250 lines
8.6 KiB
Go
250 lines
8.6 KiB
Go
package routing
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import (
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"sync"
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"github.com/lightningnetwork/lnd/channeldb"
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"github.com/lightningnetwork/lnd/lnwire"
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)
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// ValidationBarrier is a barrier used to ensure proper validation order while
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// concurrently validating new announcements for channel edges, and the
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// attributes of channel edges. It uses this set of maps (protected by this
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// mutex) to track validation dependencies. For a given channel our
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// dependencies look like this: chanAnn <- chanUp <- nodeAnn. That is we must
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// validate the item on the left of the arrow before that on the right.
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type ValidationBarrier struct {
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// validationSemaphore is a channel of structs which is used as a
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// sempahore. Initially we'll fill this with a buffered channel of the
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// size of the number of active requests. Each new job will consume
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// from this channel, then restore the value upon completion.
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validationSemaphore chan struct{}
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// chanAnnFinSignal is map that keep track of all the pending
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// ChannelAnnouncement like validation job going on. Once the job has
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// been completed, the channel will be closed unblocking any
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// dependants.
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chanAnnFinSignal map[lnwire.ShortChannelID]chan struct{}
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// chanEdgeDependencies tracks any channel edge updates which should
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// wait until the completion of the ChannelAnnouncement before
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// proceeding. This is a dependency, as we can't validate the update
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// before we validate the announcement which creates the channel
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// itself.
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chanEdgeDependencies map[lnwire.ShortChannelID]chan struct{}
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// nodeAnnDependencies tracks any pending NodeAnnouncement validation
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// jobs which should wait until the completion of the
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// ChannelAnnouncement before proceeding.
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nodeAnnDependencies map[Vertex]chan struct{}
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quit chan struct{}
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sync.Mutex
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}
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// NewValidationBarrier creates a new instance of a validation barrier given
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// the total number of active requests, and a quit channel which will be used
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// to know when to kill an pending, but unfilled jobs.
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func NewValidationBarrier(numActiveReqs int,
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quitChan chan struct{}) *ValidationBarrier {
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v := &ValidationBarrier{
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chanAnnFinSignal: make(map[lnwire.ShortChannelID]chan struct{}),
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chanEdgeDependencies: make(map[lnwire.ShortChannelID]chan struct{}),
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nodeAnnDependencies: make(map[Vertex]chan struct{}),
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quit: quitChan,
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}
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// We'll first initialize a set of sempahores to limit our concurrency
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// when validating incoming requests in parallel.
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v.validationSemaphore = make(chan struct{}, numActiveReqs)
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for i := 0; i < numActiveReqs; i++ {
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v.validationSemaphore <- struct{}{}
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}
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return v
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}
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// InitJobDependencies will wait for a new job slot to become open, and then
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// sets up any dependent signals/trigger for the new job
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func (v *ValidationBarrier) InitJobDependencies(job interface{}) {
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// We'll wait for either a new slot to become open, or for the quit
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// channel to be closed.
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select {
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case <-v.validationSemaphore:
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case <-v.quit:
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}
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v.Lock()
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defer v.Unlock()
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// Once a slot is open, we'll examine the message of the job, to see if
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// there need to be any dependent barriers set up.
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switch msg := job.(type) {
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// If this is a channel announcement, then we'll need to set up den
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// tenancies, as we'll need to verify this before we verify any
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// ChannelUpdates for the same channel, or NodeAnnouncements of nodes
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// that are involved in this channel. This goes for both the wire
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// type,s and also the types that we use within the database.
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case *lnwire.ChannelAnnouncement:
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// We ensure that we only create a new announcement signal iff,
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// one doesn't already exist, as there may be duplicate
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// announcements. We'll close this signal once the
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// ChannelAnnouncement has been validated. This will result in
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// all the dependent jobs being unlocked so they can finish
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// execution themselves.
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if _, ok := v.chanAnnFinSignal[msg.ShortChannelID]; !ok {
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// We'll create the channel that we close after we
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// validate this announcement. All dependants will
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// point to this same channel, so they'll be unblocked
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// at the same time.
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annFinCond := make(chan struct{})
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v.chanAnnFinSignal[msg.ShortChannelID] = annFinCond
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v.chanEdgeDependencies[msg.ShortChannelID] = annFinCond
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v.nodeAnnDependencies[Vertex(msg.NodeID1)] = annFinCond
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v.nodeAnnDependencies[Vertex(msg.NodeID2)] = annFinCond
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}
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case *channeldb.ChannelEdgeInfo:
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shortID := lnwire.NewShortChanIDFromInt(msg.ChannelID)
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if _, ok := v.chanAnnFinSignal[shortID]; !ok {
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annFinCond := make(chan struct{})
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v.chanAnnFinSignal[shortID] = annFinCond
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v.chanEdgeDependencies[shortID] = annFinCond
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v.nodeAnnDependencies[Vertex(msg.NodeKey1)] = annFinCond
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v.nodeAnnDependencies[Vertex(msg.NodeKey2)] = annFinCond
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}
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// These other types don't have any dependants, so no further
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// initialization needs to be done beyond just occupying a job slot.
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case *channeldb.ChannelEdgePolicy:
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return
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case *lnwire.ChannelUpdate:
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return
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case *lnwire.NodeAnnouncement:
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// TODO(roasbeef): node ann needs to wait on existing channel updates
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return
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case *channeldb.LightningNode:
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return
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case *lnwire.AnnounceSignatures:
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// TODO(roasbeef): need to wait on chan ann?
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return
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}
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}
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// CompleteJob returns a free slot to the set of available job slots. This
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// should be called once a job has been fully completed. Otherwise, slots may
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// not be returned to the internal scheduling, causing a deadlock when a new
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// overflow job is attempted.
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func (v *ValidationBarrier) CompleteJob() {
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select {
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case v.validationSemaphore <- struct{}{}:
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case <-v.quit:
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}
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}
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// WaitForDependants will block until any jobs that this job dependants on have
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// finished executing. This allows us a graceful way to schedule goroutines
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// based on any pending uncompleted dependent jobs. If this job doesn't have an
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// active dependent, then this function will return immediately.
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func (v *ValidationBarrier) WaitForDependants(job interface{}) {
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var (
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signal chan struct{}
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ok bool
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)
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v.Lock()
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switch msg := job.(type) {
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// Any ChannelUpdate or NodeAnnouncement jobs will need to wait on the
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// completion of any active ChannelAnnouncement jobs related to them.
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case *channeldb.ChannelEdgePolicy:
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shortID := lnwire.NewShortChanIDFromInt(msg.ChannelID)
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signal, ok = v.chanEdgeDependencies[shortID]
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case *channeldb.LightningNode:
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vertex := Vertex(msg.PubKey)
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signal, ok = v.nodeAnnDependencies[vertex]
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case *lnwire.ChannelUpdate:
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signal, ok = v.chanEdgeDependencies[msg.ShortChannelID]
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case *lnwire.NodeAnnouncement:
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vertex := Vertex(msg.NodeID)
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signal, ok = v.nodeAnnDependencies[vertex]
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// Other types of jobs can be executed immediately, so we'll just
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// return directly.
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case *lnwire.AnnounceSignatures:
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// TODO(roasbeef): need to wait on chan ann?
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v.Unlock()
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return
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case *channeldb.ChannelEdgeInfo:
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v.Unlock()
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return
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case *lnwire.ChannelAnnouncement:
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v.Unlock()
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return
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}
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v.Unlock()
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// If we do have an active job, then we'll wait until either the signal
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// is closed, or the set of jobs exits.
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if ok {
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select {
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case <-v.quit:
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return
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case <-signal:
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}
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}
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}
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// SignalDependants will signal any jobs that are dependent on this job that
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// they can continue execution. If the job doesn't have any dependants, then
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// this function sill exit immediately.
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func (v *ValidationBarrier) SignalDependants(job interface{}) {
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v.Lock()
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defer v.Unlock()
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switch msg := job.(type) {
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// If we've just finished executing a ChannelAnnouncement, then we'll
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// close out the signal, and remove the signal from the map of active
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// ones. This will allow any dependent jobs to continue execution.
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case *channeldb.ChannelEdgeInfo:
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shortID := lnwire.NewShortChanIDFromInt(msg.ChannelID)
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finSignal, ok := v.chanAnnFinSignal[shortID]
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if ok {
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close(finSignal)
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delete(v.chanAnnFinSignal, shortID)
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}
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case *lnwire.ChannelAnnouncement:
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finSignal, ok := v.chanAnnFinSignal[msg.ShortChannelID]
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if ok {
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close(finSignal)
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delete(v.chanAnnFinSignal, msg.ShortChannelID)
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}
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delete(v.chanEdgeDependencies, msg.ShortChannelID)
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// For all other job types, we'll delete the tracking entries from the
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// map, as if we reach this point, then all dependants have already
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// finished executing and we can proceed.
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case *channeldb.LightningNode:
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delete(v.nodeAnnDependencies, Vertex(msg.PubKey))
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case *lnwire.NodeAnnouncement:
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delete(v.nodeAnnDependencies, Vertex(msg.NodeID))
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case *lnwire.ChannelUpdate:
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delete(v.chanEdgeDependencies, msg.ShortChannelID)
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case *channeldb.ChannelEdgePolicy:
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shortID := lnwire.NewShortChanIDFromInt(msg.ChannelID)
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delete(v.chanEdgeDependencies, shortID)
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case *lnwire.AnnounceSignatures:
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return
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}
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}
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