lnd.xprv/routing/validation_barrier.go
2018-02-06 19:11:11 -08:00

249 lines
8.5 KiB
Go

package routing
import (
"sync"
"github.com/lightningnetwork/lnd/channeldb"
"github.com/lightningnetwork/lnd/lnwire"
)
// ValidationBarrier is a barrier used to ensure proper validation order while
// concurrently validating new announcements for channel edges, and the
// attributes of channel edges. It uses this set of maps (protected by this
// mutex) to track validation dependencies. For a given channel our
// dependencies look like this: chanAnn <- chanUp <- nodeAnn. That is we must
// validate the item on the left of the arrow before that on the right.
type ValidationBarrier struct {
// validationSemaphore is a channel of structs which is used as a
// sempahore. Initially we'll fill this with a buffered channel of the
// size of the number of active requests. Each new job will consume
// from this channel, then restore the value upon completion.
validationSemaphore chan struct{}
// chanAnnFinSignal is map that keep track of all the pending
// ChannelAnnouncement like validation job going on. Once the job has
// been completed, the channel will be closed unblocking any
// dependants.
chanAnnFinSignal map[lnwire.ShortChannelID]chan struct{}
// chanEdgeDependencies tracks any channel edge updates which should
// wait until the completion of the ChannelAnnouncement before
// proceeding. This is a dependency, as we can't validate the update
// before we validate the announcement which creates the channel
// itself.
chanEdgeDependencies map[lnwire.ShortChannelID]chan struct{}
// nodeAnnDependencies tracks any pending NodeAnnouncement validation
// jobs which should wait until the completion of the
// ChannelAnnouncement before proceeding.
nodeAnnDependencies map[Vertex]chan struct{}
quit chan struct{}
sync.Mutex
}
// NewValidationBarrier creates a new instance of a validation barrier given
// the total number of active requests, and a quit channel which will be used
// to know when to kill an pending, but unfilled jobs.
func NewValidationBarrier(numActiveReqs int,
quitChan chan struct{}) *ValidationBarrier {
v := &ValidationBarrier{
chanAnnFinSignal: make(map[lnwire.ShortChannelID]chan struct{}),
chanEdgeDependencies: make(map[lnwire.ShortChannelID]chan struct{}),
nodeAnnDependencies: make(map[Vertex]chan struct{}),
quit: quitChan,
}
// We'll first initialize a set of sempahores to limit our concurrency
// when validating incoming requests in parallel.
v.validationSemaphore = make(chan struct{}, numActiveReqs)
for i := 0; i < numActiveReqs; i++ {
v.validationSemaphore <- struct{}{}
}
return v
}
// InitJobDependencies will wait for a new job slot to become open, and then
// sets up any dependent signals/trigger for the new job
func (v *ValidationBarrier) InitJobDependencies(job interface{}) {
// We'll wait for either a new slot to become open, or for the quit
// channel to be closed.
select {
case <-v.validationSemaphore:
case <-v.quit:
}
v.Lock()
defer v.Unlock()
// Once a slot is open, we'll examine the message of the job, to see if
// there need to be any dependent barriers set up.
switch msg := job.(type) {
// If this is a channel announcement, then we'll need to set up den
// tenancies, as we'll need to verify this before we verify any
// ChannelUpdates for the same channel, or NodeAnnouncements of nodes
// that are involved in this channel. This goes for both the wire
// type,s and also the types that we use within the database.
case *lnwire.ChannelAnnouncement:
// We ensure that we only create a new announcement signal iff,
// one doesn't already exist, as there may be duplicate
// announcements. We'll close this signal once the
// ChannelAnnouncement has been validated. This will result in
// all the dependent jobs being unlocked so they can finish
// execution themselves.
if _, ok := v.chanAnnFinSignal[msg.ShortChannelID]; !ok {
// We'll create the channel that we close after we
// validate this announcement. All dependants will
// point to this same channel, so they'll be unblocked
// at the same time.
annFinCond := make(chan struct{})
v.chanAnnFinSignal[msg.ShortChannelID] = annFinCond
v.chanEdgeDependencies[msg.ShortChannelID] = annFinCond
v.nodeAnnDependencies[NewVertex(msg.NodeID1)] = annFinCond
v.nodeAnnDependencies[NewVertex(msg.NodeID2)] = annFinCond
}
case *channeldb.ChannelEdgeInfo:
shortID := lnwire.NewShortChanIDFromInt(msg.ChannelID)
if _, ok := v.chanAnnFinSignal[shortID]; !ok {
annFinCond := make(chan struct{})
v.chanAnnFinSignal[shortID] = annFinCond
v.chanEdgeDependencies[shortID] = annFinCond
v.nodeAnnDependencies[NewVertex(msg.NodeKey1)] = annFinCond
v.nodeAnnDependencies[NewVertex(msg.NodeKey2)] = annFinCond
}
// These other types don't have any dependants, so no further
// initialization needs to be done beyond just occupying a job slot.
case *channeldb.ChannelEdgePolicy:
return
case *lnwire.ChannelUpdate:
return
case *lnwire.NodeAnnouncement:
return
case *channeldb.LightningNode:
return
case *lnwire.AnnounceSignatures:
// TODO(roasbeef): need to wait on chan ann?
return
}
}
// CompleteJob returns a free slot to the set of available job slots. This
// should be called once a job has been fully completed. Otherwise, slots may
// not be returned to the internal scheduling, causing a deadlock when a new
// overflow job is attempted.
func (v *ValidationBarrier) CompleteJob() {
select {
case v.validationSemaphore <- struct{}{}:
case <-v.quit:
}
}
// WaitForDependants will block until any jobs that this job dependants on have
// finished executing. This allows us a graceful way to schedule goroutines
// based on any pending uncompleted dependent jobs. If this job doesn't have an
// active dependent, then this function will return immediately.
func (v *ValidationBarrier) WaitForDependants(job interface{}) {
var (
signal chan struct{}
ok bool
)
v.Lock()
switch msg := job.(type) {
// Any ChannelUpdate or NodeAnnouncement jobs will need to wait on the
// completion of any active ChannelAnnouncement jobs related to them.
case *channeldb.ChannelEdgePolicy:
shortID := lnwire.NewShortChanIDFromInt(msg.ChannelID)
signal, ok = v.chanEdgeDependencies[shortID]
case *channeldb.LightningNode:
vertex := NewVertex(msg.PubKey)
signal, ok = v.nodeAnnDependencies[vertex]
case *lnwire.ChannelUpdate:
signal, ok = v.chanEdgeDependencies[msg.ShortChannelID]
case *lnwire.NodeAnnouncement:
vertex := NewVertex(msg.NodeID)
signal, ok = v.nodeAnnDependencies[vertex]
// Other types of jobs can be executed immediately, so we'll just
// return directly.
case *lnwire.AnnounceSignatures:
// TODO(roasbeef): need to wait on chan ann?
v.Unlock()
return
case *channeldb.ChannelEdgeInfo:
v.Unlock()
return
case *lnwire.ChannelAnnouncement:
v.Unlock()
return
}
v.Unlock()
// If we do have an active job, then we'll wait until either the signal
// is closed, or the set of jobs exits.
if ok {
select {
case <-v.quit:
return
case <-signal:
}
}
}
// SignalDependants will signal any jobs that are dependent on this job that
// they can continue execution. If the job doesn't have any dependants, then
// this function sill exit immediately.
func (v *ValidationBarrier) SignalDependants(job interface{}) {
v.Lock()
defer v.Unlock()
switch msg := job.(type) {
// If we've just finished executing a ChannelAnnouncement, then we'll
// close out the signal, and remove the signal from the map of active
// ones. This will allow any dependent jobs to continue execution.
case *channeldb.ChannelEdgeInfo:
shortID := lnwire.NewShortChanIDFromInt(msg.ChannelID)
finSignal, ok := v.chanAnnFinSignal[shortID]
if ok {
close(finSignal)
delete(v.chanAnnFinSignal, shortID)
}
case *lnwire.ChannelAnnouncement:
finSignal, ok := v.chanAnnFinSignal[msg.ShortChannelID]
if ok {
close(finSignal)
delete(v.chanAnnFinSignal, msg.ShortChannelID)
}
delete(v.chanEdgeDependencies, msg.ShortChannelID)
// For all other job types, we'll delete the tracking entries from the
// map, as if we reach this point, then all dependants have already
// finished executing and we can proceed.
case *channeldb.LightningNode:
delete(v.nodeAnnDependencies, NewVertex(msg.PubKey))
case *lnwire.NodeAnnouncement:
delete(v.nodeAnnDependencies, NewVertex(msg.NodeID))
case *lnwire.ChannelUpdate:
delete(v.chanEdgeDependencies, msg.ShortChannelID)
case *channeldb.ChannelEdgePolicy:
shortID := lnwire.NewShortChanIDFromInt(msg.ChannelID)
delete(v.chanEdgeDependencies, shortID)
case *lnwire.AnnounceSignatures:
return
}
}