package discovery import ( "errors" "fmt" "math" "sync" "sync/atomic" "time" "github.com/btcsuite/btcd/chaincfg/chainhash" "github.com/lightningnetwork/lnd/lnwire" "golang.org/x/time/rate" ) // SyncerType encapsulates the different types of syncing mechanisms for a // gossip syncer. type SyncerType uint8 const ( // ActiveSync denotes that a gossip syncer: // // 1. Should not attempt to synchronize with the remote peer for // missing channels. // 2. Should respond to queries from the remote peer. // 3. Should receive new updates from the remote peer. // // They are started in a chansSynced state in order to accomplish their // responsibilities above. ActiveSync SyncerType = iota // PassiveSync denotes that a gossip syncer: // // 1. Should not attempt to synchronize with the remote peer for // missing channels. // 2. Should respond to queries from the remote peer. // 3. Should not receive new updates from the remote peer. // // They are started in a chansSynced state in order to accomplish their // responsibilities above. PassiveSync ) // String returns a human readable string describing the target SyncerType. func (t SyncerType) String() string { switch t { case ActiveSync: return "ActiveSync" case PassiveSync: return "PassiveSync" default: return fmt.Sprintf("unknown sync type %d", t) } } // syncerState is an enum that represents the current state of the GossipSyncer. // As the syncer is a state machine, we'll gate our actions based off of the // current state and the next incoming message. type syncerState uint32 const ( // syncingChans is the default state of the GossipSyncer. We start in // this state when a new peer first connects and we don't yet know if // we're fully synchronized. syncingChans syncerState = iota // waitingQueryRangeReply is the second main phase of the GossipSyncer. // We enter this state after we send out our first QueryChannelRange // reply. We'll stay in this state until the remote party sends us a // ReplyShortChanIDsEnd message that indicates they've responded to our // query entirely. After this state, we'll transition to // waitingQueryChanReply after we send out requests for all the new // chan ID's to us. waitingQueryRangeReply // queryNewChannels is the third main phase of the GossipSyncer. In // this phase we'll send out all of our QueryShortChanIDs messages in // response to the new channels that we don't yet know about. queryNewChannels // waitingQueryChanReply is the fourth main phase of the GossipSyncer. // We enter this phase once we've sent off a query chink to the remote // peer. We'll stay in this phase until we receive a // ReplyShortChanIDsEnd message which indicates that the remote party // has responded to all of our requests. waitingQueryChanReply // chansSynced is the terminal stage of the GossipSyncer. Once we enter // this phase, we'll send out our update horizon, which filters out the // set of channel updates that we're interested in. In this state, // we'll be able to accept any outgoing messages from the // AuthenticatedGossiper, and decide if we should forward them to our // target peer based on its update horizon. chansSynced ) // String returns a human readable string describing the target syncerState. func (s syncerState) String() string { switch s { case syncingChans: return "syncingChans" case waitingQueryRangeReply: return "waitingQueryRangeReply" case queryNewChannels: return "queryNewChannels" case waitingQueryChanReply: return "waitingQueryChanReply" case chansSynced: return "chansSynced" default: return "UNKNOWN STATE" } } const ( // DefaultMaxUndelayedQueryReplies specifies how many gossip queries we // will respond to immediately before starting to delay responses. DefaultMaxUndelayedQueryReplies = 10 // DefaultDelayedQueryReplyInterval is the length of time we will wait // before responding to gossip queries after replying to // maxUndelayedQueryReplies queries. DefaultDelayedQueryReplyInterval = 5 * time.Second // chanRangeQueryBuffer is the number of blocks back that we'll go when // asking the remote peer for their any channels they know of beyond // our highest known channel ID. chanRangeQueryBuffer = 144 // syncTransitionTimeout is the default timeout in which we'll wait up // to when attempting to perform a sync transition. syncTransitionTimeout = 5 * time.Second // requestBatchSize is the maximum number of channels we will query the // remote peer for in a QueryShortChanIDs message. requestBatchSize = 500 ) var ( // encodingTypeToChunkSize maps an encoding type, to the max number of // short chan ID's using the encoding type that we can fit into a // single message safely. encodingTypeToChunkSize = map[lnwire.ShortChanIDEncoding]int32{ lnwire.EncodingSortedPlain: 8000, } // ErrGossipSyncerExiting signals that the syncer has been killed. ErrGossipSyncerExiting = errors.New("gossip syncer exiting") // ErrSyncTransitionTimeout is an error returned when we've timed out // attempting to perform a sync transition. ErrSyncTransitionTimeout = errors.New("timed out attempting to " + "transition sync type") // zeroTimestamp is the timestamp we'll use when we want to indicate to // peers that we do not want to receive any new graph updates. zeroTimestamp time.Time ) // syncTransitionReq encapsulates a request for a gossip syncer sync transition. type syncTransitionReq struct { newSyncType SyncerType errChan chan error } // gossipSyncerCfg is a struct that packages all the information a GossipSyncer // needs to carry out its duties. type gossipSyncerCfg struct { // chainHash is the chain that this syncer is responsible for. chainHash chainhash.Hash // peerPub is the public key of the peer we're syncing with, serialized // in compressed format. peerPub [33]byte // syncChanUpdates is a bool that indicates if we should request a // continual channel update stream or not. syncChanUpdates bool // channelSeries is the primary interface that we'll use to generate // our queries and respond to the queries of the remote peer. channelSeries ChannelGraphTimeSeries // encodingType is the current encoding type we're aware of. Requests // with different encoding types will be rejected. encodingType lnwire.ShortChanIDEncoding // chunkSize is the max number of short chan IDs using the syncer's // encoding type that we can fit into a single message safely. chunkSize int32 // batchSize is the max number of channels the syncer will query from // the remote node in a single QueryShortChanIDs request. batchSize int32 // sendToPeer is a function closure that should send the set of // targeted messages to the peer we've been assigned to sync the graph // state from. sendToPeer func(...lnwire.Message) error // maxUndelayedQueryReplies specifies how many gossip queries we will // respond to immediately before starting to delay responses. maxUndelayedQueryReplies int // delayedQueryReplyInterval is the length of time we will wait before // responding to gossip queries after replying to // maxUndelayedQueryReplies queries. delayedQueryReplyInterval time.Duration } // GossipSyncer is a struct that handles synchronizing the channel graph state // with a remote peer. The GossipSyncer implements a state machine that will // progressively ensure we're synchronized with the channel state of the remote // node. Once both nodes have been synchronized, we'll use an update filter to // filter out which messages should be sent to a remote peer based on their // update horizon. If the update horizon isn't specified, then we won't send // them any channel updates at all. type GossipSyncer struct { started sync.Once stopped sync.Once // state is the current state of the GossipSyncer. // // NOTE: This variable MUST be used atomically. state uint32 // syncType denotes the SyncerType the gossip syncer is currently // exercising. // // NOTE: This variable MUST be used atomically. syncType uint32 // remoteUpdateHorizon is the update horizon of the remote peer. We'll // use this to properly filter out any messages. remoteUpdateHorizon *lnwire.GossipTimestampRange // localUpdateHorizon is our local update horizon, we'll use this to // determine if we've already sent out our update. localUpdateHorizon *lnwire.GossipTimestampRange // syncTransitions is a channel through which new sync type transition // requests will be sent through. These requests should only be handled // when the gossip syncer is in a chansSynced state to ensure its state // machine behaves as expected. syncTransitionReqs chan *syncTransitionReq // historicalSyncReqs is a channel that serves as a signal for the // gossip syncer to perform a historical sync. Theese can only be done // once the gossip syncer is in a chansSynced state to ensure its state // machine behaves as expected. historicalSyncReqs chan struct{} // genHistoricalChanRangeQuery when true signals to the gossip syncer // that it should request the remote peer for all of its known channel // IDs starting from the genesis block of the chain. This can only // happen if the gossip syncer receives a request to attempt a // historical sync. It can be unset if the syncer ever transitions from // PassiveSync to ActiveSync. genHistoricalChanRangeQuery bool // gossipMsgs is a channel that all messages from the target peer will // be sent over. gossipMsgs chan lnwire.Message // bufferedChanRangeReplies is used in the waitingQueryChanReply to // buffer all the chunked response to our query. bufferedChanRangeReplies []lnwire.ShortChannelID // newChansToQuery is used to pass the set of channels we should query // for from the waitingQueryChanReply state to the queryNewChannels // state. newChansToQuery []lnwire.ShortChannelID cfg gossipSyncerCfg // rateLimiter dictates the frequency with which we will reply to gossip // queries from a peer. This is used to delay responses to peers to // prevent DOS vulnerabilities if they are spamming with an unreasonable // number of queries. rateLimiter *rate.Limiter // syncedSignal is a channel that, if set, will be closed when the // GossipSyncer reaches its terminal chansSynced state. syncedSignal chan struct{} sync.Mutex quit chan struct{} wg sync.WaitGroup } // newGossipSyncer returns a new instance of the GossipSyncer populated using // the passed config. func newGossipSyncer(cfg gossipSyncerCfg) *GossipSyncer { // If no parameter was specified for max undelayed query replies, set it // to the default of 5 queries. if cfg.maxUndelayedQueryReplies <= 0 { cfg.maxUndelayedQueryReplies = DefaultMaxUndelayedQueryReplies } // If no parameter was specified for delayed query reply interval, set // to the default of 5 seconds. if cfg.delayedQueryReplyInterval <= 0 { cfg.delayedQueryReplyInterval = DefaultDelayedQueryReplyInterval } // Construct a rate limiter that will govern how frequently we reply to // gossip queries from this peer. The limiter will automatically adjust // during periods of quiescence, and increase the reply interval under // load. interval := rate.Every(cfg.delayedQueryReplyInterval) rateLimiter := rate.NewLimiter( interval, cfg.maxUndelayedQueryReplies, ) return &GossipSyncer{ cfg: cfg, rateLimiter: rateLimiter, syncTransitionReqs: make(chan *syncTransitionReq), historicalSyncReqs: make(chan struct{}), gossipMsgs: make(chan lnwire.Message, 100), quit: make(chan struct{}), } } // Start starts the GossipSyncer and any goroutines that it needs to carry out // its duties. func (g *GossipSyncer) Start() { g.started.Do(func() { log.Debugf("Starting GossipSyncer(%x)", g.cfg.peerPub[:]) g.wg.Add(1) go g.channelGraphSyncer() }) } // Stop signals the GossipSyncer for a graceful exit, then waits until it has // exited. func (g *GossipSyncer) Stop() { g.stopped.Do(func() { close(g.quit) g.wg.Wait() }) } // channelGraphSyncer is the main goroutine responsible for ensuring that we // properly channel graph state with the remote peer, and also that we only // send them messages which actually pass their defined update horizon. func (g *GossipSyncer) channelGraphSyncer() { defer g.wg.Done() for { state := g.syncState() syncType := g.SyncType() log.Debugf("GossipSyncer(%x): state=%v, type=%v", g.cfg.peerPub[:], state, syncType) switch syncerState(state) { // When we're in this state, we're trying to synchronize our // view of the network with the remote peer. We'll kick off // this sync by asking them for the set of channels they // understand, as we'll as responding to any other queries by // them. case syncingChans: // If we're in this state, then we'll send the remote // peer our opening QueryChannelRange message. queryRangeMsg, err := g.genChanRangeQuery( g.genHistoricalChanRangeQuery, ) if err != nil { log.Errorf("unable to gen chan range "+ "query: %v", err) return } err = g.cfg.sendToPeer(queryRangeMsg) if err != nil { log.Errorf("unable to send chan range "+ "query: %v", err) return } // With the message sent successfully, we'll transition // into the next state where we wait for their reply. g.setSyncState(waitingQueryRangeReply) // In this state, we've sent out our initial channel range // query and are waiting for the final response from the remote // peer before we perform a diff to see with channels they know // of that we don't. case waitingQueryRangeReply: // We'll wait to either process a new message from the // remote party, or exit due to the gossiper exiting, // or us being signalled to do so. select { case msg := <-g.gossipMsgs: // The remote peer is sending a response to our // initial query, we'll collate this response, // and see if it's the final one in the series. // If so, we can then transition to querying // for the new channels. queryReply, ok := msg.(*lnwire.ReplyChannelRange) if ok { err := g.processChanRangeReply(queryReply) if err != nil { log.Errorf("unable to "+ "process chan range "+ "query: %v", err) return } continue } // Otherwise, it's the remote peer performing a // query, which we'll attempt to reply to. err := g.replyPeerQueries(msg) if err != nil && err != ErrGossipSyncerExiting { log.Errorf("unable to reply to peer "+ "query: %v", err) } case <-g.quit: return } // We'll enter this state once we've discovered which channels // the remote party knows of that we don't yet know of // ourselves. case queryNewChannels: // First, we'll attempt to continue our channel // synchronization by continuing to send off another // query chunk. done, err := g.synchronizeChanIDs() if err != nil { log.Errorf("unable to sync chan IDs: %v", err) } // If this wasn't our last query, then we'll need to // transition to our waiting state. if !done { g.setSyncState(waitingQueryChanReply) continue } // If we're fully synchronized, then we can transition // to our terminal state. g.setSyncState(chansSynced) // In this state, we've just sent off a new query for channels // that we don't yet know of. We'll remain in this state until // the remote party signals they've responded to our query in // totality. case waitingQueryChanReply: // Once we've sent off our query, we'll wait for either // an ending reply, or just another query from the // remote peer. select { case msg := <-g.gossipMsgs: // If this is the final reply to one of our // queries, then we'll loop back into our query // state to send of the remaining query chunks. _, ok := msg.(*lnwire.ReplyShortChanIDsEnd) if ok { g.setSyncState(queryNewChannels) continue } // Otherwise, it's the remote peer performing a // query, which we'll attempt to deploy to. err := g.replyPeerQueries(msg) if err != nil && err != ErrGossipSyncerExiting { log.Errorf("unable to reply to peer "+ "query: %v", err) } case <-g.quit: return } // This is our final terminal state where we'll only reply to // any further queries by the remote peer. case chansSynced: g.Lock() if g.syncedSignal != nil { close(g.syncedSignal) g.syncedSignal = nil } g.Unlock() // If we haven't yet sent out our update horizon, and // we want to receive real-time channel updates, we'll // do so now. if g.localUpdateHorizon == nil && syncType == ActiveSync { err := g.sendGossipTimestampRange( time.Now(), math.MaxUint32, ) if err != nil { log.Errorf("Unable to send update "+ "horizon to %x: %v", g.cfg.peerPub, err) } } // With our horizon set, we'll simply reply to any new // messages or process any state transitions and exit if // needed. select { case msg := <-g.gossipMsgs: err := g.replyPeerQueries(msg) if err != nil && err != ErrGossipSyncerExiting { log.Errorf("unable to reply to peer "+ "query: %v", err) } case req := <-g.syncTransitionReqs: req.errChan <- g.handleSyncTransition(req) case <-g.historicalSyncReqs: g.handleHistoricalSync() case <-g.quit: return } } } } // sendGossipTimestampRange constructs and sets a GossipTimestampRange for the // syncer and sends it to the remote peer. func (g *GossipSyncer) sendGossipTimestampRange(firstTimestamp time.Time, timestampRange uint32) error { endTimestamp := firstTimestamp.Add( time.Duration(timestampRange) * time.Second, ) log.Infof("GossipSyncer(%x): applying gossipFilter(start=%v, end=%v)", g.cfg.peerPub[:], firstTimestamp, endTimestamp) localUpdateHorizon := &lnwire.GossipTimestampRange{ ChainHash: g.cfg.chainHash, FirstTimestamp: uint32(firstTimestamp.Unix()), TimestampRange: timestampRange, } if err := g.cfg.sendToPeer(localUpdateHorizon); err != nil { return err } if firstTimestamp == zeroTimestamp && timestampRange == 0 { g.localUpdateHorizon = nil } else { g.localUpdateHorizon = localUpdateHorizon } return nil } // synchronizeChanIDs is called by the channelGraphSyncer when we need to query // the remote peer for its known set of channel IDs within a particular block // range. This method will be called continually until the entire range has // been queried for with a response received. We'll chunk our requests as // required to ensure they fit into a single message. We may re-renter this // state in the case that chunking is required. func (g *GossipSyncer) synchronizeChanIDs() (bool, error) { // If we're in this state yet there are no more new channels to query // for, then we'll transition to our final synced state and return true // to signal that we're fully synchronized. if len(g.newChansToQuery) == 0 { log.Infof("GossipSyncer(%x): no more chans to query", g.cfg.peerPub[:]) return true, nil } // Otherwise, we'll issue our next chunked query to receive replies // for. var queryChunk []lnwire.ShortChannelID // If the number of channels to query for is less than the chunk size, // then we can issue a single query. if int32(len(g.newChansToQuery)) < g.cfg.batchSize { queryChunk = g.newChansToQuery g.newChansToQuery = nil } else { // Otherwise, we'll need to only query for the next chunk. // We'll slice into our query chunk, then slide down our main // pointer down by the chunk size. queryChunk = g.newChansToQuery[:g.cfg.batchSize] g.newChansToQuery = g.newChansToQuery[g.cfg.batchSize:] } log.Infof("GossipSyncer(%x): querying for %v new channels", g.cfg.peerPub[:], len(queryChunk)) // With our chunk obtained, we'll send over our next query, then return // false indicating that we're net yet fully synced. err := g.cfg.sendToPeer(&lnwire.QueryShortChanIDs{ ChainHash: g.cfg.chainHash, EncodingType: lnwire.EncodingSortedPlain, ShortChanIDs: queryChunk, }) return false, err } // processChanRangeReply is called each time the GossipSyncer receives a new // reply to the initial range query to discover new channels that it didn't // previously know of. func (g *GossipSyncer) processChanRangeReply(msg *lnwire.ReplyChannelRange) error { g.bufferedChanRangeReplies = append( g.bufferedChanRangeReplies, msg.ShortChanIDs..., ) log.Infof("GossipSyncer(%x): buffering chan range reply of size=%v", g.cfg.peerPub[:], len(msg.ShortChanIDs)) // If this isn't the last response, then we can exit as we've already // buffered the latest portion of the streaming reply. if msg.Complete == 0 { return nil } log.Infof("GossipSyncer(%x): filtering through %v chans", g.cfg.peerPub[:], len(g.bufferedChanRangeReplies)) // Otherwise, this is the final response, so we'll now check to see // which channels they know of that we don't. newChans, err := g.cfg.channelSeries.FilterKnownChanIDs( g.cfg.chainHash, g.bufferedChanRangeReplies, ) if err != nil { return fmt.Errorf("unable to filter chan ids: %v", err) } // As we've received the entirety of the reply, we no longer need to // hold on to the set of buffered replies, so we'll let that be garbage // collected now. g.bufferedChanRangeReplies = nil // If there aren't any channels that we don't know of, then we can // switch straight to our terminal state. if len(newChans) == 0 { log.Infof("GossipSyncer(%x): remote peer has no new chans", g.cfg.peerPub[:]) g.setSyncState(chansSynced) return nil } // Otherwise, we'll set the set of channels that we need to query for // the next state, and also transition our state. g.newChansToQuery = newChans g.setSyncState(queryNewChannels) log.Infof("GossipSyncer(%x): starting query for %v new chans", g.cfg.peerPub[:], len(newChans)) return nil } // genChanRangeQuery generates the initial message we'll send to the remote // party when we're kicking off the channel graph synchronization upon // connection. The historicalQuery boolean can be used to generate a query from // the genesis block of the chain. func (g *GossipSyncer) genChanRangeQuery( historicalQuery bool) (*lnwire.QueryChannelRange, error) { // First, we'll query our channel graph time series for its highest // known channel ID. newestChan, err := g.cfg.channelSeries.HighestChanID(g.cfg.chainHash) if err != nil { return nil, err } // Once we have the chan ID of the newest, we'll obtain the block height // of the channel, then subtract our default horizon to ensure we don't // miss any channels. By default, we go back 1 day from the newest // channel, unless we're attempting a historical sync, where we'll // actually start from the genesis block instead. var startHeight uint32 switch { case historicalQuery: fallthrough case newestChan.BlockHeight <= chanRangeQueryBuffer: startHeight = 0 default: startHeight = uint32(newestChan.BlockHeight - chanRangeQueryBuffer) } log.Infof("GossipSyncer(%x): requesting new chans from height=%v "+ "and %v blocks after", g.cfg.peerPub[:], startHeight, math.MaxUint32-startHeight) // Finally, we'll craft the channel range query, using our starting // height, then asking for all known channels to the foreseeable end of // the main chain. return &lnwire.QueryChannelRange{ ChainHash: g.cfg.chainHash, FirstBlockHeight: startHeight, NumBlocks: math.MaxUint32 - startHeight, }, nil } // replyPeerQueries is called in response to any query by the remote peer. // We'll examine our state and send back our best response. func (g *GossipSyncer) replyPeerQueries(msg lnwire.Message) error { reservation := g.rateLimiter.Reserve() delay := reservation.Delay() // If we've already replied a handful of times, we will start to delay // responses back to the remote peer. This can help prevent DOS attacks // where the remote peer spams us endlessly. if delay > 0 { log.Infof("GossipSyncer(%x): rate limiting gossip replies, "+ "responding in %s", g.cfg.peerPub[:], delay) select { case <-time.After(delay): case <-g.quit: return ErrGossipSyncerExiting } } switch msg := msg.(type) { // In this state, we'll also handle any incoming channel range queries // from the remote peer as they're trying to sync their state as well. case *lnwire.QueryChannelRange: return g.replyChanRangeQuery(msg) // If the remote peer skips straight to requesting new channels that // they don't know of, then we'll ensure that we also handle this case. case *lnwire.QueryShortChanIDs: return g.replyShortChanIDs(msg) default: return fmt.Errorf("unknown message: %T", msg) } } // replyChanRangeQuery will be dispatched in response to a channel range query // by the remote node. We'll query the channel time series for channels that // meet the channel range, then chunk our responses to the remote node. We also // ensure that our final fragment carries the "complete" bit to indicate the // end of our streaming response. func (g *GossipSyncer) replyChanRangeQuery(query *lnwire.QueryChannelRange) error { log.Infof("GossipSyncer(%x): filtering chan range: start_height=%v, "+ "num_blocks=%v", g.cfg.peerPub[:], query.FirstBlockHeight, query.NumBlocks) // Next, we'll consult the time series to obtain the set of known // channel ID's that match their query. startBlock := query.FirstBlockHeight channelRange, err := g.cfg.channelSeries.FilterChannelRange( query.ChainHash, startBlock, startBlock+query.NumBlocks, ) if err != nil { return err } // TODO(roasbeef): means can't send max uint above? // * or make internal 64 numChannels := int32(len(channelRange)) numChansSent := int32(0) for { // We'll send our this response in a streaming manner, // chunk-by-chunk. We do this as there's a transport message // size limit which we'll need to adhere to. var channelChunk []lnwire.ShortChannelID // We know this is the final chunk, if the difference between // the total number of channels, and the number of channels // we've sent is less-than-or-equal to the chunk size. isFinalChunk := (numChannels - numChansSent) <= g.cfg.chunkSize // If this is indeed the last chunk, then we'll send the // remainder of the channels. if isFinalChunk { channelChunk = channelRange[numChansSent:] log.Infof("GossipSyncer(%x): sending final chan "+ "range chunk, size=%v", g.cfg.peerPub[:], len(channelChunk)) } else { // Otherwise, we'll only send off a fragment exactly // sized to the proper chunk size. channelChunk = channelRange[numChansSent : numChansSent+g.cfg.chunkSize] log.Infof("GossipSyncer(%x): sending range chunk of "+ "size=%v", g.cfg.peerPub[:], len(channelChunk)) } // With our chunk assembled, we'll now send to the remote peer // the current chunk. replyChunk := lnwire.ReplyChannelRange{ QueryChannelRange: *query, Complete: 0, EncodingType: g.cfg.encodingType, ShortChanIDs: channelChunk, } if isFinalChunk { replyChunk.Complete = 1 } if err := g.cfg.sendToPeer(&replyChunk); err != nil { return err } // If this was the final chunk, then we'll exit now as our // response is now complete. if isFinalChunk { return nil } numChansSent += int32(len(channelChunk)) } } // replyShortChanIDs will be dispatched in response to a query by the remote // node for information concerning a set of short channel ID's. Our response // will be sent in a streaming chunked manner to ensure that we remain below // the current transport level message size. func (g *GossipSyncer) replyShortChanIDs(query *lnwire.QueryShortChanIDs) error { // Before responding, we'll check to ensure that the remote peer is // querying for the same chain that we're on. If not, we'll send back a // response with a complete value of zero to indicate we're on a // different chain. if g.cfg.chainHash != query.ChainHash { log.Warnf("Remote peer requested QueryShortChanIDs for "+ "chain=%v, we're on chain=%v", g.cfg.chainHash, query.ChainHash) return g.cfg.sendToPeer(&lnwire.ReplyShortChanIDsEnd{ ChainHash: query.ChainHash, Complete: 0, }) } if len(query.ShortChanIDs) == 0 { log.Infof("GossipSyncer(%x): ignoring query for blank short chan ID's", g.cfg.peerPub[:]) return nil } log.Infof("GossipSyncer(%x): fetching chan anns for %v chans", g.cfg.peerPub[:], len(query.ShortChanIDs)) // Now that we know we're on the same chain, we'll query the channel // time series for the set of messages that we know of which satisfies // the requirement of being a chan ann, chan update, or a node ann // related to the set of queried channels. replyMsgs, err := g.cfg.channelSeries.FetchChanAnns( query.ChainHash, query.ShortChanIDs, ) if err != nil { return fmt.Errorf("unable to fetch chan anns for %v..., %v", query.ShortChanIDs[0].ToUint64(), err) } // If we didn't find any messages related to those channel ID's, then // we'll send over a reply marking the end of our response, and exit // early. if len(replyMsgs) == 0 { return g.cfg.sendToPeer(&lnwire.ReplyShortChanIDsEnd{ ChainHash: query.ChainHash, Complete: 1, }) } // Otherwise, we'll send over our set of messages responding to the // query, with the ending message appended to it. replyMsgs = append(replyMsgs, &lnwire.ReplyShortChanIDsEnd{ ChainHash: query.ChainHash, Complete: 1, }) return g.cfg.sendToPeer(replyMsgs...) } // ApplyGossipFilter applies a gossiper filter sent by the remote node to the // state machine. Once applied, we'll ensure that we don't forward any messages // to the peer that aren't within the time range of the filter. func (g *GossipSyncer) ApplyGossipFilter(filter *lnwire.GossipTimestampRange) error { g.Lock() g.remoteUpdateHorizon = filter startTime := time.Unix(int64(g.remoteUpdateHorizon.FirstTimestamp), 0) endTime := startTime.Add( time.Duration(g.remoteUpdateHorizon.TimestampRange) * time.Second, ) g.Unlock() // Now that the remote peer has applied their filter, we'll query the // database for all the messages that are beyond this filter. newUpdatestoSend, err := g.cfg.channelSeries.UpdatesInHorizon( g.cfg.chainHash, startTime, endTime, ) if err != nil { return err } log.Infof("GossipSyncer(%x): applying new update horizon: start=%v, "+ "end=%v, backlog_size=%v", g.cfg.peerPub[:], startTime, endTime, len(newUpdatestoSend)) // If we don't have any to send, then we can return early. if len(newUpdatestoSend) == 0 { return nil } // We'll conclude by launching a goroutine to send out any updates. g.wg.Add(1) go func() { defer g.wg.Done() if err := g.cfg.sendToPeer(newUpdatestoSend...); err != nil { log.Errorf("unable to send messages for peer catch "+ "up: %v", err) } }() return nil } // FilterGossipMsgs takes a set of gossip messages, and only send it to a peer // iff the message is within the bounds of their set gossip filter. If the peer // doesn't have a gossip filter set, then no messages will be forwarded. func (g *GossipSyncer) FilterGossipMsgs(msgs ...msgWithSenders) { // If the peer doesn't have an update horizon set, then we won't send // it any new update messages. if g.remoteUpdateHorizon == nil { return } // If we've been signaled to exit, or are exiting, then we'll stop // short. select { case <-g.quit: return default: } // TODO(roasbeef): need to ensure that peer still online...send msg to // gossiper on peer termination to signal peer disconnect? var err error // Before we filter out the messages, we'll construct an index over the // set of channel announcements and channel updates. This will allow us // to quickly check if we should forward a chan ann, based on the known // channel updates for a channel. chanUpdateIndex := make(map[lnwire.ShortChannelID][]*lnwire.ChannelUpdate) for _, msg := range msgs { chanUpdate, ok := msg.msg.(*lnwire.ChannelUpdate) if !ok { continue } chanUpdateIndex[chanUpdate.ShortChannelID] = append( chanUpdateIndex[chanUpdate.ShortChannelID], chanUpdate, ) } // We'll construct a helper function that we'll us below to determine // if a given messages passes the gossip msg filter. g.Lock() startTime := time.Unix(int64(g.remoteUpdateHorizon.FirstTimestamp), 0) endTime := startTime.Add( time.Duration(g.remoteUpdateHorizon.TimestampRange) * time.Second, ) g.Unlock() passesFilter := func(timeStamp uint32) bool { t := time.Unix(int64(timeStamp), 0) return t.Equal(startTime) || (t.After(startTime) && t.Before(endTime)) } msgsToSend := make([]lnwire.Message, 0, len(msgs)) for _, msg := range msgs { // If the target peer is the peer that sent us this message, // then we'll exit early as we don't need to filter this // message. if _, ok := msg.senders[g.cfg.peerPub]; ok { continue } switch msg := msg.msg.(type) { // For each channel announcement message, we'll only send this // message if the channel updates for the channel are between // our time range. case *lnwire.ChannelAnnouncement: // First, we'll check if the channel updates are in // this message batch. chanUpdates, ok := chanUpdateIndex[msg.ShortChannelID] if !ok { // If not, we'll attempt to query the database // to see if we know of the updates. chanUpdates, err = g.cfg.channelSeries.FetchChanUpdates( g.cfg.chainHash, msg.ShortChannelID, ) if err != nil { log.Warnf("no channel updates found for "+ "short_chan_id=%v", msg.ShortChannelID) continue } } for _, chanUpdate := range chanUpdates { if passesFilter(chanUpdate.Timestamp) { msgsToSend = append(msgsToSend, msg) break } } if len(chanUpdates) == 0 { msgsToSend = append(msgsToSend, msg) } // For each channel update, we'll only send if it the timestamp // is between our time range. case *lnwire.ChannelUpdate: if passesFilter(msg.Timestamp) { msgsToSend = append(msgsToSend, msg) } // Similarly, we only send node announcements if the update // timestamp ifs between our set gossip filter time range. case *lnwire.NodeAnnouncement: if passesFilter(msg.Timestamp) { msgsToSend = append(msgsToSend, msg) } } } log.Tracef("GossipSyncer(%x): filtered gossip msgs: set=%v, sent=%v", g.cfg.peerPub[:], len(msgs), len(msgsToSend)) if len(msgsToSend) == 0 { return } g.cfg.sendToPeer(msgsToSend...) } // ProcessQueryMsg is used by outside callers to pass new channel time series // queries to the internal processing goroutine. func (g *GossipSyncer) ProcessQueryMsg(msg lnwire.Message, peerQuit <-chan struct{}) { select { case g.gossipMsgs <- msg: case <-peerQuit: case <-g.quit: } } // setSyncState sets the gossip syncer's state to the given state. func (g *GossipSyncer) setSyncState(state syncerState) { atomic.StoreUint32(&g.state, uint32(state)) } // syncState returns the current syncerState of the target GossipSyncer. func (g *GossipSyncer) syncState() syncerState { return syncerState(atomic.LoadUint32(&g.state)) } // ResetSyncedSignal returns a channel that will be closed in order to serve as // a signal for when the GossipSyncer has reached its chansSynced state. func (g *GossipSyncer) ResetSyncedSignal() chan struct{} { g.Lock() defer g.Unlock() syncedSignal := make(chan struct{}) syncState := syncerState(atomic.LoadUint32(&g.state)) if syncState == chansSynced { close(syncedSignal) return syncedSignal } g.syncedSignal = syncedSignal return g.syncedSignal } // ProcessSyncTransition sends a request to the gossip syncer to transition its // sync type to a new one. // // NOTE: This can only be done once the gossip syncer has reached its final // chansSynced state. func (g *GossipSyncer) ProcessSyncTransition(newSyncType SyncerType) error { errChan := make(chan error, 1) select { case g.syncTransitionReqs <- &syncTransitionReq{ newSyncType: newSyncType, errChan: errChan, }: case <-time.After(syncTransitionTimeout): return ErrSyncTransitionTimeout case <-g.quit: return ErrGossipSyncerExiting } select { case err := <-errChan: return err case <-g.quit: return ErrGossipSyncerExiting } } // handleSyncTransition handles a new sync type transition request. // // NOTE: The gossip syncer might have another sync state as a result of this // transition. func (g *GossipSyncer) handleSyncTransition(req *syncTransitionReq) error { // Return early from any NOP sync transitions. syncType := g.SyncType() if syncType == req.newSyncType { return nil } log.Debugf("GossipSyncer(%x): transitioning from %v to %v", g.cfg.peerPub, syncType, req.newSyncType) var ( firstTimestamp time.Time timestampRange uint32 ) switch req.newSyncType { // If an active sync has been requested, then we should resume receiving // new graph updates from the remote peer. case ActiveSync: firstTimestamp = time.Now() timestampRange = math.MaxUint32 // If a PassiveSync transition has been requested, then we should no // longer receive any new updates from the remote peer. We can do this // by setting our update horizon to a range in the past ensuring no // graph updates match the timestamp range. case PassiveSync: firstTimestamp = zeroTimestamp timestampRange = 0 default: return fmt.Errorf("unhandled sync transition %v", req.newSyncType) } err := g.sendGossipTimestampRange(firstTimestamp, timestampRange) if err != nil { return fmt.Errorf("unable to send local update horizon: %v", err) } g.setSyncType(req.newSyncType) return nil } // setSyncType sets the gossip syncer's sync type to the given type. func (g *GossipSyncer) setSyncType(syncType SyncerType) { atomic.StoreUint32(&g.syncType, uint32(syncType)) } // SyncType returns the current SyncerType of the target GossipSyncer. func (g *GossipSyncer) SyncType() SyncerType { return SyncerType(atomic.LoadUint32(&g.syncType)) } // historicalSync sends a request to the gossip syncer to perofmr a historical // sync. // // NOTE: This can only be done once the gossip syncer has reached its final // chansSynced state. func (g *GossipSyncer) historicalSync() error { select { case g.historicalSyncReqs <- struct{}{}: return nil case <-time.After(syncTransitionTimeout): return ErrSyncTransitionTimeout case <-g.quit: return ErrGossiperShuttingDown } } // handleHistoricalSync handles a request to the gossip syncer to perform a // historical sync. func (g *GossipSyncer) handleHistoricalSync() { // We'll go back to our initial syncingChans state in order to request // the remote peer to give us all of the channel IDs they know of // starting from the genesis block. g.genHistoricalChanRangeQuery = true g.setSyncState(syncingChans) }