This commit moves the call to PruneGraph outside of the loop
that collates all of the spentOutputs. With this change, if
a node has been offline for a long period of time, resyncing
with the chain no longer takes up as much memory (1MB vs 200MB
in some cases) or time. Previously, PruneGraph was called
for every block and allocated a very large map further down
in the pruneGraphNodes function. Now, pruneGraphNodes is only
called once.
Since nilling the pubkey curve will lead to a nil-pointer exception if
the key is later used for signature verification, we make sure to make a
copy before nilling and spewing.
This commit moves the default timeout out of router and thereby fixes a
bug that caused SendToRoute to not return the actual error, but a
timeout result instead. SendToRoute only tries a single route, so a
timeout should never happen.
Previously we would mistakenly use the payment value from the dummy
LightningPayment struct, which would obviously be 0 always. Now we
instead calculate the value from the given route.
Previously every payment had its own local mission control state which
was in effect only for that payment. In this commit most of the local
state is removed and payments all tap into the global mission control
probability estimator.
Furthermore the decay time of pruned edges and nodes is extended, so
that observations about the network can better benefit future payment
processes.
Last, the probability function is transformed from a binary output to a
gradual curve, allowing for a better trade off between candidate routes.
This commit makes the router use the ControlTower to drive the payment
life cycle state machine, to keep track of active payments across
restarts. This lets the router resume payments on startup, such that
their final results can be handled and stored when ready.
This encapsulates all state needed to resume a payment from any point of
the payment flow, and that must be shared between the different stages
of the execution. This is done to prepare for breaking the send loop
into smaller parts, and being able to resume the payment from any point
from persistent state.
In this commit we move handing the deobfuscator from the router to the
switch from when the payment is initiated, to when the result is
queried.
We do this because only the router can recreate the deobfuscator after a
restart, and we are preparing for being able to handle results across
restarts.
Since the deobfuscator cannot be nil anymore, we can also get rid of
that special case.
This lets us distinguish an critical error from a actual payment result
(success or failure). This is important since we know that we can only
attempt another payment when a final result from the previous payment
attempt is received.
This commit moves the responsibility of generating a unique payment ID
from the switch to the router. This will make it easier for the router
to keep track of which HTLCs were successfully forwarded onto the
network, as it can query the switch for existing HTLCs as long as the
paymentIDs are kept.
The router is expected to maintain a map from paymentHash->paymentID,
such that they can be replayed on restart. This also lets the router
check the status of a sent payment after a restart, by querying the
switch for the paymentID in question.
This commit reevaluates the router's quit channel between each block
during the initial call to syncGraphWithChain, which, in the worst case,
may have to scan several thousand blocks on startup if the node has not
been active for some time. Without this, attempting to stop the daemon
will not exit until the rescan has completed, which for certain backends
could be several hours.
In this commit, we update the process that we use to generate a sphinx
packet to send our onion routed HTLC. Due to recent changes in the
`sphinx` package we use, we now need to use a new PaymentPath struct. As
a result, it no longer makes sense to split up the nodes in a route and
their per hop paylods as they're now in the same struct. All tests have
been updated accordingly.
In this commit, we refactor DeleteChannelEdge to use ChannelIDs rather
than ChannelPoints. We do this as the only use of DeleteChannelEdge is
when we are pruning zombie channels from our graph. When running under a
light client, we are unable to obtain the ChannelPoint of each edge due
to the expensive operations required to do so. As a stop-gap, we'll
resort towards using an edge's ChannelID instead, which is already
gossiped between nodes.
This serves as a stop-gap for light clients as blocks need to be
downloaded from the P2P network, and even with caches, would be too
costly for them to verify. Doing this has two side effects however:
we'll no longer know of the channel capacity and outpoint, which are
essential for some of lnd's responsibilities.