1db9bf2fd4
This commit splits out the portions of the ClientSession into an embedded ClientSessionBody, since these fields will be serialized together on-disk.
655 lines
20 KiB
Go
655 lines
20 KiB
Go
package wtclient
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import (
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"container/list"
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"fmt"
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"sync"
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"time"
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"github.com/btcsuite/btcd/btcec"
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"github.com/btcsuite/btcd/chaincfg/chainhash"
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"github.com/lightningnetwork/lnd/input"
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"github.com/lightningnetwork/lnd/lnwire"
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"github.com/lightningnetwork/lnd/watchtower/wtdb"
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"github.com/lightningnetwork/lnd/watchtower/wtserver"
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"github.com/lightningnetwork/lnd/watchtower/wtwire"
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)
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// retryInterval is the default duration we will wait between attempting to
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// connect back out to a tower if the prior state update failed.
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const retryInterval = 2 * time.Second
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// reserveStatus is an enum that signals how full a particular session is.
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type reserveStatus uint8
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const (
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// reserveAvailable indicates that the session has space for at least
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// one more backup.
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reserveAvailable reserveStatus = iota
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// reserveExhausted indicates that all slots in the session have been
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// allocated.
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reserveExhausted
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)
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// sessionQueueConfig bundles the resources required by the sessionQueue to
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// perform its duties. All entries MUST be non-nil.
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type sessionQueueConfig struct {
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// ClientSession provides access to the negotiated session parameters
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// and updating its persistent storage.
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ClientSession *wtdb.ClientSession
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// ChainHash identifies the chain for which the session's justice
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// transactions are targeted.
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ChainHash chainhash.Hash
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// Dial allows the client to dial the tower using it's public key and
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// net address.
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Dial func(*btcec.PrivateKey,
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*lnwire.NetAddress) (wtserver.Peer, error)
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// SendMessage encodes, encrypts, and writes a message to the given peer.
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SendMessage func(wtserver.Peer, wtwire.Message) error
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// ReadMessage receives, decypts, and decodes a message from the given
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// peer.
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ReadMessage func(wtserver.Peer) (wtwire.Message, error)
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// Signer facilitates signing of inputs, used to construct the witnesses
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// for justice transaction inputs.
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Signer input.Signer
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// DB provides access to the client's stable storage.
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DB DB
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// MinBackoff defines the initial backoff applied by the session
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// queue before reconnecting to the tower after a failed or partially
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// successful batch is sent. Subsequent backoff durations will grow
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// exponentially up until MaxBackoff.
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MinBackoff time.Duration
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// MaxBackoff defines the maximum backoff applied by the session
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// queue before reconnecting to the tower after a failed or partially
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// successful batch is sent. If the exponential backoff produces a
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// timeout greater than this value, the backoff duration will be clamped
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// to MaxBackoff.
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MaxBackoff time.Duration
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}
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// sessionQueue implements a reliable queue that will encrypt and send accepted
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// backups to the watchtower specified in the config's ClientSession. Calling
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// Quit will attempt to perform a clean shutdown by receiving an ACK from the
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// tower for all pending backups before exiting. The clean shutdown can be
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// aborted by using ForceQuit, which will attempt to shutdown the queue
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// immediately.
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type sessionQueue struct {
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started sync.Once
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stopped sync.Once
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forced sync.Once
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cfg *sessionQueueConfig
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commitQueue *list.List
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pendingQueue *list.List
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queueMtx sync.Mutex
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queueCond *sync.Cond
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localInit *wtwire.Init
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towerAddr *lnwire.NetAddress
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seqNum uint16
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retryBackoff time.Duration
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quit chan struct{}
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forceQuit chan struct{}
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shutdown chan struct{}
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}
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// newSessionQueue intiializes a fresh sessionQueue.
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func newSessionQueue(cfg *sessionQueueConfig) *sessionQueue {
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localInit := wtwire.NewInitMessage(
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lnwire.NewRawFeatureVector(wtwire.WtSessionsRequired),
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cfg.ChainHash,
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)
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towerAddr := &lnwire.NetAddress{
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IdentityKey: cfg.ClientSession.Tower.IdentityKey,
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Address: cfg.ClientSession.Tower.Addresses[0],
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}
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sq := &sessionQueue{
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cfg: cfg,
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commitQueue: list.New(),
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pendingQueue: list.New(),
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localInit: localInit,
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towerAddr: towerAddr,
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seqNum: cfg.ClientSession.SeqNum,
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retryBackoff: cfg.MinBackoff,
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quit: make(chan struct{}),
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forceQuit: make(chan struct{}),
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shutdown: make(chan struct{}),
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}
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sq.queueCond = sync.NewCond(&sq.queueMtx)
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// The database should return them in sorted order, and session queue's
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// sequence number will be equal to that of the last committed update.
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for _, update := range sq.cfg.ClientSession.CommittedUpdates {
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sq.commitQueue.PushBack(update)
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}
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return sq
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}
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// Start idempotently starts the sessionQueue so that it can begin accepting
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// backups.
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func (q *sessionQueue) Start() {
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q.started.Do(func() {
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// TODO(conner): load prior committed state updates from disk an
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// populate in queue.
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go q.sessionManager()
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})
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}
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// Stop idempotently stops the sessionQueue by initiating a clean shutdown that
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// will clear all pending tasks in the queue before returning to the caller.
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func (q *sessionQueue) Stop() {
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q.stopped.Do(func() {
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log.Debugf("Stopping session queue %s", q.ID())
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close(q.quit)
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q.signalUntilShutdown()
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// Skip log if we also force quit.
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select {
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case <-q.forceQuit:
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return
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default:
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}
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log.Debugf("Session queue %s successfully stopped", q.ID())
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})
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}
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// ForceQuit idempotently aborts any clean shutdown in progress and returns to
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// he caller after all lingering goroutines have spun down.
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func (q *sessionQueue) ForceQuit() {
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q.forced.Do(func() {
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log.Infof("Force quitting session queue %s", q.ID())
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close(q.forceQuit)
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q.signalUntilShutdown()
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log.Infof("Session queue %s unclean shutdown complete", q.ID())
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})
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}
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// ID returns the wtdb.SessionID for the queue, which can be used to uniquely
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// identify this a particular queue.
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func (q *sessionQueue) ID() *wtdb.SessionID {
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return &q.cfg.ClientSession.ID
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}
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// AcceptTask attempts to queue a backupTask for delivery to the sessionQueue's
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// tower. The session will only be accepted if the queue is not already
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// exhausted and the task is successfully bound to the ClientSession.
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func (q *sessionQueue) AcceptTask(task *backupTask) (reserveStatus, bool) {
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q.queueCond.L.Lock()
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// Examine the current reserve status of the session queue.
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curStatus := q.reserveStatus()
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switch curStatus {
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// The session queue is exhausted, and cannot accept the task because it
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// is full. Reject the task such that it can be tried against a
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// different session.
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case reserveExhausted:
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q.queueCond.L.Unlock()
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return curStatus, false
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// The session queue is not exhausted. Compute the sweep and reward
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// outputs as a function of the session parameters. If the outputs are
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// dusty or uneconomical to backup, the task is rejected and will not be
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// tried again.
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//
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// TODO(conner): queue backups and retry with different session params.
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case reserveAvailable:
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err := task.bindSession(&q.cfg.ClientSession.ClientSessionBody)
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if err != nil {
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q.queueCond.L.Unlock()
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log.Debugf("SessionQueue %s rejected backup chanid=%s "+
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"commit-height=%d: %v", q.ID(), task.id.ChanID,
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task.id.CommitHeight, err)
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return curStatus, false
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}
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}
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// The sweep and reward outputs satisfy the session's policy, queue the
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// task for final signing and delivery.
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q.pendingQueue.PushBack(task)
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// Finally, compute the session's *new* reserve status. This will be
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// used by the client to determine if it can continue using this session
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// queue, or if it should negotiate a new one.
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newStatus := q.reserveStatus()
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q.queueCond.L.Unlock()
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q.queueCond.Signal()
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return newStatus, true
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}
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// sessionManager is the primary event loop for the sessionQueue, and is
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// responsible for encrypting and sending accepted tasks to the tower.
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func (q *sessionQueue) sessionManager() {
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defer close(q.shutdown)
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for {
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q.queueCond.L.Lock()
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for q.commitQueue.Len() == 0 &&
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q.pendingQueue.Len() == 0 {
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q.queueCond.Wait()
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select {
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case <-q.quit:
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if q.commitQueue.Len() == 0 &&
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q.pendingQueue.Len() == 0 {
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q.queueCond.L.Unlock()
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return
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}
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case <-q.forceQuit:
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q.queueCond.L.Unlock()
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return
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default:
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}
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}
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q.queueCond.L.Unlock()
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// Exit immediately if a force quit has been requested. If the
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// either of the queues still has state updates to send to the
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// tower, we may never exit in the above case if we are unable
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// to reach the tower for some reason.
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select {
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case <-q.forceQuit:
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return
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default:
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}
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// Initiate a new connection to the watchtower and attempt to
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// drain all pending tasks.
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q.drainBackups()
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}
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}
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// drainBackups attempts to send all pending updates in the queue to the tower.
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func (q *sessionQueue) drainBackups() {
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// First, check that we are able to dial this session's tower.
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conn, err := q.cfg.Dial(q.cfg.ClientSession.SessionPrivKey, q.towerAddr)
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if err != nil {
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log.Errorf("Unable to dial watchtower at %v: %v",
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q.towerAddr, err)
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q.increaseBackoff()
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select {
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case <-time.After(q.retryBackoff):
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case <-q.forceQuit:
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}
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return
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}
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defer conn.Close()
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// Begin draining the queue of pending state updates. Before the first
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// update is sent, we will precede it with an Init message. If the first
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// is successful, subsequent updates can be streamed without sending an
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// Init.
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for sendInit := true; ; sendInit = false {
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// Generate the next state update to upload to the tower. This
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// method will first proceed in dequeueing committed updates
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// before attempting to dequeue any pending updates.
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stateUpdate, isPending, err := q.nextStateUpdate()
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if err != nil {
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log.Errorf("Unable to get next state update: %v", err)
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return
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}
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// Now, send the state update to the tower and wait for a reply.
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err = q.sendStateUpdate(
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conn, stateUpdate, q.localInit, sendInit, isPending,
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)
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if err != nil {
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log.Errorf("Unable to send state update: %v", err)
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q.increaseBackoff()
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select {
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case <-time.After(q.retryBackoff):
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case <-q.forceQuit:
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}
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return
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}
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// If the last task was backed up successfully, we'll exit and
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// continue once more tasks are added to the queue. We'll also
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// clear any accumulated backoff as this batch was able to be
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// sent reliably.
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if stateUpdate.IsComplete == 1 {
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q.resetBackoff()
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return
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}
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// Always apply a small delay between sends, which makes the
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// unit tests more reliable. If we were requested to back off,
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// when we will do so.
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select {
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case <-time.After(time.Millisecond):
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case <-q.forceQuit:
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return
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}
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}
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}
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// nextStateUpdate returns the next wtwire.StateUpdate to upload to the tower.
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// If any committed updates are present, this method will reconstruct the state
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// update from the committed update using the current last applied value found
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// in the database. Otherwise, it will select the next pending update, craft the
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// payload, and commit an update before returning the state update to send. The
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// boolean value in the response is true if the state update is taken from the
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// pending queue, allowing the caller to remove the update from either the
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// commit or pending queue if the update is successfully acked.
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func (q *sessionQueue) nextStateUpdate() (*wtwire.StateUpdate, bool, error) {
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var (
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seqNum uint16
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update wtdb.CommittedUpdate
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isLast bool
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isPending bool
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)
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q.queueCond.L.Lock()
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switch {
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// If the commit queue is non-empty, parse the next committed update.
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case q.commitQueue.Len() > 0:
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next := q.commitQueue.Front()
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update = next.Value.(wtdb.CommittedUpdate)
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seqNum = update.SeqNum
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// If this is the last item in the commit queue and no items
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// exist in the pending queue, we will use the IsComplete flag
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// in the StateUpdate to signal that the tower can release the
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// connection after replying to free up resources.
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isLast = q.commitQueue.Len() == 1 && q.pendingQueue.Len() == 0
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q.queueCond.L.Unlock()
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log.Debugf("Reprocessing committed state update for "+
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"session=%s seqnum=%d", q.ID(), seqNum)
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// Otherwise, craft and commit the next update from the pending queue.
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default:
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isPending = true
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// Determine the current sequence number to apply for this
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// pending update.
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seqNum = q.seqNum + 1
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// Obtain the next task from the queue.
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next := q.pendingQueue.Front()
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task := next.Value.(*backupTask)
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// If this is the last item in the pending queue, we will use
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// the IsComplete flag in the StateUpdate to signal that the
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// tower can release the connection after replying to free up
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// resources.
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isLast = q.pendingQueue.Len() == 1
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q.queueCond.L.Unlock()
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hint, encBlob, err := task.craftSessionPayload(q.cfg.Signer)
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if err != nil {
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// TODO(conner): mark will not send
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return nil, false, fmt.Errorf("unable to craft "+
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"session payload: %v", err)
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}
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// TODO(conner): special case other obscure errors
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update = wtdb.CommittedUpdate{
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SeqNum: seqNum,
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CommittedUpdateBody: wtdb.CommittedUpdateBody{
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BackupID: task.id,
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Hint: hint,
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EncryptedBlob: encBlob,
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},
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}
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log.Debugf("Committing state update for session=%s seqnum=%d",
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q.ID(), seqNum)
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}
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// Before sending the task to the tower, commit the state update
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// to disk using the assigned sequence number. If this task has already
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// been committed, the call will succeed and only be used for the
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// purpose of obtaining the last applied value to send to the tower.
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//
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// This step ensures that if we crash before receiving an ack that we
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// will retransmit the same update. If the tower successfully received
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// the update from before, it will reply with an ACK regardless of what
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// we send the next time. This step ensures that if we reliably send the
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// same update for a given sequence number, to prevent us from thinking
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// we backed up a state when we instead backed up another.
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lastApplied, err := q.cfg.DB.CommitUpdate(q.ID(), &update)
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if err != nil {
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// TODO(conner): mark failed/reschedule
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return nil, false, fmt.Errorf("unable to commit state update "+
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"for session=%s seqnum=%d: %v", q.ID(), seqNum, err)
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}
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stateUpdate := &wtwire.StateUpdate{
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SeqNum: update.SeqNum,
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LastApplied: lastApplied,
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Hint: update.Hint,
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EncryptedBlob: update.EncryptedBlob,
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}
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// Set the IsComplete flag if this is the last queued item.
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if isLast {
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stateUpdate.IsComplete = 1
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}
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return stateUpdate, isPending, nil
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}
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// sendStateUpdate sends a wtwire.StateUpdate to the watchtower and processes
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// the ACK before returning. If sendInit is true, this method will first send
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// the localInit message and verify that the tower supports our required feature
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// bits. And error is returned if any part of the send fails. The boolean return
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// variable indicates whether or not we should back off before attempting to
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// send the next state update.
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func (q *sessionQueue) sendStateUpdate(conn wtserver.Peer,
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stateUpdate *wtwire.StateUpdate, localInit *wtwire.Init,
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sendInit, isPending bool) error {
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// If this is the first message being sent to the tower, we must send an
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// Init message to establish that server supports the features we
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// require.
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if sendInit {
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// Send Init to tower.
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err := q.cfg.SendMessage(conn, q.localInit)
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if err != nil {
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return err
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}
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// Receive Init from tower.
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remoteMsg, err := q.cfg.ReadMessage(conn)
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if err != nil {
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return err
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}
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remoteInit, ok := remoteMsg.(*wtwire.Init)
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if !ok {
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return fmt.Errorf("watchtower responded with %T to "+
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"Init", remoteMsg)
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}
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// Validate Init.
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err = q.localInit.CheckRemoteInit(
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remoteInit, wtwire.FeatureNames,
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)
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if err != nil {
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return err
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}
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}
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// Send StateUpdate to tower.
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err := q.cfg.SendMessage(conn, stateUpdate)
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if err != nil {
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return err
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}
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// Receive StateUpdate from tower.
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remoteMsg, err := q.cfg.ReadMessage(conn)
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if err != nil {
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return err
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}
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stateUpdateReply, ok := remoteMsg.(*wtwire.StateUpdateReply)
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if !ok {
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return fmt.Errorf("watchtower responded with %T to StateUpdate",
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remoteMsg)
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}
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// Process the reply from the tower.
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switch stateUpdateReply.Code {
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// The tower reported a successful update, validate the response and
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// record the last applied returned.
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case wtwire.CodeOK:
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// TODO(conner): handle other error cases properly, ban towers, etc.
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default:
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err := fmt.Errorf("received error code %v in "+
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"StateUpdateReply from tower=%x session=%v",
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stateUpdateReply.Code,
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conn.RemotePub().SerializeCompressed(), q.ID())
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log.Warnf("Unable to upload state update: %v", err)
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return err
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}
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|
|
lastApplied := stateUpdateReply.LastApplied
|
|
err = q.cfg.DB.AckUpdate(q.ID(), stateUpdate.SeqNum, lastApplied)
|
|
switch {
|
|
case err == wtdb.ErrUnallocatedLastApplied:
|
|
// TODO(conner): borked watchtower
|
|
err = fmt.Errorf("unable to ack update=%d session=%s: %v",
|
|
stateUpdate.SeqNum, q.ID(), err)
|
|
log.Errorf("Failed to ack update: %v", err)
|
|
return err
|
|
|
|
case err == wtdb.ErrLastAppliedReversion:
|
|
// TODO(conner): borked watchtower
|
|
err = fmt.Errorf("unable to ack update=%d session=%s: %v",
|
|
stateUpdate.SeqNum, q.ID(), err)
|
|
log.Errorf("Failed to ack update: %v", err)
|
|
return err
|
|
|
|
case err != nil:
|
|
err = fmt.Errorf("unable to ack update=%d session=%s: %v",
|
|
stateUpdate.SeqNum, q.ID(), err)
|
|
log.Errorf("Failed to ack update: %v", err)
|
|
return err
|
|
}
|
|
|
|
log.Infof("Removing update session=%s seqnum=%d is_pending=%v "+
|
|
"from memory", q.ID(), stateUpdate.SeqNum, isPending)
|
|
|
|
q.queueCond.L.Lock()
|
|
if isPending {
|
|
// If a pending update was successfully sent, increment the
|
|
// sequence number and remove the item from the queue. This
|
|
// ensures the total number of backups in the session remains
|
|
// unchanged, which maintains the external view of the session's
|
|
// reserve status.
|
|
q.seqNum++
|
|
q.pendingQueue.Remove(q.pendingQueue.Front())
|
|
} else {
|
|
// Otherwise, simply remove the update from the committed queue.
|
|
// This has no effect on the queues reserve status since the
|
|
// update had already been committed.
|
|
q.commitQueue.Remove(q.commitQueue.Front())
|
|
}
|
|
q.queueCond.L.Unlock()
|
|
|
|
return nil
|
|
}
|
|
|
|
// reserveStatus returns a reserveStatus indicating whether or not the
|
|
// sessionQueue can accept another task. reserveAvailable is returned when a
|
|
// task can be accepted, and reserveExhausted is returned if the all slots in
|
|
// the session have been allocated.
|
|
//
|
|
// NOTE: This method MUST be called with queueCond's exclusive lock held.
|
|
func (q *sessionQueue) reserveStatus() reserveStatus {
|
|
numPending := uint32(q.pendingQueue.Len())
|
|
maxUpdates := uint32(q.cfg.ClientSession.Policy.MaxUpdates)
|
|
|
|
log.Debugf("SessionQueue %s reserveStatus seqnum=%d pending=%d "+
|
|
"max-updates=%d", q.ID(), q.seqNum, numPending, maxUpdates)
|
|
|
|
if uint32(q.seqNum)+numPending < maxUpdates {
|
|
return reserveAvailable
|
|
}
|
|
|
|
return reserveExhausted
|
|
|
|
}
|
|
|
|
// resetBackoff returns the connection backoff the minimum configured backoff.
|
|
func (q *sessionQueue) resetBackoff() {
|
|
q.retryBackoff = q.cfg.MinBackoff
|
|
}
|
|
|
|
// increaseBackoff doubles the current connection backoff, clamping to the
|
|
// configured maximum backoff if it would exceed the limit.
|
|
func (q *sessionQueue) increaseBackoff() {
|
|
q.retryBackoff *= 2
|
|
if q.retryBackoff > q.cfg.MaxBackoff {
|
|
q.retryBackoff = q.cfg.MaxBackoff
|
|
}
|
|
}
|
|
|
|
// signalUntilShutdown strobes the sessionQueue's condition variable until the
|
|
// main event loop exits.
|
|
func (q *sessionQueue) signalUntilShutdown() {
|
|
for {
|
|
select {
|
|
case <-time.After(time.Millisecond):
|
|
q.queueCond.Signal()
|
|
case <-q.shutdown:
|
|
return
|
|
}
|
|
}
|
|
}
|
|
|
|
// sessionQueueSet maintains a mapping of SessionIDs to their corresponding
|
|
// sessionQueue.
|
|
type sessionQueueSet map[wtdb.SessionID]*sessionQueue
|
|
|
|
// Add inserts a sessionQueue into the sessionQueueSet.
|
|
func (s *sessionQueueSet) Add(sessionQueue *sessionQueue) {
|
|
(*s)[*sessionQueue.ID()] = sessionQueue
|
|
}
|
|
|
|
// ApplyAndWait executes the nil-adic function returned from getApply for each
|
|
// sessionQueue in the set in parallel, then waits for all of them to finish
|
|
// before returning to the caller.
|
|
func (s *sessionQueueSet) ApplyAndWait(getApply func(*sessionQueue) func()) {
|
|
var wg sync.WaitGroup
|
|
for _, sessionq := range *s {
|
|
wg.Add(1)
|
|
go func(sq *sessionQueue) {
|
|
defer wg.Done()
|
|
getApply(sq)()
|
|
}(sessionq)
|
|
}
|
|
wg.Wait()
|
|
}
|