package channeldb import ( "bytes" "encoding/binary" "errors" "fmt" "github.com/coreos/bbolt" "github.com/lightningnetwork/lnd/lntypes" ) var ( // ErrAlreadyPaid signals we have already paid this payment hash. ErrAlreadyPaid = errors.New("invoice is already paid") // ErrPaymentInFlight signals that payment for this payment hash is // already "in flight" on the network. ErrPaymentInFlight = errors.New("payment is in transition") // ErrPaymentNotInitiated is returned if payment wasn't initiated in // switch. ErrPaymentNotInitiated = errors.New("payment isn't initiated") // ErrPaymentAlreadySucceeded is returned in the event we attempt to // change the status of a payment already succeeded. ErrPaymentAlreadySucceeded = errors.New("payment is already succeeded") // ErrPaymentAlreadyFailed is returned in the event we attempt to // re-fail a failed payment. ErrPaymentAlreadyFailed = errors.New("payment has already failed") // ErrUnknownPaymentStatus is returned when we do not recognize the // existing state of a payment. ErrUnknownPaymentStatus = errors.New("unknown payment status") // errNoAttemptInfo is returned when no attempt info is stored yet. errNoAttemptInfo = errors.New("unable to find attempt info for " + "inflight payment") ) // PaymentControl implements persistence for payments and payment attempts. type PaymentControl struct { db *DB } // NewPaymentControl creates a new instance of the PaymentControl. func NewPaymentControl(db *DB) *PaymentControl { return &PaymentControl{ db: db, } } // InitPayment checks or records the given PaymentCreationInfo with the DB, // making sure it does not already exist as an in-flight payment. Then this // method returns successfully, the payment is guranteeed to be in the InFlight // state. func (p *PaymentControl) InitPayment(paymentHash lntypes.Hash, info *PaymentCreationInfo) error { var b bytes.Buffer if err := serializePaymentCreationInfo(&b, info); err != nil { return err } infoBytes := b.Bytes() var updateErr error err := p.db.Batch(func(tx *bbolt.Tx) error { // Reset the update error, to avoid carrying over an error // from a previous execution of the batched db transaction. updateErr = nil bucket, err := createPaymentBucket(tx, paymentHash) if err != nil { return err } // Get the existing status of this payment, if any. paymentStatus := fetchPaymentStatus(bucket) switch paymentStatus { // We allow retrying failed payments. case StatusFailed: // This is a new payment that is being initialized for the // first time. case StatusUnknown: // We already have an InFlight payment on the network. We will // disallow any new payments. case StatusInFlight: updateErr = ErrPaymentInFlight return nil // We've already succeeded a payment to this payment hash, // forbid the switch from sending another. case StatusSucceeded: updateErr = ErrAlreadyPaid return nil default: updateErr = ErrUnknownPaymentStatus return nil } // Obtain a new sequence number for this payment. This is used // to sort the payments in order of creation, and also acts as // a unique identifier for each payment. sequenceNum, err := nextPaymentSequence(tx) if err != nil { return err } err = bucket.Put(paymentSequenceKey, sequenceNum) if err != nil { return err } // Add the payment info to the bucket, which contains the // static information for this payment err = bucket.Put(paymentCreationInfoKey, infoBytes) if err != nil { return err } // We'll delete any lingering attempt info to start with, in // case we are initializing a payment that was attempted // earlier, but left in a state where we could retry. err = bucket.Delete(paymentAttemptInfoKey) if err != nil { return err } // Also delete any lingering failure info now that we are // re-attempting. return bucket.Delete(paymentFailInfoKey) }) if err != nil { return err } return updateErr } // RegisterAttempt atomically records the provided PaymentAttemptInfo to the // DB. func (p *PaymentControl) RegisterAttempt(paymentHash lntypes.Hash, attempt *PaymentAttemptInfo) error { // Serialize the information before opening the db transaction. var a bytes.Buffer if err := serializePaymentAttemptInfo(&a, attempt); err != nil { return err } attemptBytes := a.Bytes() var updateErr error err := p.db.Batch(func(tx *bbolt.Tx) error { // Reset the update error, to avoid carrying over an error // from a previous execution of the batched db transaction. updateErr = nil bucket, err := fetchPaymentBucket(tx, paymentHash) if err == ErrPaymentNotInitiated { updateErr = ErrPaymentNotInitiated return nil } else if err != nil { return err } // We can only register attempts for payments that are // in-flight. if err := ensureInFlight(bucket); err != nil { updateErr = err return nil } // Add the payment attempt to the payments bucket. return bucket.Put(paymentAttemptInfoKey, attemptBytes) }) if err != nil { return err } return updateErr } // Success transitions a payment into the Succeeded state. After invoking this // method, InitPayment should always return an error to prevent us from making // duplicate payments to the same payment hash. The provided preimage is // atomically saved to the DB for record keeping. func (p *PaymentControl) Success(paymentHash lntypes.Hash, preimage lntypes.Preimage) (*MPPayment, error) { var ( updateErr error payment *MPPayment ) err := p.db.Batch(func(tx *bbolt.Tx) error { // Reset the update error, to avoid carrying over an error // from a previous execution of the batched db transaction. updateErr = nil payment = nil bucket, err := fetchPaymentBucket(tx, paymentHash) if err == ErrPaymentNotInitiated { updateErr = ErrPaymentNotInitiated return nil } else if err != nil { return err } // We can only mark in-flight payments as succeeded. if err := ensureInFlight(bucket); err != nil { updateErr = err return nil } // Record the successful payment info atomically to the // payments record. err = bucket.Put(paymentSettleInfoKey, preimage[:]) if err != nil { return err } // Retrieve attempt info for the notification. payment, err = fetchPayment(bucket) return err }) if err != nil { return nil, err } return payment, updateErr } // Fail transitions a payment into the Failed state, and records the reason the // payment failed. After invoking this method, InitPayment should return nil on // its next call for this payment hash, allowing the switch to make a // subsequent payment. func (p *PaymentControl) Fail(paymentHash lntypes.Hash, reason FailureReason) (*MPPayment, error) { var ( updateErr error payment *MPPayment ) err := p.db.Batch(func(tx *bbolt.Tx) error { // Reset the update error, to avoid carrying over an error // from a previous execution of the batched db transaction. updateErr = nil payment = nil bucket, err := fetchPaymentBucket(tx, paymentHash) if err == ErrPaymentNotInitiated { updateErr = ErrPaymentNotInitiated return nil } else if err != nil { return err } // We can only mark in-flight payments as failed. if err := ensureInFlight(bucket); err != nil { updateErr = err return nil } // Put the failure reason in the bucket for record keeping. v := []byte{byte(reason)} err = bucket.Put(paymentFailInfoKey, v) if err != nil { return err } // Retrieve attempt info for the notification, if available. payment, err = fetchPayment(bucket) return err }) if err != nil { return nil, err } return payment, updateErr } // FetchPayment returns information about a payment from the database. func (p *PaymentControl) FetchPayment(paymentHash lntypes.Hash) ( *MPPayment, error) { var payment *MPPayment err := p.db.View(func(tx *bbolt.Tx) error { bucket, err := fetchPaymentBucket(tx, paymentHash) if err != nil { return err } payment, err = fetchPayment(bucket) return err }) if err != nil { return nil, err } return payment, nil } // createPaymentBucket creates or fetches the sub-bucket assigned to this // payment hash. func createPaymentBucket(tx *bbolt.Tx, paymentHash lntypes.Hash) ( *bbolt.Bucket, error) { payments, err := tx.CreateBucketIfNotExists(paymentsRootBucket) if err != nil { return nil, err } return payments.CreateBucketIfNotExists(paymentHash[:]) } // fetchPaymentBucket fetches the sub-bucket assigned to this payment hash. If // the bucket does not exist, it returns ErrPaymentNotInitiated. func fetchPaymentBucket(tx *bbolt.Tx, paymentHash lntypes.Hash) ( *bbolt.Bucket, error) { payments := tx.Bucket(paymentsRootBucket) if payments == nil { return nil, ErrPaymentNotInitiated } bucket := payments.Bucket(paymentHash[:]) if bucket == nil { return nil, ErrPaymentNotInitiated } return bucket, nil } // nextPaymentSequence returns the next sequence number to store for a new // payment. func nextPaymentSequence(tx *bbolt.Tx) ([]byte, error) { payments, err := tx.CreateBucketIfNotExists(paymentsRootBucket) if err != nil { return nil, err } seq, err := payments.NextSequence() if err != nil { return nil, err } b := make([]byte, 8) binary.BigEndian.PutUint64(b, seq) return b, nil } // fetchPaymentStatus fetches the payment status of the payment. If the payment // isn't found, it will default to "StatusUnknown". func fetchPaymentStatus(bucket *bbolt.Bucket) PaymentStatus { if bucket.Get(paymentSettleInfoKey) != nil { return StatusSucceeded } if bucket.Get(paymentFailInfoKey) != nil { return StatusFailed } if bucket.Get(paymentCreationInfoKey) != nil { return StatusInFlight } return StatusUnknown } // ensureInFlight checks whether the payment found in the given bucket has // status InFlight, and returns an error otherwise. This should be used to // ensure we only mark in-flight payments as succeeded or failed. func ensureInFlight(bucket *bbolt.Bucket) error { paymentStatus := fetchPaymentStatus(bucket) switch { // The payment was indeed InFlight, return. case paymentStatus == StatusInFlight: return nil // Our records show the payment as unknown, meaning it never // should have left the switch. case paymentStatus == StatusUnknown: return ErrPaymentNotInitiated // The payment succeeded previously. case paymentStatus == StatusSucceeded: return ErrPaymentAlreadySucceeded // The payment was already failed. case paymentStatus == StatusFailed: return ErrPaymentAlreadyFailed default: return ErrUnknownPaymentStatus } } // fetchPaymentAttempt fetches the payment attempt from the bucket. func fetchPaymentAttempt(bucket *bbolt.Bucket) (*PaymentAttemptInfo, error) { attemptData := bucket.Get(paymentAttemptInfoKey) if attemptData == nil { return nil, errNoAttemptInfo } r := bytes.NewReader(attemptData) return deserializePaymentAttemptInfo(r) } // InFlightPayment is a wrapper around a payment that has status InFlight. type InFlightPayment struct { // Info is the PaymentCreationInfo of the in-flight payment. Info *PaymentCreationInfo // Attempt contains information about the last payment attempt that was // made to this payment hash. // // NOTE: Might be nil. Attempt *PaymentAttemptInfo } // FetchInFlightPayments returns all payments with status InFlight. func (p *PaymentControl) FetchInFlightPayments() ([]*InFlightPayment, error) { var inFlights []*InFlightPayment err := p.db.View(func(tx *bbolt.Tx) error { payments := tx.Bucket(paymentsRootBucket) if payments == nil { return nil } return payments.ForEach(func(k, _ []byte) error { bucket := payments.Bucket(k) if bucket == nil { return fmt.Errorf("non bucket element") } // If the status is not InFlight, we can return early. paymentStatus := fetchPaymentStatus(bucket) if paymentStatus != StatusInFlight { return nil } var ( inFlight = &InFlightPayment{} err error ) // Get the CreationInfo. b := bucket.Get(paymentCreationInfoKey) if b == nil { return fmt.Errorf("unable to find creation " + "info for inflight payment") } r := bytes.NewReader(b) inFlight.Info, err = deserializePaymentCreationInfo(r) if err != nil { return err } // Now get the attempt info. It could be that there is // no attempt info yet. inFlight.Attempt, err = fetchPaymentAttempt(bucket) if err != nil && err != errNoAttemptInfo { return err } inFlights = append(inFlights, inFlight) return nil }) }) if err != nil { return nil, err } return inFlights, nil }