lnd.xprv/lnwire/message.go
Olaoluwa Osuntokun 5b7abee92e
lnwire: correct incorrect type numbers for UpdateFee, Shutdown, and ClosingSigned
In this commit we correct an off by one error on the Shutdown and
ClosingSigned message types. Additionally, we fix an error related to
the numbering of the UpdateFee message. With this we, gain proper
compatibility with the other implementations when it comes to
commitment hygiene, and also the cooperative closure process.
2017-11-28 12:26:00 -08:00

269 lines
7.5 KiB
Go

package lnwire
// code derived from https://github .com/btcsuite/btcd/blob/master/wire/message.go
import (
"bytes"
"encoding/binary"
"fmt"
"io"
)
// MaxMessagePayload is the maximum bytes a message can be regardless of other
// individual limits imposed by messages themselves.
const MaxMessagePayload = 65535 // 65KB
// MessageType is the unique 2 byte big-endian integer that indicates the type
// of message on the wire. All messages have a very simple header which
// consists simply of 2-byte message type. We omit a length field, and checksum
// as the Lighting Protocol is intended to be encapsulated within a
// confidential+authenticated cryptographic messaging protocol.
type MessageType uint16
// The currently defined message types within this current version of the
// Lightning protocol.
const (
MsgInit MessageType = 16
MsgError = 17
MsgPing = 18
MsgPong = 19
MsgOpenChannel = 32
MsgAcceptChannel = 33
MsgFundingCreated = 34
MsgFundingSigned = 35
MsgFundingLocked = 36
MsgShutdown = 38
MsgClosingSigned = 39
MsgUpdateAddHTLC = 128
MsgUpdateFufillHTLC = 130
MsgUpdateFailHTLC = 131
MsgCommitSig = 132
MsgRevokeAndAck = 133
MsgUpdateFee = 134
MsgUpdateFailMalformedHTLC = 135
MsgChannelReestablish = 136
MsgChannelAnnouncement = 256
MsgNodeAnnouncement = 257
MsgChannelUpdate = 258
MsgAnnounceSignatures = 259
)
// String return the string representation of message type.
func (t MessageType) String() string {
switch t {
case MsgInit:
return "Init"
case MsgOpenChannel:
return "MsgOpenChannel"
case MsgAcceptChannel:
return "MsgAcceptChannel"
case MsgFundingCreated:
return "MsgFundingCreated"
case MsgFundingSigned:
return "MsgFundingSigned"
case MsgFundingLocked:
return "FundingLocked"
case MsgShutdown:
return "Shutdown"
case MsgClosingSigned:
return "ClosingSigned"
case MsgUpdateAddHTLC:
return "UpdateAddHTLC"
case MsgUpdateFailHTLC:
return "UpdateFailHTLC"
case MsgUpdateFufillHTLC:
return "UpdateFufillHTLC"
case MsgCommitSig:
return "CommitSig"
case MsgRevokeAndAck:
return "RevokeAndAck"
case MsgUpdateFailMalformedHTLC:
return "UpdateFailMalformedHTLC"
case MsgChannelReestablish:
return "ChannelReestablish"
case MsgError:
return "Error"
case MsgChannelAnnouncement:
return "ChannelAnnouncement"
case MsgChannelUpdate:
return "ChannelUpdate"
case MsgNodeAnnouncement:
return "NodeAnnouncement"
case MsgPing:
return "Ping"
case MsgAnnounceSignatures:
return "AnnounceSignatures"
case MsgPong:
return "Pong"
case MsgUpdateFee:
return "UpdateFee"
default:
return "<unknown>"
}
}
// UnknownMessage is an implementation of the error interface that allows the
// creation of an error in response to an unknown message.
type UnknownMessage struct {
messageType MessageType
}
// Error returns a human readable string describing the error.
//
// This is part of the error interface.
func (u *UnknownMessage) Error() string {
return fmt.Sprintf("unable to parse message of unknown type: %v",
u.messageType)
}
// Serializable is an interface which defines a lightning wire serializable
// object.
type Serializable interface {
// Decode reads the bytes stream and converts it to the object.
Decode(io.Reader, uint32) error
// Encode converts object to the bytes stream and write it into the
// writer.
Encode(io.Writer, uint32) error
}
// Message is an interface that defines a lightning wire protocol message. The
// interface is general in order to allow implementing types full control over
// the representation of its data.
type Message interface {
Serializable
MsgType() MessageType
MaxPayloadLength(uint32) uint32
}
// makeEmptyMessage creates a new empty message of the proper concrete type
// based on the passed message type.
func makeEmptyMessage(msgType MessageType) (Message, error) {
var msg Message
switch msgType {
case MsgInit:
msg = &Init{}
case MsgOpenChannel:
msg = &OpenChannel{}
case MsgAcceptChannel:
msg = &AcceptChannel{}
case MsgFundingCreated:
msg = &FundingCreated{}
case MsgFundingSigned:
msg = &FundingSigned{}
case MsgFundingLocked:
msg = &FundingLocked{}
case MsgShutdown:
msg = &Shutdown{}
case MsgClosingSigned:
msg = &ClosingSigned{}
case MsgUpdateAddHTLC:
msg = &UpdateAddHTLC{}
case MsgUpdateFailHTLC:
msg = &UpdateFailHTLC{}
case MsgUpdateFufillHTLC:
msg = &UpdateFufillHTLC{}
case MsgCommitSig:
msg = &CommitSig{}
case MsgRevokeAndAck:
msg = &RevokeAndAck{}
case MsgUpdateFee:
msg = &UpdateFee{}
case MsgUpdateFailMalformedHTLC:
msg = &UpdateFailMalformedHTLC{}
case MsgChannelReestablish:
msg = &ChannelReestablish{}
case MsgError:
msg = &Error{}
case MsgChannelAnnouncement:
msg = &ChannelAnnouncement{}
case MsgChannelUpdate:
msg = &ChannelUpdate{}
case MsgNodeAnnouncement:
msg = &NodeAnnouncement{}
case MsgPing:
msg = &Ping{}
case MsgAnnounceSignatures:
msg = &AnnounceSignatures{}
case MsgPong:
msg = &Pong{}
default:
return nil, fmt.Errorf("unknown message type [%d]", msgType)
}
return msg, nil
}
// WriteMessage writes a lightning Message to w including the necessary header
// information and returns the number of bytes written.
func WriteMessage(w io.Writer, msg Message, pver uint32) (int, error) {
totalBytes := 0
// Encode the message payload itself into a temporary buffer.
// TODO(roasbeef): create buffer pool
var bw bytes.Buffer
if err := msg.Encode(&bw, pver); err != nil {
return totalBytes, err
}
payload := bw.Bytes()
lenp := len(payload)
// Enforce maximum overall message payload.
if lenp > MaxMessagePayload {
return totalBytes, fmt.Errorf("message payload is too large - "+
"encoded %d bytes, but maximum message payload is %d bytes",
lenp, MaxMessagePayload)
}
// Enforce maximum message payload on the message type.
mpl := msg.MaxPayloadLength(pver)
if uint32(lenp) > mpl {
return totalBytes, fmt.Errorf("message payload is too large - "+
"encoded %d bytes, but maximum message payload of "+
"type %v is %d bytes", lenp, msg.MsgType(), mpl)
}
// With the initial sanity checks complete, we'll now write out the
// message type itself.
var mType [2]byte
binary.BigEndian.PutUint16(mType[:], uint16(msg.MsgType()))
n, err := w.Write(mType[:])
totalBytes += n
if err != nil {
return totalBytes, err
}
// With the message type written, we'll now write out the raw payload
// itself.
n, err = w.Write(payload)
totalBytes += n
return totalBytes, err
}
// ReadMessage reads, validates, and parses the next Lightning message from r
// for the provided protocol version.
func ReadMessage(r io.Reader, pver uint32) (Message, error) {
// First, we'll read out the first two bytes of the message so we can
// create the proper empty message.
var mType [2]byte
if _, err := io.ReadFull(r, mType[:]); err != nil {
return nil, err
}
msgType := MessageType(binary.BigEndian.Uint16(mType[:]))
// Now that we know the target message type, we can create the proper
// empty message type and decode the message into it.
msg, err := makeEmptyMessage(msgType)
if err != nil {
return nil, err
}
if err := msg.Decode(r, pver); err != nil {
return nil, err
}
return msg, nil
}