to set our limit in the
// past.
limit := time.Now().Add(-unchangedTimeout)
// We'll send out an update for all channels that have
// had their status unchanged for longer than the limit.
for op, st := range status {
disable := !st.active
if st.time.Before(limit) {
// Before we attempt to announce the
// status of the channel, we remove it
// from the status map such that it
// will need a full unchaged interval
// before we attempt to announce its
// status again.
delete(status, op)
err = s.announceChanStatus(op, disable)
if err != nil {
srvrLog.Errorf("Unable to "+
"disable channel: %v",
err)
}
}
}
case <-s.quit:
return
}
}
}