501 lines
16 KiB
Go
501 lines
16 KiB
Go
package autopilot
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import (
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"sync"
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"sync/atomic"
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"github.com/davecgh/go-spew/spew"
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"github.com/lightningnetwork/lnd/lnwire"
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"github.com/roasbeef/btcd/btcec"
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"github.com/roasbeef/btcutil"
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)
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// Config couples all the items that an autopilot agent needs to function.
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// All items within the struct MUST be populated for the Agent to be able to
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// carry out its duties.
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type Config struct {
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// Self is the identity public key of the Lightning Network node that
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// is being driven by the agent. This is used to ensure that we don't
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// accidentally attempt to open a channel with ourselves.
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Self *btcec.PublicKey
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// Heuristic is an attachment heuristic which will govern to whom we
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// open channels to, and also what those channels look like in terms of
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// desired capacity. The Heuristic will take into account the current
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// state of the graph, our set of open channels, and the amount of
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// available funds when determining how channels are to be opened.
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// Additionally, a heuristic make also factor in extra-graph
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// information in order to make more pertinent recommendations.
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Heuristic AttachmentHeuristic
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// ChanController is an interface that is able to directly manage the
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// creation, closing and update of channels within the network.
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ChanController ChannelController
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// WalletBalance is a function closure that should return the current
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// available balance o the backing wallet.
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WalletBalance func() (btcutil.Amount, error)
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// Graph is an abstract channel graph that the Heuristic and the Agent
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// will use to make decisions w.r.t channel allocation and placement
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// within the graph.
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Graph ChannelGraph
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// MaxPendingOpens is the maximum number of pending channel
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// establishment goroutines that can be lingering. We cap this value in
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// order to control the level of parallelism caused by the autopiloit
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// agent.
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MaxPendingOpens uint16
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// TODO(roasbeef): add additional signals from fee rates and revenue of
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// currently opened channels
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}
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// channelState is a type that represents the set of active channels of the
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// backing LN node that the Agent should be ware of. This type contains a few
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// helper utility methods.
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type channelState map[lnwire.ShortChannelID]Channel
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// Channels returns a slice of all the active channels.
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func (c channelState) Channels() []Channel {
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chans := make([]Channel, 0, len(c))
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for _, channel := range c {
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chans = append(chans, channel)
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}
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return chans
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}
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// ConnectedNodes returns the set of nodes we currently have a channel with.
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// This information is needed as we want to avoid making repeated channels with
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// any node.
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func (c channelState) ConnectedNodes() map[NodeID]struct{} {
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nodes := make(map[NodeID]struct{})
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for _, channels := range c {
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nodes[channels.Node] = struct{}{}
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}
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// TODO(roasbeef): add outgoing, nodes, allow incoming and outgoing to
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// per node
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// * only add node is chan as funding amt set
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return nodes
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}
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// Agent implements a closed-loop control system which seeks to autonomously
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// optimize the allocation of satoshis within channels throughput the network's
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// channel graph. An agent is configurable by swapping out different
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// AttachmentHeuristic strategies. The agent uses external signals such as the
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// wallet balance changing, or new channels being opened/closed for the local
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// node as an indicator to re-examine its internal state, and the amount of
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// available funds in order to make updated decisions w.r.t the channel graph.
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// The Agent will automatically open, close, and splice in/out channel as
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// necessary for it to step closer to its optimal state.
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//
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// TODO(roasbeef): prob re-word
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type Agent struct {
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// Only to be used atomically.
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started uint32
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stopped uint32
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// cfg houses the configuration state of the Ant.
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cfg Config
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// chanState tracks the current set of open channels.
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chanState channelState
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// stateUpdates is a channel that any external state updates that may
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// affect the heuristics of the agent will be sent over.
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stateUpdates chan interface{}
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// totalBalance is the total number of satoshis the backing wallet is
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// known to control at any given instance. This value will be updated
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// when the agent receives external balance update signals.
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totalBalance btcutil.Amount
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quit chan struct{}
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wg sync.WaitGroup
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}
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// New creates a new instance of the Agent instantiated using the passed
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// configuration and initial channel state. The initial channel state slice
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// should be populated with the set of Channels that are currently opened by
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// the backing Lightning Node.
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func New(cfg Config, initialState []Channel) (*Agent, error) {
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a := &Agent{
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cfg: cfg,
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chanState: make(map[lnwire.ShortChannelID]Channel),
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quit: make(chan struct{}),
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stateUpdates: make(chan interface{}),
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}
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for _, c := range initialState {
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a.chanState[c.ChanID] = c
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}
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return a, nil
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}
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// Start starts the agent along with any goroutines it needs to perform its
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// normal duties.
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func (a *Agent) Start() error {
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if !atomic.CompareAndSwapUint32(&a.started, 0, 1) {
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return nil
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}
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log.Infof("Autopilot Agent starting")
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startingBalance, err := a.cfg.WalletBalance()
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if err != nil {
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return err
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}
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a.wg.Add(1)
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go a.controller(startingBalance)
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return nil
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}
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// Stop signals the Agent to gracefully shutdown. This function will block
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// until all goroutines have exited.
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func (a *Agent) Stop() error {
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if !atomic.CompareAndSwapUint32(&a.stopped, 0, 1) {
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return nil
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}
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log.Infof("Autopilot Agent stopping")
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close(a.quit)
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a.wg.Wait()
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return nil
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}
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// balanceUpdate is a type of external state update that reflects an
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// increase/decrease in the funds currently available to the wallet.
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type balanceUpdate struct {
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balanceDelta btcutil.Amount
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}
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// chanOpenUpdate is a type of external state update the indicates a new
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// channel has been opened, either by the Agent itself (within the main
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// controller loop), or by an external user to the system.
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type chanOpenUpdate struct {
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newChan Channel
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}
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// chanOpenFailureUpdate is a type of external state update that indicates
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// a previous channel open failed, and that it might be possible to try again.
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type chanOpenFailureUpdate struct{}
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// chanCloseUpdate is a type of external state update that indicates that the
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// backing Lightning Node has closed a previously open channel.
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type chanCloseUpdate struct {
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closedChans []lnwire.ShortChannelID
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}
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// OnBalanceChange is a callback that should be executed each time the balance of
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// the backing wallet changes.
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func (a *Agent) OnBalanceChange(delta btcutil.Amount) {
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go func() {
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a.stateUpdates <- &balanceUpdate{
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balanceDelta: delta,
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}
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}()
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}
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// OnChannelOpen is a callback that should be executed each time a new channel
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// is manually opened by the user or any system outside the autopilot agent.
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func (a *Agent) OnChannelOpen(c Channel) {
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go func() {
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a.stateUpdates <- &chanOpenUpdate{
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newChan: c,
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}
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}()
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}
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// OnChannelOpenFailure is a callback that should be executed when the
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// autopilot has attempted to open a channel, but failed. In this case we can
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// retry channel creation with a different node.
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func (a *Agent) OnChannelOpenFailure() {
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go func() {
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a.stateUpdates <- &chanOpenFailureUpdate{}
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}()
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}
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// OnChannelClose is a callback that should be executed each time a prior
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// channel has been closed for any reason. This includes regular
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// closes, force closes, and channel breaches.
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func (a *Agent) OnChannelClose(closedChans ...lnwire.ShortChannelID) {
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go func() {
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a.stateUpdates <- &chanCloseUpdate{
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closedChans: closedChans,
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}
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}()
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}
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// mergeNodeMaps merges the Agent's set of nodes that it already has active
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// channels open to, with the set of nodes that are pending new channels. This
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// ensures that the Agent doesn't attempt to open any "duplicate" channels to
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// the same node.
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func mergeNodeMaps(a map[NodeID]struct{}, b map[NodeID]struct{},
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c map[NodeID]Channel) map[NodeID]struct{} {
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res := make(map[NodeID]struct{}, len(a)+len(b)+len(c))
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for nodeID := range a {
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res[nodeID] = struct{}{}
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}
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for nodeID := range b {
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res[nodeID] = struct{}{}
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}
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for nodeID := range c {
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res[nodeID] = struct{}{}
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}
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return res
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}
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// mergeChanState merges the Agent's set of active channels, with the set of
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// channels awaiting confirmation. This ensures that the agent doesn't go over
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// the prescribed channel limit or fund allocation limit.
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func mergeChanState(pendingChans map[NodeID]Channel,
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activeChans channelState) []Channel {
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numChans := len(pendingChans) + len(activeChans)
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totalChans := make([]Channel, 0, numChans)
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for _, activeChan := range activeChans.Channels() {
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totalChans = append(totalChans, activeChan)
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}
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for _, pendingChan := range pendingChans {
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totalChans = append(totalChans, pendingChan)
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}
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return totalChans
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}
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// controller implements the closed-loop control system of the Agent. The
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// controller will make a decision w.r.t channel placement within the graph
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// based on: its current internal state of the set of active channels open,
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// and external state changes as a result of decisions it makes w.r.t channel
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// allocation, or attributes affecting its control loop being updated by the
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// backing Lightning Node.
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func (a *Agent) controller(startingBalance btcutil.Amount) {
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defer a.wg.Done()
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// We'll start off by assigning our starting balance, and injecting
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// that amount as an initial wake up to the main controller goroutine.
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a.OnBalanceChange(startingBalance)
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// TODO(roasbeef): do we in fact need to maintain order?
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// * use sync.Cond if so
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// failedNodes lists nodes that we've previously attempted to initiate
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// channels with, but didn't succeed.
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failedNodes := make(map[NodeID]struct{})
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// pendingOpens tracks the channels that we've requested to be
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// initiated, but haven't yet been confirmed as being fully opened.
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// This state is required as otherwise, we may go over our allotted
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// channel limit, or open multiple channels to the same node.
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pendingOpens := make(map[NodeID]Channel)
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var pendingMtx sync.Mutex
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updateBalance := func() {
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newBalance, err := a.cfg.WalletBalance()
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if err != nil {
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log.Warnf("unable to update wallet balance: %v", err)
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return
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}
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a.totalBalance = newBalance
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}
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// TODO(roasbeef): add 10-minute wake up timer
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for {
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select {
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// A new external signal has arrived. We'll use this to update
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// our internal state, then determine if we should trigger a
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// channel state modification (open/close, splice in/out).
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case signal := <-a.stateUpdates:
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log.Infof("Processing new external signal")
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switch update := signal.(type) {
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// The balance of the backing wallet has changed, if
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// more funds are now available, we may attempt to open
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// up an additional channel, or splice in funds to an
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// existing one.
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case *balanceUpdate:
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log.Debugf("Applying external balance state "+
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"update of: %v", update.balanceDelta)
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a.totalBalance += update.balanceDelta
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// The channel we tried to open previously failed for
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// whatever reason.
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case *chanOpenFailureUpdate:
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log.Debug("Retrying after previous channel open failure.")
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updateBalance()
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// A new channel has been opened successfully. This was
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// either opened by the Agent, or an external system
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// that is able to drive the Lightning Node.
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case *chanOpenUpdate:
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log.Debugf("New channel successfully opened, "+
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"updating state with: %v",
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spew.Sdump(update.newChan))
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newChan := update.newChan
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a.chanState[newChan.ChanID] = newChan
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pendingMtx.Lock()
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delete(pendingOpens, newChan.Node)
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pendingMtx.Unlock()
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updateBalance()
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// A channel has been closed, this may free up an
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// available slot, triggering a new channel update.
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case *chanCloseUpdate:
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log.Debugf("Applying closed channel "+
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"updates: %v",
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spew.Sdump(update.closedChans))
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for _, closedChan := range update.closedChans {
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delete(a.chanState, closedChan)
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}
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updateBalance()
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}
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pendingMtx.Lock()
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log.Debugf("Pending channels: %v", spew.Sdump(pendingOpens))
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pendingMtx.Unlock()
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// With all the updates applied, we'll obtain a set of
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// the current active channels (confirmed channels),
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// and also factor in our set of unconfirmed channels.
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confirmedChans := a.chanState
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pendingMtx.Lock()
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totalChans := mergeChanState(pendingOpens, confirmedChans)
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pendingMtx.Unlock()
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// Now that we've updated our internal state, we'll
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// consult our channel attachment heuristic to
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// determine if we should open up any additional
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// channels or modify existing channels.
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availableFunds, numChans, needMore := a.cfg.Heuristic.NeedMoreChans(
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totalChans, a.totalBalance,
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)
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if !needMore {
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continue
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}
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log.Infof("Triggering attachment directive dispatch, "+
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"total_funds=%v", a.totalBalance)
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// We're to attempt an attachment so we'll o obtain the
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// set of nodes that we currently have channels with so
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// we avoid duplicate edges.
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connectedNodes := a.chanState.ConnectedNodes()
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pendingMtx.Lock()
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nodesToSkip := mergeNodeMaps(connectedNodes, failedNodes, pendingOpens)
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pendingMtx.Unlock()
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// If we reach this point, then according to our
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// heuristic we should modify our channel state to tend
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// towards what it determines to the optimal state. So
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// we'll call Select to get a fresh batch of attachment
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// directives, passing in the amount of funds available
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// for us to use.
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chanCandidates, err := a.cfg.Heuristic.Select(
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a.cfg.Self, a.cfg.Graph, availableFunds,
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numChans, nodesToSkip,
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)
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if err != nil {
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log.Errorf("Unable to select candidates for "+
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"attachment: %v", err)
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continue
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}
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if len(chanCandidates) == 0 {
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log.Infof("No eligible candidates to connect to")
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continue
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}
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log.Infof("Attempting to execute channel attachment "+
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"directives: %v", spew.Sdump(chanCandidates))
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// For each recommended attachment directive, we'll
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// launch a new goroutine to attempt to carry out the
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// directive. If any of these succeed, then we'll
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// receive a new state update, taking us back to the
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// top of our controller loop.
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pendingMtx.Lock()
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for _, chanCandidate := range chanCandidates {
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// Before we proceed, we'll check to see if
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// this attempt would take us past the total
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// number of allowed pending opens. If so, then
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// we'll skip this round and wait for an
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// attempt to either fail or succeed.
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if uint16(len(pendingOpens))+1 >
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a.cfg.MaxPendingOpens {
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log.Debugf("Reached cap of %v pending "+
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"channel opens, will retry "+
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"after success/failure",
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a.cfg.MaxPendingOpens)
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continue
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}
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nID := NewNodeID(chanCandidate.PeerKey)
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pendingOpens[nID] = Channel{
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Capacity: chanCandidate.ChanAmt,
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Node: nID,
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}
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go func(directive AttachmentDirective) {
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pub := directive.PeerKey
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err := a.cfg.ChanController.OpenChannel(
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directive.PeerKey,
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directive.ChanAmt,
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directive.Addrs,
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)
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if err != nil {
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log.Warnf("Unable to open "+
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"channel to %x of %v: %v",
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pub.SerializeCompressed(),
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directive.ChanAmt, err)
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// As the attempt failed, we'll
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// clear it from the set of
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// pending channels.
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pendingMtx.Lock()
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nID := NewNodeID(directive.PeerKey)
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delete(pendingOpens, nID)
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// Mark this node as failed so we don't
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// attempt it again.
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failedNodes[nID] = struct{}{}
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pendingMtx.Unlock()
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// Trigger the autopilot controller to
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// re-evaluate everything and possibly
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// retry with a different node.
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a.OnChannelOpenFailure()
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}
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}(chanCandidate)
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}
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pendingMtx.Unlock()
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// The agent has been signalled to exit, so we'll bail out
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// immediately.
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case <-a.quit:
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return
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}
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}
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}
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