lnd.xprv/routing/pathfind.go

349 lines
12 KiB
Go

package routing
import (
"math"
"github.com/lightningnetwork/lnd/channeldb"
"github.com/roasbeef/btcd/btcec"
"github.com/roasbeef/btcutil"
)
const (
// HopLimit is the maximum number hops that is permissible as a route.
// Any potential paths found that lie above this limit will be rejected
// with an error. This value is computed using the current fixed-size
// packet length of the Sphinx construction.
HopLimit = 20
// infinity is used as a starting distance in our shortest path search.
infinity = math.MaxFloat64
)
// Route represents a path through the channel graph which runs over one or
// more channels in succession. This struct carries all the information
// required to craft the Sphinx onion packet, and send the payment along the
// first hop in the path. A route is only selected as valid if all the channels
// have sufficient capacity to carry the initial payment amount after fees are
// accounted for.
type Route struct {
// TotalTimeLock is the cumulative (final) time lock across the entire
// route. This is the CLTV value that should be extended to the first
// hop in the route. All other hops will decrement the time-lock as
// advertised, leaving enough time for all hops to wait for or present
// the payment pre-image to complete the payment.
TotalTimeLock uint32
// TotalFees is the sum of the fees paid at each hop within the final
// route. In the case of a one-hop payment, this value will be zero as
// we don't need to pay a fee it ourself.
TotalFees btcutil.Amount
// TotalAmount is the total amount of funds required to complete a
// payment over this route. This value includes the cumulative fees at
// each hop. As a result, the HTLC extended to the first-hop in the
// route will need to have at least this many satoshis, otherwise the
// route will fail at an intermediate node due to an insufficient
// amount of fees.
TotalAmount btcutil.Amount
// Hops contains details concerning the specific forwarding details at
// each hop.
Hops []*Hop
}
// Hop represents the forwarding details at a particular position within the
// final route. This struct houses the values necessary to create the HTLC
// which will travel along this hop, and also encode the per-hop payload
// included within the Sphinx packet.
type Hop struct {
// Channels is the active payment channel that this hop will travel
// along.
Channel *channeldb.ChannelEdge
// TimeLockDelta is the delta that this hop will subtract from the HTLC
// before extending it to the next hop in the route.
TimeLockDelta uint16
// AmtToForward is the amount that this hop will forward to the next
// hop. This value is less than the value that the incoming HTLC
// carries as a fee will be subtracted by the hop.
AmtToForward btcutil.Amount
// Fee is the total fee that this hop will subtract from the incoming
// payment, this difference nets the hop fees for forwarding the
// payment.
Fee btcutil.Amount
}
// computeFee computes the fee to forward an HTLC of `amt` satoshis over the
// passed active payment channel. This value is currently computed as specified
// in BOLT07, but will likely change in the near future.
func computeFee(amt btcutil.Amount, edge *channeldb.ChannelEdge) btcutil.Amount {
return edge.FeeBaseMSat + (amt*edge.FeeProportionalMillionths)/1000000
}
// newRoute returns a fully valid route between the source and target that's
// capable of supporting a payment of `amtToSend` after fees are fully
// computed. IF the route is too long, or the selected path cannot support the
// fully payment including fees, then a non-nil error is returned. prevHop maps
// a vertex to the channel required to get to it.
func newRoute(amtToSend btcutil.Amount, source, target vertex,
prevHop map[vertex]edgeWithPrev) (*Route, error) {
// As an initial sanity check, the potential route is immediately
// invalidate if it spans more than 20 hops. The current Sphinx (onion
// routing) implementation can only encode up to 20 hops as the entire
// packet is fixed size. If this route is more than 20 hops, then it's
// invalid.
if len(prevHop) > HopLimit {
return nil, ErrMaxHopsExceeded
}
// If the potential route if below the max hop limit, then we'll use
// the prevHop map to unravel the path. We end up with a list of edges
// in the reverse direction which we'll use to properly calculate the
// timelock and fee values.
pathEdges := make([]*channeldb.ChannelEdge, 0, len(prevHop))
prev := target
for prev != source { // TODO(roasbeef): assumes no cycles
// Add the current hop to the limit of path edges then walk
// backwards from this hop via the prev pointer for this hop
// within the prevHop map.
pathEdges = append(pathEdges, prevHop[prev].edge)
prev = newVertex(prevHop[prev].prevNode)
}
route := &Route{
Hops: make([]*Hop, len(pathEdges)),
}
// The running amount is the total amount of satoshis required at this
// point in the route. We start this value at the amount we want to
// send to the destination. This value will then get successively
// larger as we compute the fees going backwards.
runningAmt := amtToSend
pathLength := len(pathEdges)
for i, edge := range pathEdges {
// Now we create the hop struct for this point in the route.
// The amount to forward is the running amount, and we compute
// the required fee based on this amount.
nextHop := &Hop{
Channel: edge,
AmtToForward: runningAmt,
Fee: computeFee(runningAmt, edge),
TimeLockDelta: edge.Expiry,
}
edge.Node.PubKey.Curve = nil
// As a sanity check, we ensure that the selected channel has
// enough capacity to forward the required amount which
// includes the fee dictated at each hop.
if nextHop.AmtToForward > nextHop.Channel.Capacity {
return nil, ErrInsufficientCapacity
}
// We don't pay any fees to ourselves on the first-hop channel,
// so we don't tally up the running fee and amount.
if i != len(pathEdges)-1 {
// For a node to forward an HTLC, then following
// inequality most hold true: amt_in - fee >=
// amt_to_forward. Therefore we add the fee this node
// consumes in order to calculate the amount that it
// show be forwarded by the prior node which is the
// next hop in our loop.
runningAmt += nextHop.Fee
// Next we tally the total fees (thus far) in the
// route, and also accumulate the total timelock in the
// route by adding the node's time lock delta which is
// the amount of blocks it'll subtract from the
// incoming time lock.
route.TotalFees += nextHop.Fee
} else {
nextHop.Fee = 0
}
route.TotalTimeLock += uint32(nextHop.TimeLockDelta)
// Finally, as we're currently talking the route backwards, we
// reverse the index in order to place this hop at the proper
// spot in the forward direction of the route.
route.Hops[pathLength-1-i] = nextHop
}
// The total amount required for this route will be the value the
// source extends to the first hop in the route.
route.TotalAmount = runningAmt
return route, nil
}
// vertex is a simple alias for the serialization of a compressed Bitcoin
// public key.
type vertex [33]byte
// newVertex returns a new vertex given a public key.
func newVertex(pub *btcec.PublicKey) vertex {
var v vertex
copy(v[:], pub.SerializeCompressed())
return v
}
// nodeWithDist is a helper struct that couples the distance from the current
// source to a node with a pointer to the node itself.
type nodeWithDist struct {
dist float64
node *channeldb.LightningNode
}
// edgeWithPrev is a helper struct used in path finding that couples an
// directional edge with the node's ID in the opposite direction.
type edgeWithPrev struct {
edge *channeldb.ChannelEdge
prevNode *btcec.PublicKey
}
// edgeWeight computes the weight of an edge. This value is used when searching
// for the shortest path within the channel graph between two nodes. Currently
// this is just 1 + the cltv delta value required at this hop, this value
// should be tuned with experimental and empirical data.
//
// TODO(roasbeef): compute robust weight metric
func edgeWeight(e *channeldb.ChannelEdge) float64 {
return float64(1 + e.Expiry)
}
// findRoute attempts to find a path from the source node within the
// ChannelGraph to the target node that's capable of supporting a payment of
// `amt` value. The current approach is used a multiple pass path finding
// algorithm. First we employ a modified version of Dijkstra's algorithm to
// find a potential set of shortest paths, the distance metric is related to
// the time-lock+fee along the route. Once we have a set of candidate routes,
// we calculate the required fee and time lock values running backwards along
// the route. The route that's selected is the one with the lowest total fee.
//
// TODO(roasbeef): make member, add caching
// * add k-path
func findRoute(graph *channeldb.ChannelGraph, target *btcec.PublicKey,
amt btcutil.Amount) (*Route, error) {
// First initialize empty list of all the node that we've yet to
// visited.
// TODO(roasbeef): make into incremental fibonacci heap rather than
// loading all into memory.
var unvisited []*channeldb.LightningNode
// For each node/vertex the graph we create an entry in the distance
// map for the node set with a distance of "infinity". We also mark
// add the node to our set of unvisited nodes.
distance := make(map[vertex]nodeWithDist)
if err := graph.ForEachNode(func(node *channeldb.LightningNode) error {
// TODO(roasbeef): with larger graph can just use disk seeks
// with a visited map
distance[newVertex(node.PubKey)] = nodeWithDist{
dist: infinity,
node: node,
}
unvisited = append(unvisited, node)
return nil
}); err != nil {
return nil, err
}
// Next we obtain the source node from the graph, and initialize it
// with a distance of 0. This indicates our starting point in the graph
// traversal.
sourceNode, err := graph.SourceNode()
if err != nil {
return nil, err
}
sourceVertex := newVertex(sourceNode.PubKey)
distance[sourceVertex] = nodeWithDist{
dist: 0,
node: sourceNode,
}
// We'll use this map as a series of "previous" hop pointers. So to get
// to `vertex` we'll take the edge that it's mapped to within `prev`.
prev := make(map[vertex]edgeWithPrev)
for len(unvisited) != 0 {
var bestNode *channeldb.LightningNode
smallestDist := infinity
// First we examine our list of unvisited nodes, for the most
// optimal vertex to examine next.
for i, node := range unvisited {
// The "best" node to visit next is node with the
// smallest distance from the source of all the
// unvisited nodes.
v := newVertex(node.PubKey)
if nodeInfo := distance[v]; nodeInfo.dist < smallestDist {
smallestDist = nodeInfo.dist
bestNode = nodeInfo.node
// Since we're going to visit this node, we can
// remove it from the set of unvisited nodes.
copy(unvisited[i:], unvisited[i+1:])
unvisited[len(unvisited)-1] = nil // Avoid GC leak.
unvisited = unvisited[:len(unvisited)-1]
break
}
}
// If we've reached our target, then we're done here and can
// exit the graph traversal early.
if bestNode == nil || bestNode.PubKey.IsEqual(target) {
break
}
// Now that we've found the next potential step to take we'll
// examine all the outgoing edge (channels) from this node to
// further our graph traversal.
pivot := newVertex(bestNode.PubKey)
err := bestNode.ForEachChannel(nil, func(edge *channeldb.ChannelEdge) error {
// Compute the tentative distance to this new
// channel/edge which is the distance to our current
// pivot node plus the weight of this edge.
tempDist := distance[pivot].dist + edgeWeight(edge)
// If this new tentative distance is better than the
// current best known distance to this node, then we
// record the new better distance, and also populate
// our "next hop" map with this edge.
// TODO(roasbeef): add capacity to relaxation criteria?
// * also add min payment?
v := newVertex(edge.Node.PubKey)
if tempDist < distance[v].dist {
// TODO(roasbeef): unconditionally add for all
// paths
distance[v] = nodeWithDist{
dist: tempDist,
node: edge.Node,
}
prev[v] = edgeWithPrev{
edge: edge,
prevNode: bestNode.PubKey,
}
}
return nil
})
if err != nil {
return nil, err
}
}
// If the target node isn't found in the prev hop map, then a path
// doesn't exist, so we terminate in an error.
if _, ok := prev[newVertex(target)]; !ok {
return nil, ErrNoPathFound
}
// Otherwise, we construct a new route which calculate the relevant
// total fees and proper time lock values for each hop.
targetVerex := newVertex(target)
return newRoute(amt, sourceVertex, targetVerex, prev)
}