0fc401de19
With the introduction of the max CLTV limit parameter, nodes are able to reject HTLCs that exceed it. This should also be applied to path finding, otherwise HTLCs crafted by the same node that exceed it never left the switch. This wasn't a big deal since the previous max CLTV limit was ~5000 blocks. Once it was lowered to 1008, the issue became more apparent. Therefore, all of our path finding attempts now have a restriction of said limit in in order to properly carry out HTLCs to the network.
77 lines
1.6 KiB
Go
77 lines
1.6 KiB
Go
package routing
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import (
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"testing"
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"github.com/lightningnetwork/lnd/channeldb"
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"github.com/lightningnetwork/lnd/lnwire"
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"github.com/lightningnetwork/lnd/routing/route"
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)
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func TestRequestRoute(t *testing.T) {
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const (
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height = 10
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)
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findPath := func(g *graphParams, r *RestrictParams,
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cfg *PathFindingConfig, source, target route.Vertex,
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amt lnwire.MilliSatoshi) ([]*channeldb.ChannelEdgePolicy,
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error) {
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// We expect find path to receive a cltv limit excluding the
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// final cltv delta (including the block padding).
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if r.CltvLimit != 22-uint32(BlockPadding) {
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t.Fatal("wrong cltv limit")
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}
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path := []*channeldb.ChannelEdgePolicy{
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{
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Node: &channeldb.LightningNode{
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Features: lnwire.NewFeatureVector(
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nil, nil,
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),
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},
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},
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}
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return path, nil
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}
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sessionSource := &SessionSource{
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SelfNode: &channeldb.LightningNode{},
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MissionControl: &MissionControl{
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cfg: &MissionControlConfig{},
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},
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}
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session := &paymentSession{
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getBandwidthHints: func() (map[uint64]lnwire.MilliSatoshi,
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error) {
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return nil, nil
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},
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sessionSource: sessionSource,
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pathFinder: findPath,
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}
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cltvLimit := uint32(30)
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finalCltvDelta := uint16(8)
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payment := &LightningPayment{
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CltvLimit: cltvLimit,
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FinalCLTVDelta: finalCltvDelta,
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}
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route, err := session.RequestRoute(payment, height, finalCltvDelta)
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if err != nil {
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t.Fatal(err)
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}
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// We expect an absolute route lock value of height + finalCltvDelta
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// + BlockPadding.
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if route.TotalTimeLock != 18+uint32(BlockPadding) {
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t.Fatalf("unexpected total time lock of %v",
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route.TotalTimeLock)
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}
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}
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