In this commit, we add the scafolding for the future sub-server RPC
system. The idea is that each sub server will implement this particular
interface. From there on, a "root" RPC server is able to query this
registry, and dynamically create each sub-sever instance without
knowing the details of each sub-server.
In the init() method of the pacakge of a sub-server, the sub-server is
to call: RegisterSubServer to claim its namespace. Afterwards, the root
RPC server can use the RegisteredSubServers() method to obtain a slice
of ALL regsitered sub-servers. Once this list is obtained, it can use
the New() method of the SubServerDriver struct to create a new
sub-server instance.
Each sub-server needs to be able to locate it's primary config using the
SubServerConfigDispatcher interface. This can be a map of maps, or a
regular config structr. The main requirement is that the sub-server be
able to find a config under the same name that it registered with. This
string of abstractions will allow the main RPC server to find, create,
and run each sub-server without knowing the details of its configuration
or its role.
In this commit, we add a new proto generation script to match the one in
the main lnrpc package. This script differs, as we don't need to
generate the REST proxy stuff (for now).
In this commit, we introduce a new sub-package within the greater RPC
package. This new sub-package will house a new set of sub-RPC servers
to expose experimental features behind build flags for upstream
consumers. In this commit, we add the first config for the service,
which will simply expose the lnwallet.Signer interface over RPC.
In the default file, we have what the config will be if the build tag
(signerrpc) is off. In this case, the config parser won't detect any
times, and if specified will error out. In the active file, we have the
true config that the server will use. With this new set up, we'll
exploit these build flags heavily in order to create a generalized
framework for adding additional sub RPC servers.
In this commit, we update the makefile to be aware of go modules. Along
the way, we remove all references to dep as we no longer use it within
this project. Note that in order to allow usage of go modules within the
$GOPATH directory, we set the `GO111MODULE=on` environment variable.
This adds the scenario where a channel is closed while the node is
offline, the node loses state and comes back online. In this case the
node should attempt to resync the channel, and the peer should resend a
channel sync message for the closed channel, such that the node can
retrieve its funds.
We pool the database for the channel commit point with an exponential
backoff. This is meant to handle the case where we are in process of
handling a channel sync, and the case where we detect a channel close
and must wait for the peer to come online to start channel sync before
we can proceed.
This commit adds an optional field LastChanSyncMsg to the
CloseChannelSummary, which will be used to save the ChannelReestablish
message for the channel at the point of channel close.
This commit adds a new file legacy_serialization.go, where a copy of the
current deserializeCloseChannelSummary is made, called
deserializeCloseChannelSummaryV6.
The rationale is to keep old deserialization code around to be used
during migration, as it is hard maintaining compatibility with the old
format while changing the code in use.
This extracts part of the test into a new helper method timeTravel,
which can be used to easily reset a node back to a state where channel
state is lost.