package invoices import ( "errors" "github.com/lightningnetwork/lnd/channeldb" "github.com/lightningnetwork/lnd/lnwire" ) // updateResult is the result of the invoice update call. type updateResult uint8 const ( resultInvalid updateResult = iota resultReplayToCanceled resultReplayToAccepted resultReplayToSettled resultInvoiceAlreadyCanceled resultAmountTooLow resultExpiryTooSoon resultDuplicateToAccepted resultDuplicateToSettled resultAccepted resultSettled ) // String returns a human-readable representation of the invoice update result. func (u updateResult) String() string { switch u { case resultInvalid: return "invalid" case resultReplayToCanceled: return "replayed htlc to canceled invoice" case resultReplayToAccepted: return "replayed htlc to accepted invoice" case resultReplayToSettled: return "replayed htlc to settled invoice" case resultInvoiceAlreadyCanceled: return "invoice already canceled" case resultAmountTooLow: return "amount too low" case resultExpiryTooSoon: return "expiry too soon" case resultDuplicateToAccepted: return "accepting duplicate payment to accepted invoice" case resultDuplicateToSettled: return "accepting duplicate payment to settled invoice" case resultAccepted: return "accepted" case resultSettled: return "settled" default: return "unknown" } } // invoiceUpdateCtx is an object that describes the context for the invoice // update to be carried out. type invoiceUpdateCtx struct { circuitKey channeldb.CircuitKey amtPaid lnwire.MilliSatoshi expiry uint32 currentHeight int32 finalCltvRejectDelta int32 } // updateInvoice is a callback for DB.UpdateInvoice that contains the invoice // settlement logic. func updateInvoice(ctx *invoiceUpdateCtx, inv *channeldb.Invoice) ( *channeldb.InvoiceUpdateDesc, updateResult, error) { // Don't update the invoice when this is a replayed htlc. htlc, ok := inv.Htlcs[ctx.circuitKey] if ok { switch htlc.State { case channeldb.HtlcStateCanceled: return nil, resultReplayToCanceled, nil case channeldb.HtlcStateAccepted: return nil, resultReplayToAccepted, nil case channeldb.HtlcStateSettled: return nil, resultReplayToSettled, nil default: return nil, 0, errors.New("unknown htlc state") } } // If the invoice is already canceled, there is no further checking to // do. if inv.State == channeldb.ContractCanceled { return nil, resultInvoiceAlreadyCanceled, nil } // If an invoice amount is specified, check that enough is paid. Also // check this for duplicate payments if the invoice is already settled // or accepted. In case this is a zero-valued invoice, it will always be // enough. if ctx.amtPaid < inv.Terms.Value { return nil, resultAmountTooLow, nil } // The invoice is still open. Check the expiry. if ctx.expiry < uint32(ctx.currentHeight+ctx.finalCltvRejectDelta) { return nil, resultExpiryTooSoon, nil } if ctx.expiry < uint32(ctx.currentHeight+inv.Terms.FinalCltvDelta) { return nil, resultExpiryTooSoon, nil } // Record HTLC in the invoice database. newHtlcs := map[channeldb.CircuitKey]*channeldb.HtlcAcceptDesc{ ctx.circuitKey: { Amt: ctx.amtPaid, Expiry: ctx.expiry, AcceptHeight: ctx.currentHeight, }, } update := channeldb.InvoiceUpdateDesc{ AddHtlcs: newHtlcs, } // Don't update invoice state if we are accepting a duplicate payment. // We do accept or settle the HTLC. switch inv.State { case channeldb.ContractAccepted: return &update, resultDuplicateToAccepted, nil case channeldb.ContractSettled: return &update, resultDuplicateToSettled, nil } // Check to see if we can settle or this is an hold invoice and we need // to wait for the preimage. holdInvoice := inv.Terms.PaymentPreimage == channeldb.UnknownPreimage if holdInvoice { update.State = &channeldb.InvoiceStateUpdateDesc{ NewState: channeldb.ContractAccepted, } return &update, resultAccepted, nil } update.State = &channeldb.InvoiceStateUpdateDesc{ NewState: channeldb.ContractSettled, Preimage: inv.Terms.PaymentPreimage, } return &update, resultSettled, nil }