ae6bde2d77
This commit fixes a bug that could lead to a deadlock inside bolt db itself. In a recent commit we allowed a db transaction to be passed directly into findPath, however, the initial call to graph.ForEachNode instead passed a _nil_ transaction causing the method itself to create a _new_ transaction, leading to a deadlock. We fix this issue by instead re-using the transaction pointer.
705 lines
25 KiB
Go
705 lines
25 KiB
Go
package routing
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import (
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"encoding/binary"
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"fmt"
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"math"
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"container/heap"
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"github.com/boltdb/bolt"
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"github.com/lightningnetwork/lightning-onion"
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"github.com/lightningnetwork/lnd/channeldb"
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"github.com/lightningnetwork/lnd/lnwire"
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"github.com/roasbeef/btcd/btcec"
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"github.com/roasbeef/btcd/chaincfg/chainhash"
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"github.com/roasbeef/btcutil"
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)
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const (
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// HopLimit is the maximum number hops that is permissible as a route.
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// Any potential paths found that lie above this limit will be rejected
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// with an error. This value is computed using the current fixed-size
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// packet length of the Sphinx construction.
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HopLimit = 20
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// infinity is used as a starting distance in our shortest path search.
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infinity = math.MaxFloat64
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)
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// ChannelHop is an intermediate hop within the network with a greater
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// multi-hop payment route. This struct contains the relevant routing policy of
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// the particular edge, as well as the total capacity, and origin chain of the
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// channel itself.
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type ChannelHop struct {
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// Capacity is the total capacity of the channel being traversed. This
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// value is expressed for stability in satoshis.
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Capacity btcutil.Amount
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// Chain is a 32-byte has that denotes the base blockchain network of
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// the channel. The 32-byte hash is the "genesis" block of the
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// blockchain, or the very first block in the chain.
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//
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// TODO(roasbeef): store chain within edge info/policy in database.
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Chain chainhash.Hash
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*channeldb.ChannelEdgePolicy
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}
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// Hop represents the forwarding details at a particular position within the
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// final route. This struct houses the values necessary to create the HTLC
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// which will travel along this hop, and also encode the per-hop payload
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// included within the Sphinx packet.
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type Hop struct {
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// Channel is the active payment channel edge that this hop will travel
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// along.
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Channel *ChannelHop
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// OutgoingTimeLock is the timelock value that should be used when
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// crafting the _outgoing_ HTLC from this hop.
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OutgoingTimeLock uint32
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// AmtToForward is the amount that this hop will forward to the next
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// hop. This value is less than the value that the incoming HTLC
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// carries as a fee will be subtracted by the hop.
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AmtToForward lnwire.MilliSatoshi
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// Fee is the total fee that this hop will subtract from the incoming
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// payment, this difference nets the hop fees for forwarding the
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// payment.
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Fee lnwire.MilliSatoshi
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}
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// computeFee computes the fee to forward an HTLC of `amt` milli-satoshis over
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// the passed active payment channel. This value is currently computed as
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// specified in BOLT07, but will likely change in the near future.
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func computeFee(amt lnwire.MilliSatoshi, edge *ChannelHop) lnwire.MilliSatoshi {
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return edge.FeeBaseMSat + (amt*edge.FeeProportionalMillionths)/1000000
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}
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// isSamePath returns true if path1 and path2 travel through the exact same
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// edges, and false otherwise.
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func isSamePath(path1, path2 []*ChannelHop) bool {
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if len(path1) != len(path2) {
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return false
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}
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for i := 0; i < len(path1); i++ {
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if path1[i].ChannelID != path2[i].ChannelID {
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return false
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}
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}
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return true
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}
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// Route represents a path through the channel graph which runs over one or
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// more channels in succession. This struct carries all the information
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// required to craft the Sphinx onion packet, and send the payment along the
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// first hop in the path. A route is only selected as valid if all the channels
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// have sufficient capacity to carry the initial payment amount after fees are
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// accounted for.
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type Route struct {
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// TotalTimeLock is the cumulative (final) time lock across the entire
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// route. This is the CLTV value that should be extended to the first
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// hop in the route. All other hops will decrement the time-lock as
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// advertised, leaving enough time for all hops to wait for or present
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// the payment preimage to complete the payment.
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TotalTimeLock uint32
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// TotalFees is the sum of the fees paid at each hop within the final
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// route. In the case of a one-hop payment, this value will be zero as
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// we don't need to pay a fee it ourself.
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TotalFees lnwire.MilliSatoshi
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// TotalAmount is the total amount of funds required to complete a
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// payment over this route. This value includes the cumulative fees at
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// each hop. As a result, the HTLC extended to the first-hop in the
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// route will need to have at least this many satoshis, otherwise the
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// route will fail at an intermediate node due to an insufficient
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// amount of fees.
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TotalAmount lnwire.MilliSatoshi
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// Hops contains details concerning the specific forwarding details at
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// each hop.
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Hops []*Hop
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// nodeIndex is a map that allows callers to quickly look up if a node
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// is present in this computed route or not.
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nodeIndex map[vertex]struct{}
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// chanIndex is an index that allows callers to determine if a channel
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// is present in this route or not. Channels are identified by the
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// uint64 version of the short channel ID.
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chanIndex map[uint64]struct{}
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// nextHop maps a node, to the next channel that it will pass the HTLC
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// off to. With this map, we can easily look up the next outgoing
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// channel or node for pruning purposes.
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nextHopMap map[vertex]*ChannelHop
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}
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// nextHopVertex returns the next hop (by vertex) after the target node. If the
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// target node is not found in the route, then false is returned.
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func (r *Route) nextHopVertex(n *btcec.PublicKey) (vertex, bool) {
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hop, ok := r.nextHopMap[newVertex(n)]
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return newVertex(hop.Node.PubKey), ok
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}
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// nextHopChannel returns the uint64 channel ID of the next hop after the
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// target node. If the target node is not foud in the route, then false is
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// returned.
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func (r *Route) nextHopChannel(n *btcec.PublicKey) (uint64, bool) {
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hop, ok := r.nextHopMap[newVertex(n)]
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return hop.ChannelID, ok
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}
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// containsNode returns true if a node is present in the target route, and
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// false otherwise.
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func (r *Route) containsNode(v vertex) bool {
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_, ok := r.nodeIndex[v]
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return ok
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}
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// containsChannel returns true if a channel is present in the target route,
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// and false otherwise. The passed chanID should be the converted uint64 form
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// of lnwire.ShortChannelID.
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func (r *Route) containsChannel(chanID uint64) bool {
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_, ok := r.chanIndex[chanID]
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return ok
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}
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// ToHopPayloads converts a complete route into the series of per-hop payloads
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// that is to be encoded within each HTLC using an opaque Sphinx packet.
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func (r *Route) ToHopPayloads() []sphinx.HopData {
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hopPayloads := make([]sphinx.HopData, len(r.Hops))
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// For each hop encoded within the route, we'll convert the hop struct
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// to the matching per-hop payload struct as used by the sphinx
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// package.
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for i, hop := range r.Hops {
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hopPayloads[i] = sphinx.HopData{
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// TODO(roasbeef): properly set realm, make sphinx type
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// an enum actually?
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Realm: 0,
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ForwardAmount: uint64(hop.AmtToForward),
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OutgoingCltv: hop.OutgoingTimeLock,
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}
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// As a base case, the next hop is set to all zeroes in order
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// to indicate that the "last hop" as no further hops after it.
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nextHop := uint64(0)
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// If we aren't on the last hop, then we set the "next address"
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// field to be the channel that directly follows it.
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if i != len(r.Hops)-1 {
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nextHop = r.Hops[i+1].Channel.ChannelID
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}
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binary.BigEndian.PutUint64(hopPayloads[i].NextAddress[:],
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nextHop)
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}
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return hopPayloads
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}
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// newRoute returns a fully valid route between the source and target that's
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// capable of supporting a payment of `amtToSend` after fees are fully
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// computed. If the route is too long, or the selected path cannot support the
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// fully payment including fees, then a non-nil error is returned.
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//
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// NOTE: The passed slice of ChannelHops MUST be sorted in forward order: from
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// the source to the target node of the path finding attempt.
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func newRoute(amtToSend lnwire.MilliSatoshi, sourceVertex vertex,
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pathEdges []*ChannelHop, currentHeight uint32) (*Route, error) {
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// First, we'll create a new empty route with enough hops to match the
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// amount of path edges. We set the TotalTimeLock to the current block
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// height, as this is the basis that all of the time locks will be
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// calculated from.
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route := &Route{
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Hops: make([]*Hop, len(pathEdges)),
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TotalTimeLock: currentHeight,
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nodeIndex: make(map[vertex]struct{}),
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chanIndex: make(map[uint64]struct{}),
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nextHopMap: make(map[vertex]*ChannelHop),
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}
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// TODO(roasbeef): need to do sanity check to ensure we don't make a
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// "dust" payment: over x% of money sending to fees
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// We'll populate the next hop map for the _source_ node with the
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// information for the first hop so the mapping is sound.
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route.nextHopMap[sourceVertex] = pathEdges[0]
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// The running amount is the total amount of satoshis required at this
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// point in the route. We start this value at the amount we want to
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// send to the destination. This value will then get successively
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// larger as we compute the fees going backwards.
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runningAmt := amtToSend
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pathLength := len(pathEdges)
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for i := pathLength - 1; i >= 0; i-- {
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edge := pathEdges[i]
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// Now we create the hop struct for this point in the route.
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// The amount to forward is the running amount, and we compute
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// the required fee based on this amount.
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nextHop := &Hop{
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Channel: edge,
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AmtToForward: runningAmt,
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Fee: computeFee(runningAmt, edge),
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}
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edge.Node.PubKey.Curve = nil
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// Next, we'll update both the node and channel index, to
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// indicate that this vertex, and outgoing channel link are
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// present within this route.
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v := newVertex(edge.Node.PubKey)
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route.nodeIndex[v] = struct{}{}
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route.chanIndex[edge.ChannelID] = struct{}{}
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// If this isn't a direct payment, and this isn't the last hop
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// in the route, then we'll also populate the nextHop map to
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// allow easy route traversal by callers.
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if len(pathEdges) > 1 && i != len(pathEdges)-1 {
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route.nextHopMap[v] = route.Hops[i+1].Channel
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}
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// As a sanity check, we ensure that the selected channel has
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// enough capacity to forward the required amount which
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// includes the fee dictated at each hop.
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if nextHop.AmtToForward.ToSatoshis() > nextHop.Channel.Capacity {
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err := fmt.Sprintf("channel graph has insufficient "+
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"capacity for the payment: need %v, have %v",
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nextHop.AmtToForward.ToSatoshis(),
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nextHop.Channel.Capacity)
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return nil, newErrf(ErrInsufficientCapacity, err)
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}
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// We don't pay any fees to ourselves on the first-hop channel,
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// so we don't tally up the running fee and amount.
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if i != len(pathEdges)-1 {
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// For a node to forward an HTLC, then following
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// inequality most hold true: amt_in - fee >=
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// amt_to_forward. Therefore we add the fee this node
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// consumes in order to calculate the amount that it
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// show be forwarded by the prior node which is the
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// next hop in our loop.
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runningAmt += nextHop.Fee
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// Next we tally the total fees (thus far) in the
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// route, and also accumulate the total timelock in the
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// route by adding the node's time lock delta which is
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// the amount of blocks it'll subtract from the
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// incoming time lock.
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route.TotalFees += nextHop.Fee
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} else {
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nextHop.Fee = 0
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}
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// Next, increment the total timelock of the entire route such
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// that each hops time lock increases as we walk backwards in
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// the route, using the delta of the previous hop.
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route.TotalTimeLock += uint32(edge.TimeLockDelta)
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// If this is the last hop, then for verification purposes, the
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// value of the outgoing time-lock should be _exactly_ the
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// absolute time out they'd expect in the HTLC.
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if i == len(pathEdges)-1 {
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nextHop.OutgoingTimeLock = currentHeight + uint32(edge.TimeLockDelta)
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} else {
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// Otherwise, the value of the outgoing time-lock will
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// be the value of the time-lock for the _outgoing_
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// HTLC, so we factor in their specified grace period
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// (time lock delta).
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nextHop.OutgoingTimeLock = route.TotalTimeLock -
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uint32(edge.TimeLockDelta)
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}
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route.Hops[i] = nextHop
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}
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// The total amount required for this route will be the value the
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// source extends to the first hop in the route.
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route.TotalAmount = runningAmt
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return route, nil
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}
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// vertex is a simple alias for the serialization of a compressed Bitcoin
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// public key.
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type vertex [33]byte
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// newVertex returns a new vertex given a public key.
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func newVertex(pub *btcec.PublicKey) vertex {
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var v vertex
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copy(v[:], pub.SerializeCompressed())
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return v
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}
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// String returns a human readable version of the vertex which is the
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// hex-encoding of the serialized compressed public key.
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func (v vertex) String() string {
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return fmt.Sprintf("%x", v[:])
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}
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// edgeWithPrev is a helper struct used in path finding that couples an
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// directional edge with the node's ID in the opposite direction.
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type edgeWithPrev struct {
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edge *ChannelHop
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prevNode *btcec.PublicKey
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}
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// edgeWeight computes the weight of an edge. This value is used when searching
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// for the shortest path within the channel graph between two nodes. Currently
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// this is just 1 + the cltv delta value required at this hop, this value
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// should be tuned with experimental and empirical data.
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//
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// TODO(roasbeef): compute robust weight metric
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func edgeWeight(e *channeldb.ChannelEdgePolicy) float64 {
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return float64(1 + e.TimeLockDelta)
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}
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// findPath attempts to find a path from the source node within the
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// ChannelGraph to the target node that's capable of supporting a payment of
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// `amt` value. The current approach implemented is modified version of
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// Dijkstra's algorithm to find a single shortest path between the source node
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// and the destination. The distance metric used for edges is related to the
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// time-lock+fee costs along a particular edge. If a path is found, this
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// function returns a slice of ChannelHop structs which encoded the chosen path
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// from the target to the source.
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func findPath(tx *bolt.Tx, graph *channeldb.ChannelGraph,
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sourceNode *channeldb.LightningNode, target *btcec.PublicKey,
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ignoredNodes map[vertex]struct{}, ignoredEdges map[uint64]struct{},
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amt lnwire.MilliSatoshi) ([]*ChannelHop, error) {
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var err error
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if tx == nil {
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tx, err = graph.Database().Begin(false)
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if err != nil {
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return nil, err
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}
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defer tx.Rollback()
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}
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// First we'll initialize an empty heap which'll help us to quickly
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// locate the next edge we should visit next during our graph
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// traversal.
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var nodeHeap distanceHeap
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// For each node/vertex the graph we create an entry in the distance
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// map for the node set with a distance of "infinity". We also mark
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// add the node to our set of unvisited nodes.
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distance := make(map[vertex]nodeWithDist)
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if err := graph.ForEachNode(tx, func(_ *bolt.Tx, node *channeldb.LightningNode) error {
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// TODO(roasbeef): with larger graph can just use disk seeks
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// with a visited map
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distance[newVertex(node.PubKey)] = nodeWithDist{
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dist: infinity,
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node: node,
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}
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return nil
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}); err != nil {
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return nil, err
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}
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// TODO(roasbeef): also add path caching
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// * similar to route caching, but doesn't factor in the amount
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// To start, we add the source of our path finding attempt to the
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// distance map with with a distance of 0. This indicates our starting
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// point in the graph traversal.
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sourceVertex := newVertex(sourceNode.PubKey)
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distance[sourceVertex] = nodeWithDist{
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dist: 0,
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node: sourceNode,
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}
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// To start, our source node will the sole item within our distance
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// heap.
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heap.Push(&nodeHeap, distance[sourceVertex])
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// We'll use this map as a series of "previous" hop pointers. So to get
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// to `vertex` we'll take the edge that it's mapped to within `prev`.
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prev := make(map[vertex]edgeWithPrev)
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for nodeHeap.Len() != 0 {
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// Fetch the node within the smallest distance from our source
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// from the heap.
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partialPath := heap.Pop(&nodeHeap).(nodeWithDist)
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bestNode := partialPath.node
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// If we've reached our target (or we don't have any outgoing
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// edges), then we're done here and can exit the graph
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// traversal early.
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if bestNode.PubKey.IsEqual(target) {
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break
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}
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// Now that we've found the next potential step to take we'll
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// examine all the outgoing edge (channels) from this node to
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// further our graph traversal.
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pivot := newVertex(bestNode.PubKey)
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err := bestNode.ForEachChannel(tx, func(tx *bolt.Tx,
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edgeInfo *channeldb.ChannelEdgeInfo,
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outEdge, inEdge *channeldb.ChannelEdgePolicy) error {
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v := newVertex(outEdge.Node.PubKey)
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// TODO(roasbeef): skip if chan disabled
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// If this vertex or edge has been black listed, then
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// we'll skip exploring this edge during this
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// iteration.
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if _, ok := ignoredNodes[v]; ok {
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return nil
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}
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if _, ok := ignoredEdges[outEdge.ChannelID]; ok {
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return nil
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}
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if inEdge == nil {
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return nil
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}
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// Compute the tentative distance to this new
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// channel/edge which is the distance to our current
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// pivot node plus the weight of this edge.
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tempDist := distance[pivot].dist + edgeWeight(inEdge)
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// If this new tentative distance is better than the
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// current best known distance to this node, then we
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// record the new better distance, and also populate
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// our "next hop" map with this edge. We'll also shave
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// off irrelevant edges by adding the sufficient
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// capacity of an edge to our relaxation condition.
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if tempDist < distance[v].dist &&
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edgeInfo.Capacity >= amt.ToSatoshis() {
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// TODO(roasbeef): need to also account
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// for min HTLC
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distance[v] = nodeWithDist{
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dist: tempDist,
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node: outEdge.Node,
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}
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prev[v] = edgeWithPrev{
|
|
// We'll use the *incoming* edge here
|
|
// as we need to use the routing policy
|
|
// specified by the node this channel
|
|
// connects to.
|
|
edge: &ChannelHop{
|
|
ChannelEdgePolicy: inEdge,
|
|
Capacity: edgeInfo.Capacity,
|
|
},
|
|
prevNode: bestNode.PubKey,
|
|
}
|
|
|
|
// In order for the path unwinding to work
|
|
// properly, we'll ensure that this edge
|
|
// properly points to the outgoing node.
|
|
//
|
|
// TODO(roasbeef): revisit, possibly switch db
|
|
// format?
|
|
prev[v].edge.Node = outEdge.Node
|
|
|
|
// Add this new node to our heap as we'd like
|
|
// to further explore down this edge.
|
|
heap.Push(&nodeHeap, distance[v])
|
|
}
|
|
|
|
return nil
|
|
})
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
}
|
|
|
|
// If the target node isn't found in the prev hop map, then a path
|
|
// doesn't exist, so we terminate in an error.
|
|
if _, ok := prev[newVertex(target)]; !ok {
|
|
return nil, newErrf(ErrNoPathFound, "unable to find a path to "+
|
|
"destination")
|
|
}
|
|
|
|
// If the potential route if below the max hop limit, then we'll use
|
|
// the prevHop map to unravel the path. We end up with a list of edges
|
|
// in the reverse direction which we'll use to properly calculate the
|
|
// timelock and fee values.
|
|
pathEdges := make([]*ChannelHop, 0, len(prev))
|
|
prevNode := newVertex(target)
|
|
for prevNode != sourceVertex { // TODO(roasbeef): assumes no cycles
|
|
// Add the current hop to the limit of path edges then walk
|
|
// backwards from this hop via the prev pointer for this hop
|
|
// within the prevHop map.
|
|
pathEdges = append(pathEdges, prev[prevNode].edge)
|
|
prev[prevNode].edge.Node.PubKey.Curve = nil
|
|
|
|
prevNode = newVertex(prev[prevNode].prevNode)
|
|
}
|
|
|
|
// The route is invalid if it spans more than 20 hops. The current
|
|
// Sphinx (onion routing) implementation can only encode up to 20 hops
|
|
// as the entire packet is fixed size. If this route is more than 20
|
|
// hops, then it's invalid.
|
|
numEdges := len(pathEdges)
|
|
if numEdges > HopLimit {
|
|
return nil, newErr(ErrMaxHopsExceeded, "potential path has "+
|
|
"too many hops")
|
|
}
|
|
|
|
// As our traversal of the prev map above walked backwards from the
|
|
// target to the source in the route, we need to reverse it before
|
|
// returning the final route.
|
|
for i := 0; i < numEdges/2; i++ {
|
|
pathEdges[i], pathEdges[numEdges-i-1] = pathEdges[numEdges-i-1], pathEdges[i]
|
|
}
|
|
|
|
return pathEdges, nil
|
|
}
|
|
|
|
// findPaths implements a k-shortest paths algorithm to find all the reachable
|
|
// paths between the passed source and target. The algorithm will continue to
|
|
// traverse the graph until all possible candidate paths have been depleted.
|
|
// This function implements a modified version of Yen's. To find each path
|
|
// itself, we utilize our modified version of Dijkstra's found above. When
|
|
// examining possible spur and root paths, rather than removing edges or
|
|
// vertexes from the graph, we instead utilize a vertex+edge black-list that
|
|
// will be ignored by our modified Dijkstra's algorithm. With this approach, we
|
|
// make our inner path finding algorithm aware of our k-shortest paths
|
|
// algorithm, rather than attempting to use an unmodified path finding
|
|
// algorithm in a block box manner.
|
|
func findPaths(tx *bolt.Tx, graph *channeldb.ChannelGraph,
|
|
source *channeldb.LightningNode, target *btcec.PublicKey,
|
|
amt lnwire.MilliSatoshi) ([][]*ChannelHop, error) {
|
|
|
|
// TODO(roasbeef): take in db tx
|
|
|
|
ignoredEdges := make(map[uint64]struct{})
|
|
ignoredVertexes := make(map[vertex]struct{})
|
|
|
|
// TODO(roasbeef): modifying ordering within heap to eliminate final
|
|
// sorting step?
|
|
var (
|
|
shortestPaths [][]*ChannelHop
|
|
candidatePaths pathHeap
|
|
)
|
|
|
|
// First we'll find a single shortest path from the source (our
|
|
// selfNode) to the target destination that's capable of carrying amt
|
|
// satoshis along the path before fees are calculated.
|
|
startingPath, err := findPath(tx, graph, source, target,
|
|
ignoredVertexes, ignoredEdges, amt)
|
|
if err != nil {
|
|
log.Errorf("Unable to find path: %v", err)
|
|
return nil, err
|
|
}
|
|
|
|
// Manually insert a "self" edge emanating from ourselves. This
|
|
// self-edge is required in order for the path finding algorithm to
|
|
// function properly.
|
|
firstPath := make([]*ChannelHop, 0, len(startingPath)+1)
|
|
firstPath = append(firstPath, &ChannelHop{
|
|
ChannelEdgePolicy: &channeldb.ChannelEdgePolicy{
|
|
Node: source,
|
|
},
|
|
})
|
|
firstPath = append(firstPath, startingPath...)
|
|
|
|
shortestPaths = append(shortestPaths, firstPath)
|
|
|
|
source.PubKey.Curve = nil
|
|
|
|
// While we still have candidate paths to explore we'll keep exploring
|
|
// the sub-graphs created to find the next k-th shortest path.
|
|
for k := 1; k < 100; k++ {
|
|
prevShortest := shortestPaths[k-1]
|
|
|
|
// We'll examine each edge in the previous iteration's shortest
|
|
// path in order to find path deviations from each node in the
|
|
// path.
|
|
for i := 0; i < len(prevShortest)-1; i++ {
|
|
// These two maps will mark the edges and vertexes
|
|
// we'll exclude from the next path finding attempt.
|
|
// These are required to ensure the paths are unique
|
|
// and loopless.
|
|
ignoredEdges = make(map[uint64]struct{})
|
|
ignoredVertexes = make(map[vertex]struct{})
|
|
|
|
// Our spur node is the i-th node in the prior shortest
|
|
// path, and our root path will be all nodes in the
|
|
// path leading up to our spurNode.
|
|
spurNode := prevShortest[i].Node
|
|
rootPath := prevShortest[:i+1]
|
|
|
|
// Before we kickoff our next path finding iteration,
|
|
// we'll find all the edges we need to ignore in this
|
|
// next round.
|
|
for _, path := range shortestPaths {
|
|
// If our current rootPath is a prefix of this
|
|
// shortest path, then we'll remove the edge
|
|
// directly _after_ our spur node from the
|
|
// graph so we don't repeat paths.
|
|
if len(path) > i+1 && isSamePath(rootPath, path[:i+1]) {
|
|
ignoredEdges[path[i+1].ChannelID] = struct{}{}
|
|
}
|
|
}
|
|
|
|
// Next we'll remove all entries in the root path that
|
|
// aren't the current spur node from the graph.
|
|
for _, hop := range rootPath {
|
|
node := hop.Node.PubKey
|
|
if node.IsEqual(spurNode.PubKey) {
|
|
continue
|
|
}
|
|
|
|
ignoredVertexes[newVertex(node)] = struct{}{}
|
|
}
|
|
|
|
// With the edges that are part of our root path, and
|
|
// the vertexes (other than the spur path) within the
|
|
// root path removed, we'll attempt to find another
|
|
// shortest path from the spur node to the destination.
|
|
spurPath, err := findPath(tx, graph, spurNode, target,
|
|
ignoredVertexes, ignoredEdges, amt)
|
|
|
|
// If we weren't able to find a path, we'll continue to
|
|
// the next round.
|
|
if IsError(err, ErrNoPathFound) {
|
|
continue
|
|
} else if err != nil {
|
|
return nil, err
|
|
}
|
|
|
|
// Create the new combined path by concatenating the
|
|
// rootPath to the spurPath.
|
|
newPathLen := len(rootPath) + len(spurPath)
|
|
newPath := path{
|
|
hops: make([]*ChannelHop, 0, newPathLen),
|
|
dist: newPathLen,
|
|
}
|
|
newPath.hops = append(newPath.hops, rootPath...)
|
|
newPath.hops = append(newPath.hops, spurPath...)
|
|
|
|
// TODO(roasbeef): add and consult path finger print
|
|
|
|
// We'll now add this newPath to the heap of candidate
|
|
// shortest paths.
|
|
heap.Push(&candidatePaths, newPath)
|
|
}
|
|
|
|
// If our min-heap of candidate paths is empty, then we can
|
|
// exit early.
|
|
if candidatePaths.Len() == 0 {
|
|
break
|
|
}
|
|
|
|
// To conclude this latest iteration, we'll take the shortest
|
|
// path in our set of candidate paths and add it to our
|
|
// shortestPaths list as the *next* shortest path.
|
|
nextShortestPath := heap.Pop(&candidatePaths).(path).hops
|
|
shortestPaths = append(shortestPaths, nextShortestPath)
|
|
}
|
|
|
|
return shortestPaths, nil
|
|
}
|