package routing import ( "encoding/binary" "fmt" "math" "container/heap" "github.com/boltdb/bolt" "github.com/lightningnetwork/lightning-onion" "github.com/lightningnetwork/lnd/channeldb" "github.com/lightningnetwork/lnd/lnwire" "github.com/roasbeef/btcd/btcec" "github.com/roasbeef/btcd/chaincfg/chainhash" "github.com/roasbeef/btcutil" ) const ( // HopLimit is the maximum number hops that is permissible as a route. // Any potential paths found that lie above this limit will be rejected // with an error. This value is computed using the current fixed-size // packet length of the Sphinx construction. HopLimit = 20 // infinity is used as a starting distance in our shortest path search. infinity = math.MaxFloat64 ) // ChannelHop is an intermediate hop within the network with a greater // multi-hop payment route. This struct contains the relevant routing policy of // the particular edge, as well as the total capacity, and origin chain of the // channel itself. type ChannelHop struct { // Capacity is the total capacity of the channel being traversed. This // value is expressed for stability in satoshis. Capacity btcutil.Amount // Chain is a 32-byte has that denotes the base blockchain network of // the channel. The 32-byte hash is the "genesis" block of the // blockchain, or the very first block in the chain. // // TODO(roasbeef): store chain within edge info/policy in database. Chain chainhash.Hash *channeldb.ChannelEdgePolicy } // Hop represents the forwarding details at a particular position within the // final route. This struct houses the values necessary to create the HTLC // which will travel along this hop, and also encode the per-hop payload // included within the Sphinx packet. type Hop struct { // Channel is the active payment channel edge that this hop will travel // along. Channel *ChannelHop // OutgoingTimeLock is the timelock value that should be used when // crafting the _outgoing_ HTLC from this hop. OutgoingTimeLock uint32 // AmtToForward is the amount that this hop will forward to the next // hop. This value is less than the value that the incoming HTLC // carries as a fee will be subtracted by the hop. AmtToForward lnwire.MilliSatoshi // Fee is the total fee that this hop will subtract from the incoming // payment, this difference nets the hop fees for forwarding the // payment. Fee lnwire.MilliSatoshi } // computeFee computes the fee to forward an HTLC of `amt` milli-satoshis over // the passed active payment channel. This value is currently computed as // specified in BOLT07, but will likely change in the near future. func computeFee(amt lnwire.MilliSatoshi, edge *ChannelHop) lnwire.MilliSatoshi { return edge.FeeBaseMSat + (amt*edge.FeeProportionalMillionths)/1000000 } // isSamePath returns true if path1 and path2 travel through the exact same // edges, and false otherwise. func isSamePath(path1, path2 []*ChannelHop) bool { if len(path1) != len(path2) { return false } for i := 0; i < len(path1); i++ { if path1[i].ChannelID != path2[i].ChannelID { return false } } return true } // Route represents a path through the channel graph which runs over one or // more channels in succession. This struct carries all the information // required to craft the Sphinx onion packet, and send the payment along the // first hop in the path. A route is only selected as valid if all the channels // have sufficient capacity to carry the initial payment amount after fees are // accounted for. type Route struct { // TotalTimeLock is the cumulative (final) time lock across the entire // route. This is the CLTV value that should be extended to the first // hop in the route. All other hops will decrement the time-lock as // advertised, leaving enough time for all hops to wait for or present // the payment preimage to complete the payment. TotalTimeLock uint32 // TotalFees is the sum of the fees paid at each hop within the final // route. In the case of a one-hop payment, this value will be zero as // we don't need to pay a fee it ourself. TotalFees lnwire.MilliSatoshi // TotalAmount is the total amount of funds required to complete a // payment over this route. This value includes the cumulative fees at // each hop. As a result, the HTLC extended to the first-hop in the // route will need to have at least this many satoshis, otherwise the // route will fail at an intermediate node due to an insufficient // amount of fees. TotalAmount lnwire.MilliSatoshi // Hops contains details concerning the specific forwarding details at // each hop. Hops []*Hop // nodeIndex is a map that allows callers to quickly look up if a node // is present in this computed route or not. nodeIndex map[Vertex]struct{} // chanIndex is an index that allows callers to determine if a channel // is present in this route or not. Channels are identified by the // uint64 version of the short channel ID. chanIndex map[uint64]struct{} // nextHop maps a node, to the next channel that it will pass the HTLC // off to. With this map, we can easily look up the next outgoing // channel or node for pruning purposes. nextHopMap map[Vertex]*ChannelHop } // nextHopVertex returns the next hop (by Vertex) after the target node. If the // target node is not found in the route, then false is returned. func (r *Route) nextHopVertex(n *btcec.PublicKey) (Vertex, bool) { hop, ok := r.nextHopMap[NewVertex(n)] return NewVertex(hop.Node.PubKey), ok } // nextHopChannel returns the uint64 channel ID of the next hop after the // target node. If the target node is not foud in the route, then false is // returned. func (r *Route) nextHopChannel(n *btcec.PublicKey) (uint64, bool) { hop, ok := r.nextHopMap[NewVertex(n)] return hop.ChannelID, ok } // containsNode returns true if a node is present in the target route, and // false otherwise. func (r *Route) containsNode(v Vertex) bool { _, ok := r.nodeIndex[v] return ok } // containsChannel returns true if a channel is present in the target route, // and false otherwise. The passed chanID should be the converted uint64 form // of lnwire.ShortChannelID. func (r *Route) containsChannel(chanID uint64) bool { _, ok := r.chanIndex[chanID] return ok } // ToHopPayloads converts a complete route into the series of per-hop payloads // that is to be encoded within each HTLC using an opaque Sphinx packet. func (r *Route) ToHopPayloads() []sphinx.HopData { hopPayloads := make([]sphinx.HopData, len(r.Hops)) // For each hop encoded within the route, we'll convert the hop struct // to the matching per-hop payload struct as used by the sphinx // package. for i, hop := range r.Hops { hopPayloads[i] = sphinx.HopData{ // TODO(roasbeef): properly set realm, make sphinx type // an enum actually? Realm: 0, ForwardAmount: uint64(hop.AmtToForward), OutgoingCltv: hop.OutgoingTimeLock, } // As a base case, the next hop is set to all zeroes in order // to indicate that the "last hop" as no further hops after it. nextHop := uint64(0) // If we aren't on the last hop, then we set the "next address" // field to be the channel that directly follows it. if i != len(r.Hops)-1 { nextHop = r.Hops[i+1].Channel.ChannelID } binary.BigEndian.PutUint64(hopPayloads[i].NextAddress[:], nextHop) } return hopPayloads } // newRoute returns a fully valid route between the source and target that's // capable of supporting a payment of `amtToSend` after fees are fully // computed. If the route is too long, or the selected path cannot support the // fully payment including fees, then a non-nil error is returned. // // NOTE: The passed slice of ChannelHops MUST be sorted in forward order: from // the source to the target node of the path finding attempt. func newRoute(amtToSend lnwire.MilliSatoshi, sourceVertex Vertex, pathEdges []*ChannelHop, currentHeight uint32, finalCLTVDelta uint16) (*Route, error) { // First, we'll create a new empty route with enough hops to match the // amount of path edges. We set the TotalTimeLock to the current block // height, as this is the basis that all of the time locks will be // calculated from. route := &Route{ Hops: make([]*Hop, len(pathEdges)), TotalTimeLock: currentHeight, nodeIndex: make(map[Vertex]struct{}), chanIndex: make(map[uint64]struct{}), nextHopMap: make(map[Vertex]*ChannelHop), } // TODO(roasbeef): need to do sanity check to ensure we don't make a // "dust" payment: over x% of money sending to fees // We'll populate the next hop map for the _source_ node with the // information for the first hop so the mapping is sound. route.nextHopMap[sourceVertex] = pathEdges[0] // The running amount is the total amount of satoshis required at this // point in the route. We start this value at the amount we want to // send to the destination. This value will then get successively // larger as we compute the fees going backwards. runningAmt := amtToSend pathLength := len(pathEdges) for i := pathLength - 1; i >= 0; i-- { edge := pathEdges[i] // First, we'll update both the node and channel index, to // indicate that this Vertex, and outgoing channel link are // present within this route. v := NewVertex(edge.Node.PubKey) route.nodeIndex[v] = struct{}{} route.chanIndex[edge.ChannelID] = struct{}{} // If this isn't a direct payment, and this isn't the last hop // in the route, then we'll also populate the nextHop map to // allow easy route traversal by callers. if len(pathEdges) > 1 && i != len(pathEdges)-1 { route.nextHopMap[v] = route.Hops[i+1].Channel } // Now we'll start to calculate the items within the per-hop // payload for this current hop. // // If this is the last hop, then we send the exact amount and // pay no fee, as we're paying directly to the receiver, and // there're no additional hops. amtToForward := runningAmt fee := lnwire.MilliSatoshi(0) // If this isn't the last hop, to add enough funds to pay for // transit over the next link. if i != len(pathEdges)-1 { // We'll grab the edge policy and per-hop payload of // the prior hop so we can calculate fees properly. prevEdge := pathEdges[i+1] prevHop := route.Hops[i+1] // The fee for this hop, will be based on how much the // prior hop carried, as we'll need to increase the // amount of satoshis incoming into this hop to // properly pay the required fees. prevAmount := prevHop.AmtToForward fee = computeFee(prevAmount, prevEdge) // With the fee computed, we increment the total amount // as we need to pay this fee. This value represents // the amount of funds that will come _into_ this edge. runningAmt += fee // Otherwise, for a node to forward an HTLC, then // following inequality most hold true: // // * amt_in - fee >= amt_to_forward amtToForward = runningAmt - fee } // Now we create the hop struct for this point in the route. // The amount to forward is the running amount, and we compute // the required fee based on this amount. nextHop := &Hop{ Channel: edge, AmtToForward: amtToForward, Fee: fee, } edge.Node.PubKey.Curve = nil route.TotalFees += nextHop.Fee // As a sanity check, we ensure that the selected channel has // enough capacity to forward the required amount which // includes the fee dictated at each hop. if nextHop.AmtToForward.ToSatoshis() > nextHop.Channel.Capacity { err := fmt.Sprintf("channel graph has insufficient "+ "capacity for the payment: need %v, have %v", nextHop.AmtToForward.ToSatoshis(), nextHop.Channel.Capacity) return nil, newErrf(ErrInsufficientCapacity, err) } // If this is the last hop, then for verification purposes, the // value of the outgoing time-lock should be _exactly_ the // absolute time out they'd expect in the HTLC. if i == len(pathEdges)-1 { // As this is the last hop, we'll use the specified // final CLTV delta value instead of the value from the // last link in the route. route.TotalTimeLock += uint32(finalCLTVDelta) nextHop.OutgoingTimeLock = currentHeight + uint32(finalCLTVDelta) } else { // Next, increment the total timelock of the entire // route such that each hops time lock increases as we // walk backwards in the route, using the delta of the // previous hop. route.TotalTimeLock += uint32(edge.TimeLockDelta) // Otherwise, the value of the outgoing time-lock will // be the value of the time-lock for the _outgoing_ // HTLC, so we factor in their specified grace period // (time lock delta). nextHop.OutgoingTimeLock = route.TotalTimeLock - uint32(edge.TimeLockDelta) } route.Hops[i] = nextHop } // The total amount required for this route will be the value the // source extends to the first hop in the route. route.TotalAmount = runningAmt return route, nil } // Vertex is a simple alias for the serialization of a compressed Bitcoin // public key. type Vertex [33]byte // NewVertex returns a new Vertex given a public key. func NewVertex(pub *btcec.PublicKey) Vertex { var v Vertex copy(v[:], pub.SerializeCompressed()) return v } // String returns a human readable version of the Vertex which is the // hex-encoding of the serialized compressed public key. func (v Vertex) String() string { return fmt.Sprintf("%x", v[:]) } // edgeWithPrev is a helper struct used in path finding that couples an // directional edge with the node's ID in the opposite direction. type edgeWithPrev struct { edge *ChannelHop prevNode *btcec.PublicKey } // edgeWeight computes the weight of an edge. This value is used when searching // for the shortest path within the channel graph between two nodes. Currently // this is just 1 + the cltv delta value required at this hop, this value // should be tuned with experimental and empirical data. // // TODO(roasbeef): compute robust weight metric func edgeWeight(e *channeldb.ChannelEdgePolicy) float64 { return float64(1 + e.TimeLockDelta) } // findPath attempts to find a path from the source node within the // ChannelGraph to the target node that's capable of supporting a payment of // `amt` value. The current approach implemented is modified version of // Dijkstra's algorithm to find a single shortest path between the source node // and the destination. The distance metric used for edges is related to the // time-lock+fee costs along a particular edge. If a path is found, this // function returns a slice of ChannelHop structs which encoded the chosen path // from the target to the source. func findPath(tx *bolt.Tx, graph *channeldb.ChannelGraph, sourceNode *channeldb.LightningNode, target *btcec.PublicKey, ignoredNodes map[Vertex]struct{}, ignoredEdges map[uint64]struct{}, amt lnwire.MilliSatoshi) ([]*ChannelHop, error) { var err error if tx == nil { tx, err = graph.Database().Begin(false) if err != nil { return nil, err } defer tx.Rollback() } // First we'll initialize an empty heap which'll help us to quickly // locate the next edge we should visit next during our graph // traversal. var nodeHeap distanceHeap // For each node/Vertex the graph we create an entry in the distance // map for the node set with a distance of "infinity". We also mark // add the node to our set of unvisited nodes. distance := make(map[Vertex]nodeWithDist) if err := graph.ForEachNode(tx, func(_ *bolt.Tx, node *channeldb.LightningNode) error { // TODO(roasbeef): with larger graph can just use disk seeks // with a visited map distance[NewVertex(node.PubKey)] = nodeWithDist{ dist: infinity, node: node, } return nil }); err != nil { return nil, err } // TODO(roasbeef): also add path caching // * similar to route caching, but doesn't factor in the amount // To start, we add the source of our path finding attempt to the // distance map with with a distance of 0. This indicates our starting // point in the graph traversal. sourceVertex := NewVertex(sourceNode.PubKey) distance[sourceVertex] = nodeWithDist{ dist: 0, node: sourceNode, } // To start, our source node will the sole item within our distance // heap. heap.Push(&nodeHeap, distance[sourceVertex]) // We'll use this map as a series of "previous" hop pointers. So to get // to `Vertex` we'll take the edge that it's mapped to within `prev`. prev := make(map[Vertex]edgeWithPrev) for nodeHeap.Len() != 0 { // Fetch the node within the smallest distance from our source // from the heap. partialPath := heap.Pop(&nodeHeap).(nodeWithDist) bestNode := partialPath.node // If we've reached our target (or we don't have any outgoing // edges), then we're done here and can exit the graph // traversal early. if bestNode.PubKey.IsEqual(target) { break } // Now that we've found the next potential step to take we'll // examine all the outgoing edge (channels) from this node to // further our graph traversal. pivot := NewVertex(bestNode.PubKey) err := bestNode.ForEachChannel(tx, func(tx *bolt.Tx, edgeInfo *channeldb.ChannelEdgeInfo, outEdge, inEdge *channeldb.ChannelEdgePolicy) error { v := NewVertex(outEdge.Node.PubKey) // If the outgoing edge is currently disabled, then // we'll stop here, as we shouldn't attempt to route // through it. edgeFlags := lnwire.ChanUpdateFlag(outEdge.Flags) if edgeFlags&lnwire.ChanUpdateDisabled == lnwire.ChanUpdateDisabled { return nil } // If this Vertex or edge has been black listed, then // we'll skip exploring this edge during this // iteration. if _, ok := ignoredNodes[v]; ok { return nil } if _, ok := ignoredEdges[outEdge.ChannelID]; ok { return nil } // Compute the tentative distance to this new // channel/edge which is the distance to our current // pivot node plus the weight of this edge. tempDist := distance[pivot].dist + edgeWeight(outEdge) // If this new tentative distance is better than the // current best known distance to this node, then we // record the new better distance, and also populate // our "next hop" map with this edge. We'll also shave // off irrelevant edges by adding the sufficient // capacity of an edge and clearing their min-htlc // amount to our relaxation condition. if tempDist < distance[v].dist && edgeInfo.Capacity >= amt.ToSatoshis() && amt >= outEdge.MinHTLC { distance[v] = nodeWithDist{ dist: tempDist, node: outEdge.Node, } prev[v] = edgeWithPrev{ // We'll use the *incoming* edge here // as we need to use the routing policy // specified by the node this channel // connects to. edge: &ChannelHop{ ChannelEdgePolicy: outEdge, Capacity: edgeInfo.Capacity, }, prevNode: bestNode.PubKey, } // Add this new node to our heap as we'd like // to further explore down this edge. heap.Push(&nodeHeap, distance[v]) } // TODO(roasbeef): return min HTLC as error in end? return nil }) if err != nil { return nil, err } } // If the target node isn't found in the prev hop map, then a path // doesn't exist, so we terminate in an error. if _, ok := prev[NewVertex(target)]; !ok { return nil, newErrf(ErrNoPathFound, "unable to find a path to "+ "destination") } // If the potential route if below the max hop limit, then we'll use // the prevHop map to unravel the path. We end up with a list of edges // in the reverse direction which we'll use to properly calculate the // timelock and fee values. pathEdges := make([]*ChannelHop, 0, len(prev)) prevNode := NewVertex(target) for prevNode != sourceVertex { // TODO(roasbeef): assumes no cycles // Add the current hop to the limit of path edges then walk // backwards from this hop via the prev pointer for this hop // within the prevHop map. pathEdges = append(pathEdges, prev[prevNode].edge) prev[prevNode].edge.Node.PubKey.Curve = nil prevNode = NewVertex(prev[prevNode].prevNode) } // The route is invalid if it spans more than 20 hops. The current // Sphinx (onion routing) implementation can only encode up to 20 hops // as the entire packet is fixed size. If this route is more than 20 // hops, then it's invalid. numEdges := len(pathEdges) if numEdges > HopLimit { return nil, newErr(ErrMaxHopsExceeded, "potential path has "+ "too many hops") } // As our traversal of the prev map above walked backwards from the // target to the source in the route, we need to reverse it before // returning the final route. for i := 0; i < numEdges/2; i++ { pathEdges[i], pathEdges[numEdges-i-1] = pathEdges[numEdges-i-1], pathEdges[i] } return pathEdges, nil } // findPaths implements a k-shortest paths algorithm to find all the reachable // paths between the passed source and target. The algorithm will continue to // traverse the graph until all possible candidate paths have been depleted. // This function implements a modified version of Yen's. To find each path // itself, we utilize our modified version of Dijkstra's found above. When // examining possible spur and root paths, rather than removing edges or // Vertexes from the graph, we instead utilize a Vertex+edge black-list that // will be ignored by our modified Dijkstra's algorithm. With this approach, we // make our inner path finding algorithm aware of our k-shortest paths // algorithm, rather than attempting to use an unmodified path finding // algorithm in a block box manner. func findPaths(tx *bolt.Tx, graph *channeldb.ChannelGraph, source *channeldb.LightningNode, target *btcec.PublicKey, amt lnwire.MilliSatoshi) ([][]*ChannelHop, error) { // TODO(roasbeef): take in db tx ignoredEdges := make(map[uint64]struct{}) ignoredVertexes := make(map[Vertex]struct{}) // TODO(roasbeef): modifying ordering within heap to eliminate final // sorting step? var ( shortestPaths [][]*ChannelHop candidatePaths pathHeap ) // First we'll find a single shortest path from the source (our // selfNode) to the target destination that's capable of carrying amt // satoshis along the path before fees are calculated. startingPath, err := findPath(tx, graph, source, target, ignoredVertexes, ignoredEdges, amt) if err != nil { log.Errorf("Unable to find path: %v", err) return nil, err } // Manually insert a "self" edge emanating from ourselves. This // self-edge is required in order for the path finding algorithm to // function properly. firstPath := make([]*ChannelHop, 0, len(startingPath)+1) firstPath = append(firstPath, &ChannelHop{ ChannelEdgePolicy: &channeldb.ChannelEdgePolicy{ Node: source, }, }) firstPath = append(firstPath, startingPath...) shortestPaths = append(shortestPaths, firstPath) source.PubKey.Curve = nil // While we still have candidate paths to explore we'll keep exploring // the sub-graphs created to find the next k-th shortest path. for k := 1; k < 100; k++ { prevShortest := shortestPaths[k-1] // We'll examine each edge in the previous iteration's shortest // path in order to find path deviations from each node in the // path. for i := 0; i < len(prevShortest)-1; i++ { // These two maps will mark the edges and Vertexes // we'll exclude from the next path finding attempt. // These are required to ensure the paths are unique // and loopless. ignoredEdges = make(map[uint64]struct{}) ignoredVertexes = make(map[Vertex]struct{}) // Our spur node is the i-th node in the prior shortest // path, and our root path will be all nodes in the // path leading up to our spurNode. spurNode := prevShortest[i].Node rootPath := prevShortest[:i+1] // Before we kickoff our next path finding iteration, // we'll find all the edges we need to ignore in this // next round. for _, path := range shortestPaths { // If our current rootPath is a prefix of this // shortest path, then we'll remove the edge // directly _after_ our spur node from the // graph so we don't repeat paths. if len(path) > i+1 && isSamePath(rootPath, path[:i+1]) { ignoredEdges[path[i+1].ChannelID] = struct{}{} } } // Next we'll remove all entries in the root path that // aren't the current spur node from the graph. for _, hop := range rootPath { node := hop.Node.PubKey if node.IsEqual(spurNode.PubKey) { continue } ignoredVertexes[NewVertex(node)] = struct{}{} } // With the edges that are part of our root path, and // the Vertexes (other than the spur path) within the // root path removed, we'll attempt to find another // shortest path from the spur node to the destination. spurPath, err := findPath(tx, graph, spurNode, target, ignoredVertexes, ignoredEdges, amt) // If we weren't able to find a path, we'll continue to // the next round. if IsError(err, ErrNoPathFound) { continue } else if err != nil { return nil, err } // Create the new combined path by concatenating the // rootPath to the spurPath. newPathLen := len(rootPath) + len(spurPath) newPath := path{ hops: make([]*ChannelHop, 0, newPathLen), dist: newPathLen, } newPath.hops = append(newPath.hops, rootPath...) newPath.hops = append(newPath.hops, spurPath...) // TODO(roasbeef): add and consult path finger print // We'll now add this newPath to the heap of candidate // shortest paths. heap.Push(&candidatePaths, newPath) } // If our min-heap of candidate paths is empty, then we can // exit early. if candidatePaths.Len() == 0 { break } // To conclude this latest iteration, we'll take the shortest // path in our set of candidate paths and add it to our // shortestPaths list as the *next* shortest path. nextShortestPath := heap.Pop(&candidatePaths).(path).hops shortestPaths = append(shortestPaths, nextShortestPath) } return shortestPaths, nil }