package htlcswitch import ( "container/list" "sync" "github.com/lightningnetwork/lnd/lnwire" "github.com/roasbeef/btcutil" ) // packetQueue represent the wrapper around the original queue plus the // functionality for releasing the queue objects in object channel. Such // structures allows storing of all pending object in queue before the moment // of actual releasing. // // TODO(andrew.shvv) structure not preserve the order if object failed second // time. type packetQueue struct { *list.List sync.Mutex // pending channel is needed in order to send the object which should // be re-proceed. pending chan *htlcPacket // grab channel represents the channel-lock which is needed in order to // make "release" goroutines block during other release goroutine // processing. grab chan struct{} } func newWaitingQueue() *packetQueue { // Initialize grab channel and release one slot, otherwise release // function will block. done := make(chan struct{}, 1) done <- struct{}{} return &packetQueue{ pending: make(chan *htlcPacket), grab: done, List: list.New(), } } // consume function take the given packet and store it in queue till release // function will be executed. func (q *packetQueue) consume(packet *htlcPacket) { q.Lock() defer q.Unlock() q.PushBack(packet) } // release function spawn the goroutine which grab the object from pending // queue and pass it in processing channel. func (q *packetQueue) release() { q.Lock() defer q.Unlock() if q.Len() == 0 { return } go func() { // Grab the pending mutex so that other goroutines waits before // grabbing the object, otherwise the objects will be send in // the pending channel in random sequence. <-q.grab defer func() { // Release the channel-lock and give other goroutines // the ability to q.grab <- struct{}{} }() // Fetch object after releasing the pending mutex in order to // preserver the order of the stored objects. q.Lock() e := q.Front() q.Unlock() if e != nil { // Send the object in object queue and wait it to be // processed by other side. q.pending <- e.Value.(*htlcPacket) // After object have been preprocessed remove it from // the queue. q.Lock() q.Remove(e) q.Unlock() return } }() } // length returns the number of pending htlc packets which is stored in queue. func (q *packetQueue) length() int { q.Lock() defer q.Unlock() return q.Len() } // pendingAmount returns the amount of money which is stored in pending queue. func (q *packetQueue) pendingAmount() btcutil.Amount { q.Lock() defer q.Unlock() var amount btcutil.Amount for e := q.Front(); e != nil; e = e.Next() { packet := e.Value.(*htlcPacket) htlc := packet.htlc.(*lnwire.UpdateAddHTLC) amount += htlc.Amount } return amount }