349 lines
12 KiB
Go
349 lines
12 KiB
Go
package routing
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import (
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"math"
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"github.com/lightningnetwork/lnd/channeldb"
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"github.com/roasbeef/btcd/btcec"
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"github.com/roasbeef/btcutil"
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)
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const (
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// HopLimit is the maximum number hops that is permissible as a route.
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// Any potential paths found that lie above this limit will be rejected
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// with an error. This value is computed using the current fixed-size
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// packet length of the Sphinx construction.
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HopLimit = 20
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// infinity is used as a starting distance in our shortest path search.
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infinity = math.MaxFloat64
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)
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// Route represents a path through the channel graph which runs over one or
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// more channels in succession. This struct carries all the information
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// required to craft the Sphinx onion packet, and send the payment along the
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// first hop in the path. A route is only selected as valid if all the channels
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// have sufficient capacity to carry the initial payment amount after fees are
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// accounted for.
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type Route struct {
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// TotalTimeLock is the cumulative (final) time lock across the entire
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// route. This is the CLTV value that should be extended to the first
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// hop in the route. All other hops will decrement the time-lock as
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// advertised, leaving enough time for all hops to wait for or present
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// the payment preimage to complete the payment.
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TotalTimeLock uint32
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// TotalFees is the sum of the fees paid at each hop within the final
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// route. In the case of a one-hop payment, this value will be zero as
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// we don't need to pay a fee it ourself.
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TotalFees btcutil.Amount
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// TotalAmount is the total amount of funds required to complete a
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// payment over this route. This value includes the cumulative fees at
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// each hop. As a result, the HTLC extended to the first-hop in the
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// route will need to have at least this many satoshis, otherwise the
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// route will fail at an intermediate node due to an insufficient
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// amount of fees.
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TotalAmount btcutil.Amount
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// Hops contains details concerning the specific forwarding details at
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// each hop.
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Hops []*Hop
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}
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// Hop represents the forwarding details at a particular position within the
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// final route. This struct houses the values necessary to create the HTLC
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// which will travel along this hop, and also encode the per-hop payload
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// included within the Sphinx packet.
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type Hop struct {
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// Channels is the active payment channel that this hop will travel
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// along.
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Channel *channeldb.ChannelEdge
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// TimeLockDelta is the delta that this hop will subtract from the HTLC
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// before extending it to the next hop in the route.
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TimeLockDelta uint16
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// AmtToForward is the amount that this hop will forward to the next
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// hop. This value is less than the value that the incoming HTLC
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// carries as a fee will be subtracted by the hop.
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AmtToForward btcutil.Amount
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// Fee is the total fee that this hop will subtract from the incoming
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// payment, this difference nets the hop fees for forwarding the
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// payment.
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Fee btcutil.Amount
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}
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// computeFee computes the fee to forward an HTLC of `amt` satoshis over the
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// passed active payment channel. This value is currently computed as specified
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// in BOLT07, but will likely change in the near future.
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func computeFee(amt btcutil.Amount, edge *channeldb.ChannelEdge) btcutil.Amount {
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return edge.FeeBaseMSat + (amt*edge.FeeProportionalMillionths)/1000000
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}
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// newRoute returns a fully valid route between the source and target that's
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// capable of supporting a payment of `amtToSend` after fees are fully
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// computed. IF the route is too long, or the selected path cannot support the
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// fully payment including fees, then a non-nil error is returned. prevHop maps
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// a vertex to the channel required to get to it.
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func newRoute(amtToSend btcutil.Amount, source, target vertex,
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prevHop map[vertex]edgeWithPrev) (*Route, error) {
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// As an initial sanity check, the potential route is immediately
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// invalidate if it spans more than 20 hops. The current Sphinx (onion
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// routing) implementation can only encode up to 20 hops as the entire
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// packet is fixed size. If this route is more than 20 hops, then it's
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// invalid.
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if len(prevHop) > HopLimit {
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return nil, ErrMaxHopsExceeded
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}
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// If the potential route if below the max hop limit, then we'll use
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// the prevHop map to unravel the path. We end up with a list of edges
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// in the reverse direction which we'll use to properly calculate the
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// timelock and fee values.
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pathEdges := make([]*channeldb.ChannelEdge, 0, len(prevHop))
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prev := target
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for prev != source { // TODO(roasbeef): assumes no cycles
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// Add the current hop to the limit of path edges then walk
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// backwards from this hop via the prev pointer for this hop
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// within the prevHop map.
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pathEdges = append(pathEdges, prevHop[prev].edge)
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prev = newVertex(prevHop[prev].prevNode)
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}
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route := &Route{
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Hops: make([]*Hop, len(pathEdges)),
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}
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// The running amount is the total amount of satoshis required at this
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// point in the route. We start this value at the amount we want to
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// send to the destination. This value will then get successively
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// larger as we compute the fees going backwards.
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runningAmt := amtToSend
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pathLength := len(pathEdges)
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for i, edge := range pathEdges {
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// Now we create the hop struct for this point in the route.
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// The amount to forward is the running amount, and we compute
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// the required fee based on this amount.
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nextHop := &Hop{
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Channel: edge,
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AmtToForward: runningAmt,
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Fee: computeFee(runningAmt, edge),
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TimeLockDelta: edge.Expiry,
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}
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edge.Node.PubKey.Curve = nil
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// As a sanity check, we ensure that the selected channel has
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// enough capacity to forward the required amount which
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// includes the fee dictated at each hop.
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if nextHop.AmtToForward > nextHop.Channel.Capacity {
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return nil, ErrInsufficientCapacity
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}
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// We don't pay any fees to ourselves on the first-hop channel,
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// so we don't tally up the running fee and amount.
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if i != len(pathEdges)-1 {
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// For a node to forward an HTLC, then following
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// inequality most hold true: amt_in - fee >=
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// amt_to_forward. Therefore we add the fee this node
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// consumes in order to calculate the amount that it
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// show be forwarded by the prior node which is the
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// next hop in our loop.
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runningAmt += nextHop.Fee
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// Next we tally the total fees (thus far) in the
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// route, and also accumulate the total timelock in the
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// route by adding the node's time lock delta which is
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// the amount of blocks it'll subtract from the
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// incoming time lock.
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route.TotalFees += nextHop.Fee
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} else {
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nextHop.Fee = 0
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}
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route.TotalTimeLock += uint32(nextHop.TimeLockDelta)
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// Finally, as we're currently talking the route backwards, we
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// reverse the index in order to place this hop at the proper
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// spot in the forward direction of the route.
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route.Hops[pathLength-1-i] = nextHop
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}
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// The total amount required for this route will be the value the
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// source extends to the first hop in the route.
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route.TotalAmount = runningAmt
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return route, nil
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}
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// vertex is a simple alias for the serialization of a compressed Bitcoin
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// public key.
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type vertex [33]byte
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// newVertex returns a new vertex given a public key.
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func newVertex(pub *btcec.PublicKey) vertex {
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var v vertex
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copy(v[:], pub.SerializeCompressed())
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return v
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}
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// nodeWithDist is a helper struct that couples the distance from the current
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// source to a node with a pointer to the node itself.
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type nodeWithDist struct {
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dist float64
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node *channeldb.LightningNode
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}
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// edgeWithPrev is a helper struct used in path finding that couples an
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// directional edge with the node's ID in the opposite direction.
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type edgeWithPrev struct {
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edge *channeldb.ChannelEdge
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prevNode *btcec.PublicKey
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}
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// edgeWeight computes the weight of an edge. This value is used when searching
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// for the shortest path within the channel graph between two nodes. Currently
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// this is just 1 + the cltv delta value required at this hop, this value
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// should be tuned with experimental and empirical data.
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//
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// TODO(roasbeef): compute robust weight metric
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func edgeWeight(e *channeldb.ChannelEdge) float64 {
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return float64(1 + e.Expiry)
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}
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// findRoute attempts to find a path from the source node within the
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// ChannelGraph to the target node that's capable of supporting a payment of
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// `amt` value. The current approach is used a multiple pass path finding
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// algorithm. First we employ a modified version of Dijkstra's algorithm to
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// find a potential set of shortest paths, the distance metric is related to
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// the time-lock+fee along the route. Once we have a set of candidate routes,
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// we calculate the required fee and time lock values running backwards along
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// the route. The route that's selected is the one with the lowest total fee.
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//
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// TODO(roasbeef): make member, add caching
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// * add k-path
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func findRoute(graph *channeldb.ChannelGraph, target *btcec.PublicKey,
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amt btcutil.Amount) (*Route, error) {
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// First initialize empty list of all the node that we've yet to
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// visited.
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// TODO(roasbeef): make into incremental fibonacci heap rather than
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// loading all into memory.
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var unvisited []*channeldb.LightningNode
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// For each node/vertex the graph we create an entry in the distance
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// map for the node set with a distance of "infinity". We also mark
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// add the node to our set of unvisited nodes.
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distance := make(map[vertex]nodeWithDist)
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if err := graph.ForEachNode(func(node *channeldb.LightningNode) error {
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// TODO(roasbeef): with larger graph can just use disk seeks
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// with a visited map
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distance[newVertex(node.PubKey)] = nodeWithDist{
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dist: infinity,
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node: node,
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}
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unvisited = append(unvisited, node)
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return nil
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}); err != nil {
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return nil, err
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}
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// Next we obtain the source node from the graph, and initialize it
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// with a distance of 0. This indicates our starting point in the graph
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// traversal.
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sourceNode, err := graph.SourceNode()
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if err != nil {
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return nil, err
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}
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sourceVertex := newVertex(sourceNode.PubKey)
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distance[sourceVertex] = nodeWithDist{
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dist: 0,
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node: sourceNode,
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}
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// We'll use this map as a series of "previous" hop pointers. So to get
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// to `vertex` we'll take the edge that it's mapped to within `prev`.
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prev := make(map[vertex]edgeWithPrev)
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for len(unvisited) != 0 {
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var bestNode *channeldb.LightningNode
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smallestDist := infinity
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// First we examine our list of unvisited nodes, for the most
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// optimal vertex to examine next.
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for i, node := range unvisited {
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// The "best" node to visit next is node with the
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// smallest distance from the source of all the
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// unvisited nodes.
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v := newVertex(node.PubKey)
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if nodeInfo := distance[v]; nodeInfo.dist < smallestDist {
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smallestDist = nodeInfo.dist
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bestNode = nodeInfo.node
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// Since we're going to visit this node, we can
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// remove it from the set of unvisited nodes.
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copy(unvisited[i:], unvisited[i+1:])
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unvisited[len(unvisited)-1] = nil // Avoid GC leak.
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unvisited = unvisited[:len(unvisited)-1]
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break
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}
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}
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// If we've reached our target, then we're done here and can
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// exit the graph traversal early.
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if bestNode == nil || bestNode.PubKey.IsEqual(target) {
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break
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}
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// Now that we've found the next potential step to take we'll
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// examine all the outgoing edge (channels) from this node to
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// further our graph traversal.
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pivot := newVertex(bestNode.PubKey)
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err := bestNode.ForEachChannel(nil, func(edge *channeldb.ChannelEdge) error {
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// Compute the tentative distance to this new
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// channel/edge which is the distance to our current
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// pivot node plus the weight of this edge.
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tempDist := distance[pivot].dist + edgeWeight(edge)
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// If this new tentative distance is better than the
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// current best known distance to this node, then we
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// record the new better distance, and also populate
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// our "next hop" map with this edge.
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// TODO(roasbeef): add capacity to relaxation criteria?
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// * also add min payment?
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v := newVertex(edge.Node.PubKey)
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if tempDist < distance[v].dist {
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// TODO(roasbeef): unconditionally add for all
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// paths
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distance[v] = nodeWithDist{
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dist: tempDist,
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node: edge.Node,
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}
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prev[v] = edgeWithPrev{
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edge: edge,
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prevNode: bestNode.PubKey,
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}
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}
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return nil
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})
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if err != nil {
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return nil, err
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}
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}
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// If the target node isn't found in the prev hop map, then a path
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// doesn't exist, so we terminate in an error.
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if _, ok := prev[newVertex(target)]; !ok {
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return nil, ErrNoPathFound
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}
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// Otherwise, we construct a new route which calculate the relevant
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// total fees and proper time lock values for each hop.
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targetVerex := newVertex(target)
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return newRoute(amt, sourceVertex, targetVerex, prev)
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}
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