6c556fd92a
This commit adds a method queryHeuristic that will query all simple heuristics for node scores, in addition to the current active heuristic.
823 lines
26 KiB
Go
823 lines
26 KiB
Go
package autopilot
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import (
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"bytes"
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"fmt"
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"math/rand"
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"net"
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"sync"
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"sync/atomic"
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"time"
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"github.com/btcsuite/btcd/btcec"
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"github.com/btcsuite/btcutil"
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"github.com/davecgh/go-spew/spew"
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"github.com/lightningnetwork/lnd/lnwire"
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)
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// Config couples all the items that an autopilot agent needs to function.
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// All items within the struct MUST be populated for the Agent to be able to
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// carry out its duties.
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type Config struct {
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// Self is the identity public key of the Lightning Network node that
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// is being driven by the agent. This is used to ensure that we don't
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// accidentally attempt to open a channel with ourselves.
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Self *btcec.PublicKey
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// Heuristic is an attachment heuristic which will govern to whom we
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// open channels to, and also what those channels look like in terms of
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// desired capacity. The Heuristic will take into account the current
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// state of the graph, our set of open channels, and the amount of
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// available funds when determining how channels are to be opened.
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// Additionally, a heuristic make also factor in extra-graph
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// information in order to make more pertinent recommendations.
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Heuristic AttachmentHeuristic
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// ChanController is an interface that is able to directly manage the
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// creation, closing and update of channels within the network.
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ChanController ChannelController
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// ConnectToPeer attempts to connect to the peer using one of its
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// advertised addresses. The boolean returned signals whether the peer
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// was already connected.
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ConnectToPeer func(*btcec.PublicKey, []net.Addr) (bool, error)
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// DisconnectPeer attempts to disconnect the peer with the given public
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// key.
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DisconnectPeer func(*btcec.PublicKey) error
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// WalletBalance is a function closure that should return the current
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// available balance of the backing wallet.
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WalletBalance func() (btcutil.Amount, error)
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// Graph is an abstract channel graph that the Heuristic and the Agent
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// will use to make decisions w.r.t channel allocation and placement
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// within the graph.
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Graph ChannelGraph
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// Constraints is the set of constraints the autopilot must adhere to
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// when opening channels.
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Constraints AgentConstraints
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// TODO(roasbeef): add additional signals from fee rates and revenue of
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// currently opened channels
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}
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// channelState is a type that represents the set of active channels of the
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// backing LN node that the Agent should be aware of. This type contains a few
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// helper utility methods.
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type channelState map[lnwire.ShortChannelID]Channel
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// Channels returns a slice of all the active channels.
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func (c channelState) Channels() []Channel {
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chans := make([]Channel, 0, len(c))
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for _, channel := range c {
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chans = append(chans, channel)
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}
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return chans
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}
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// ConnectedNodes returns the set of nodes we currently have a channel with.
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// This information is needed as we want to avoid making repeated channels with
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// any node.
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func (c channelState) ConnectedNodes() map[NodeID]struct{} {
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nodes := make(map[NodeID]struct{})
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for _, channels := range c {
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nodes[channels.Node] = struct{}{}
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}
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// TODO(roasbeef): add outgoing, nodes, allow incoming and outgoing to
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// per node
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// * only add node is chan as funding amt set
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return nodes
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}
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// Agent implements a closed-loop control system which seeks to autonomously
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// optimize the allocation of satoshis within channels throughput the network's
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// channel graph. An agent is configurable by swapping out different
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// AttachmentHeuristic strategies. The agent uses external signals such as the
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// wallet balance changing, or new channels being opened/closed for the local
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// node as an indicator to re-examine its internal state, and the amount of
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// available funds in order to make updated decisions w.r.t the channel graph.
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// The Agent will automatically open, close, and splice in/out channel as
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// necessary for it to step closer to its optimal state.
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//
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// TODO(roasbeef): prob re-word
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type Agent struct {
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// Only to be used atomically.
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started uint32
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stopped uint32
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// cfg houses the configuration state of the Ant.
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cfg Config
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// chanState tracks the current set of open channels.
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chanState channelState
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chanStateMtx sync.Mutex
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// stateUpdates is a channel that any external state updates that may
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// affect the heuristics of the agent will be sent over.
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stateUpdates chan interface{}
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// balanceUpdates is a channel where notifications about updates to the
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// wallet's balance will be sent. This channel will be buffered to
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// ensure we have at most one pending update of this type to handle at
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// a given time.
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balanceUpdates chan *balanceUpdate
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// nodeUpdates is a channel that changes to the graph node landscape
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// will be sent over. This channel will be buffered to ensure we have
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// at most one pending update of this type to handle at a given time.
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nodeUpdates chan *nodeUpdates
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// pendingOpenUpdates is a channel where updates about channel pending
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// opening will be sent. This channel will be buffered to ensure we
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// have at most one pending update of this type to handle at a given
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// time.
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pendingOpenUpdates chan *chanPendingOpenUpdate
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// chanOpenFailures is a channel where updates about channel open
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// failures will be sent. This channel will be buffered to ensure we
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// have at most one pending update of this type to handle at a given
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// time.
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chanOpenFailures chan *chanOpenFailureUpdate
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// totalBalance is the total number of satoshis the backing wallet is
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// known to control at any given instance. This value will be updated
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// when the agent receives external balance update signals.
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totalBalance btcutil.Amount
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// failedNodes lists nodes that we've previously attempted to initiate
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// channels with, but didn't succeed.
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failedNodes map[NodeID]struct{}
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// pendingConns tracks the nodes that we are attempting to make
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// connections to. This prevents us from making duplicate connection
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// requests to the same node.
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pendingConns map[NodeID]struct{}
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// pendingOpens tracks the channels that we've requested to be
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// initiated, but haven't yet been confirmed as being fully opened.
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// This state is required as otherwise, we may go over our allotted
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// channel limit, or open multiple channels to the same node.
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pendingOpens map[NodeID]Channel
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pendingMtx sync.Mutex
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quit chan struct{}
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wg sync.WaitGroup
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}
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// New creates a new instance of the Agent instantiated using the passed
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// configuration and initial channel state. The initial channel state slice
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// should be populated with the set of Channels that are currently opened by
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// the backing Lightning Node.
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func New(cfg Config, initialState []Channel) (*Agent, error) {
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a := &Agent{
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cfg: cfg,
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chanState: make(map[lnwire.ShortChannelID]Channel),
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quit: make(chan struct{}),
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stateUpdates: make(chan interface{}),
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balanceUpdates: make(chan *balanceUpdate, 1),
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nodeUpdates: make(chan *nodeUpdates, 1),
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chanOpenFailures: make(chan *chanOpenFailureUpdate, 1),
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pendingOpenUpdates: make(chan *chanPendingOpenUpdate, 1),
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failedNodes: make(map[NodeID]struct{}),
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pendingConns: make(map[NodeID]struct{}),
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pendingOpens: make(map[NodeID]Channel),
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}
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for _, c := range initialState {
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a.chanState[c.ChanID] = c
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}
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return a, nil
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}
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// Start starts the agent along with any goroutines it needs to perform its
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// normal duties.
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func (a *Agent) Start() error {
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if !atomic.CompareAndSwapUint32(&a.started, 0, 1) {
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return nil
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}
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rand.Seed(time.Now().Unix())
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log.Infof("Autopilot Agent starting")
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a.wg.Add(1)
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go a.controller()
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return nil
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}
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// Stop signals the Agent to gracefully shutdown. This function will block
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// until all goroutines have exited.
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func (a *Agent) Stop() error {
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if !atomic.CompareAndSwapUint32(&a.stopped, 0, 1) {
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return nil
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}
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log.Infof("Autopilot Agent stopping")
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close(a.quit)
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a.wg.Wait()
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return nil
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}
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// balanceUpdate is a type of external state update that reflects an
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// increase/decrease in the funds currently available to the wallet.
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type balanceUpdate struct {
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}
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// nodeUpdates is a type of external state update that reflects an addition or
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// modification in channel graph node membership.
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type nodeUpdates struct{}
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// chanOpenUpdate is a type of external state update that indicates a new
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// channel has been opened, either by the Agent itself (within the main
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// controller loop), or by an external user to the system.
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type chanOpenUpdate struct {
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newChan Channel
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}
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// chanPendingOpenUpdate is a type of external state update that indicates a new
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// channel has been opened, either by the agent itself or an external subsystem,
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// but is still pending.
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type chanPendingOpenUpdate struct{}
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// chanOpenFailureUpdate is a type of external state update that indicates
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// a previous channel open failed, and that it might be possible to try again.
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type chanOpenFailureUpdate struct{}
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// chanCloseUpdate is a type of external state update that indicates that the
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// backing Lightning Node has closed a previously open channel.
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type chanCloseUpdate struct {
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closedChans []lnwire.ShortChannelID
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}
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// OnBalanceChange is a callback that should be executed each time the balance
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// of the backing wallet changes.
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func (a *Agent) OnBalanceChange() {
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select {
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case a.balanceUpdates <- &balanceUpdate{}:
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default:
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}
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}
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// OnNodeUpdates is a callback that should be executed each time our channel
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// graph has new nodes or their node announcements are updated.
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func (a *Agent) OnNodeUpdates() {
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select {
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case a.nodeUpdates <- &nodeUpdates{}:
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default:
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}
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}
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// OnChannelOpen is a callback that should be executed each time a new channel
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// is manually opened by the user or any system outside the autopilot agent.
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func (a *Agent) OnChannelOpen(c Channel) {
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a.wg.Add(1)
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go func() {
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defer a.wg.Done()
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select {
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case a.stateUpdates <- &chanOpenUpdate{newChan: c}:
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case <-a.quit:
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}
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}()
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}
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// OnChannelPendingOpen is a callback that should be executed each time a new
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// channel is opened, either by the agent or an external subsystems, but is
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// still pending.
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func (a *Agent) OnChannelPendingOpen() {
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select {
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case a.pendingOpenUpdates <- &chanPendingOpenUpdate{}:
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default:
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}
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}
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// OnChannelOpenFailure is a callback that should be executed when the
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// autopilot has attempted to open a channel, but failed. In this case we can
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// retry channel creation with a different node.
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func (a *Agent) OnChannelOpenFailure() {
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select {
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case a.chanOpenFailures <- &chanOpenFailureUpdate{}:
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default:
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}
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}
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// OnChannelClose is a callback that should be executed each time a prior
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// channel has been closed for any reason. This includes regular
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// closes, force closes, and channel breaches.
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func (a *Agent) OnChannelClose(closedChans ...lnwire.ShortChannelID) {
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a.wg.Add(1)
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go func() {
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defer a.wg.Done()
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select {
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case a.stateUpdates <- &chanCloseUpdate{closedChans: closedChans}:
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case <-a.quit:
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}
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}()
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}
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// mergeNodeMaps merges the Agent's set of nodes that it already has active
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// channels open to, with the other sets of nodes that should be removed from
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// consideration during heuristic selection. This ensures that the Agent doesn't
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// attempt to open any "duplicate" channels to the same node.
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func mergeNodeMaps(c map[NodeID]Channel,
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skips ...map[NodeID]struct{}) map[NodeID]struct{} {
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numNodes := len(c)
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for _, skip := range skips {
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numNodes += len(skip)
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}
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res := make(map[NodeID]struct{}, len(c)+numNodes)
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for nodeID := range c {
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res[nodeID] = struct{}{}
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}
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for _, skip := range skips {
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for nodeID := range skip {
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res[nodeID] = struct{}{}
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}
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}
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return res
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}
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// mergeChanState merges the Agent's set of active channels, with the set of
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// channels awaiting confirmation. This ensures that the agent doesn't go over
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// the prescribed channel limit or fund allocation limit.
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func mergeChanState(pendingChans map[NodeID]Channel,
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activeChans channelState) []Channel {
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numChans := len(pendingChans) + len(activeChans)
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totalChans := make([]Channel, 0, numChans)
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for _, activeChan := range activeChans.Channels() {
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totalChans = append(totalChans, activeChan)
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}
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for _, pendingChan := range pendingChans {
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totalChans = append(totalChans, pendingChan)
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}
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return totalChans
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}
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// controller implements the closed-loop control system of the Agent. The
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// controller will make a decision w.r.t channel placement within the graph
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// based on: its current internal state of the set of active channels open,
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// and external state changes as a result of decisions it makes w.r.t channel
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// allocation, or attributes affecting its control loop being updated by the
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// backing Lightning Node.
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func (a *Agent) controller() {
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defer a.wg.Done()
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// We'll start off by assigning our starting balance, and injecting
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// that amount as an initial wake up to the main controller goroutine.
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a.OnBalanceChange()
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// TODO(roasbeef): do we in fact need to maintain order?
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// * use sync.Cond if so
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updateBalance := func() {
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newBalance, err := a.cfg.WalletBalance()
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if err != nil {
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log.Warnf("unable to update wallet balance: %v", err)
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return
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}
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a.totalBalance = newBalance
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}
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// TODO(roasbeef): add 10-minute wake up timer
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for {
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select {
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// A new external signal has arrived. We'll use this to update
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// our internal state, then determine if we should trigger a
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// channel state modification (open/close, splice in/out).
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case signal := <-a.stateUpdates:
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log.Infof("Processing new external signal")
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switch update := signal.(type) {
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// A new channel has been opened successfully. This was
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// either opened by the Agent, or an external system
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// that is able to drive the Lightning Node.
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case *chanOpenUpdate:
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log.Debugf("New channel successfully opened, "+
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"updating state with: %v",
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spew.Sdump(update.newChan))
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newChan := update.newChan
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a.chanStateMtx.Lock()
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a.chanState[newChan.ChanID] = newChan
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a.chanStateMtx.Unlock()
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a.pendingMtx.Lock()
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delete(a.pendingOpens, newChan.Node)
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a.pendingMtx.Unlock()
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updateBalance()
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// A channel has been closed, this may free up an
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// available slot, triggering a new channel update.
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case *chanCloseUpdate:
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log.Debugf("Applying closed channel "+
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"updates: %v",
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spew.Sdump(update.closedChans))
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a.chanStateMtx.Lock()
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for _, closedChan := range update.closedChans {
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delete(a.chanState, closedChan)
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}
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a.chanStateMtx.Unlock()
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updateBalance()
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}
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// A new channel has been opened by the agent or an external
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// subsystem, but is still pending confirmation.
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case <-a.pendingOpenUpdates:
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updateBalance()
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// The balance of the backing wallet has changed, if more funds
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// are now available, we may attempt to open up an additional
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// channel, or splice in funds to an existing one.
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case <-a.balanceUpdates:
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log.Debug("Applying external balance state update")
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updateBalance()
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// The channel we tried to open previously failed for whatever
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// reason.
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case <-a.chanOpenFailures:
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log.Debug("Retrying after previous channel open " +
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"failure.")
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updateBalance()
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// New nodes have been added to the graph or their node
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// announcements have been updated. We will consider opening
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// channels to these nodes if we haven't stabilized.
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case <-a.nodeUpdates:
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log.Infof("Node updates received, assessing " +
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"need for more channels")
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// The agent has been signalled to exit, so we'll bail out
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// immediately.
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case <-a.quit:
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return
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}
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a.pendingMtx.Lock()
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log.Debugf("Pending channels: %v", spew.Sdump(a.pendingOpens))
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a.pendingMtx.Unlock()
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// With all the updates applied, we'll obtain a set of the
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// current active channels (confirmed channels), and also
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// factor in our set of unconfirmed channels.
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a.chanStateMtx.Lock()
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a.pendingMtx.Lock()
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totalChans := mergeChanState(a.pendingOpens, a.chanState)
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a.pendingMtx.Unlock()
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a.chanStateMtx.Unlock()
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// Now that we've updated our internal state, we'll consult our
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// channel attachment heuristic to determine if we can open
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// up any additional channels while staying within our
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// constraints.
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availableFunds, numChans := a.cfg.Constraints.ChannelBudget(
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totalChans, a.totalBalance,
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)
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switch {
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case numChans == 0:
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continue
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// If the amount is too small, we don't want to attempt opening
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// another channel.
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case availableFunds == 0:
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continue
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case availableFunds < a.cfg.Constraints.MinChanSize():
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continue
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}
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log.Infof("Triggering attachment directive dispatch, "+
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"total_funds=%v", a.totalBalance)
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err := a.openChans(availableFunds, numChans, totalChans)
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if err != nil {
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log.Errorf("Unable to open channels: %v", err)
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}
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}
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}
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// openChans queries the agent's heuristic for a set of channel candidates, and
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// attempts to open channels to them.
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func (a *Agent) openChans(availableFunds btcutil.Amount, numChans uint32,
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totalChans []Channel) error {
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// We're to attempt an attachment so we'll obtain the set of
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// nodes that we currently have channels with so we avoid
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// duplicate edges.
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a.chanStateMtx.Lock()
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connectedNodes := a.chanState.ConnectedNodes()
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a.chanStateMtx.Unlock()
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a.pendingMtx.Lock()
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nodesToSkip := mergeNodeMaps(a.pendingOpens,
|
|
a.pendingConns, connectedNodes, a.failedNodes,
|
|
)
|
|
a.pendingMtx.Unlock()
|
|
|
|
// Gather the set of all nodes in the graph, except those we
|
|
// want to skip.
|
|
selfPubBytes := a.cfg.Self.SerializeCompressed()
|
|
nodes := make(map[NodeID]struct{})
|
|
addresses := make(map[NodeID][]net.Addr)
|
|
if err := a.cfg.Graph.ForEachNode(func(node Node) error {
|
|
nID := NodeID(node.PubKey())
|
|
|
|
// If we come across ourselves, them we'll continue in
|
|
// order to avoid attempting to make a channel with
|
|
// ourselves.
|
|
if bytes.Equal(nID[:], selfPubBytes) {
|
|
return nil
|
|
}
|
|
|
|
// If the node has no known addresses, we cannot connect to it,
|
|
// so we'll skip it.
|
|
addrs := node.Addrs()
|
|
if len(addrs) == 0 {
|
|
return nil
|
|
}
|
|
addresses[nID] = addrs
|
|
|
|
// Additionally, if this node is in the blacklist, then
|
|
// we'll skip it.
|
|
if _, ok := nodesToSkip[nID]; ok {
|
|
return nil
|
|
}
|
|
|
|
nodes[nID] = struct{}{}
|
|
return nil
|
|
}); err != nil {
|
|
return fmt.Errorf("unable to get graph nodes: %v", err)
|
|
}
|
|
|
|
// As channel size we'll use the maximum channel size available.
|
|
chanSize := a.cfg.Constraints.MaxChanSize()
|
|
if availableFunds-chanSize < 0 {
|
|
chanSize = availableFunds
|
|
}
|
|
|
|
// Use the heuristic to calculate a score for each node in the
|
|
// graph.
|
|
scores, err := a.cfg.Heuristic.NodeScores(
|
|
a.cfg.Graph, totalChans, chanSize, nodes,
|
|
)
|
|
if err != nil {
|
|
return fmt.Errorf("unable to calculate node scores : %v", err)
|
|
}
|
|
|
|
log.Debugf("Got scores for %d nodes", len(scores))
|
|
|
|
// Now use the score to make a weighted choice which nodes to attempt
|
|
// to open channels to.
|
|
scores, err = chooseN(numChans, scores)
|
|
if err != nil {
|
|
return fmt.Errorf("Unable to make weighted choice: %v",
|
|
err)
|
|
}
|
|
|
|
chanCandidates := make(map[NodeID]*AttachmentDirective)
|
|
for nID := range scores {
|
|
// Add addresses to the candidates.
|
|
addrs := addresses[nID]
|
|
|
|
// If the node has no known addresses, we cannot connect to it,
|
|
// so we'll skip it.
|
|
if len(addrs) == 0 {
|
|
continue
|
|
}
|
|
|
|
chanCandidates[nID] = &AttachmentDirective{
|
|
NodeID: nID,
|
|
ChanAmt: chanSize,
|
|
Addrs: addrs,
|
|
}
|
|
}
|
|
|
|
if len(chanCandidates) == 0 {
|
|
log.Infof("No eligible candidates to connect to")
|
|
return nil
|
|
}
|
|
|
|
log.Infof("Attempting to execute channel attachment "+
|
|
"directives: %v", spew.Sdump(chanCandidates))
|
|
|
|
// Before proceeding, check to see if we have any slots
|
|
// available to open channels. If there are any, we will attempt
|
|
// to dispatch the retrieved directives since we can't be
|
|
// certain which ones may actually succeed. If too many
|
|
// connections succeed, we will they will be ignored and made
|
|
// available to future heuristic selections.
|
|
a.pendingMtx.Lock()
|
|
defer a.pendingMtx.Unlock()
|
|
if uint16(len(a.pendingOpens)) >= a.cfg.Constraints.MaxPendingOpens() {
|
|
log.Debugf("Reached cap of %v pending "+
|
|
"channel opens, will retry "+
|
|
"after success/failure",
|
|
a.cfg.Constraints.MaxPendingOpens())
|
|
return nil
|
|
}
|
|
|
|
// For each recommended attachment directive, we'll launch a
|
|
// new goroutine to attempt to carry out the directive. If any
|
|
// of these succeed, then we'll receive a new state update,
|
|
// taking us back to the top of our controller loop.
|
|
for _, chanCandidate := range chanCandidates {
|
|
// Skip candidates which we are already trying
|
|
// to establish a connection with.
|
|
nodeID := chanCandidate.NodeID
|
|
if _, ok := a.pendingConns[nodeID]; ok {
|
|
continue
|
|
}
|
|
a.pendingConns[nodeID] = struct{}{}
|
|
|
|
a.wg.Add(1)
|
|
go a.executeDirective(*chanCandidate)
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// executeDirective attempts to connect to the channel candidate specified by
|
|
// the given attachment directive, and open a channel of the given size.
|
|
//
|
|
// NOTE: MUST be run as a goroutine.
|
|
func (a *Agent) executeDirective(directive AttachmentDirective) {
|
|
defer a.wg.Done()
|
|
|
|
// We'll start out by attempting to connect to the peer in order to
|
|
// begin the funding workflow.
|
|
nodeID := directive.NodeID
|
|
pub, err := btcec.ParsePubKey(nodeID[:], btcec.S256())
|
|
if err != nil {
|
|
log.Errorf("Unable to parse pubkey %x: %v", nodeID, err)
|
|
return
|
|
}
|
|
|
|
alreadyConnected, err := a.cfg.ConnectToPeer(pub, directive.Addrs)
|
|
if err != nil {
|
|
log.Warnf("Unable to connect to %x: %v",
|
|
pub.SerializeCompressed(), err)
|
|
|
|
// Since we failed to connect to them, we'll mark them as
|
|
// failed so that we don't attempt to connect to them again.
|
|
a.pendingMtx.Lock()
|
|
delete(a.pendingConns, nodeID)
|
|
a.failedNodes[nodeID] = struct{}{}
|
|
a.pendingMtx.Unlock()
|
|
|
|
// Finally, we'll trigger the agent to select new peers to
|
|
// connect to.
|
|
a.OnChannelOpenFailure()
|
|
|
|
return
|
|
}
|
|
|
|
// The connection was successful, though before progressing we must
|
|
// check that we have not already met our quota for max pending open
|
|
// channels. This can happen if multiple directives were spawned but
|
|
// fewer slots were available, and other successful attempts finished
|
|
// first.
|
|
a.pendingMtx.Lock()
|
|
if uint16(len(a.pendingOpens)) >=
|
|
a.cfg.Constraints.MaxPendingOpens() {
|
|
// Since we've reached our max number of pending opens, we'll
|
|
// disconnect this peer and exit. However, if we were
|
|
// previously connected to them, then we'll make sure to
|
|
// maintain the connection alive.
|
|
if alreadyConnected {
|
|
// Since we succeeded in connecting, we won't add this
|
|
// peer to the failed nodes map, but we will remove it
|
|
// from a.pendingConns so that it can be retried in the
|
|
// future.
|
|
delete(a.pendingConns, nodeID)
|
|
a.pendingMtx.Unlock()
|
|
return
|
|
}
|
|
|
|
err = a.cfg.DisconnectPeer(pub)
|
|
if err != nil {
|
|
log.Warnf("Unable to disconnect peer %x: %v",
|
|
pub.SerializeCompressed(), err)
|
|
}
|
|
|
|
// Now that we have disconnected, we can remove this node from
|
|
// our pending conns map, permitting subsequent connection
|
|
// attempts.
|
|
delete(a.pendingConns, nodeID)
|
|
a.pendingMtx.Unlock()
|
|
return
|
|
}
|
|
|
|
// If we were successful, we'll track this peer in our set of pending
|
|
// opens. We do this here to ensure we don't stall on selecting new
|
|
// peers if the connection attempt happens to take too long.
|
|
delete(a.pendingConns, nodeID)
|
|
a.pendingOpens[nodeID] = Channel{
|
|
Capacity: directive.ChanAmt,
|
|
Node: nodeID,
|
|
}
|
|
a.pendingMtx.Unlock()
|
|
|
|
// We can then begin the funding workflow with this peer.
|
|
err = a.cfg.ChanController.OpenChannel(pub, directive.ChanAmt)
|
|
if err != nil {
|
|
log.Warnf("Unable to open channel to %x of %v: %v",
|
|
pub.SerializeCompressed(), directive.ChanAmt, err)
|
|
|
|
// As the attempt failed, we'll clear the peer from the set of
|
|
// pending opens and mark them as failed so we don't attempt to
|
|
// open a channel to them again.
|
|
a.pendingMtx.Lock()
|
|
delete(a.pendingOpens, nodeID)
|
|
a.failedNodes[nodeID] = struct{}{}
|
|
a.pendingMtx.Unlock()
|
|
|
|
// Trigger the agent to re-evaluate everything and possibly
|
|
// retry with a different node.
|
|
a.OnChannelOpenFailure()
|
|
|
|
// Finally, we should also disconnect the peer if we weren't
|
|
// already connected to them beforehand by an external
|
|
// subsystem.
|
|
if alreadyConnected {
|
|
return
|
|
}
|
|
|
|
err = a.cfg.DisconnectPeer(pub)
|
|
if err != nil {
|
|
log.Warnf("Unable to disconnect peer %x: %v",
|
|
pub.SerializeCompressed(), err)
|
|
}
|
|
}
|
|
|
|
// Since the channel open was successful and is currently pending,
|
|
// we'll trigger the autopilot agent to query for more peers.
|
|
a.OnChannelPendingOpen()
|
|
}
|
|
|
|
// HeuristicScores is an alias for a map that maps heuristic names to a map of
|
|
// scores for pubkeys.
|
|
type HeuristicScores map[string]map[NodeID]float64
|
|
|
|
// queryHeuristics gets node scores from all available simple heuristics, and
|
|
// the agent's current active heuristic.
|
|
func (a *Agent) queryHeuristics(nodes map[NodeID]struct{}) (
|
|
HeuristicScores, error) {
|
|
|
|
// Get the agent's current channel state.
|
|
a.chanStateMtx.Lock()
|
|
a.pendingMtx.Lock()
|
|
totalChans := mergeChanState(a.pendingOpens, a.chanState)
|
|
a.pendingMtx.Unlock()
|
|
a.chanStateMtx.Unlock()
|
|
|
|
// As channel size we'll use the maximum size.
|
|
chanSize := a.cfg.Constraints.MaxChanSize()
|
|
|
|
// We'll start by getting the scores from each available sub-heuristic,
|
|
// in addition the active agent heuristic.
|
|
report := make(HeuristicScores)
|
|
for _, h := range append(availableHeuristics, a.cfg.Heuristic) {
|
|
name := h.Name()
|
|
|
|
// If the active agent heuristic is among the simple heuristics
|
|
// it might get queried more than once. As an optimization
|
|
// we'll just skip it the second time.
|
|
if _, ok := report[name]; ok {
|
|
continue
|
|
}
|
|
|
|
s, err := h.NodeScores(
|
|
a.cfg.Graph, totalChans, chanSize, nodes,
|
|
)
|
|
if err != nil {
|
|
return nil, fmt.Errorf("unable to get sub score: %v", err)
|
|
}
|
|
|
|
log.Debugf("Heuristic \"%v\" scored %d nodes", name, len(s))
|
|
|
|
scores := make(map[NodeID]float64)
|
|
for nID, score := range s {
|
|
scores[nID] = score.Score
|
|
}
|
|
|
|
report[name] = scores
|
|
}
|
|
|
|
return report, nil
|
|
}
|