619 lines
22 KiB
Go
619 lines
22 KiB
Go
package routing
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import (
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"container/heap"
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"math"
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"github.com/coreos/bbolt"
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"github.com/lightningnetwork/lnd/channeldb"
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"github.com/lightningnetwork/lnd/lnwire"
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"github.com/lightningnetwork/lnd/routing/route"
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)
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const (
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// HopLimit is the maximum number hops that is permissible as a route.
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// Any potential paths found that lie above this limit will be rejected
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// with an error. This value is computed using the current fixed-size
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// packet length of the Sphinx construction.
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HopLimit = 20
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// infinity is used as a starting distance in our shortest path search.
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infinity = math.MaxInt64
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// RiskFactorBillionths controls the influence of time lock delta
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// of a channel on route selection. It is expressed as billionths
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// of msat per msat sent through the channel per time lock delta
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// block. See edgeWeight function below for more details.
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// The chosen value is based on the previous incorrect weight function
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// 1 + timelock + fee * fee. In this function, the fee penalty
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// diminishes the time lock penalty for all but the smallest amounts.
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// To not change the behaviour of path finding too drastically, a
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// relatively small value is chosen which is still big enough to give
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// some effect with smaller time lock values. The value may need
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// tweaking and/or be made configurable in the future.
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RiskFactorBillionths = 15
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)
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// pathFinder defines the interface of a path finding algorithm.
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type pathFinder = func(g *graphParams, r *RestrictParams,
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source, target route.Vertex, amt lnwire.MilliSatoshi) (
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[]*channeldb.ChannelEdgePolicy, error)
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// edgePolicyWithSource is a helper struct to keep track of the source node
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// of a channel edge. ChannelEdgePolicy only contains to destination node
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// of the edge.
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type edgePolicyWithSource struct {
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sourceNode *channeldb.LightningNode
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edge *channeldb.ChannelEdgePolicy
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}
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// computeFee computes the fee to forward an HTLC of `amt` milli-satoshis over
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// the passed active payment channel. This value is currently computed as
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// specified in BOLT07, but will likely change in the near future.
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func computeFee(amt lnwire.MilliSatoshi,
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edge *channeldb.ChannelEdgePolicy) lnwire.MilliSatoshi {
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return edge.FeeBaseMSat + (amt*edge.FeeProportionalMillionths)/1000000
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}
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// isSamePath returns true if path1 and path2 travel through the exact same
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// edges, and false otherwise.
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func isSamePath(path1, path2 []*channeldb.ChannelEdgePolicy) bool {
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if len(path1) != len(path2) {
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return false
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}
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for i := 0; i < len(path1); i++ {
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if path1[i].ChannelID != path2[i].ChannelID {
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return false
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}
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}
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return true
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}
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// newRoute returns a fully valid route between the source and target that's
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// capable of supporting a payment of `amtToSend` after fees are fully
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// computed. If the route is too long, or the selected path cannot support the
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// fully payment including fees, then a non-nil error is returned.
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//
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// NOTE: The passed slice of ChannelHops MUST be sorted in forward order: from
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// the source to the target node of the path finding attempt.
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func newRoute(amtToSend lnwire.MilliSatoshi, sourceVertex route.Vertex,
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pathEdges []*channeldb.ChannelEdgePolicy, currentHeight uint32,
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finalCLTVDelta uint16) (*route.Route, error) {
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var (
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hops []*route.Hop
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// totalTimeLock will accumulate the cumulative time lock
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// across the entire route. This value represents how long the
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// sender will need to wait in the *worst* case.
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totalTimeLock = currentHeight
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// nextIncomingAmount is the amount that will need to flow into
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// the *next* hop. Since we're going to be walking the route
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// backwards below, this next hop gets closer and closer to the
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// sender of the payment.
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nextIncomingAmount lnwire.MilliSatoshi
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)
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pathLength := len(pathEdges)
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for i := pathLength - 1; i >= 0; i-- {
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// Now we'll start to calculate the items within the per-hop
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// payload for the hop this edge is leading to.
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edge := pathEdges[i]
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// If this is the last hop, then the hop payload will contain
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// the exact amount. In BOLT #4: Onion Routing
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// Protocol / "Payload for the Last Node", this is detailed.
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amtToForward := amtToSend
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// Fee is not part of the hop payload, but only used for
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// reporting through RPC. Set to zero for the final hop.
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fee := lnwire.MilliSatoshi(0)
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// If the current hop isn't the last hop, then add enough funds
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// to pay for transit over the next link.
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if i != len(pathEdges)-1 {
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// The amount that the current hop needs to forward is
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// equal to the incoming amount of the next hop.
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amtToForward = nextIncomingAmount
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// The fee that needs to be paid to the current hop is
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// based on the amount that this hop needs to forward
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// and its policy for the outgoing channel. This policy
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// is stored as part of the incoming channel of
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// the next hop.
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fee = computeFee(amtToForward, pathEdges[i+1])
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}
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// If this is the last hop, then for verification purposes, the
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// value of the outgoing time-lock should be _exactly_ the
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// absolute time out they'd expect in the HTLC.
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var outgoingTimeLock uint32
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if i == len(pathEdges)-1 {
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// As this is the last hop, we'll use the specified
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// final CLTV delta value instead of the value from the
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// last link in the route.
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totalTimeLock += uint32(finalCLTVDelta)
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outgoingTimeLock = currentHeight + uint32(finalCLTVDelta)
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} else {
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// Next, increment the total timelock of the entire
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// route such that each hops time lock increases as we
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// walk backwards in the route, using the delta of the
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// previous hop.
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delta := uint32(pathEdges[i+1].TimeLockDelta)
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totalTimeLock += delta
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// Otherwise, the value of the outgoing time-lock will
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// be the value of the time-lock for the _outgoing_
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// HTLC, so we factor in their specified grace period
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// (time lock delta).
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outgoingTimeLock = totalTimeLock - delta
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}
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// Since we're traversing the path backwards atm, we prepend
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// each new hop such that, the final slice of hops will be in
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// the forwards order.
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currentHop := &route.Hop{
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PubKeyBytes: edge.Node.PubKeyBytes,
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ChannelID: edge.ChannelID,
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AmtToForward: amtToForward,
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OutgoingTimeLock: outgoingTimeLock,
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}
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hops = append([]*route.Hop{currentHop}, hops...)
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// Finally, we update the amount that needs to flow into the
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// *next* hop, which is the amount this hop needs to forward,
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// accounting for the fee that it takes.
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nextIncomingAmount = amtToForward + fee
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}
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// With the base routing data expressed as hops, build the full route
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newRoute, err := route.NewRouteFromHops(
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nextIncomingAmount, totalTimeLock, route.Vertex(sourceVertex), hops,
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)
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if err != nil {
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return nil, err
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}
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return newRoute, nil
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}
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// edgeWeight computes the weight of an edge. This value is used when searching
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// for the shortest path within the channel graph between two nodes. Weight is
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// is the fee itself plus a time lock penalty added to it. This benefits
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// channels with shorter time lock deltas and shorter (hops) routes in general.
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// RiskFactor controls the influence of time lock on route selection. This is
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// currently a fixed value, but might be configurable in the future.
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func edgeWeight(lockedAmt lnwire.MilliSatoshi, fee lnwire.MilliSatoshi,
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timeLockDelta uint16) int64 {
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// timeLockPenalty is the penalty for the time lock delta of this channel.
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// It is controlled by RiskFactorBillionths and scales proportional
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// to the amount that will pass through channel. Rationale is that it if
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// a twice as large amount gets locked up, it is twice as bad.
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timeLockPenalty := int64(lockedAmt) * int64(timeLockDelta) *
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RiskFactorBillionths / 1000000000
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return int64(fee) + timeLockPenalty
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}
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// graphParams wraps the set of graph parameters passed to findPath.
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type graphParams struct {
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// tx can be set to an existing db transaction. If not set, a new
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// transaction will be started.
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tx *bbolt.Tx
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// graph is the ChannelGraph to be used during path finding.
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graph *channeldb.ChannelGraph
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// additionalEdges is an optional set of edges that should be
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// considered during path finding, that is not already found in the
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// channel graph.
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additionalEdges map[route.Vertex][]*channeldb.ChannelEdgePolicy
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// bandwidthHints is an optional map from channels to bandwidths that
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// can be populated if the caller has a better estimate of the current
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// channel bandwidth than what is found in the graph. If set, it will
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// override the capacities and disabled flags found in the graph for
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// local channels when doing path finding. In particular, it should be
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// set to the current available sending bandwidth for active local
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// channels, and 0 for inactive channels.
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bandwidthHints map[uint64]lnwire.MilliSatoshi
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}
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// RestrictParams wraps the set of restrictions passed to findPath that the
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// found path must adhere to.
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type RestrictParams struct {
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// IgnoredNodes is an optional set of nodes that should be ignored if
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// encountered during path finding.
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IgnoredNodes map[route.Vertex]struct{}
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// IgnoredEdges is an optional set of edges that should be ignored if
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// encountered during path finding.
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IgnoredEdges map[EdgeLocator]struct{}
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// FeeLimit is a maximum fee amount allowed to be used on the path from
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// the source to the target.
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FeeLimit lnwire.MilliSatoshi
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// OutgoingChannelID is the channel that needs to be taken to the first
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// hop. If nil, any channel may be used.
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OutgoingChannelID *uint64
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// CltvLimit is the maximum time lock of the route excluding the final
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// ctlv. After path finding is complete, the caller needs to increase
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// all cltv expiry heights with the required final cltv delta.
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CltvLimit *uint32
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}
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// findPath attempts to find a path from the source node within the
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// ChannelGraph to the target node that's capable of supporting a payment of
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// `amt` value. The current approach implemented is modified version of
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// Dijkstra's algorithm to find a single shortest path between the source node
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// and the destination. The distance metric used for edges is related to the
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// time-lock+fee costs along a particular edge. If a path is found, this
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// function returns a slice of ChannelHop structs which encoded the chosen path
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// from the target to the source. The search is performed backwards from
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// destination node back to source. This is to properly accumulate fees
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// that need to be paid along the path and accurately check the amount
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// to forward at every node against the available bandwidth.
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func findPath(g *graphParams, r *RestrictParams, source, target route.Vertex,
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amt lnwire.MilliSatoshi) ([]*channeldb.ChannelEdgePolicy, error) {
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var err error
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tx := g.tx
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if tx == nil {
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tx, err = g.graph.Database().Begin(false)
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if err != nil {
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return nil, err
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}
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defer tx.Rollback()
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}
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// First we'll initialize an empty heap which'll help us to quickly
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// locate the next edge we should visit next during our graph
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// traversal.
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var nodeHeap distanceHeap
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// For each node in the graph, we create an entry in the distance map
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// for the node set with a distance of "infinity". graph.ForEachNode
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// also returns the source node, so there is no need to add the source
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// node explicitly.
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distance := make(map[route.Vertex]nodeWithDist)
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if err := g.graph.ForEachNode(tx, func(_ *bbolt.Tx,
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node *channeldb.LightningNode) error {
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// TODO(roasbeef): with larger graph can just use disk seeks
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// with a visited map
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distance[route.Vertex(node.PubKeyBytes)] = nodeWithDist{
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dist: infinity,
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node: node,
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}
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return nil
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}); err != nil {
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return nil, err
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}
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additionalEdgesWithSrc := make(map[route.Vertex][]*edgePolicyWithSource)
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for vertex, outgoingEdgePolicies := range g.additionalEdges {
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// We'll also include all the nodes found within the additional
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// edges that are not known to us yet in the distance map.
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node := &channeldb.LightningNode{PubKeyBytes: vertex}
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distance[vertex] = nodeWithDist{
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dist: infinity,
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node: node,
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}
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// Build reverse lookup to find incoming edges. Needed because
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// search is taken place from target to source.
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for _, outgoingEdgePolicy := range outgoingEdgePolicies {
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toVertex := outgoingEdgePolicy.Node.PubKeyBytes
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incomingEdgePolicy := &edgePolicyWithSource{
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sourceNode: node,
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edge: outgoingEdgePolicy,
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}
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additionalEdgesWithSrc[toVertex] =
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append(additionalEdgesWithSrc[toVertex],
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incomingEdgePolicy)
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}
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}
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// We can't always assume that the end destination is publicly
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// advertised to the network and included in the graph.ForEachNode call
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// above, so we'll manually include the target node. The target node
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// charges no fee. Distance is set to 0, because this is the starting
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// point of the graph traversal. We are searching backwards to get the
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// fees first time right and correctly match channel bandwidth.
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targetNode := &channeldb.LightningNode{PubKeyBytes: target}
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distance[target] = nodeWithDist{
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dist: 0,
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node: targetNode,
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amountToReceive: amt,
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fee: 0,
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incomingCltv: 0,
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}
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// We'll use this map as a series of "next" hop pointers. So to get
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// from `Vertex` to the target node, we'll take the edge that it's
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// mapped to within `next`.
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next := make(map[route.Vertex]*channeldb.ChannelEdgePolicy)
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ignoredEdges := r.IgnoredEdges
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if ignoredEdges == nil {
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ignoredEdges = make(map[EdgeLocator]struct{})
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}
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ignoredNodes := r.IgnoredNodes
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if ignoredNodes == nil {
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ignoredNodes = make(map[route.Vertex]struct{})
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}
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// processEdge is a helper closure that will be used to make sure edges
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// satisfy our specific requirements.
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processEdge := func(fromNode *channeldb.LightningNode,
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edge *channeldb.ChannelEdgePolicy,
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bandwidth lnwire.MilliSatoshi, toNode route.Vertex) {
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fromVertex := route.Vertex(fromNode.PubKeyBytes)
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// If this is not a local channel and it is disabled, we will
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// skip it.
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// TODO(halseth): also ignore disable flags for non-local
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// channels if bandwidth hint is set?
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isSourceChan := fromVertex == source
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edgeFlags := edge.ChannelFlags
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isDisabled := edgeFlags&lnwire.ChanUpdateDisabled != 0
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if !isSourceChan && isDisabled {
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return
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}
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// If we have an outgoing channel restriction and this is not
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// the specified channel, skip it.
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if isSourceChan && r.OutgoingChannelID != nil &&
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*r.OutgoingChannelID != edge.ChannelID {
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return
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}
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// If this vertex or edge has been black listed, then we'll
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// skip exploring this edge.
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if _, ok := ignoredNodes[fromVertex]; ok {
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return
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}
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locator := newEdgeLocator(edge)
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if _, ok := ignoredEdges[*locator]; ok {
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return
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}
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toNodeDist := distance[toNode]
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amountToSend := toNodeDist.amountToReceive
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// If the estimated bandwidth of the channel edge is not able
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// to carry the amount that needs to be send, return.
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if bandwidth < amountToSend {
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return
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}
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// If the amountToSend is less than the minimum required
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// amount, return.
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if amountToSend < edge.MinHTLC {
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return
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}
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// If this edge was constructed from a hop hint, we won't have access to
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// its max HTLC. Therefore, only consider discarding this edge here if
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// the field is set.
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if edge.MaxHTLC != 0 && edge.MaxHTLC < amountToSend {
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return
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}
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|
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// Compute fee that fromNode is charging. It is based on the
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// amount that needs to be sent to the next node in the route.
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//
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// Source node has no predecessor to pay a fee. Therefore set
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// fee to zero, because it should not be included in the fee
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// limit check and edge weight.
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//
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// Also determine the time lock delta that will be added to the
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// route if fromNode is selected. If fromNode is the source
|
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// node, no additional timelock is required.
|
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var fee lnwire.MilliSatoshi
|
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var timeLockDelta uint16
|
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if fromVertex != source {
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fee = computeFee(amountToSend, edge)
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timeLockDelta = edge.TimeLockDelta
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}
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|
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incomingCltv := toNodeDist.incomingCltv +
|
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uint32(timeLockDelta)
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|
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// Check that we have cltv limit and that we are within it.
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if r.CltvLimit != nil && incomingCltv > *r.CltvLimit {
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return
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}
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|
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// amountToReceive is the amount that the node that is added to
|
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// the distance map needs to receive from a (to be found)
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// previous node in the route. That previous node will need to
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// pay the amount that this node forwards plus the fee it
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// charges.
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amountToReceive := amountToSend + fee
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|
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// Check if accumulated fees would exceed fee limit when this
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// node would be added to the path.
|
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totalFee := amountToReceive - amt
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if totalFee > r.FeeLimit {
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return
|
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}
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// By adding fromNode in the route, there will be an extra
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// weight composed of the fee that this node will charge and
|
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// the amount that will be locked for timeLockDelta blocks in
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// the HTLC that is handed out to fromNode.
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weight := edgeWeight(amountToReceive, fee, timeLockDelta)
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|
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// Compute the tentative distance to this new channel/edge
|
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// which is the distance from our toNode to the target node
|
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// plus the weight of this edge.
|
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tempDist := toNodeDist.dist + weight
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|
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// If this new tentative distance is not better than the current
|
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// best known distance to this node, return.
|
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if tempDist >= distance[fromVertex].dist {
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return
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}
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|
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// Every edge should have a positive time lock delta. If we
|
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// encounter a zero delta, log a warning line.
|
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if edge.TimeLockDelta == 0 {
|
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log.Warnf("Channel %v has zero cltv delta",
|
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edge.ChannelID)
|
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}
|
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|
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// All conditions are met and this new tentative distance is
|
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// better than the current best known distance to this node.
|
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// The new better distance is recorded, and also our "next hop"
|
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// map is populated with this edge.
|
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distance[fromVertex] = nodeWithDist{
|
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dist: tempDist,
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node: fromNode,
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amountToReceive: amountToReceive,
|
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fee: fee,
|
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incomingCltv: incomingCltv,
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}
|
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|
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next[fromVertex] = edge
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|
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// Add this new node to our heap as we'd like to further
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// explore backwards through this edge.
|
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heap.Push(&nodeHeap, distance[fromVertex])
|
|
}
|
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|
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// TODO(roasbeef): also add path caching
|
|
// * similar to route caching, but doesn't factor in the amount
|
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|
|
// To start, our target node will the sole item within our distance
|
|
// heap.
|
|
heap.Push(&nodeHeap, distance[target])
|
|
|
|
for nodeHeap.Len() != 0 {
|
|
// Fetch the node within the smallest distance from our source
|
|
// from the heap.
|
|
partialPath := heap.Pop(&nodeHeap).(nodeWithDist)
|
|
bestNode := partialPath.node
|
|
|
|
// If we've reached our source (or we don't have any incoming
|
|
// edges), then we're done here and can exit the graph
|
|
// traversal early.
|
|
if bestNode.PubKeyBytes == source {
|
|
break
|
|
}
|
|
|
|
// Now that we've found the next potential step to take we'll
|
|
// examine all the incoming edges (channels) from this node to
|
|
// further our graph traversal.
|
|
pivot := route.Vertex(bestNode.PubKeyBytes)
|
|
err := bestNode.ForEachChannel(tx, func(tx *bbolt.Tx,
|
|
edgeInfo *channeldb.ChannelEdgeInfo,
|
|
_, inEdge *channeldb.ChannelEdgePolicy) error {
|
|
|
|
// If there is no edge policy for this candidate
|
|
// node, skip. Note that we are searching backwards
|
|
// so this node would have come prior to the pivot
|
|
// node in the route.
|
|
if inEdge == nil {
|
|
return nil
|
|
}
|
|
|
|
// We'll query the lower layer to see if we can obtain
|
|
// any more up to date information concerning the
|
|
// bandwidth of this edge.
|
|
edgeBandwidth, ok := g.bandwidthHints[edgeInfo.ChannelID]
|
|
if !ok {
|
|
// If we don't have a hint for this edge, then
|
|
// we'll just use the known Capacity/MaxHTLC as
|
|
// the available bandwidth. It's possible for
|
|
// the capacity to be unknown when operating
|
|
// under a light client.
|
|
edgeBandwidth = inEdge.MaxHTLC
|
|
if edgeBandwidth == 0 {
|
|
edgeBandwidth = lnwire.NewMSatFromSatoshis(
|
|
edgeInfo.Capacity,
|
|
)
|
|
}
|
|
}
|
|
|
|
// Before we can process the edge, we'll need to fetch
|
|
// the node on the _other_ end of this channel as we
|
|
// may later need to iterate over the incoming edges of
|
|
// this node if we explore it further.
|
|
channelSource, err := edgeInfo.FetchOtherNode(
|
|
tx, pivot[:],
|
|
)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
|
|
// Check if this candidate node is better than what we
|
|
// already have.
|
|
processEdge(channelSource, inEdge, edgeBandwidth, pivot)
|
|
return nil
|
|
})
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
|
|
// Then, we'll examine all the additional edges from the node
|
|
// we're currently visiting. Since we don't know the capacity
|
|
// of the private channel, we'll assume it was selected as a
|
|
// routing hint due to having enough capacity for the payment
|
|
// and use the payment amount as its capacity.
|
|
bandWidth := partialPath.amountToReceive
|
|
for _, reverseEdge := range additionalEdgesWithSrc[bestNode.PubKeyBytes] {
|
|
processEdge(reverseEdge.sourceNode, reverseEdge.edge,
|
|
bandWidth, pivot)
|
|
}
|
|
}
|
|
|
|
// If the source node isn't found in the next hop map, then a path
|
|
// doesn't exist, so we terminate in an error.
|
|
if _, ok := next[source]; !ok {
|
|
return nil, newErrf(ErrNoPathFound, "unable to find a path to "+
|
|
"destination")
|
|
}
|
|
|
|
// Use the nextHop map to unravel the forward path from source to
|
|
// target.
|
|
pathEdges := make([]*channeldb.ChannelEdgePolicy, 0, len(next))
|
|
currentNode := source
|
|
for currentNode != target { // TODO(roasbeef): assumes no cycles
|
|
// Determine the next hop forward using the next map.
|
|
nextNode := next[currentNode]
|
|
|
|
// Add the next hop to the list of path edges.
|
|
pathEdges = append(pathEdges, nextNode)
|
|
|
|
// Advance current node.
|
|
currentNode = route.Vertex(nextNode.Node.PubKeyBytes)
|
|
}
|
|
|
|
// The route is invalid if it spans more than 20 hops. The current
|
|
// Sphinx (onion routing) implementation can only encode up to 20 hops
|
|
// as the entire packet is fixed size. If this route is more than 20
|
|
// hops, then it's invalid.
|
|
numEdges := len(pathEdges)
|
|
if numEdges > HopLimit {
|
|
return nil, newErr(ErrMaxHopsExceeded, "potential path has "+
|
|
"too many hops")
|
|
}
|
|
|
|
return pathEdges, nil
|
|
}
|