lnd.xprv/lnrpc/autopilotrpc/autopilot.proto
Oliver Gugger bcfe92cee1
autopilotrpc: format autopilot.proto and remove json_name fields
We now use the jsonpb marshaler to convert the RPC responses to
JSON in lncli and REST. The jsonpb has a setting to use the
original name as defined in the proto file and the explicit
json_name definition is not necessary any more.
The jsonpb setting is called OrigName and needs to be true.
2020-03-07 11:23:06 +01:00

81 lines
2.1 KiB
Protocol Buffer

syntax = "proto3";
package autopilotrpc;
option go_package = "github.com/lightningnetwork/lnd/lnrpc/autopilotrpc";
// Autopilot is a service that can be used to get information about the current
// state of the daemon's autopilot agent, and also supply it with information
// that can be used when deciding where to open channels.
service Autopilot {
/**
Status returns whether the daemon's autopilot agent is active.
*/
rpc Status (StatusRequest) returns (StatusResponse);
/**
ModifyStatus is used to modify the status of the autopilot agent, like
enabling or disabling it.
*/
rpc ModifyStatus (ModifyStatusRequest) returns (ModifyStatusResponse);
/**
QueryScores queries all available autopilot heuristics, in addition to any
active combination of these heruristics, for the scores they would give to
the given nodes.
*/
rpc QueryScores (QueryScoresRequest) returns (QueryScoresResponse);
/**
SetScores attempts to set the scores used by the running autopilot agent,
if the external scoring heuristic is enabled.
*/
rpc SetScores (SetScoresRequest) returns (SetScoresResponse);
}
message StatusRequest {
}
message StatusResponse {
/// Indicates whether the autopilot is active or not.
bool active = 1;
}
message ModifyStatusRequest {
/// Whether the autopilot agent should be enabled or not.
bool enable = 1;
}
message ModifyStatusResponse {
}
message QueryScoresRequest {
repeated string pubkeys = 1;
/// If set, we will ignore the local channel state when calculating scores.
bool ignore_local_state = 2;
}
message QueryScoresResponse {
message HeuristicResult {
string heuristic = 1;
map<string, double> scores = 2;
}
repeated HeuristicResult results = 1;
}
message SetScoresRequest {
/// The name of the heuristic to provide scores to.
string heuristic = 1;
/**
A map from hex-encoded public keys to scores. Scores must be in the range
[0.0, 1.0].
*/
map<string, double> scores = 2;
}
message SetScoresResponse {
}