408 lines
15 KiB
Go
408 lines
15 KiB
Go
package routing
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import (
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"fmt"
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"sync"
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"time"
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"github.com/btcsuite/btcd/btcec"
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"github.com/coreos/bbolt"
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"github.com/lightningnetwork/lnd/channeldb"
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"github.com/lightningnetwork/lnd/lnwire"
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)
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const (
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// vertexDecay is the decay period of colored vertexes added to
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// missionControl. Once vertexDecay passes after an entry has been
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// added to the prune view, it is garbage collected. This value is
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// larger than edgeDecay as an edge failure typical indicates an
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// unbalanced channel, while a vertex failure indicates a node is not
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// online and active.
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vertexDecay = time.Duration(time.Minute * 5)
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// edgeDecay is the decay period of colored edges added to
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// missionControl. Once edgeDecay passed after an entry has been added,
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// it is garbage collected. This value is smaller than vertexDecay as
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// an edge related failure during payment sending typically indicates
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// that a channel was unbalanced, a condition which may quickly change.
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//
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// TODO(roasbeef): instead use random delay on each?
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edgeDecay = time.Duration(time.Second * 5)
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)
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// missionControl contains state which summarizes the past attempts of HTLC
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// routing by external callers when sending payments throughout the network.
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// missionControl remembers the outcome of these past routing attempts (success
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// and failure), and is able to provide hints/guidance to future HTLC routing
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// attempts. missionControl maintains a decaying network view of the
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// edges/vertexes that should be marked as "pruned" during path finding. This
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// graph view acts as a shared memory during HTLC payment routing attempts.
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// With each execution, if an error is encountered, based on the type of error
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// and the location of the error within the route, an edge or vertex is added
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// to the view. Later sending attempts will then query the view for all the
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// vertexes/edges that should be ignored. Items in the view decay after a set
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// period of time, allowing the view to be dynamic w.r.t network changes.
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type missionControl struct {
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// failedEdges maps a short channel ID to be pruned, to the time that
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// it was added to the prune view. Edges are added to this map if a
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// caller reports to missionControl a failure localized to that edge
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// when sending a payment.
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failedEdges map[uint64]time.Time
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// failedVertexes maps a node's public key that should be pruned, to
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// the time that it was added to the prune view. Vertexes are added to
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// this map if a caller reports to missionControl a failure localized
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// to that particular vertex.
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failedVertexes map[Vertex]time.Time
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graph *channeldb.ChannelGraph
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selfNode *channeldb.LightningNode
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queryBandwidth func(*channeldb.ChannelEdgeInfo) lnwire.MilliSatoshi
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sync.Mutex
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// TODO(roasbeef): further counters, if vertex continually unavailable,
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// add to another generation
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// TODO(roasbeef): also add favorable metrics for nodes
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}
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// newMissionControl returns a new instance of missionControl.
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//
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// TODO(roasbeef): persist memory
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func newMissionControl(g *channeldb.ChannelGraph, selfNode *channeldb.LightningNode,
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qb func(*channeldb.ChannelEdgeInfo) lnwire.MilliSatoshi) *missionControl {
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return &missionControl{
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failedEdges: make(map[uint64]time.Time),
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failedVertexes: make(map[Vertex]time.Time),
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selfNode: selfNode,
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queryBandwidth: qb,
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graph: g,
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}
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}
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// graphPruneView is a filter of sorts that path finding routines should
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// consult during the execution. Any edges or vertexes within the view should
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// be ignored during path finding. The contents of the view reflect the current
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// state of the wider network from the PoV of mission control compiled via HTLC
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// routing attempts in the past.
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type graphPruneView struct {
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edges map[uint64]struct{}
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vertexes map[Vertex]struct{}
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}
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// GraphPruneView returns a new graphPruneView instance which is to be
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// consulted during path finding. If a vertex/edge is found within the returned
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// prune view, it is to be ignored as a goroutine has had issues routing
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// through it successfully. Within this method the main view of the
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// missionControl is garbage collected as entries are detected to be "stale".
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func (m *missionControl) GraphPruneView() graphPruneView {
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// First, we'll grab the current time, this value will be used to
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// determine if an entry is stale or not.
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now := time.Now()
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m.Lock()
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// For each of the vertexes that have been added to the prune view, if
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// it is now "stale", then we'll ignore it and avoid adding it to the
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// view we'll return.
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vertexes := make(map[Vertex]struct{})
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for vertex, pruneTime := range m.failedVertexes {
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if now.Sub(pruneTime) >= vertexDecay {
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log.Tracef("Pruning decayed failure report for vertex %v "+
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"from Mission Control", vertex)
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delete(m.failedVertexes, vertex)
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continue
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}
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vertexes[vertex] = struct{}{}
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}
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// We'll also do the same for edges, but use the edgeDecay this time
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// rather than the decay for vertexes.
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edges := make(map[uint64]struct{})
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for edge, pruneTime := range m.failedEdges {
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if now.Sub(pruneTime) >= edgeDecay {
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log.Tracef("Pruning decayed failure report for edge %v "+
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"from Mission Control", edge)
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delete(m.failedEdges, edge)
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continue
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}
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edges[edge] = struct{}{}
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}
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m.Unlock()
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log.Debugf("Mission Control returning prune view of %v edges, %v "+
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"vertexes", len(edges), len(vertexes))
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return graphPruneView{
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edges: edges,
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vertexes: vertexes,
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}
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}
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// paymentSession is used during an HTLC routings session to prune the local
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// chain view in response to failures, and also report those failures back to
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// missionControl. The snapshot copied for this session will only ever grow,
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// and will now be pruned after a decay like the main view within mission
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// control. We do this as we want to avoid the case where we continually try a
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// bad edge or route multiple times in a session. This can lead to an infinite
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// loop if payment attempts take long enough. An additional set of edges can
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// also be provided to assist in reaching the payment's destination.
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type paymentSession struct {
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pruneViewSnapshot graphPruneView
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additionalEdges map[Vertex][]*channeldb.ChannelEdgePolicy
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bandwidthHints map[uint64]lnwire.MilliSatoshi
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mc *missionControl
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haveRoutes bool
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preBuiltRoutes []*Route
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}
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// NewPaymentSession creates a new payment session backed by the latest prune
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// view from Mission Control. An optional set of routing hints can be provided
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// in order to populate additional edges to explore when finding a path to the
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// payment's destination.
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func (m *missionControl) NewPaymentSession(routeHints [][]HopHint,
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target *btcec.PublicKey) (*paymentSession, error) {
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viewSnapshot := m.GraphPruneView()
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edges := make(map[Vertex][]*channeldb.ChannelEdgePolicy)
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// Traverse through all of the available hop hints and include them in
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// our edges map, indexed by the public key of the channel's starting
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// node.
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for _, routeHint := range routeHints {
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// If multiple hop hints are provided within a single route
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// hint, we'll assume they must be chained together and sorted
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// in forward order in order to reach the target successfully.
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for i, hopHint := range routeHint {
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// In order to determine the end node of this hint,
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// we'll need to look at the next hint's start node. If
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// we've reached the end of the hints list, we can
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// assume we've reached the destination.
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endNode := &channeldb.LightningNode{}
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if i != len(routeHint)-1 {
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endNode.AddPubKey(routeHint[i+1].NodeID)
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} else {
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endNode.AddPubKey(target)
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}
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// Finally, create the channel edge from the hop hint
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// and add it to list of edges corresponding to the node
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// at the start of the channel.
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edge := &channeldb.ChannelEdgePolicy{
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Node: endNode,
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ChannelID: hopHint.ChannelID,
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FeeBaseMSat: lnwire.MilliSatoshi(
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hopHint.FeeBaseMSat,
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),
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FeeProportionalMillionths: lnwire.MilliSatoshi(
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hopHint.FeeProportionalMillionths,
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),
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TimeLockDelta: hopHint.CLTVExpiryDelta,
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}
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v := NewVertex(hopHint.NodeID)
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edges[v] = append(edges[v], edge)
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}
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}
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// We'll also obtain a set of bandwidthHints from the lower layer for
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// each of our outbound channels. This will allow the path finding to
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// skip any links that aren't active or just don't have enough
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// bandwidth to carry the payment.
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sourceNode, err := m.graph.SourceNode()
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if err != nil {
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return nil, err
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}
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bandwidthHints, err := generateBandwidthHints(
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sourceNode, m.queryBandwidth,
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)
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if err != nil {
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return nil, err
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}
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return &paymentSession{
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pruneViewSnapshot: viewSnapshot,
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additionalEdges: edges,
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bandwidthHints: bandwidthHints,
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mc: m,
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}, nil
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}
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// NewPaymentSessionFromRoutes creates a new paymentSession instance that will
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// skip all path finding, and will instead utilize a set of pre-built routes.
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// This constructor allows callers to specify their own routes which can be
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// used for things like channel rebalancing, and swaps.
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func (m *missionControl) NewPaymentSessionFromRoutes(routes []*Route) *paymentSession {
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return &paymentSession{
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pruneViewSnapshot: m.GraphPruneView(),
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haveRoutes: true,
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preBuiltRoutes: routes,
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mc: m,
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}
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}
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// generateBandwidthHints is a helper function that's utilized the main
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// findPath function in order to obtain hints from the lower layer w.r.t to the
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// available bandwidth of edges on the network. Currently, we'll only obtain
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// bandwidth hints for the edges we directly have open ourselves. Obtaining
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// these hints allows us to reduce the number of extraneous attempts as we can
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// skip channels that are inactive, or just don't have enough bandwidth to
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// carry the payment.
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func generateBandwidthHints(sourceNode *channeldb.LightningNode,
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queryBandwidth func(*channeldb.ChannelEdgeInfo) lnwire.MilliSatoshi) (map[uint64]lnwire.MilliSatoshi, error) {
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// First, we'll collect the set of outbound edges from the target
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// source node.
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var localChans []*channeldb.ChannelEdgeInfo
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err := sourceNode.ForEachChannel(nil, func(tx *bbolt.Tx,
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edgeInfo *channeldb.ChannelEdgeInfo,
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_, _ *channeldb.ChannelEdgePolicy) error {
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localChans = append(localChans, edgeInfo)
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return nil
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})
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if err != nil {
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return nil, err
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}
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// Now that we have all of our outbound edges, we'll populate the set
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// of bandwidth hints, querying the lower switch layer for the most up
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// to date values.
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bandwidthHints := make(map[uint64]lnwire.MilliSatoshi)
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for _, localChan := range localChans {
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bandwidthHints[localChan.ChannelID] = queryBandwidth(localChan)
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}
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return bandwidthHints, nil
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}
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// ReportVertexFailure adds a vertex to the graph prune view after a client
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// reports a routing failure localized to the vertex. The time the vertex was
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// added is noted, as it'll be pruned from the shared view after a period of
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// vertexDecay. However, the vertex will remain pruned for the *local* session.
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// This ensures we don't retry this vertex during the payment attempt.
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func (p *paymentSession) ReportVertexFailure(v Vertex) {
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log.Debugf("Reporting vertex %v failure to Mission Control", v)
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// First, we'll add the failed vertex to our local prune view snapshot.
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p.pruneViewSnapshot.vertexes[v] = struct{}{}
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// With the vertex added, we'll now report back to the global prune
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// view, with this new piece of information so it can be utilized for
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// new payment sessions.
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p.mc.Lock()
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p.mc.failedVertexes[v] = time.Now()
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p.mc.Unlock()
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}
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// ReportChannelFailure adds a channel to the graph prune view. The time the
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// channel was added is noted, as it'll be pruned from the global view after a
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// period of edgeDecay. However, the edge will remain pruned for the duration
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// of the *local* session. This ensures that we don't flap by continually
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// retrying an edge after its pruning has expired.
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//
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// TODO(roasbeef): also add value attempted to send and capacity of channel
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func (p *paymentSession) ReportChannelFailure(e uint64) {
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log.Debugf("Reporting edge %v failure to Mission Control", e)
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// First, we'll add the failed edge to our local prune view snapshot.
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p.pruneViewSnapshot.edges[e] = struct{}{}
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// With the edge added, we'll now report back to the global prune view,
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// with this new piece of information so it can be utilized for new
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// payment sessions.
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p.mc.Lock()
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p.mc.failedEdges[e] = time.Now()
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p.mc.Unlock()
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}
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// RequestRoute returns a route which is likely to be capable for successfully
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// routing the specified HTLC payment to the target node. Initially the first
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// set of paths returned from this method may encounter routing failure along
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// the way, however as more payments are sent, mission control will start to
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// build an up to date view of the network itself. With each payment a new area
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// will be explored, which feeds into the recommendations made for routing.
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//
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// NOTE: This function is safe for concurrent access.
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func (p *paymentSession) RequestRoute(payment *LightningPayment,
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height uint32, finalCltvDelta uint16) (*Route, error) {
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switch {
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// If we have a set of pre-built routes, then we'll just pop off the
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// next route from the queue, and use it directly.
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case p.haveRoutes && len(p.preBuiltRoutes) > 0:
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nextRoute := p.preBuiltRoutes[0]
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p.preBuiltRoutes[0] = nil // Set to nil to avoid GC leak.
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p.preBuiltRoutes = p.preBuiltRoutes[1:]
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return nextRoute, nil
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// If we were instantiated with a set of pre-built routes, and we've
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// run out, then we'll return a terminal error.
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case p.haveRoutes && len(p.preBuiltRoutes) == 0:
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return nil, fmt.Errorf("pre-built routes exhausted")
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}
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// Otherwise we actually need to perform path finding, so we'll obtain
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// our current prune view snapshot. This view will only ever grow
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// during the duration of this payment session, never shrinking.
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pruneView := p.pruneViewSnapshot
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log.Debugf("Mission Control session using prune view of %v "+
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"edges, %v vertexes", len(pruneView.edges),
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len(pruneView.vertexes))
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// TODO(roasbeef): sync logic amongst dist sys
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// Taking into account this prune view, we'll attempt to locate a path
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// to our destination, respecting the recommendations from
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// missionControl.
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path, err := findPath(
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nil, p.mc.graph, p.additionalEdges, p.mc.selfNode,
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payment.Target, pruneView.vertexes, pruneView.edges,
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payment.Amount, payment.FeeLimit, p.bandwidthHints,
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)
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if err != nil {
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return nil, err
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}
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// With the next candidate path found, we'll attempt to turn this into
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// a route by applying the time-lock and fee requirements.
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sourceVertex := Vertex(p.mc.selfNode.PubKeyBytes)
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route, err := newRoute(
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payment.Amount, payment.FeeLimit, sourceVertex, path, height,
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finalCltvDelta,
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)
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if err != nil {
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// TODO(roasbeef): return which edge/vertex didn't work
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// out
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return nil, err
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}
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return route, err
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}
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// ResetHistory resets the history of missionControl returning it to a state as
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// if no payment attempts have been made.
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func (m *missionControl) ResetHistory() {
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m.Lock()
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m.failedEdges = make(map[uint64]time.Time)
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m.failedVertexes = make(map[Vertex]time.Time)
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m.Unlock()
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}
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