2017-03-20 00:06:08 +03:00
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package routing
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2018-06-04 23:10:05 +03:00
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import (
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"container/heap"
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2019-08-25 04:52:13 +03:00
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"github.com/lightningnetwork/lnd/channeldb"
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2018-06-04 23:10:05 +03:00
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"github.com/lightningnetwork/lnd/lnwire"
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"github.com/lightningnetwork/lnd/routing/route"
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)
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// nodeWithDist is a helper struct that couples the distance from the current
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// source to a node with a pointer to the node itself.
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type nodeWithDist struct {
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// dist is the distance to this node from the source node in our
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// current context.
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dist int64
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// node is the vertex itself. This can be used to explore all the
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// outgoing edges (channels) emanating from a node.
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node route.Vertex
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// amountToReceive is the amount that should be received by this node.
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// Either as final payment to the final node or as an intermediate
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// amount that includes also the fees for subsequent hops.
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amountToReceive lnwire.MilliSatoshi
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2019-12-17 13:55:03 +03:00
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// incomingCltv is the expected absolute expiry height for the incoming
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// htlc of this node. This value should already include the final cltv
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// delta.
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incomingCltv int32
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// probability is the probability that from this node onward the route
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// is successful.
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probability float64
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// weight is the cost of the route from this node to the destination.
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// Includes the routing fees and a virtual cost factor to account for
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// time locks.
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weight int64
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// nextHop is the edge this route comes from.
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nextHop *channeldb.ChannelEdgePolicy
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// routingInfoSize is the total size requirement for the payloads field
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// in the onion packet from this hop towards the final destination.
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routingInfoSize uint64
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}
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// distanceHeap is a min-distance heap that's used within our path finding
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// algorithm to keep track of the "closest" node to our source node.
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type distanceHeap struct {
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nodes []*nodeWithDist
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// pubkeyIndices maps public keys of nodes to their respective index in
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// the heap. This is used as a way to avoid db lookups by using heap.Fix
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// instead of having duplicate entries on the heap.
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pubkeyIndices map[route.Vertex]int
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}
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// newDistanceHeap initializes a new distance heap. This is required because
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// we must initialize the pubkeyIndices map for path-finding optimizations.
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func newDistanceHeap(numNodes int) distanceHeap {
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distHeap := distanceHeap{
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pubkeyIndices: make(map[route.Vertex]int, numNodes),
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nodes: make([]*nodeWithDist, 0, numNodes),
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}
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return distHeap
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}
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// Len returns the number of nodes in the priority queue.
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//
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// NOTE: This is part of the heap.Interface implementation.
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func (d *distanceHeap) Len() int { return len(d.nodes) }
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// Less returns whether the item in the priority queue with index i should sort
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// before the item with index j.
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//
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// NOTE: This is part of the heap.Interface implementation.
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func (d *distanceHeap) Less(i, j int) bool {
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// If distances are equal, tie break on probability.
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if d.nodes[i].dist == d.nodes[j].dist {
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return d.nodes[i].probability > d.nodes[j].probability
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}
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return d.nodes[i].dist < d.nodes[j].dist
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}
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// Swap swaps the nodes at the passed indices in the priority queue.
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//
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// NOTE: This is part of the heap.Interface implementation.
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func (d *distanceHeap) Swap(i, j int) {
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d.nodes[i], d.nodes[j] = d.nodes[j], d.nodes[i]
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d.pubkeyIndices[d.nodes[i].node] = i
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d.pubkeyIndices[d.nodes[j].node] = j
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}
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// Push pushes the passed item onto the priority queue.
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//
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// NOTE: This is part of the heap.Interface implementation.
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func (d *distanceHeap) Push(x interface{}) {
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n := x.(*nodeWithDist)
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d.nodes = append(d.nodes, n)
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d.pubkeyIndices[n.node] = len(d.nodes) - 1
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}
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// Pop removes the highest priority item (according to Less) from the priority
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// queue and returns it.
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//
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// NOTE: This is part of the heap.Interface implementation.
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func (d *distanceHeap) Pop() interface{} {
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n := len(d.nodes)
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x := d.nodes[n-1]
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d.nodes[n-1] = nil
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d.nodes = d.nodes[0 : n-1]
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delete(d.pubkeyIndices, x.node)
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return x
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}
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// PushOrFix attempts to adjust the position of a given node in the heap.
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// If the vertex already exists in the heap, then we must call heap.Fix to
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// modify its position and reorder the heap. If the vertex does not already
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// exist in the heap, then it is pushed onto the heap. Otherwise, we will end
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// up performing more db lookups on the same node in the pathfinding algorithm.
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func (d *distanceHeap) PushOrFix(dist *nodeWithDist) {
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index, ok := d.pubkeyIndices[dist.node]
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if !ok {
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heap.Push(d, dist)
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return
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}
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// Change the value at the specified index.
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d.nodes[index] = dist
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// Call heap.Fix to reorder the heap.
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heap.Fix(d, index)
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}
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