bc09c6dbae
Adds flags for reward outputs and commitment outputs. The fixed-size encoding for commitment outputs is treated as a flag, so that the blob format can be modified, extended, or replaced in future iterations.
135 lines
3.8 KiB
Go
135 lines
3.8 KiB
Go
package blob
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import (
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"fmt"
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"strings"
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)
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// Flag represents a specify option that can be present in a Type.
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type Flag uint16
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const (
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// FlagReward signals that the justice transaction should contain an
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// additional output for itself. Signatures sent by the client should
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// include the reward script negotiated during session creation. Without
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// the flag, there is only one output sweeping clients funds back to
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// them solely.
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FlagReward Flag = 1 << iota
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// FlagCommitOutputs signals that the blob contains the information
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// required to sweep commitment outputs.
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FlagCommitOutputs
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)
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// Type returns a Type consisting solely of this flag enabled.
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func (f Flag) Type() Type {
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return Type(f)
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}
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// String returns the name of the flag.
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func (f Flag) String() string {
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switch f {
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case FlagReward:
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return "FlagReward"
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case FlagCommitOutputs:
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return "FlagCommitOutputs"
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default:
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return "FlagUnknown"
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}
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}
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// Type is a bit vector composed of Flags that govern various aspects of
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// reconstructing the justice transaction from an encrypted blob. The flags can
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// be used to signal behaviors such as which inputs are being swept, which
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// outputs should be added to the justice transaction, or modify serialization
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// of the blob itself.
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type Type uint16
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// TypeDefault sweeps only commitment outputs to a sweep address controlled by
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// the user, and does not give the tower a reward.
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const TypeDefault = Type(FlagCommitOutputs)
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// Has returns true if the Type has the passed flag enabled.
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func (t Type) Has(flag Flag) bool {
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return Flag(t)&flag == flag
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}
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// TypeFromFlags creates a single Type from an arbitrary list of flags.
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func TypeFromFlags(flags ...Flag) Type {
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var typ Type
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for _, flag := range flags {
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typ |= Type(flag)
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}
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return typ
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}
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// knownFlags maps the supported flags to their name.
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var knownFlags = map[Flag]struct{}{
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FlagReward: {},
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FlagCommitOutputs: {},
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}
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// String returns a human readable description of a Type.
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func (t Type) String() string {
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var (
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hrPieces []string
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hasUnknownFlags bool
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)
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// Iterate through the possible flags from highest to lowest. This will
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// ensure that the human readable names will be in the same order as the
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// bits (left to right) if the type were to be printed in big-endian
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// byte order.
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for f := Flag(1 << 15); f != 0; f >>= 1 {
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// If this flag is known, we'll add a human-readable name or its
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// inverse depending on whether the type has this flag set.
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if _, ok := knownFlags[f]; ok {
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if t.Has(f) {
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hrPieces = append(hrPieces, f.String())
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} else {
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hrPieces = append(hrPieces, "No-"+f.String())
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}
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} else {
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// Make note of any unknown flags that this type has
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// set. If any are present, we'll prepend the bit-wise
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// representation of the type in the final string.
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if t.Has(f) {
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hasUnknownFlags = true
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}
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}
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}
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// If there were no unknown flags, we'll simply return the list of human
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// readable pieces.
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if !hasUnknownFlags {
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return fmt.Sprintf("[%s]", strings.Join(hrPieces, "|"))
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}
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// Otherwise, we'll prepend the bit-wise representation to the human
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// readable names.
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return fmt.Sprintf("%016b[%s]", t, strings.Join(hrPieces, "|"))
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}
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// supportedTypes is the set of all configurations known to be supported by the
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// package.
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var supportedTypes = map[Type]struct{}{
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FlagCommitOutputs.Type(): {},
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(FlagCommitOutputs | FlagReward).Type(): {},
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}
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// IsSupportedType returns true if the given type is supported by the package.
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func IsSupportedType(blobType Type) bool {
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_, ok := supportedTypes[blobType]
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return ok
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}
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// SupportedTypes returns a list of all supported blob types.
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func SupportedTypes() []Type {
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supported := make([]Type, 0, len(supportedTypes))
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for t := range supportedTypes {
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supported = append(supported, t)
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}
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return supported
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}
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