495 lines
14 KiB
Go
495 lines
14 KiB
Go
package routing
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import (
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"errors"
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"fmt"
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"sync"
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"time"
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"github.com/lightningnetwork/lnd/channeldb"
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"github.com/lightningnetwork/lnd/channeldb/kvdb"
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"github.com/lightningnetwork/lnd/lnwire"
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"github.com/lightningnetwork/lnd/routing/route"
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)
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const (
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// DefaultPenaltyHalfLife is the default half-life duration. The
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// half-life duration defines after how much time a penalized node or
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// channel is back at 50% probability.
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DefaultPenaltyHalfLife = time.Hour
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// minSecondChanceInterval is the minimum time required between
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// second-chance failures.
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//
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// If nodes return a channel policy related failure, they may get a
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// second chance to forward the payment. It could be that the channel
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// policy that we are aware of is not up to date. This is especially
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// important in case of mobile apps that are mostly offline.
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//
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// However, we don't want to give nodes the option to endlessly return
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// new channel updates so that we are kept busy trying to route through
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// that node until the payment loop times out.
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//
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// Therefore we only grant a second chance to a node if the previous
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// second chance is sufficiently long ago. This is what
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// minSecondChanceInterval defines. If a second policy failure comes in
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// within that interval, we will apply a penalty.
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//
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// Second chances granted are tracked on the level of node pairs. This
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// means that if a node has multiple channels to the same peer, they
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// will only get a single second chance to route to that peer again.
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// Nodes forward non-strict, so it isn't necessary to apply a less
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// restrictive channel level tracking scheme here.
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minSecondChanceInterval = time.Minute
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// DefaultMaxMcHistory is the default maximum history size.
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DefaultMaxMcHistory = 1000
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// prevSuccessProbability is the assumed probability for node pairs that
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// successfully relayed the previous attempt.
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prevSuccessProbability = 0.95
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// DefaultAprioriWeight is the default a priori weight. See
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// MissionControlConfig for further explanation.
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DefaultAprioriWeight = 0.5
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// DefaultMinFailureRelaxInterval is the default minimum time that must
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// have passed since the previously recorded failure before the failure
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// amount may be raised.
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DefaultMinFailureRelaxInterval = time.Minute
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)
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var (
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// ErrInvalidMcHistory is returned if we get a negative mission control
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// history count.
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ErrInvalidMcHistory = errors.New("mission control history must be " +
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">= 0")
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// ErrInvalidFailureInterval is returned if we get an invalid failure
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// interval.
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ErrInvalidFailureInterval = errors.New("failure interval must be >= 0")
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)
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// NodeResults contains previous results from a node to its peers.
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type NodeResults map[route.Vertex]TimedPairResult
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// MissionControl contains state which summarizes the past attempts of HTLC
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// routing by external callers when sending payments throughout the network. It
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// acts as a shared memory during routing attempts with the goal to optimize the
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// payment attempt success rate.
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//
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// Failed payment attempts are reported to mission control. These reports are
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// used to track the time of the last node or channel level failure. The time
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// since the last failure is used to estimate a success probability that is fed
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// into the path finding process for subsequent payment attempts.
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type MissionControl struct {
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// state is the internal mission control state that is input for
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// probability estimation.
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state *missionControlState
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// now is expected to return the current time. It is supplied as an
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// external function to enable deterministic unit tests.
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now func() time.Time
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// selfNode is our pubkey.
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selfNode route.Vertex
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store *missionControlStore
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// estimator is the probability estimator that is used with the payment
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// results that mission control collects.
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estimator *probabilityEstimator
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sync.Mutex
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// TODO(roasbeef): further counters, if vertex continually unavailable,
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// add to another generation
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// TODO(roasbeef): also add favorable metrics for nodes
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}
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// MissionControlConfig defines parameters that control mission control
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// behaviour.
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type MissionControlConfig struct {
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// ProbabilityEstimatorConfig is the config we will use for probability
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// calculations.
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ProbabilityEstimatorCfg
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// MaxMcHistory defines the maximum number of payment results that are
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// held on disk.
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MaxMcHistory int
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// MinFailureRelaxInterval is the minimum time that must have passed
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// since the previously recorded failure before the failure amount may
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// be raised.
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MinFailureRelaxInterval time.Duration
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}
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func (c *MissionControlConfig) validate() error {
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if err := c.ProbabilityEstimatorCfg.validate(); err != nil {
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return err
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}
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if c.MaxMcHistory < 0 {
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return ErrInvalidMcHistory
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}
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if c.MinFailureRelaxInterval < 0 {
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return ErrInvalidFailureInterval
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}
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return nil
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}
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// String returns a string representation of a mission control config.
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func (c *MissionControlConfig) String() string {
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return fmt.Sprintf("Penalty Half Life: %v, Apriori Hop "+
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"Probablity: %v, Maximum History: %v, Apriori Weight: %v, "+
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"Minimum Failure Relax Interval: %v", c.PenaltyHalfLife,
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c.AprioriHopProbability, c.MaxMcHistory, c.AprioriWeight,
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c.MinFailureRelaxInterval)
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}
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// TimedPairResult describes a timestamped pair result.
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type TimedPairResult struct {
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// FailTime is the time of the last failure.
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FailTime time.Time
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// FailAmt is the amount of the last failure. This amount may be pushed
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// up if a later success is higher than the last failed amount.
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FailAmt lnwire.MilliSatoshi
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// SuccessTime is the time of the last success.
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SuccessTime time.Time
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// SuccessAmt is the highest amount that successfully forwarded. This
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// isn't necessarily the last success amount. The value of this field
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// may also be pushed down if a later failure is lower than the highest
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// success amount. Because of this, SuccessAmt may not match
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// SuccessTime.
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SuccessAmt lnwire.MilliSatoshi
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}
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// MissionControlSnapshot contains a snapshot of the current state of mission
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// control.
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type MissionControlSnapshot struct {
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// Pairs is a list of channels for which specific information is
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// logged.
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Pairs []MissionControlPairSnapshot
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}
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// MissionControlPairSnapshot contains a snapshot of the current node pair
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// state in mission control.
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type MissionControlPairSnapshot struct {
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// Pair is the node pair of which the state is described.
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Pair DirectedNodePair
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// TimedPairResult contains the data for this pair.
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TimedPairResult
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}
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// paymentResult is the information that becomes available when a payment
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// attempt completes.
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type paymentResult struct {
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id uint64
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timeFwd, timeReply time.Time
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route *route.Route
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success bool
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failureSourceIdx *int
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failure lnwire.FailureMessage
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}
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// NewMissionControl returns a new instance of missionControl.
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func NewMissionControl(db kvdb.Backend, self route.Vertex,
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cfg *MissionControlConfig) (*MissionControl, error) {
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log.Debugf("Instantiating mission control with config: %v", cfg)
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if err := cfg.validate(); err != nil {
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return nil, err
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}
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store, err := newMissionControlStore(db, cfg.MaxMcHistory)
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if err != nil {
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return nil, err
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}
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estimator := &probabilityEstimator{
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ProbabilityEstimatorCfg: cfg.ProbabilityEstimatorCfg,
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prevSuccessProbability: prevSuccessProbability,
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}
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mc := &MissionControl{
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state: newMissionControlState(cfg.MinFailureRelaxInterval),
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now: time.Now,
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selfNode: self,
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store: store,
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estimator: estimator,
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}
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if err := mc.init(); err != nil {
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return nil, err
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}
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return mc, nil
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}
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// init initializes mission control with historical data.
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func (m *MissionControl) init() error {
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log.Debugf("Mission control state reconstruction started")
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m.Lock()
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defer m.Unlock()
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start := time.Now()
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results, err := m.store.fetchAll()
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if err != nil {
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return err
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}
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for _, result := range results {
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m.applyPaymentResult(result)
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}
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log.Debugf("Mission control state reconstruction finished: "+
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"n=%v, time=%v", len(results), time.Since(start))
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return nil
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}
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// GetConfig returns the config that mission control is currently configured
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// with. All fields are copied by value, so we do not need to worry about
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// mutation.
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func (m *MissionControl) GetConfig() *MissionControlConfig {
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m.Lock()
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defer m.Unlock()
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return &MissionControlConfig{
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ProbabilityEstimatorCfg: m.estimator.ProbabilityEstimatorCfg,
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MaxMcHistory: m.store.maxRecords,
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MinFailureRelaxInterval: m.state.minFailureRelaxInterval,
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}
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}
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// SetConfig validates the config provided and updates mission control's config
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// if it is valid.
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func (m *MissionControl) SetConfig(cfg *MissionControlConfig) error {
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if cfg == nil {
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return errors.New("nil mission control config")
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}
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if err := cfg.validate(); err != nil {
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return err
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}
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m.Lock()
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defer m.Unlock()
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log.Infof("Updating mission control cfg: %v", cfg)
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m.store.maxRecords = cfg.MaxMcHistory
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m.state.minFailureRelaxInterval = cfg.MinFailureRelaxInterval
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m.estimator.ProbabilityEstimatorCfg = cfg.ProbabilityEstimatorCfg
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return nil
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}
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// ResetHistory resets the history of MissionControl returning it to a state as
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// if no payment attempts have been made.
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func (m *MissionControl) ResetHistory() error {
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m.Lock()
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defer m.Unlock()
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if err := m.store.clear(); err != nil {
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return err
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}
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m.state.resetHistory()
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log.Debugf("Mission control history cleared")
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return nil
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}
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// GetProbability is expected to return the success probability of a payment
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// from fromNode along edge.
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func (m *MissionControl) GetProbability(fromNode, toNode route.Vertex,
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amt lnwire.MilliSatoshi) float64 {
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m.Lock()
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defer m.Unlock()
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now := m.now()
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results, _ := m.state.getLastPairResult(fromNode)
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// Use a distinct probability estimation function for local channels.
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if fromNode == m.selfNode {
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return m.estimator.getLocalPairProbability(now, results, toNode)
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}
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return m.estimator.getPairProbability(now, results, toNode, amt)
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}
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// GetHistorySnapshot takes a snapshot from the current mission control state
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// and actual probability estimates.
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func (m *MissionControl) GetHistorySnapshot() *MissionControlSnapshot {
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m.Lock()
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defer m.Unlock()
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log.Debugf("Requesting history snapshot from mission control")
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return m.state.getSnapshot()
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}
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// GetPairHistorySnapshot returns the stored history for a given node pair.
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func (m *MissionControl) GetPairHistorySnapshot(
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fromNode, toNode route.Vertex) TimedPairResult {
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m.Lock()
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defer m.Unlock()
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results, ok := m.state.getLastPairResult(fromNode)
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if !ok {
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return TimedPairResult{}
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}
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result, ok := results[toNode]
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if !ok {
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return TimedPairResult{}
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}
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return result
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}
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// ReportPaymentFail reports a failed payment to mission control as input for
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// future probability estimates. The failureSourceIdx argument indicates the
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// failure source. If it is nil, the failure source is unknown. This function
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// returns a reason if this failure is a final failure. In that case no further
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// payment attempts need to be made.
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func (m *MissionControl) ReportPaymentFail(paymentID uint64, rt *route.Route,
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failureSourceIdx *int, failure lnwire.FailureMessage) (
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*channeldb.FailureReason, error) {
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m.Lock()
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defer m.Unlock()
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timestamp := m.now()
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result := &paymentResult{
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success: false,
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timeFwd: timestamp,
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timeReply: timestamp,
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id: paymentID,
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failureSourceIdx: failureSourceIdx,
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failure: failure,
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route: rt,
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}
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return m.processPaymentResult(result)
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}
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// ReportPaymentSuccess reports a successful payment to mission control as input
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// for future probability estimates.
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func (m *MissionControl) ReportPaymentSuccess(paymentID uint64,
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rt *route.Route) error {
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m.Lock()
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defer m.Unlock()
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timestamp := m.now()
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result := &paymentResult{
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timeFwd: timestamp,
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timeReply: timestamp,
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id: paymentID,
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success: true,
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route: rt,
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}
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_, err := m.processPaymentResult(result)
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return err
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}
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// processPaymentResult stores a payment result in the mission control store and
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// updates mission control's in-memory state.
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func (m *MissionControl) processPaymentResult(result *paymentResult) (
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*channeldb.FailureReason, error) {
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// Store complete result in database.
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if err := m.store.AddResult(result); err != nil {
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return nil, err
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}
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// Apply result to update mission control state.
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reason := m.applyPaymentResult(result)
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return reason, nil
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}
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// applyPaymentResult applies a payment result as input for future probability
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// estimates. It returns a bool indicating whether this error is a final error
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// and no further payment attempts need to be made.
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func (m *MissionControl) applyPaymentResult(
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result *paymentResult) *channeldb.FailureReason {
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// Interpret result.
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i := interpretResult(
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result.route, result.success, result.failureSourceIdx,
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result.failure,
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)
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if i.policyFailure != nil {
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if m.state.requestSecondChance(
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result.timeReply,
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i.policyFailure.From, i.policyFailure.To,
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) {
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return nil
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}
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}
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// If there is a node-level failure, record a failure for every tried
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// connection of that node. A node-level failure can be considered as a
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// failure that would have occurred with any of the node's channels.
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//
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// Ideally we'd also record the failure for the untried connections of
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// the node. Unfortunately this would require access to the graph and
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// adding this dependency and db calls does not outweigh the benefits.
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//
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// Untried connections will fall back to the node probability. After the
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// call to setAllPairResult below, the node probability will be equal to
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// the probability of the tried channels except that the a priori
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// probability is mixed in too. This effect is controlled by the
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// aprioriWeight parameter. If that parameter isn't set to an extreme
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// and there are a few known connections, there shouldn't be much of a
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// difference. The largest difference occurs when aprioriWeight is 1. In
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// that case, a node-level failure would not be applied to untried
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// channels.
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if i.nodeFailure != nil {
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log.Debugf("Reporting node failure to Mission Control: "+
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"node=%v", *i.nodeFailure)
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m.state.setAllFail(*i.nodeFailure, result.timeReply)
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}
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for pair, pairResult := range i.pairResults {
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pairResult := pairResult
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if pairResult.success {
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log.Debugf("Reporting pair success to Mission "+
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"Control: pair=%v, amt=%v",
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pair, pairResult.amt)
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} else {
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log.Debugf("Reporting pair failure to Mission "+
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"Control: pair=%v, amt=%v",
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pair, pairResult.amt)
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}
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m.state.setLastPairResult(
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pair.From, pair.To, result.timeReply, &pairResult,
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)
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}
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return i.finalFailureReason
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}
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