71f72894f8
during session creation.
828 lines
27 KiB
Go
828 lines
27 KiB
Go
package wtclient
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import (
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"bytes"
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"fmt"
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"sync"
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"time"
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"github.com/btcsuite/btcd/btcec"
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"github.com/btcsuite/btcd/chaincfg/chainhash"
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"github.com/lightningnetwork/lnd/input"
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"github.com/lightningnetwork/lnd/lnwallet"
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"github.com/lightningnetwork/lnd/lnwire"
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"github.com/lightningnetwork/lnd/watchtower/wtdb"
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"github.com/lightningnetwork/lnd/watchtower/wtpolicy"
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"github.com/lightningnetwork/lnd/watchtower/wtserver"
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"github.com/lightningnetwork/lnd/watchtower/wtwire"
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)
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const (
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// DefaultReadTimeout specifies the default duration we will wait during
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// a read before breaking out of a blocking read.
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DefaultReadTimeout = 15 * time.Second
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// DefaultWriteTimeout specifies the default duration we will wait during
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// a write before breaking out of a blocking write.
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DefaultWriteTimeout = 15 * time.Second
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// DefaultStatInterval specifies the default interval between logging
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// metrics about the client's operation.
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DefaultStatInterval = 30 * time.Second
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)
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// Client is the primary interface used by the daemon to control a client's
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// lifecycle and backup revoked states.
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type Client interface {
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// RegisterChannel persistently initializes any channel-dependent
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// parameters within the client. This should be called during link
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// startup to ensure that the client is able to support the link during
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// operation.
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RegisterChannel(lnwire.ChannelID) error
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// BackupState initiates a request to back up a particular revoked
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// state. If the method returns nil, the backup is guaranteed to be
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// successful unless the client is force quit, or the justice
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// transaction would create dust outputs when trying to abide by the
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// negotiated policy.
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BackupState(*lnwire.ChannelID, *lnwallet.BreachRetribution) error
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// Start initializes the watchtower client, allowing it process requests
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// to backup revoked channel states.
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Start() error
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// Stop attempts a graceful shutdown of the watchtower client. In doing
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// so, it will attempt to flush the pipeline and deliver any queued
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// states to the tower before exiting.
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Stop() error
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// ForceQuit will forcibly shutdown the watchtower client. Calling this
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// may lead to queued states being dropped.
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ForceQuit()
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}
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// Config provides the TowerClient with access to the resources it requires to
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// perform its duty. All nillable fields must be non-nil for the tower to be
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// initialized properly.
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type Config struct {
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// Signer provides access to the wallet so that the client can sign
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// justice transactions that spend from a remote party's commitment
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// transaction.
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Signer input.Signer
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// NewAddress generates a new on-chain sweep pkscript.
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NewAddress func() ([]byte, error)
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// SecretKeyRing is used to derive the session keys used to communicate
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// with the tower. The client only stores the KeyLocators internally so
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// that we never store private keys on disk.
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SecretKeyRing SecretKeyRing
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// Dial connects to an addr using the specified net and returns the
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// connection object.
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Dial Dial
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// AuthDialer establishes a brontide connection over an onion or clear
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// network.
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AuthDial AuthDialer
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// DB provides access to the client's stable storage medium.
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DB DB
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// Policy is the session policy the client will propose when creating
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// new sessions with the tower. If the policy differs from any active
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// sessions recorded in the database, those sessions will be ignored and
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// new sessions will be requested immediately.
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Policy wtpolicy.Policy
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// PrivateTower is the net address of a private tower. The client will
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// try to create all sessions with this tower.
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PrivateTower *lnwire.NetAddress
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// ChainHash identifies the chain that the client is on and for which
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// the tower must be watching to monitor for breaches.
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ChainHash chainhash.Hash
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// ForceQuitDelay is the duration after attempting to shutdown that the
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// client will automatically abort any pending backups if an unclean
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// shutdown is detected. If the value is less than or equal to zero, a
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// call to Stop may block indefinitely. The client can always be
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// ForceQuit externally irrespective of the chosen parameter.
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ForceQuitDelay time.Duration
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// ReadTimeout is the duration we will wait during a read before
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// breaking out of a blocking read. If the value is less than or equal
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// to zero, the default will be used instead.
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ReadTimeout time.Duration
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// WriteTimeout is the duration we will wait during a write before
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// breaking out of a blocking write. If the value is less than or equal
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// to zero, the default will be used instead.
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WriteTimeout time.Duration
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// MinBackoff defines the initial backoff applied to connections with
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// watchtowers. Subsequent backoff durations will grow exponentially up
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// until MaxBackoff.
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MinBackoff time.Duration
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// MaxBackoff defines the maximum backoff applied to conenctions with
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// watchtowers. If the exponential backoff produces a timeout greater
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// than this value, the backoff will be clamped to MaxBackoff.
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MaxBackoff time.Duration
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}
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// TowerClient is a concrete implementation of the Client interface, offering a
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// non-blocking, reliable subsystem for backing up revoked states to a specified
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// private tower.
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type TowerClient struct {
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started sync.Once
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stopped sync.Once
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forced sync.Once
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cfg *Config
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pipeline *taskPipeline
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negotiator SessionNegotiator
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candidateSessions map[wtdb.SessionID]*wtdb.ClientSession
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activeSessions sessionQueueSet
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sessionQueue *sessionQueue
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prevTask *backupTask
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sweepPkScriptMu sync.RWMutex
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sweepPkScripts map[lnwire.ChannelID][]byte
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statTicker *time.Ticker
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stats clientStats
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wg sync.WaitGroup
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forceQuit chan struct{}
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}
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// Compile-time constraint to ensure *TowerClient implements the Client
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// interface.
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var _ Client = (*TowerClient)(nil)
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// New initializes a new TowerClient from the provide Config. An error is
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// returned if the client could not initialized.
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func New(config *Config) (*TowerClient, error) {
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// Copy the config to prevent side-effects from modifying both the
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// internal and external version of the Config.
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cfg := new(Config)
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*cfg = *config
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// Set the read timeout to the default if none was provided.
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if cfg.ReadTimeout <= 0 {
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cfg.ReadTimeout = DefaultReadTimeout
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}
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// Set the write timeout to the default if none was provided.
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if cfg.WriteTimeout <= 0 {
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cfg.WriteTimeout = DefaultWriteTimeout
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}
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// Record the tower in our database, also loading any addresses
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// previously associated with its public key.
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tower, err := cfg.DB.CreateTower(cfg.PrivateTower)
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if err != nil {
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return nil, err
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}
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log.Infof("Using private watchtower %s, offering policy %s",
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cfg.PrivateTower, cfg.Policy)
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c := &TowerClient{
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cfg: cfg,
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pipeline: newTaskPipeline(),
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activeSessions: make(sessionQueueSet),
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statTicker: time.NewTicker(DefaultStatInterval),
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forceQuit: make(chan struct{}),
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}
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c.negotiator = newSessionNegotiator(&NegotiatorConfig{
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DB: cfg.DB,
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SecretKeyRing: cfg.SecretKeyRing,
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Policy: cfg.Policy,
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ChainHash: cfg.ChainHash,
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SendMessage: c.sendMessage,
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ReadMessage: c.readMessage,
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Dial: c.dial,
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Candidates: newTowerListIterator(tower),
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MinBackoff: cfg.MinBackoff,
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MaxBackoff: cfg.MaxBackoff,
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})
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// Next, load all active sessions from the db into the client. We will
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// use any of these session if their policies match the current policy
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// of the client, otherwise they will be ignored and new sessions will
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// be requested.
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c.candidateSessions, err = c.cfg.DB.ListClientSessions()
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if err != nil {
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return nil, err
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}
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// Reload any towers from disk using the tower IDs contained in each
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// candidate session. We will also rederive any session keys needed to
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// be able to communicate with the towers and authenticate session
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// requests. This prevents us from having to store the private keys on
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// disk.
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for _, s := range c.candidateSessions {
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tower, err := c.cfg.DB.LoadTower(s.TowerID)
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if err != nil {
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return nil, err
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}
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sessionPriv, err := DeriveSessionKey(
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c.cfg.SecretKeyRing, s.KeyIndex,
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)
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if err != nil {
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return nil, err
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}
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s.Tower = tower
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s.SessionPrivKey = sessionPriv
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}
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// Finally, load the sweep pkscripts that have been generated for all
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// previously registered channels.
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c.sweepPkScripts, err = c.cfg.DB.FetchChanPkScripts()
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if err != nil {
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return nil, err
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}
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return c, nil
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}
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// Start initializes the watchtower client by loading or negotiating an active
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// session and then begins processing backup tasks from the request pipeline.
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func (c *TowerClient) Start() error {
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var err error
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c.started.Do(func() {
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log.Infof("Starting watchtower client")
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// First, restart a session queue for any sessions that have
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// committed but unacked state updates. This ensures that these
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// sessions will be able to flush the committed updates after a
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// restart.
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for _, session := range c.candidateSessions {
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if len(session.CommittedUpdates) > 0 {
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log.Infof("Starting session=%s to process "+
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"%d committed backups", session.ID,
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len(session.CommittedUpdates))
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c.initActiveQueue(session)
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}
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}
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// Now start the session negotiator, which will allow us to
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// request new session as soon as the backupDispatcher starts
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// up.
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err = c.negotiator.Start()
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if err != nil {
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return
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}
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// Start the task pipeline to which new backup tasks will be
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// submitted from active links.
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c.pipeline.Start()
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c.wg.Add(1)
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go c.backupDispatcher()
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log.Infof("Watchtower client started successfully")
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})
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return err
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}
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// Stop idempotently initiates a graceful shutdown of the watchtower client.
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func (c *TowerClient) Stop() error {
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c.stopped.Do(func() {
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log.Debugf("Stopping watchtower client")
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// 1. Shutdown the backup queue, which will prevent any further
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// updates from being accepted. In practice, the links should be
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// shutdown before the client has been stopped, so all updates
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// would have been added prior.
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c.pipeline.Stop()
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// 2. To ensure we don't hang forever on shutdown due to
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// unintended failures, we'll delay a call to force quit the
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// pipeline if a ForceQuitDelay is specified. This will have no
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// effect if the pipeline shuts down cleanly before the delay
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// fires.
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//
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// For full safety, this can be set to 0 and wait out
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// indefinitely. However for mobile clients which may have a
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// limited amount of time to exit before the background process
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// is killed, this offers a way to ensure the process
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// terminates.
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if c.cfg.ForceQuitDelay > 0 {
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time.AfterFunc(c.cfg.ForceQuitDelay, c.ForceQuit)
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}
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// 3. Once the backup queue has shutdown, wait for the main
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// dispatcher to exit. The backup queue will signal it's
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// completion to the dispatcher, which releases the wait group
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// after all tasks have been assigned to session queues.
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c.wg.Wait()
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// 4. Since all valid tasks have been assigned to session
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// queues, we no longer need to negotiate sessions.
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c.negotiator.Stop()
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log.Debugf("Waiting for active session queues to finish "+
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"draining, stats: %s", c.stats)
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// 5. Shutdown all active session queues in parallel. These will
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// exit once all updates have been acked by the watchtower.
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c.activeSessions.ApplyAndWait(func(s *sessionQueue) func() {
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return s.Stop
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})
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// Skip log if force quitting.
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select {
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case <-c.forceQuit:
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return
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default:
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}
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log.Debugf("Client successfully stopped, stats: %s", c.stats)
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})
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return nil
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}
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// ForceQuit idempotently initiates an unclean shutdown of the watchtower
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// client. This should only be executed if Stop is unable to exit cleanly.
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func (c *TowerClient) ForceQuit() {
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c.forced.Do(func() {
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log.Infof("Force quitting watchtower client")
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// 1. Shutdown the backup queue, which will prevent any further
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// updates from being accepted. In practice, the links should be
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// shutdown before the client has been stopped, so all updates
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// would have been added prior.
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c.pipeline.ForceQuit()
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// 2. Once the backup queue has shutdown, wait for the main
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// dispatcher to exit. The backup queue will signal it's
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// completion to the dispatcher, which releases the wait group
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// after all tasks have been assigned to session queues.
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close(c.forceQuit)
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c.wg.Wait()
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// 3. Since all valid tasks have been assigned to session
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// queues, we no longer need to negotiate sessions.
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c.negotiator.Stop()
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// 4. Force quit all active session queues in parallel. These
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// will exit once all updates have been acked by the watchtower.
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c.activeSessions.ApplyAndWait(func(s *sessionQueue) func() {
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return s.ForceQuit
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})
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log.Infof("Watchtower client unclean shutdown complete, "+
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"stats: %s", c.stats)
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})
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}
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// RegisterChannel persistently initializes any channel-dependent parameters
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// within the client. This should be called during link startup to ensure that
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// the client is able to support the link during operation.
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func (c *TowerClient) RegisterChannel(chanID lnwire.ChannelID) error {
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c.sweepPkScriptMu.Lock()
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defer c.sweepPkScriptMu.Unlock()
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// If a pkscript for this channel already exists, the channel has been
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// previously registered.
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if _, ok := c.sweepPkScripts[chanID]; ok {
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return nil
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}
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// Otherwise, generate a new sweep pkscript used to sweep funds for this
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// channel.
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pkScript, err := c.cfg.NewAddress()
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if err != nil {
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return err
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}
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// Persist the sweep pkscript so that restarts will not introduce
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// address inflation when the channel is reregistered after a restart.
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err = c.cfg.DB.AddChanPkScript(chanID, pkScript)
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if err != nil {
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return err
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}
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// Finally, cache the pkscript in our in-memory cache to avoid db
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// lookups for the remainder of the daemon's execution.
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c.sweepPkScripts[chanID] = pkScript
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return nil
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}
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// BackupState initiates a request to back up a particular revoked state. If the
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// method returns nil, the backup is guaranteed to be successful unless the:
|
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// - client is force quit,
|
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// - justice transaction would create dust outputs when trying to abide by the
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// negotiated policy, or
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// - breached outputs contain too little value to sweep at the target sweep fee
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// rate.
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func (c *TowerClient) BackupState(chanID *lnwire.ChannelID,
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breachInfo *lnwallet.BreachRetribution) error {
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// Retrieve the cached sweep pkscript used for this channel.
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c.sweepPkScriptMu.RLock()
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sweepPkScript, ok := c.sweepPkScripts[*chanID]
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c.sweepPkScriptMu.RUnlock()
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if !ok {
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return ErrUnregisteredChannel
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}
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task := newBackupTask(chanID, breachInfo, sweepPkScript)
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return c.pipeline.QueueBackupTask(task)
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}
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// nextSessionQueue attempts to fetch an active session from our set of
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// candidate sessions. Candidate sessions with a differing policy from the
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// active client's advertised policy will be ignored, but may be resumed if the
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// client is restarted with a matching policy. If no candidates were found, nil
|
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// is returned to signal that we need to request a new policy.
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func (c *TowerClient) nextSessionQueue() *sessionQueue {
|
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// Select any candidate session at random, and remove it from the set of
|
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// candidate sessions.
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var candidateSession *wtdb.ClientSession
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for id, sessionInfo := range c.candidateSessions {
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delete(c.candidateSessions, id)
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|
|
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// Skip any sessions with policies that don't match the current
|
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// configuration. These can be used again if the client changes
|
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// their configuration back.
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if sessionInfo.Policy != c.cfg.Policy {
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continue
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}
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|
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candidateSession = sessionInfo
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break
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}
|
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|
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// If none of the sessions could be used or none were found, we'll
|
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// return nil to signal that we need another session to be negotiated.
|
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if candidateSession == nil {
|
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return nil
|
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}
|
|
|
|
// Initialize the session queue and spin it up so it can begin handling
|
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// updates. If the queue was already made active on startup, this will
|
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// simply return the existing session queue from the set.
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return c.getOrInitActiveQueue(candidateSession)
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}
|
|
|
|
// backupDispatcher processes events coming from the taskPipeline and is
|
|
// responsible for detecting when the client needs to renegotiate a session to
|
|
// fulfill continuing demand. The event loop exits after all tasks have been
|
|
// received from the upstream taskPipeline, or the taskPipeline is force quit.
|
|
//
|
|
// NOTE: This method MUST be run as a goroutine.
|
|
func (c *TowerClient) backupDispatcher() {
|
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defer c.wg.Done()
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|
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log.Tracef("Starting backup dispatcher")
|
|
defer log.Tracef("Stopping backup dispatcher")
|
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|
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for {
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switch {
|
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|
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// No active session queue and no additional sessions.
|
|
case c.sessionQueue == nil && len(c.candidateSessions) == 0:
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log.Infof("Requesting new session.")
|
|
|
|
// Immediately request a new session.
|
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c.negotiator.RequestSession()
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|
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// Wait until we receive the newly negotiated session.
|
|
// All backups sent in the meantime are queued in the
|
|
// revoke queue, as we cannot process them.
|
|
select {
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case session := <-c.negotiator.NewSessions():
|
|
log.Infof("Acquired new session with id=%s",
|
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session.ID)
|
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c.candidateSessions[session.ID] = session
|
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c.stats.sessionAcquired()
|
|
|
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case <-c.statTicker.C:
|
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log.Infof("Client stats: %s", c.stats)
|
|
|
|
case <-c.forceQuit:
|
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return
|
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}
|
|
|
|
// No active session queue but have additional sessions.
|
|
case c.sessionQueue == nil && len(c.candidateSessions) > 0:
|
|
// We've exhausted the prior session, we'll pop another
|
|
// from the remaining sessions and continue processing
|
|
// backup tasks.
|
|
c.sessionQueue = c.nextSessionQueue()
|
|
if c.sessionQueue != nil {
|
|
log.Debugf("Loaded next candidate session "+
|
|
"queue id=%s", c.sessionQueue.ID())
|
|
}
|
|
|
|
// Have active session queue, process backups.
|
|
case c.sessionQueue != nil:
|
|
if c.prevTask != nil {
|
|
c.processTask(c.prevTask)
|
|
|
|
// Continue to ensure the sessionQueue is
|
|
// properly initialized before attempting to
|
|
// process more tasks from the pipeline.
|
|
continue
|
|
}
|
|
|
|
// Normal operation where new tasks are read from the
|
|
// pipeline.
|
|
select {
|
|
|
|
// If any sessions are negotiated while we have an
|
|
// active session queue, queue them for future use.
|
|
// This shouldn't happen with the current design, so
|
|
// it doesn't hurt to select here just in case. In the
|
|
// future, we will likely allow more asynchrony so that
|
|
// we can request new sessions before the session is
|
|
// fully empty, which this case would handle.
|
|
case session := <-c.negotiator.NewSessions():
|
|
log.Warnf("Acquired new session with id=%s",
|
|
"while processing tasks", session.ID)
|
|
c.candidateSessions[session.ID] = session
|
|
c.stats.sessionAcquired()
|
|
|
|
case <-c.statTicker.C:
|
|
log.Infof("Client stats: %s", c.stats)
|
|
|
|
// Process each backup task serially from the queue of
|
|
// revoked states.
|
|
case task, ok := <-c.pipeline.NewBackupTasks():
|
|
// All backups in the pipeline have been
|
|
// processed, it is now safe to exit.
|
|
if !ok {
|
|
return
|
|
}
|
|
|
|
log.Debugf("Processing backup task chanid=%s "+
|
|
"commit-height=%d", task.id.ChanID,
|
|
task.id.CommitHeight)
|
|
|
|
c.stats.taskReceived()
|
|
c.processTask(task)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// processTask attempts to schedule the given backupTask on the active
|
|
// sessionQueue. The task will either be accepted or rejected, afterwhich the
|
|
// appropriate modifications to the client's state machine will be made. After
|
|
// every invocation of processTask, the caller should ensure that the
|
|
// sessionQueue hasn't been exhausted before proceeding to the next task. Tasks
|
|
// that are rejected because the active sessionQueue is full will be cached as
|
|
// the prevTask, and should be reprocessed after obtaining a new sessionQueue.
|
|
func (c *TowerClient) processTask(task *backupTask) {
|
|
status, accepted := c.sessionQueue.AcceptTask(task)
|
|
if accepted {
|
|
c.taskAccepted(task, status)
|
|
} else {
|
|
c.taskRejected(task, status)
|
|
}
|
|
}
|
|
|
|
// taskAccepted processes the acceptance of a task by a sessionQueue depending
|
|
// on the state the sessionQueue is in *after* the task is added. The client's
|
|
// prevTask is always removed as a result of this call. The client's
|
|
// sessionQueue will be removed if accepting the task left the sessionQueue in
|
|
// an exhausted state.
|
|
func (c *TowerClient) taskAccepted(task *backupTask, newStatus reserveStatus) {
|
|
log.Infof("Backup chanid=%s commit-height=%d accepted successfully",
|
|
task.id.ChanID, task.id.CommitHeight)
|
|
|
|
c.stats.taskAccepted()
|
|
|
|
// If this task was accepted, we discard anything held in the prevTask.
|
|
// Either it was nil before, or is the task which was just accepted.
|
|
c.prevTask = nil
|
|
|
|
switch newStatus {
|
|
|
|
// The sessionQueue still has capacity after accepting this task.
|
|
case reserveAvailable:
|
|
|
|
// The sessionQueue is full after accepting this task, so we will need
|
|
// to request a new one before proceeding.
|
|
case reserveExhausted:
|
|
c.stats.sessionExhausted()
|
|
|
|
log.Debugf("Session %s exhausted", c.sessionQueue.ID())
|
|
|
|
// This task left the session exhausted, set it to nil and
|
|
// proceed to the next loop so we can consume another
|
|
// pre-negotiated session or request another.
|
|
c.sessionQueue = nil
|
|
}
|
|
}
|
|
|
|
// taskRejected process the rejection of a task by a sessionQueue depending on
|
|
// the state the was in *before* the task was rejected. The client's prevTask
|
|
// will cache the task if the sessionQueue was exhausted before hand, and nil
|
|
// the sessionQueue to find a new session. If the sessionQueue was not
|
|
// exhausted, the client marks the task as ineligible, as this implies we
|
|
// couldn't construct a valid justice transaction given the session's policy.
|
|
func (c *TowerClient) taskRejected(task *backupTask, curStatus reserveStatus) {
|
|
switch curStatus {
|
|
|
|
// The sessionQueue has available capacity but the task was rejected,
|
|
// this indicates that the task was ineligible for backup.
|
|
case reserveAvailable:
|
|
c.stats.taskIneligible()
|
|
|
|
log.Infof("Backup chanid=%s commit-height=%d is ineligible",
|
|
task.id.ChanID, task.id.CommitHeight)
|
|
|
|
err := c.cfg.DB.MarkBackupIneligible(
|
|
task.id.ChanID, task.id.CommitHeight,
|
|
)
|
|
if err != nil {
|
|
log.Errorf("Unable to mark task chanid=%s "+
|
|
"commit-height=%d ineligible: %v",
|
|
task.id.ChanID, task.id.CommitHeight, err)
|
|
|
|
// It is safe to not handle this error, even if we could
|
|
// not persist the result. At worst, this task may be
|
|
// reprocessed on a subsequent start up, and will either
|
|
// succeed do a change in session parameters or fail in
|
|
// the same manner.
|
|
}
|
|
|
|
// If this task was rejected *and* the session had available
|
|
// capacity, we discard anything held in the prevTask. Either it
|
|
// was nil before, or is the task which was just rejected.
|
|
c.prevTask = nil
|
|
|
|
// The sessionQueue rejected the task because it is full, we will stash
|
|
// this task and try to add it to the next available sessionQueue.
|
|
case reserveExhausted:
|
|
c.stats.sessionExhausted()
|
|
|
|
log.Debugf("Session %s exhausted, backup chanid=%s "+
|
|
"commit-height=%d queued for next session",
|
|
c.sessionQueue.ID(), task.id.ChanID,
|
|
task.id.CommitHeight)
|
|
|
|
// Cache the task that we pulled off, so that we can process it
|
|
// once a new session queue is available.
|
|
c.sessionQueue = nil
|
|
c.prevTask = task
|
|
}
|
|
}
|
|
|
|
// dial connects the peer at addr using privKey as our secret key for the
|
|
// connection. The connection will use the configured Net's resolver to resolve
|
|
// the address for either Tor or clear net connections.
|
|
func (c *TowerClient) dial(privKey *btcec.PrivateKey,
|
|
addr *lnwire.NetAddress) (wtserver.Peer, error) {
|
|
|
|
return c.cfg.AuthDial(privKey, addr, c.cfg.Dial)
|
|
}
|
|
|
|
// readMessage receives and parses the next message from the given Peer. An
|
|
// error is returned if a message is not received before the server's read
|
|
// timeout, the read off the wire failed, or the message could not be
|
|
// deserialized.
|
|
func (c *TowerClient) readMessage(peer wtserver.Peer) (wtwire.Message, error) {
|
|
// Set a read timeout to ensure we drop the connection if nothing is
|
|
// received in a timely manner.
|
|
err := peer.SetReadDeadline(time.Now().Add(c.cfg.ReadTimeout))
|
|
if err != nil {
|
|
err = fmt.Errorf("unable to set read deadline: %v", err)
|
|
log.Errorf("Unable to read msg: %v", err)
|
|
return nil, err
|
|
}
|
|
|
|
// Pull the next message off the wire,
|
|
rawMsg, err := peer.ReadNextMessage()
|
|
if err != nil {
|
|
err = fmt.Errorf("unable to read message: %v", err)
|
|
log.Errorf("Unable to read msg: %v", err)
|
|
return nil, err
|
|
}
|
|
|
|
// Parse the received message according to the watchtower wire
|
|
// specification.
|
|
msgReader := bytes.NewReader(rawMsg)
|
|
msg, err := wtwire.ReadMessage(msgReader, 0)
|
|
if err != nil {
|
|
err = fmt.Errorf("unable to parse message: %v", err)
|
|
log.Errorf("Unable to read msg: %v", err)
|
|
return nil, err
|
|
}
|
|
|
|
logMessage(peer, msg, true)
|
|
|
|
return msg, nil
|
|
}
|
|
|
|
// sendMessage sends a watchtower wire message to the target peer.
|
|
func (c *TowerClient) sendMessage(peer wtserver.Peer, msg wtwire.Message) error {
|
|
// Encode the next wire message into the buffer.
|
|
// TODO(conner): use buffer pool
|
|
var b bytes.Buffer
|
|
_, err := wtwire.WriteMessage(&b, msg, 0)
|
|
if err != nil {
|
|
err = fmt.Errorf("Unable to encode msg: %v", err)
|
|
log.Errorf("Unable to send msg: %v", err)
|
|
return err
|
|
}
|
|
|
|
// Set the write deadline for the connection, ensuring we drop the
|
|
// connection if nothing is sent in a timely manner.
|
|
err = peer.SetWriteDeadline(time.Now().Add(c.cfg.WriteTimeout))
|
|
if err != nil {
|
|
err = fmt.Errorf("unable to set write deadline: %v", err)
|
|
log.Errorf("Unable to send msg: %v", err)
|
|
return err
|
|
}
|
|
|
|
logMessage(peer, msg, false)
|
|
|
|
// Write out the full message to the remote peer.
|
|
_, err = peer.Write(b.Bytes())
|
|
if err != nil {
|
|
log.Errorf("Unable to send msg: %v", err)
|
|
}
|
|
return err
|
|
}
|
|
|
|
// newSessionQueue creates a sessionQueue from a ClientSession loaded from the
|
|
// database and supplying it with the resources needed by the client.
|
|
func (c *TowerClient) newSessionQueue(s *wtdb.ClientSession) *sessionQueue {
|
|
return newSessionQueue(&sessionQueueConfig{
|
|
ClientSession: s,
|
|
ChainHash: c.cfg.ChainHash,
|
|
Dial: c.dial,
|
|
ReadMessage: c.readMessage,
|
|
SendMessage: c.sendMessage,
|
|
Signer: c.cfg.Signer,
|
|
DB: c.cfg.DB,
|
|
MinBackoff: c.cfg.MinBackoff,
|
|
MaxBackoff: c.cfg.MaxBackoff,
|
|
})
|
|
}
|
|
|
|
// getOrInitActiveQueue checks the activeSessions set for a sessionQueue for the
|
|
// passed ClientSession. If it exists, the active sessionQueue is returned.
|
|
// Otherwise a new sessionQueue is initialized and added to the set.
|
|
func (c *TowerClient) getOrInitActiveQueue(s *wtdb.ClientSession) *sessionQueue {
|
|
if sq, ok := c.activeSessions[s.ID]; ok {
|
|
return sq
|
|
}
|
|
|
|
return c.initActiveQueue(s)
|
|
}
|
|
|
|
// initActiveQueue creates a new sessionQueue from the passed ClientSession,
|
|
// adds the sessionQueue to the activeSessions set, and starts the sessionQueue
|
|
// so that it can deliver any committed updates or begin accepting newly
|
|
// assigned tasks.
|
|
func (c *TowerClient) initActiveQueue(s *wtdb.ClientSession) *sessionQueue {
|
|
// Initialize the session queue, providing it with all of the resources
|
|
// it requires from the client instance.
|
|
sq := c.newSessionQueue(s)
|
|
|
|
// Add the session queue as an active session so that we remember to
|
|
// stop it on shutdown.
|
|
c.activeSessions.Add(sq)
|
|
|
|
// Start the queue so that it can be active in processing newly assigned
|
|
// tasks or to upload previously committed updates.
|
|
sq.Start()
|
|
|
|
return sq
|
|
}
|
|
|
|
// logMessage writes information about a message received from a remote peer,
|
|
// using directional prepositions to signal whether the message was sent or
|
|
// received.
|
|
func logMessage(peer wtserver.Peer, msg wtwire.Message, read bool) {
|
|
var action = "Received"
|
|
var preposition = "from"
|
|
if !read {
|
|
action = "Sending"
|
|
preposition = "to"
|
|
}
|
|
|
|
summary := wtwire.MessageSummary(msg)
|
|
if len(summary) > 0 {
|
|
summary = "(" + summary + ")"
|
|
}
|
|
|
|
log.Debugf("%s %s%v %s %x@%s", action, msg.MsgType(), summary,
|
|
preposition, peer.RemotePub().SerializeCompressed(),
|
|
peer.RemoteAddr())
|
|
}
|