922 lines
33 KiB
Go
922 lines
33 KiB
Go
package routing
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import (
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"bytes"
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"encoding/binary"
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"fmt"
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"math"
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"container/heap"
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"github.com/btcsuite/btcd/btcec"
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"github.com/coreos/bbolt"
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"github.com/lightningnetwork/lightning-onion"
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"github.com/lightningnetwork/lnd/channeldb"
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"github.com/lightningnetwork/lnd/lnwire"
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)
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const (
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// HopLimit is the maximum number hops that is permissible as a route.
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// Any potential paths found that lie above this limit will be rejected
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// with an error. This value is computed using the current fixed-size
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// packet length of the Sphinx construction.
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HopLimit = 20
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// infinity is used as a starting distance in our shortest path search.
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infinity = math.MaxInt64
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// RiskFactorBillionths controls the influence of time lock delta
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// of a channel on route selection. It is expressed as billionths
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// of msat per msat sent through the channel per time lock delta
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// block. See edgeWeight function below for more details.
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// The chosen value is based on the previous incorrect weight function
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// 1 + timelock + fee * fee. In this function, the fee penalty
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// diminishes the time lock penalty for all but the smallest amounts.
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// To not change the behaviour of path finding too drastically, a
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// relatively small value is chosen which is still big enough to give
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// some effect with smaller time lock values. The value may need
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// tweaking and/or be made configurable in the future.
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RiskFactorBillionths = 15
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)
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// HopHint is a routing hint that contains the minimum information of a channel
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// required for an intermediate hop in a route to forward the payment to the
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// next. This should be ideally used for private channels, since they are not
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// publicly advertised to the network for routing.
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type HopHint struct {
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// NodeID is the public key of the node at the start of the channel.
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NodeID *btcec.PublicKey
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// ChannelID is the unique identifier of the channel.
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ChannelID uint64
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// FeeBaseMSat is the base fee of the channel in millisatoshis.
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FeeBaseMSat uint32
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// FeeProportionalMillionths is the fee rate, in millionths of a
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// satoshi, for every satoshi sent through the channel.
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FeeProportionalMillionths uint32
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// CLTVExpiryDelta is the time-lock delta of the channel.
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CLTVExpiryDelta uint16
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}
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// Hop represents an intermediate or final node of the route. This naming
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// is in line with the definition given in BOLT #4: Onion Routing Protocol.
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// The struct houses the channel along which this hop can be reached and
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// the values necessary to create the HTLC that needs to be sent to the
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// next hop. It is also used to encode the per-hop payload included within
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// the Sphinx packet.
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type Hop struct {
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// PubKeyBytes is the raw bytes of the public key of the target node.
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PubKeyBytes Vertex
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// ChannelID is the unique channel ID for the channel. The first 3
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// bytes are the block height, the next 3 the index within the block,
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// and the last 2 bytes are the output index for the channel.
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ChannelID uint64
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// OutgoingTimeLock is the timelock value that should be used when
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// crafting the _outgoing_ HTLC from this hop.
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OutgoingTimeLock uint32
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// AmtToForward is the amount that this hop will forward to the next
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// hop. This value is less than the value that the incoming HTLC
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// carries as a fee will be subtracted by the hop.
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AmtToForward lnwire.MilliSatoshi
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}
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// edgePolicyWithSource is a helper struct to keep track of the source node
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// of a channel edge. ChannelEdgePolicy only contains to destination node
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// of the edge.
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type edgePolicyWithSource struct {
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sourceNode *channeldb.LightningNode
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edge *channeldb.ChannelEdgePolicy
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}
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// computeFee computes the fee to forward an HTLC of `amt` milli-satoshis over
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// the passed active payment channel. This value is currently computed as
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// specified in BOLT07, but will likely change in the near future.
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func computeFee(amt lnwire.MilliSatoshi,
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edge *channeldb.ChannelEdgePolicy) lnwire.MilliSatoshi {
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return edge.FeeBaseMSat + (amt*edge.FeeProportionalMillionths)/1000000
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}
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// isSamePath returns true if path1 and path2 travel through the exact same
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// edges, and false otherwise.
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func isSamePath(path1, path2 []*channeldb.ChannelEdgePolicy) bool {
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if len(path1) != len(path2) {
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return false
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}
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for i := 0; i < len(path1); i++ {
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if path1[i].ChannelID != path2[i].ChannelID {
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return false
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}
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}
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return true
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}
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// Route represents a path through the channel graph which runs over one or
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// more channels in succession. This struct carries all the information
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// required to craft the Sphinx onion packet, and send the payment along the
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// first hop in the path. A route is only selected as valid if all the channels
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// have sufficient capacity to carry the initial payment amount after fees are
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// accounted for.
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type Route struct {
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// TotalTimeLock is the cumulative (final) time lock across the entire
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// route. This is the CLTV value that should be extended to the first
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// hop in the route. All other hops will decrement the time-lock as
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// advertised, leaving enough time for all hops to wait for or present
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// the payment preimage to complete the payment.
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TotalTimeLock uint32
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// TotalFees is the sum of the fees paid at each hop within the final
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// route. In the case of a one-hop payment, this value will be zero as
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// we don't need to pay a fee to ourself.
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TotalFees lnwire.MilliSatoshi
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// TotalAmount is the total amount of funds required to complete a
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// payment over this route. This value includes the cumulative fees at
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// each hop. As a result, the HTLC extended to the first-hop in the
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// route will need to have at least this many satoshis, otherwise the
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// route will fail at an intermediate node due to an insufficient
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// amount of fees.
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TotalAmount lnwire.MilliSatoshi
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// Hops contains details concerning the specific forwarding details at
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// each hop.
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Hops []*Hop
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// nodeIndex is a map that allows callers to quickly look up if a node
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// is present in this computed route or not.
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nodeIndex map[Vertex]struct{}
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// chanIndex is an index that allows callers to determine if a channel
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// is present in this route or not. Channels are identified by the
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// uint64 version of the short channel ID.
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chanIndex map[uint64]struct{}
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// nextHop maps a node, to the next channel that it will pass the HTLC
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// off to. With this map, we can easily look up the next outgoing
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// channel or node for pruning purposes.
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nextHopMap map[Vertex]*Hop
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// prevHop maps a node, to the channel that was directly before it
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// within the route. With this map, we can easily look up the previous
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// channel or node for pruning purposes.
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prevHopMap map[Vertex]*Hop
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}
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// HopFee returns the fee charged by the route hop indicated by hopIndex.
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func (r *Route) HopFee(hopIndex int) lnwire.MilliSatoshi {
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var incomingAmt lnwire.MilliSatoshi
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if hopIndex == 0 {
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incomingAmt = r.TotalAmount
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} else {
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incomingAmt = r.Hops[hopIndex-1].AmtToForward
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}
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// Fee is calculated as difference between incoming and outgoing amount.
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return incomingAmt - r.Hops[hopIndex].AmtToForward
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}
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// nextHopVertex returns the next hop (by Vertex) after the target node. If the
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// target node is not found in the route, then false is returned.
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func (r *Route) nextHopVertex(n *btcec.PublicKey) (Vertex, bool) {
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hop, ok := r.nextHopMap[NewVertex(n)]
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return Vertex(hop.PubKeyBytes), ok
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}
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// nextHopChannel returns the uint64 channel ID of the next hop after the
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// target node. If the target node is not found in the route, then false is
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// returned.
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func (r *Route) nextHopChannel(n *btcec.PublicKey) (*Hop, bool) {
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hop, ok := r.nextHopMap[NewVertex(n)]
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return hop, ok
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}
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// prevHopChannel returns the uint64 channel ID of the before hop after the
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// target node. If the target node is not found in the route, then false is
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// returned.
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func (r *Route) prevHopChannel(n *btcec.PublicKey) (*Hop, bool) {
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hop, ok := r.prevHopMap[NewVertex(n)]
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return hop, ok
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}
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// containsNode returns true if a node is present in the target route, and
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// false otherwise.
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func (r *Route) containsNode(v Vertex) bool {
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_, ok := r.nodeIndex[v]
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return ok
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}
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// containsChannel returns true if a channel is present in the target route,
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// and false otherwise. The passed chanID should be the converted uint64 form
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// of lnwire.ShortChannelID.
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func (r *Route) containsChannel(chanID uint64) bool {
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_, ok := r.chanIndex[chanID]
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return ok
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}
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// ToHopPayloads converts a complete route into the series of per-hop payloads
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// that is to be encoded within each HTLC using an opaque Sphinx packet.
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func (r *Route) ToHopPayloads() []sphinx.HopData {
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hopPayloads := make([]sphinx.HopData, len(r.Hops))
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// For each hop encoded within the route, we'll convert the hop struct
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// to the matching per-hop payload struct as used by the sphinx
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// package.
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for i, hop := range r.Hops {
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hopPayloads[i] = sphinx.HopData{
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// TODO(roasbeef): properly set realm, make sphinx type
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// an enum actually?
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Realm: 0,
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ForwardAmount: uint64(hop.AmtToForward),
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OutgoingCltv: hop.OutgoingTimeLock,
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}
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// As a base case, the next hop is set to all zeroes in order
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// to indicate that the "last hop" as no further hops after it.
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nextHop := uint64(0)
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// If we aren't on the last hop, then we set the "next address"
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// field to be the channel that directly follows it.
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if i != len(r.Hops)-1 {
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nextHop = r.Hops[i+1].ChannelID
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}
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binary.BigEndian.PutUint64(hopPayloads[i].NextAddress[:],
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nextHop)
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}
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return hopPayloads
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}
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// newRoute returns a fully valid route between the source and target that's
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// capable of supporting a payment of `amtToSend` after fees are fully
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// computed. If the route is too long, or the selected path cannot support the
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// fully payment including fees, then a non-nil error is returned.
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//
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// NOTE: The passed slice of ChannelHops MUST be sorted in forward order: from
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// the source to the target node of the path finding attempt.
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func newRoute(amtToSend, feeLimit lnwire.MilliSatoshi, sourceVertex Vertex,
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pathEdges []*channeldb.ChannelEdgePolicy, currentHeight uint32,
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finalCLTVDelta uint16) (*Route, error) {
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var (
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hops []*Hop
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// totalTimeLock will accumulate the cumulative time lock
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// across the entire route. This value represents how long the
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// sender will need to wait in the *worst* case.
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totalTimeLock = currentHeight
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// nextIncomingAmount is the amount that will need to flow into
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// the *next* hop. Since we're going to be walking the route
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// backwards below, this next hop gets closer and closer to the
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// sender of the payment.
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nextIncomingAmount lnwire.MilliSatoshi
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)
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pathLength := len(pathEdges)
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for i := pathLength - 1; i >= 0; i-- {
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// Now we'll start to calculate the items within the per-hop
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// payload for the hop this edge is leading to.
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edge := pathEdges[i]
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// If this is the last hop, then the hop payload will contain
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// the exact amount. In BOLT #4: Onion Routing
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// Protocol / "Payload for the Last Node", this is detailed.
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amtToForward := amtToSend
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// Fee is not part of the hop payload, but only used for
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// reporting through RPC. Set to zero for the final hop.
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fee := lnwire.MilliSatoshi(0)
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// If the current hop isn't the last hop, then add enough funds
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// to pay for transit over the next link.
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if i != len(pathEdges)-1 {
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// The amount that the current hop needs to forward is
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// equal to the incoming amount of the next hop.
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amtToForward = nextIncomingAmount
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// The fee that needs to be paid to the current hop is
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// based on the amount that this hop needs to forward
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// and its policy for the outgoing channel. This policy
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// is stored as part of the incoming channel of
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// the next hop.
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fee = computeFee(amtToForward, pathEdges[i+1])
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}
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// If this is the last hop, then for verification purposes, the
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// value of the outgoing time-lock should be _exactly_ the
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// absolute time out they'd expect in the HTLC.
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var outgoingTimeLock uint32
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if i == len(pathEdges)-1 {
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// As this is the last hop, we'll use the specified
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// final CLTV delta value instead of the value from the
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// last link in the route.
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totalTimeLock += uint32(finalCLTVDelta)
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outgoingTimeLock = currentHeight + uint32(finalCLTVDelta)
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} else {
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// Next, increment the total timelock of the entire
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// route such that each hops time lock increases as we
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// walk backwards in the route, using the delta of the
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// previous hop.
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delta := uint32(pathEdges[i+1].TimeLockDelta)
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totalTimeLock += delta
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// Otherwise, the value of the outgoing time-lock will
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// be the value of the time-lock for the _outgoing_
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// HTLC, so we factor in their specified grace period
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// (time lock delta).
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outgoingTimeLock = totalTimeLock - delta
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}
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// Since we're traversing the path backwards atm, we prepend
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// each new hop such that, the final slice of hops will be in
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// the forwards order.
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currentHop := &Hop{
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PubKeyBytes: Vertex(edge.Node.PubKeyBytes),
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ChannelID: edge.ChannelID,
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AmtToForward: amtToForward,
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OutgoingTimeLock: outgoingTimeLock,
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}
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hops = append([]*Hop{currentHop}, hops...)
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// Finally, we update the amount that needs to flow into the
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// *next* hop, which is the amount this hop needs to forward,
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// accounting for the fee that it takes.
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nextIncomingAmount = amtToForward + fee
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}
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// With the base routing data expressed as hops, build the full route
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newRoute := NewRouteFromHops(
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nextIncomingAmount, totalTimeLock, sourceVertex, hops,
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)
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// Invalidate this route if its total fees exceed our fee limit.
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if newRoute.TotalFees > feeLimit {
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err := fmt.Sprintf("total route fees exceeded fee "+
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"limit of %v", feeLimit)
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return nil, newErrf(ErrFeeLimitExceeded, err)
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}
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return newRoute, nil
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}
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// NewRouteFromHops creates a new Route structure from the minimally required
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// information to perform the payment. It infers fee amounts and populates the
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// node, chan and prev/next hop maps.
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func NewRouteFromHops(amtToSend lnwire.MilliSatoshi, timeLock uint32,
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sourceVertex Vertex, hops []*Hop) *Route {
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// First, we'll create a route struct and populate it with the fields
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// for which the values are provided as arguments of this function.
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// TotalFees is determined based on the difference between the amount
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// that is send from the source and the final amount that is received
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// by the destination.
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route := &Route{
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Hops: hops,
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TotalTimeLock: timeLock,
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TotalAmount: amtToSend,
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TotalFees: amtToSend - hops[len(hops)-1].AmtToForward,
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nodeIndex: make(map[Vertex]struct{}),
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chanIndex: make(map[uint64]struct{}),
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nextHopMap: make(map[Vertex]*Hop),
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prevHopMap: make(map[Vertex]*Hop),
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}
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// Then we'll update the node and channel index, to indicate that this
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// Vertex and incoming channel link are present within this route.
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// Also, the prev and next hop maps will be populated.
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prevNode := sourceVertex
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for i := 0; i < len(hops); i++ {
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hop := hops[i]
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v := Vertex(hop.PubKeyBytes)
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route.nodeIndex[v] = struct{}{}
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route.chanIndex[hop.ChannelID] = struct{}{}
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route.prevHopMap[v] = hop
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route.nextHopMap[prevNode] = hop
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prevNode = v
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}
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return route
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}
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// Vertex is a simple alias for the serialization of a compressed Bitcoin
|
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// public key.
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type Vertex [33]byte
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|
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// NewVertex returns a new Vertex given a public key.
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func NewVertex(pub *btcec.PublicKey) Vertex {
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var v Vertex
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copy(v[:], pub.SerializeCompressed())
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return v
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}
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|
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// String returns a human readable version of the Vertex which is the
|
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// hex-encoding of the serialized compressed public key.
|
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func (v Vertex) String() string {
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return fmt.Sprintf("%x", v[:])
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}
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|
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// edgeWeight computes the weight of an edge. This value is used when searching
|
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// for the shortest path within the channel graph between two nodes. Weight is
|
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// is the fee itself plus a time lock penalty added to it. This benefits
|
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// channels with shorter time lock deltas and shorter (hops) routes in general.
|
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// RiskFactor controls the influence of time lock on route selection. This is
|
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// currently a fixed value, but might be configurable in the future.
|
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func edgeWeight(lockedAmt lnwire.MilliSatoshi, fee lnwire.MilliSatoshi,
|
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timeLockDelta uint16) int64 {
|
|
// timeLockPenalty is the penalty for the time lock delta of this channel.
|
|
// It is controlled by RiskFactorBillionths and scales proportional
|
|
// to the amount that will pass through channel. Rationale is that it if
|
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// a twice as large amount gets locked up, it is twice as bad.
|
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timeLockPenalty := int64(lockedAmt) * int64(timeLockDelta) *
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RiskFactorBillionths / 1000000000
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|
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return int64(fee) + timeLockPenalty
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}
|
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|
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// findPath attempts to find a path from the source node within the
|
|
// ChannelGraph to the target node that's capable of supporting a payment of
|
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// `amt` value. The current approach implemented is modified version of
|
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// Dijkstra's algorithm to find a single shortest path between the source node
|
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// and the destination. The distance metric used for edges is related to the
|
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// time-lock+fee costs along a particular edge. If a path is found, this
|
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// function returns a slice of ChannelHop structs which encoded the chosen path
|
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// from the target to the source. The search is performed backwards from
|
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// destination node back to source. This is to properly accumulate fees
|
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// that need to be paid along the path and accurately check the amount
|
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// to forward at every node against the available bandwidth.
|
|
func findPath(tx *bbolt.Tx, graph *channeldb.ChannelGraph,
|
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additionalEdges map[Vertex][]*channeldb.ChannelEdgePolicy,
|
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sourceNode *channeldb.LightningNode, target *btcec.PublicKey,
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ignoredNodes map[Vertex]struct{}, ignoredEdges map[uint64]struct{},
|
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amt lnwire.MilliSatoshi, feeLimit lnwire.MilliSatoshi,
|
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bandwidthHints map[uint64]lnwire.MilliSatoshi) ([]*channeldb.ChannelEdgePolicy, error) {
|
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|
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var err error
|
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if tx == nil {
|
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tx, err = graph.Database().Begin(false)
|
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if err != nil {
|
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return nil, err
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}
|
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defer tx.Rollback()
|
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}
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|
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// First we'll initialize an empty heap which'll help us to quickly
|
|
// locate the next edge we should visit next during our graph
|
|
// traversal.
|
|
var nodeHeap distanceHeap
|
|
|
|
// For each node in the graph, we create an entry in the distance map
|
|
// for the node set with a distance of "infinity". graph.ForEachNode
|
|
// also returns the source node, so there is no need to add the source
|
|
// node explicitly.
|
|
distance := make(map[Vertex]nodeWithDist)
|
|
if err := graph.ForEachNode(tx, func(_ *bbolt.Tx, node *channeldb.LightningNode) error {
|
|
// TODO(roasbeef): with larger graph can just use disk seeks
|
|
// with a visited map
|
|
distance[Vertex(node.PubKeyBytes)] = nodeWithDist{
|
|
dist: infinity,
|
|
node: node,
|
|
}
|
|
return nil
|
|
}); err != nil {
|
|
return nil, err
|
|
}
|
|
|
|
additionalEdgesWithSrc := make(map[Vertex][]*edgePolicyWithSource)
|
|
for vertex, outgoingEdgePolicies := range additionalEdges {
|
|
// We'll also include all the nodes found within the additional
|
|
// edges that are not known to us yet in the distance map.
|
|
node := &channeldb.LightningNode{PubKeyBytes: vertex}
|
|
distance[vertex] = nodeWithDist{
|
|
dist: infinity,
|
|
node: node,
|
|
}
|
|
|
|
// Build reverse lookup to find incoming edges. Needed because
|
|
// search is taken place from target to source.
|
|
for _, outgoingEdgePolicy := range outgoingEdgePolicies {
|
|
toVertex := outgoingEdgePolicy.Node.PubKeyBytes
|
|
incomingEdgePolicy := &edgePolicyWithSource{
|
|
sourceNode: node,
|
|
edge: outgoingEdgePolicy,
|
|
}
|
|
|
|
additionalEdgesWithSrc[toVertex] =
|
|
append(additionalEdgesWithSrc[toVertex],
|
|
incomingEdgePolicy)
|
|
}
|
|
}
|
|
|
|
sourceVertex := Vertex(sourceNode.PubKeyBytes)
|
|
|
|
// We can't always assume that the end destination is publicly
|
|
// advertised to the network and included in the graph.ForEachNode call
|
|
// above, so we'll manually include the target node. The target node
|
|
// charges no fee. Distance is set to 0, because this is the starting
|
|
// point of the graph traversal. We are searching backwards to get the
|
|
// fees first time right and correctly match channel bandwidth.
|
|
targetVertex := NewVertex(target)
|
|
targetNode := &channeldb.LightningNode{PubKeyBytes: targetVertex}
|
|
distance[targetVertex] = nodeWithDist{
|
|
dist: 0,
|
|
node: targetNode,
|
|
amountToReceive: amt,
|
|
fee: 0,
|
|
}
|
|
|
|
// We'll use this map as a series of "next" hop pointers. So to get
|
|
// from `Vertex` to the target node, we'll take the edge that it's
|
|
// mapped to within `next`.
|
|
next := make(map[Vertex]*channeldb.ChannelEdgePolicy)
|
|
|
|
// processEdge is a helper closure that will be used to make sure edges
|
|
// satisfy our specific requirements.
|
|
processEdge := func(fromNode *channeldb.LightningNode,
|
|
edge *channeldb.ChannelEdgePolicy,
|
|
bandwidth lnwire.MilliSatoshi, toNode Vertex) {
|
|
|
|
fromVertex := Vertex(fromNode.PubKeyBytes)
|
|
|
|
// If the edge is currently disabled, then we'll stop here, as
|
|
// we shouldn't attempt to route through it.
|
|
edgeFlags := lnwire.ChanUpdateFlag(edge.Flags)
|
|
if edgeFlags&lnwire.ChanUpdateDisabled != 0 {
|
|
return
|
|
}
|
|
|
|
// If this vertex or edge has been black listed, then we'll
|
|
// skip exploring this edge.
|
|
if _, ok := ignoredNodes[fromVertex]; ok {
|
|
return
|
|
}
|
|
if _, ok := ignoredEdges[edge.ChannelID]; ok {
|
|
return
|
|
}
|
|
|
|
toNodeDist := distance[toNode]
|
|
|
|
amountToSend := toNodeDist.amountToReceive
|
|
|
|
// If the estimated band width of the channel edge is not able
|
|
// to carry the amount that needs to be send, return.
|
|
if bandwidth < amountToSend {
|
|
return
|
|
}
|
|
|
|
// If the amountToSend is less than the minimum required
|
|
// amount, return.
|
|
if amountToSend < edge.MinHTLC {
|
|
return
|
|
}
|
|
|
|
// Compute fee that fromNode is charging. It is based on the
|
|
// amount that needs to be sent to the next node in the route.
|
|
//
|
|
// Source node has no predecessor to pay a fee. Therefore set
|
|
// fee to zero, because it should not be included in the fee
|
|
// limit check and edge weight.
|
|
//
|
|
// Also determine the time lock delta that will be added to the
|
|
// route if fromNode is selected. If fromNode is the source
|
|
// node, no additional timelock is required.
|
|
var fee lnwire.MilliSatoshi
|
|
var timeLockDelta uint16
|
|
if fromVertex != sourceVertex {
|
|
fee = computeFee(amountToSend, edge)
|
|
timeLockDelta = edge.TimeLockDelta
|
|
}
|
|
|
|
// amountToReceive is the amount that the node that is added to
|
|
// the distance map needs to receive from a (to be found)
|
|
// previous node in the route. That previous node will need to
|
|
// pay the amount that this node forwards plus the fee it
|
|
// charges.
|
|
amountToReceive := amountToSend + fee
|
|
|
|
// Check if accumulated fees would exceed fee limit when this
|
|
// node would be added to the path.
|
|
totalFee := amountToReceive - amt
|
|
if totalFee > feeLimit {
|
|
return
|
|
}
|
|
|
|
// By adding fromNode in the route, there will be an extra
|
|
// weight composed of the fee that this node will charge and
|
|
// the amount that will be locked for timeLockDelta blocks in
|
|
// the HTLC that is handed out to fromNode.
|
|
weight := edgeWeight(amountToReceive, fee, timeLockDelta)
|
|
|
|
// Compute the tentative distance to this new channel/edge
|
|
// which is the distance from our toNode to the target node
|
|
// plus the weight of this edge.
|
|
tempDist := toNodeDist.dist + weight
|
|
|
|
// If this new tentative distance is not better than the current
|
|
// best known distance to this node, return.
|
|
if tempDist >= distance[fromVertex].dist {
|
|
return
|
|
}
|
|
|
|
// If the edge has no time lock delta, the payment will always
|
|
// fail, so return.
|
|
//
|
|
// TODO(joostjager): Is this really true? Can't it be that
|
|
// nodes take this risk in exchange for a extraordinary high
|
|
// fee?
|
|
if edge.TimeLockDelta == 0 {
|
|
return
|
|
}
|
|
|
|
// All conditions are met and this new tentative distance is
|
|
// better than the current best known distance to this node.
|
|
// The new better distance is recorded, and also our "next hop"
|
|
// map is populated with this edge.
|
|
distance[fromVertex] = nodeWithDist{
|
|
dist: tempDist,
|
|
node: fromNode,
|
|
amountToReceive: amountToReceive,
|
|
fee: fee,
|
|
}
|
|
|
|
next[fromVertex] = edge
|
|
|
|
// Add this new node to our heap as we'd like to further
|
|
// explore backwards through this edge.
|
|
heap.Push(&nodeHeap, distance[fromVertex])
|
|
}
|
|
|
|
// TODO(roasbeef): also add path caching
|
|
// * similar to route caching, but doesn't factor in the amount
|
|
|
|
// To start, our target node will the sole item within our distance
|
|
// heap.
|
|
heap.Push(&nodeHeap, distance[targetVertex])
|
|
|
|
for nodeHeap.Len() != 0 {
|
|
// Fetch the node within the smallest distance from our source
|
|
// from the heap.
|
|
partialPath := heap.Pop(&nodeHeap).(nodeWithDist)
|
|
bestNode := partialPath.node
|
|
|
|
// If we've reached our source (or we don't have any incoming
|
|
// edges), then we're done here and can exit the graph
|
|
// traversal early.
|
|
if bytes.Equal(bestNode.PubKeyBytes[:], sourceVertex[:]) {
|
|
break
|
|
}
|
|
|
|
// Now that we've found the next potential step to take we'll
|
|
// examine all the incoming edges (channels) from this node to
|
|
// further our graph traversal.
|
|
pivot := Vertex(bestNode.PubKeyBytes)
|
|
err := bestNode.ForEachChannel(tx, func(tx *bbolt.Tx,
|
|
edgeInfo *channeldb.ChannelEdgeInfo,
|
|
_, inEdge *channeldb.ChannelEdgePolicy) error {
|
|
|
|
// If there is no edge policy for this candidate
|
|
// node, skip. Note that we are searching backwards
|
|
// so this node would have come prior to the pivot
|
|
// node in the route.
|
|
if inEdge == nil {
|
|
return nil
|
|
}
|
|
|
|
// We'll query the lower layer to see if we can obtain
|
|
// any more up to date information concerning the
|
|
// bandwidth of this edge.
|
|
edgeBandwidth, ok := bandwidthHints[edgeInfo.ChannelID]
|
|
if !ok {
|
|
// If we don't have a hint for this edge, then
|
|
// we'll just use the known Capacity as the
|
|
// available bandwidth.
|
|
edgeBandwidth = lnwire.NewMSatFromSatoshis(
|
|
edgeInfo.Capacity,
|
|
)
|
|
}
|
|
|
|
// Before we can process the edge, we'll need to fetch
|
|
// the node on the _other_ end of this channel as we
|
|
// may later need to iterate over the incoming edges of
|
|
// this node if we explore it further.
|
|
channelSource, err := edgeInfo.FetchOtherNode(
|
|
tx, pivot[:],
|
|
)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
|
|
// Check if this candidate node is better than what we
|
|
// already have.
|
|
processEdge(channelSource, inEdge, edgeBandwidth, pivot)
|
|
return nil
|
|
})
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
|
|
// Then, we'll examine all the additional edges from the node
|
|
// we're currently visiting. Since we don't know the capacity
|
|
// of the private channel, we'll assume it was selected as a
|
|
// routing hint due to having enough capacity for the payment
|
|
// and use the payment amount as its capacity.
|
|
bandWidth := partialPath.amountToReceive
|
|
for _, reverseEdge := range additionalEdgesWithSrc[bestNode.PubKeyBytes] {
|
|
processEdge(reverseEdge.sourceNode, reverseEdge.edge, bandWidth, pivot)
|
|
}
|
|
}
|
|
|
|
// If the source node isn't found in the next hop map, then a path
|
|
// doesn't exist, so we terminate in an error.
|
|
if _, ok := next[sourceVertex]; !ok {
|
|
return nil, newErrf(ErrNoPathFound, "unable to find a path to "+
|
|
"destination")
|
|
}
|
|
|
|
// Use the nextHop map to unravel the forward path from source to target.
|
|
pathEdges := make([]*channeldb.ChannelEdgePolicy, 0, len(next))
|
|
currentNode := sourceVertex
|
|
for currentNode != targetVertex { // TODO(roasbeef): assumes no cycles
|
|
// Determine the next hop forward using the next map.
|
|
nextNode := next[currentNode]
|
|
|
|
// Add the next hop to the list of path edges.
|
|
pathEdges = append(pathEdges, nextNode)
|
|
|
|
// Advance current node.
|
|
currentNode = Vertex(nextNode.Node.PubKeyBytes)
|
|
}
|
|
|
|
// The route is invalid if it spans more than 20 hops. The current
|
|
// Sphinx (onion routing) implementation can only encode up to 20 hops
|
|
// as the entire packet is fixed size. If this route is more than 20
|
|
// hops, then it's invalid.
|
|
numEdges := len(pathEdges)
|
|
if numEdges > HopLimit {
|
|
return nil, newErr(ErrMaxHopsExceeded, "potential path has "+
|
|
"too many hops")
|
|
}
|
|
|
|
return pathEdges, nil
|
|
}
|
|
|
|
// findPaths implements a k-shortest paths algorithm to find all the reachable
|
|
// paths between the passed source and target. The algorithm will continue to
|
|
// traverse the graph until all possible candidate paths have been depleted.
|
|
// This function implements a modified version of Yen's. To find each path
|
|
// itself, we utilize our modified version of Dijkstra's found above. When
|
|
// examining possible spur and root paths, rather than removing edges or
|
|
// Vertexes from the graph, we instead utilize a Vertex+edge black-list that
|
|
// will be ignored by our modified Dijkstra's algorithm. With this approach, we
|
|
// make our inner path finding algorithm aware of our k-shortest paths
|
|
// algorithm, rather than attempting to use an unmodified path finding
|
|
// algorithm in a block box manner.
|
|
func findPaths(tx *bbolt.Tx, graph *channeldb.ChannelGraph,
|
|
source *channeldb.LightningNode, target *btcec.PublicKey,
|
|
amt lnwire.MilliSatoshi, feeLimit lnwire.MilliSatoshi, numPaths uint32,
|
|
bandwidthHints map[uint64]lnwire.MilliSatoshi) ([][]*channeldb.ChannelEdgePolicy, error) {
|
|
|
|
ignoredEdges := make(map[uint64]struct{})
|
|
ignoredVertexes := make(map[Vertex]struct{})
|
|
|
|
// TODO(roasbeef): modifying ordering within heap to eliminate final
|
|
// sorting step?
|
|
var (
|
|
shortestPaths [][]*channeldb.ChannelEdgePolicy
|
|
candidatePaths pathHeap
|
|
)
|
|
|
|
// First we'll find a single shortest path from the source (our
|
|
// selfNode) to the target destination that's capable of carrying amt
|
|
// satoshis along the path before fees are calculated.
|
|
startingPath, err := findPath(
|
|
tx, graph, nil, source, target, ignoredVertexes, ignoredEdges,
|
|
amt, feeLimit, bandwidthHints,
|
|
)
|
|
if err != nil {
|
|
log.Errorf("Unable to find path: %v", err)
|
|
return nil, err
|
|
}
|
|
|
|
// Manually insert a "self" edge emanating from ourselves. This
|
|
// self-edge is required in order for the path finding algorithm to
|
|
// function properly.
|
|
firstPath := make([]*channeldb.ChannelEdgePolicy, 0, len(startingPath)+1)
|
|
firstPath = append(firstPath, &channeldb.ChannelEdgePolicy{
|
|
Node: source,
|
|
})
|
|
firstPath = append(firstPath, startingPath...)
|
|
|
|
shortestPaths = append(shortestPaths, firstPath)
|
|
|
|
// While we still have candidate paths to explore we'll keep exploring
|
|
// the sub-graphs created to find the next k-th shortest path.
|
|
for k := uint32(1); k < numPaths; k++ {
|
|
prevShortest := shortestPaths[k-1]
|
|
|
|
// We'll examine each edge in the previous iteration's shortest
|
|
// path in order to find path deviations from each node in the
|
|
// path.
|
|
for i := 0; i < len(prevShortest)-1; i++ {
|
|
// These two maps will mark the edges and Vertexes
|
|
// we'll exclude from the next path finding attempt.
|
|
// These are required to ensure the paths are unique
|
|
// and loopless.
|
|
ignoredEdges = make(map[uint64]struct{})
|
|
ignoredVertexes = make(map[Vertex]struct{})
|
|
|
|
// Our spur node is the i-th node in the prior shortest
|
|
// path, and our root path will be all nodes in the
|
|
// path leading up to our spurNode.
|
|
spurNode := prevShortest[i].Node
|
|
rootPath := prevShortest[:i+1]
|
|
|
|
// Before we kickoff our next path finding iteration,
|
|
// we'll find all the edges we need to ignore in this
|
|
// next round. This ensures that we create a new unique
|
|
// path.
|
|
for _, path := range shortestPaths {
|
|
// If our current rootPath is a prefix of this
|
|
// shortest path, then we'll remove the edge
|
|
// directly _after_ our spur node from the
|
|
// graph so we don't repeat paths.
|
|
if len(path) > i+1 && isSamePath(rootPath, path[:i+1]) {
|
|
ignoredEdges[path[i+1].ChannelID] = struct{}{}
|
|
}
|
|
}
|
|
|
|
// Next we'll remove all entries in the root path that
|
|
// aren't the current spur node from the graph. This
|
|
// ensures we don't create a path with loops.
|
|
for _, hop := range rootPath {
|
|
node := hop.Node.PubKeyBytes
|
|
if node == spurNode.PubKeyBytes {
|
|
continue
|
|
}
|
|
|
|
ignoredVertexes[Vertex(node)] = struct{}{}
|
|
}
|
|
|
|
// With the edges that are part of our root path, and
|
|
// the Vertexes (other than the spur path) within the
|
|
// root path removed, we'll attempt to find another
|
|
// shortest path from the spur node to the destination.
|
|
spurPath, err := findPath(
|
|
tx, graph, nil, spurNode, target,
|
|
ignoredVertexes, ignoredEdges, amt, feeLimit,
|
|
bandwidthHints,
|
|
)
|
|
|
|
// If we weren't able to find a path, we'll continue to
|
|
// the next round.
|
|
if IsError(err, ErrNoPathFound) {
|
|
continue
|
|
} else if err != nil {
|
|
return nil, err
|
|
}
|
|
|
|
// Create the new combined path by concatenating the
|
|
// rootPath to the spurPath.
|
|
newPathLen := len(rootPath) + len(spurPath)
|
|
newPath := path{
|
|
hops: make([]*channeldb.ChannelEdgePolicy, 0, newPathLen),
|
|
dist: newPathLen,
|
|
}
|
|
newPath.hops = append(newPath.hops, rootPath...)
|
|
newPath.hops = append(newPath.hops, spurPath...)
|
|
|
|
// TODO(roasbeef): add and consult path finger print
|
|
|
|
// We'll now add this newPath to the heap of candidate
|
|
// shortest paths.
|
|
heap.Push(&candidatePaths, newPath)
|
|
}
|
|
|
|
// If our min-heap of candidate paths is empty, then we can
|
|
// exit early.
|
|
if candidatePaths.Len() == 0 {
|
|
break
|
|
}
|
|
|
|
// To conclude this latest iteration, we'll take the shortest
|
|
// path in our set of candidate paths and add it to our
|
|
// shortestPaths list as the *next* shortest path.
|
|
nextShortestPath := heap.Pop(&candidatePaths).(path).hops
|
|
shortestPaths = append(shortestPaths, nextShortestPath)
|
|
}
|
|
|
|
return shortestPaths, nil
|
|
}
|