lnd.xprv/routing/heap.go
Joost Jager 6b70791c2d
routing: use probability source in path finding
This PR replaces the previously used edge and node ignore lists in path
finding by a probability based system. It modifies path finding so that
it not only compares routes on fee and time lock, but also takes route
success probability into account.

Allowing routes to be compared based on success probability is achieved
by introducing a 'virtual' cost of a payment attempt and using that to
translate probability into another cost factor.
2019-06-04 10:00:21 +02:00

140 lines
4.3 KiB
Go

package routing
import (
"github.com/lightningnetwork/lnd/channeldb"
"github.com/lightningnetwork/lnd/lnwire"
)
// nodeWithDist is a helper struct that couples the distance from the current
// source to a node with a pointer to the node itself.
type nodeWithDist struct {
// dist is the distance to this node from the source node in our
// current context.
dist int64
// node is the vertex itself. This pointer can be used to explore all
// the outgoing edges (channels) emanating from a node.
node *channeldb.LightningNode
// amountToReceive is the amount that should be received by this node.
// Either as final payment to the final node or as an intermediate
// amount that includes also the fees for subsequent hops.
amountToReceive lnwire.MilliSatoshi
// incomingCltv is the expected cltv value for the incoming htlc of this
// node. This value does not include the final cltv.
incomingCltv uint32
// probability is the probability that from this node onward the route
// is successful.
probability float64
// weight is the cost of the route from this node to the destination.
// Includes the routing fees and a virtual cost factor to account for
// time locks.
weight int64
}
// distanceHeap is a min-distance heap that's used within our path finding
// algorithm to keep track of the "closest" node to our source node.
type distanceHeap struct {
nodes []nodeWithDist
}
// Len returns the number of nodes in the priority queue.
//
// NOTE: This is part of the heap.Interface implementation.
func (d *distanceHeap) Len() int { return len(d.nodes) }
// Less returns whether the item in the priority queue with index i should sort
// before the item with index j.
//
// NOTE: This is part of the heap.Interface implementation.
func (d *distanceHeap) Less(i, j int) bool {
return d.nodes[i].dist < d.nodes[j].dist
}
// Swap swaps the nodes at the passed indices in the priority queue.
//
// NOTE: This is part of the heap.Interface implementation.
func (d *distanceHeap) Swap(i, j int) {
d.nodes[i], d.nodes[j] = d.nodes[j], d.nodes[i]
}
// Push pushes the passed item onto the priority queue.
//
// NOTE: This is part of the heap.Interface implementation.
func (d *distanceHeap) Push(x interface{}) {
d.nodes = append(d.nodes, x.(nodeWithDist))
}
// Pop removes the highest priority item (according to Less) from the priority
// queue and returns it.
//
// NOTE: This is part of the heap.Interface implementation.
func (d *distanceHeap) Pop() interface{} {
n := len(d.nodes)
x := d.nodes[n-1]
d.nodes = d.nodes[0 : n-1]
return x
}
// path represents an ordered set of edges which forms an available path from a
// given source node to our destination. During the process of computing the
// KSP's from a source to destination, several path swill be considered in the
// process.
type path struct {
// dist is the distance from the source node to the destination node
// that the path requires.
dist int
// hops is an ordered list of edges that comprises a potential payment
// path.
hops []*channeldb.ChannelEdgePolicy
}
// pathHeap is a min-heap that stores potential paths to be considered within
// our KSP implementation. The heap sorts paths according to their cumulative
// distance from a given source.
type pathHeap struct {
paths []path
}
// Len returns the number of nodes in the priority queue.
//
// NOTE: This is part of the heap.Interface implementation.
func (p *pathHeap) Len() int { return len(p.paths) }
// Less returns whether the item in the priority queue with index i should sort
// before the item with index j.
//
// NOTE: This is part of the heap.Interface implementation.
func (p *pathHeap) Less(i, j int) bool {
return p.paths[i].dist < p.paths[j].dist
}
// Swap swaps the nodes at the passed indices in the priority queue.
//
// NOTE: This is part of the heap.Interface implementation.
func (p *pathHeap) Swap(i, j int) {
p.paths[i], p.paths[j] = p.paths[j], p.paths[i]
}
// Push pushes the passed item onto the priority queue.
//
// NOTE: This is part of the heap.Interface implementation.
func (p *pathHeap) Push(x interface{}) {
p.paths = append(p.paths, x.(path))
}
// Pop removes the highest priority item (according to Less) from the priority
// queue and returns it.
//
// NOTE: This is part of the heap.Interface implementation.
func (p *pathHeap) Pop() interface{} {
n := len(p.paths)
x := p.paths[n-1]
p.paths = p.paths[0 : n-1]
return x
}