lnd.xprv/htlcswitch/interfaces.go
Olaoluwa Osuntokun 25082f0b5b
htlcswitch: update WipeChannel on Peer interface to simply take the chanPoint
The WipeChannel method doesn’t need to take the channel itself, as any
relevant indexes should be able to be queried based on the channel
point along.
2017-11-23 23:10:10 -06:00

111 lines
3.9 KiB
Go

package htlcswitch
import (
"github.com/lightningnetwork/lnd/channeldb"
"github.com/lightningnetwork/lnd/lnwire"
"github.com/roasbeef/btcd/chaincfg/chainhash"
"github.com/roasbeef/btcd/wire"
)
// InvoiceDatabase is an interface which represents the persistent subsystem
// which may search, lookup and settle invoices.
type InvoiceDatabase interface {
// LookupInvoice attempts to look up an invoice according to it's 32
// byte payment hash.
LookupInvoice(chainhash.Hash) (channeldb.Invoice, error)
// SettleInvoice attempts to mark an invoice corresponding to the
// passed payment hash as fully settled.
SettleInvoice(chainhash.Hash) error
}
// ChannelLink is an interface which represents the subsystem for managing the
// incoming htlc requests, applying the changes to the channel, and also
// propagating/forwarding it to htlc switch.
//
// abstraction level
// ^
// |
// | - - - - - - - - - - - - Lightning - - - - - - - - - - - - -
// |
// | (Switch) (Switch) (Switch)
// | Alice <-- channel link --> Bob <-- channel link --> Carol
// |
// | - - - - - - - - - - - - - TCP - - - - - - - - - - - - - - -
// |
// | (Peer) (Peer) (Peer)
// | Alice <----- tcp conn --> Bob <---- tcp conn -----> Carol
// |
//
type ChannelLink interface {
// TODO(roasbeef): modify interface to embed mail boxes?
// HandleSwitchPacket handles the switch packets. This packets might be
// forwarded to us from another channel link in case the htlc update
// came from another peer or if the update was created by user
// initially.
//
// NOTE: This function MUST be non-blocking (or block as little as
// possible).
HandleSwitchPacket(*htlcPacket)
// HandleChannelUpdate handles the htlc requests as settle/add/fail
// which sent to us from remote peer we have a channel with.
//
// NOTE: This function MUST be non-blocking (or block as little as
// possible).
HandleChannelUpdate(lnwire.Message)
// ChanID returns the channel ID for the channel link. The channel ID
// is a more compact representation of a channel's full outpoint.
ChanID() lnwire.ChannelID
// ShortChanID returns the short channel ID for the channel link. The
// short channel ID encodes the exact location in the main chain that
// the original funding output can be found.
ShortChanID() lnwire.ShortChannelID
// UpdateForwardingPolicy updates the forwarding policy for the target
// ChannelLink. Once updated, the link will use the new forwarding
// policy to govern if it an incoming HTLC should be forwarded or not.
UpdateForwardingPolicy(ForwardingPolicy)
// Bandwidth returns the amount of milli-satoshis which current link
// might pass through channel link. The value returned from this method
// represents the up to date available flow through the channel. This
// takes into account any forwarded but un-cleared HTLC's, and any
// HTLC's which have been set to the over flow queue.
Bandwidth() lnwire.MilliSatoshi
// Stats return the statistics of channel link. Number of updates,
// total sent/received milli-satoshis.
Stats() (uint64, lnwire.MilliSatoshi, lnwire.MilliSatoshi)
// Peer returns the representation of remote peer with which we have
// the channel link opened.
Peer() Peer
// Start/Stop are used to initiate the start/stop of the channel link
// functioning.
Start() error
Stop()
}
// Peer is an interface which represents the remote lightning node inside our
// system.
type Peer interface {
// SendMessage sends message to remote peer.
SendMessage(lnwire.Message) error
// WipeChannel removes the channel uniquely identified by its channel
// point from all indexes associated with the peer.
WipeChannel(*wire.OutPoint) error
// PubKey returns the serialize public key of the source peer.
PubKey() [33]byte
// Disconnect disconnects with peer if we have error which we can't
// properly handle.
Disconnect(reason error)
}