346 lines
11 KiB
Go
346 lines
11 KiB
Go
package routing
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import (
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"math"
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"sync"
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"time"
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"github.com/coreos/bbolt"
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"github.com/lightningnetwork/lnd/channeldb"
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"github.com/lightningnetwork/lnd/lnwire"
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"github.com/lightningnetwork/lnd/routing/route"
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)
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const (
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// DefaultPenaltyHalfLife is the default half-life duration. The
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// half-life duration defines after how much time a penalized node or
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// channel is back at 50% probability.
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DefaultPenaltyHalfLife = time.Hour
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)
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// MissionControl contains state which summarizes the past attempts of HTLC
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// routing by external callers when sending payments throughout the network. It
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// acts as a shared memory during routing attempts with the goal to optimize the
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// payment attempt success rate.
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//
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// Failed payment attempts are reported to mission control. These reports are
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// used to track the time of the last node or channel level failure. The time
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// since the last failure is used to estimate a success probability that is fed
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// into the path finding process for subsequent payment attempts.
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type MissionControl struct {
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history map[route.Vertex]*nodeHistory
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// now is expected to return the current time. It is supplied as an
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// external function to enable deterministic unit tests.
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now func() time.Time
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cfg *MissionControlConfig
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sync.Mutex
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// TODO(roasbeef): further counters, if vertex continually unavailable,
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// add to another generation
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// TODO(roasbeef): also add favorable metrics for nodes
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}
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// MissionControlConfig defines parameters that control mission control
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// behaviour.
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type MissionControlConfig struct {
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// PenaltyHalfLife defines after how much time a penalized node or
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// channel is back at 50% probability.
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PenaltyHalfLife time.Duration
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// AprioriHopProbability is the assumed success probability of a hop in
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// a route when no other information is available.
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AprioriHopProbability float64
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}
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// nodeHistory contains a summary of payment attempt outcomes involving a
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// particular node.
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type nodeHistory struct {
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// lastFail is the last time a node level failure occurred, if any.
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lastFail *time.Time
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// channelLastFail tracks history per channel, if available for that
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// channel.
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channelLastFail map[uint64]*channelHistory
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}
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// channelHistory contains a summary of payment attempt outcomes involving a
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// particular channel.
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type channelHistory struct {
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// lastFail is the last time a channel level failure occurred.
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lastFail time.Time
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// minPenalizeAmt is the minimum amount for which to take this failure
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// into account.
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minPenalizeAmt lnwire.MilliSatoshi
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}
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// MissionControlSnapshot contains a snapshot of the current state of mission
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// control.
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type MissionControlSnapshot struct {
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// Nodes contains the per node information of this snapshot.
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Nodes []MissionControlNodeSnapshot
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}
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// MissionControlNodeSnapshot contains a snapshot of the current node state in
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// mission control.
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type MissionControlNodeSnapshot struct {
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// Node pubkey.
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Node route.Vertex
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// Lastfail is the time of last failure, if any.
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LastFail *time.Time
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// Channels is a list of channels for which specific information is
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// logged.
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Channels []MissionControlChannelSnapshot
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// OtherChanSuccessProb is the success probability for channels not in
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// the Channels slice.
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OtherChanSuccessProb float64
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}
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// MissionControlChannelSnapshot contains a snapshot of the current channel
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// state in mission control.
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type MissionControlChannelSnapshot struct {
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// ChannelID is the short channel id of the snapshot.
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ChannelID uint64
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// LastFail is the time of last failure.
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LastFail time.Time
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// MinPenalizeAmt is the minimum amount for which the channel will be
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// penalized.
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MinPenalizeAmt lnwire.MilliSatoshi
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// SuccessProb is the success probability estimation for this channel.
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SuccessProb float64
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}
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// NewMissionControl returns a new instance of missionControl.
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func NewMissionControl(cfg *MissionControlConfig) *MissionControl {
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log.Debugf("Instantiating mission control with config: "+
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"PenaltyHalfLife=%v, AprioriHopProbability=%v",
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cfg.PenaltyHalfLife, cfg.AprioriHopProbability)
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return &MissionControl{
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history: make(map[route.Vertex]*nodeHistory),
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now: time.Now,
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cfg: cfg,
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}
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}
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// generateBandwidthHints is a helper function that's utilized the main
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// findPath function in order to obtain hints from the lower layer w.r.t to the
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// available bandwidth of edges on the network. Currently, we'll only obtain
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// bandwidth hints for the edges we directly have open ourselves. Obtaining
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// these hints allows us to reduce the number of extraneous attempts as we can
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// skip channels that are inactive, or just don't have enough bandwidth to
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// carry the payment.
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func generateBandwidthHints(sourceNode *channeldb.LightningNode,
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queryBandwidth func(*channeldb.ChannelEdgeInfo) lnwire.MilliSatoshi) (map[uint64]lnwire.MilliSatoshi, error) {
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// First, we'll collect the set of outbound edges from the target
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// source node.
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var localChans []*channeldb.ChannelEdgeInfo
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err := sourceNode.ForEachChannel(nil, func(tx *bbolt.Tx,
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edgeInfo *channeldb.ChannelEdgeInfo,
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_, _ *channeldb.ChannelEdgePolicy) error {
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localChans = append(localChans, edgeInfo)
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return nil
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})
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if err != nil {
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return nil, err
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}
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// Now that we have all of our outbound edges, we'll populate the set
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// of bandwidth hints, querying the lower switch layer for the most up
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// to date values.
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bandwidthHints := make(map[uint64]lnwire.MilliSatoshi)
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for _, localChan := range localChans {
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bandwidthHints[localChan.ChannelID] = queryBandwidth(localChan)
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}
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return bandwidthHints, nil
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}
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// ResetHistory resets the history of MissionControl returning it to a state as
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// if no payment attempts have been made.
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func (m *MissionControl) ResetHistory() {
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m.Lock()
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defer m.Unlock()
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m.history = make(map[route.Vertex]*nodeHistory)
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log.Debugf("Mission control history cleared")
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}
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// GetEdgeProbability is expected to return the success probability of a payment
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// from fromNode along edge.
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func (m *MissionControl) GetEdgeProbability(fromNode route.Vertex,
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edge EdgeLocator, amt lnwire.MilliSatoshi) float64 {
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m.Lock()
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defer m.Unlock()
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// Get the history for this node. If there is no history available,
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// assume that it's success probability is a constant a priori
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// probability. After the attempt new information becomes available to
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// adjust this probability.
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nodeHistory, ok := m.history[fromNode]
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if !ok {
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return m.cfg.AprioriHopProbability
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}
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return m.getEdgeProbabilityForNode(nodeHistory, edge.ChannelID, amt)
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}
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// getEdgeProbabilityForNode estimates the probability of successfully
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// traversing a channel based on the node history.
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func (m *MissionControl) getEdgeProbabilityForNode(nodeHistory *nodeHistory,
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channelID uint64, amt lnwire.MilliSatoshi) float64 {
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// Calculate the last failure of the given edge. A node failure is
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// considered a failure that would have affected every edge. Therefore
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// we insert a node level failure into the history of every channel.
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lastFailure := nodeHistory.lastFail
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// Take into account a minimum penalize amount. For balance errors, a
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// failure may be reported with such a minimum to prevent too aggresive
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// penalization. We only take into account a previous failure if the
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// amount that we currently get the probability for is greater or equal
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// than the minPenalizeAmt of the previous failure.
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channelHistory, ok := nodeHistory.channelLastFail[channelID]
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if ok && channelHistory.minPenalizeAmt <= amt {
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// If there is both a node level failure recorded and a channel
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// level failure is applicable too, we take the most recent of
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// the two.
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if lastFailure == nil ||
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channelHistory.lastFail.After(*lastFailure) {
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lastFailure = &channelHistory.lastFail
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}
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}
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if lastFailure == nil {
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return m.cfg.AprioriHopProbability
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}
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timeSinceLastFailure := m.now().Sub(*lastFailure)
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// Calculate success probability. It is an exponential curve that brings
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// the probability down to zero when a failure occurs. From there it
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// recovers asymptotically back to the a priori probability. The rate at
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// which this happens is controlled by the penaltyHalfLife parameter.
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exp := -timeSinceLastFailure.Hours() / m.cfg.PenaltyHalfLife.Hours()
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probability := m.cfg.AprioriHopProbability * (1 - math.Pow(2, exp))
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return probability
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}
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// createHistoryIfNotExists returns the history for the given node. If the node
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// is yet unknown, it will create an empty history structure.
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func (m *MissionControl) createHistoryIfNotExists(vertex route.Vertex) *nodeHistory {
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if node, ok := m.history[vertex]; ok {
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return node
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}
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node := &nodeHistory{
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channelLastFail: make(map[uint64]*channelHistory),
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}
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m.history[vertex] = node
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return node
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}
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// ReportVertexFailure reports a node level failure.
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func (m *MissionControl) ReportVertexFailure(v route.Vertex) {
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log.Debugf("Reporting vertex %v failure to Mission Control", v)
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now := m.now()
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m.Lock()
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defer m.Unlock()
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history := m.createHistoryIfNotExists(v)
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history.lastFail = &now
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}
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// ReportEdgeFailure reports a channel level failure.
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//
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// TODO(roasbeef): also add value attempted to send and capacity of channel
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func (m *MissionControl) ReportEdgeFailure(failedEdge edge,
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minPenalizeAmt lnwire.MilliSatoshi) {
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log.Debugf("Reporting channel %v failure to Mission Control",
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failedEdge.channel)
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now := m.now()
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m.Lock()
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defer m.Unlock()
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history := m.createHistoryIfNotExists(failedEdge.from)
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history.channelLastFail[failedEdge.channel] = &channelHistory{
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lastFail: now,
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minPenalizeAmt: minPenalizeAmt,
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}
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}
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// GetHistorySnapshot takes a snapshot from the current mission control state
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// and actual probability estimates.
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func (m *MissionControl) GetHistorySnapshot() *MissionControlSnapshot {
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m.Lock()
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defer m.Unlock()
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log.Debugf("Requesting history snapshot from mission control: "+
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"node_count=%v", len(m.history))
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nodes := make([]MissionControlNodeSnapshot, 0, len(m.history))
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for v, h := range m.history {
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channelSnapshot := make([]MissionControlChannelSnapshot, 0,
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len(h.channelLastFail),
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)
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for id, lastFail := range h.channelLastFail {
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// Show probability assuming amount meets min
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// penalization amount.
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prob := m.getEdgeProbabilityForNode(
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h, id, lastFail.minPenalizeAmt,
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)
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channelSnapshot = append(channelSnapshot,
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MissionControlChannelSnapshot{
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ChannelID: id,
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LastFail: lastFail.lastFail,
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MinPenalizeAmt: lastFail.minPenalizeAmt,
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SuccessProb: prob,
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},
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)
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}
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otherProb := m.getEdgeProbabilityForNode(h, 0, 0)
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nodes = append(nodes,
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MissionControlNodeSnapshot{
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Node: v,
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LastFail: h.lastFail,
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OtherChanSuccessProb: otherProb,
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Channels: channelSnapshot,
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},
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)
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}
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snapshot := MissionControlSnapshot{
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Nodes: nodes,
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}
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return &snapshot
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}
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