package lnwire import ( "encoding/binary" "io" "math" "github.com/go-errors/errors" ) // featureFlag represent the status of the feature optional/required and needed // to allow future incompatible changes, or backward compatible changes. type featureFlag uint8 // String returns the string representation for the featureFlag. func (f featureFlag) String() string { switch f { case OptionalFlag: return "optional" case RequiredFlag: return "required" default: return "" } } // featureName represent the name of the feature and needed in order to have // the compile errors if we specify wrong feature name. type featureName string const ( // OptionalFlag represent the feature which we already have but it // isn't required yet, and if remote peer doesn't have this feature we // may turn it off without disconnecting with peer. OptionalFlag featureFlag = 2 // 0b10 // RequiredFlag represent the features which is required for proper // peer interaction, we disconnect with peer if it doesn't have this // particular feature. RequiredFlag featureFlag = 1 // 0b01 // flagMask is a mask which is needed to extract feature flag value. flagMask = 3 // 0b11 // flagBitsSize represent the size of the feature flag in bits. For // more information read the init message specification. flagBitsSize = 2 // maxAllowedSize is a maximum allowed size of feature vector. // // NOTE: Within the protocol, the maximum allowed message size is 65535 // bytes. Adding the overhead from the crypto protocol (the 2-byte // packet length and 16-byte MAC), we arrive at 65569 bytes. Accounting // for the overhead within the feature message to signal the type of // the message, that leaves 65567 bytes for the init message itself. // Next, we reserve 4-bytes to encode the lengths of both the local and // global feature vectors, so 65563 for the global and local features. // Knocking off one byte for the sake of the calculation, that leads to // a max allowed size of 32781 bytes for each feature vector, or 131124 // different features. maxAllowedSize = 32781 ) // Feature represent the feature which is used on stage of initialization of // feature vector. Initial feature flags might be changed dynamically later. type Feature struct { Name featureName Flag featureFlag } // FeatureVector represents the global/local feature vector. With this // structure you may set/get the feature by name and compare feature vector // with remote one. type FeatureVector struct { // featuresMap is the map which stores the correspondence between // feature name and its index within feature vector. Index within // feature vector and actual binary position of feature are different // things) featuresMap map[featureName]int // name -> index // flags is the map which stores the correspondence between feature // index and its flag. flags map[int]featureFlag // index -> flag } // NewFeatureVector creates new instance of feature vector. func NewFeatureVector(features []Feature) *FeatureVector { featuresMap := make(map[featureName]int) flags := make(map[int]featureFlag) for index, feature := range features { featuresMap[feature.Name] = index flags[index] = feature.Flag } return &FeatureVector{ featuresMap: featuresMap, flags: flags, } } // SetFeatureFlag assign flag to the feature. func (f *FeatureVector) SetFeatureFlag(name featureName, flag featureFlag) error { position, ok := f.featuresMap[name] if !ok { return errors.Errorf("can't find feature with name: %v", name) } f.flags[position] = flag return nil } // serializedSize returns the number of bytes which is needed to represent // feature vector in byte format. func (f *FeatureVector) serializedSize() uint16 { return uint16(math.Ceil(float64(flagBitsSize*len(f.flags)) / 8)) } // NewFeatureVectorFromReader decodes the feature vector from binary // representation and creates the instance of it. Every feature decoded as 2 // bits where odd bit determine whether the feature is "optional" and even bit // told us whether the feature is "required". The even/odd semantic allows // future incompatible changes, or backward compatible changes. Bits generally // assigned in pairs, so that optional features can later become compulsory. func NewFeatureVectorFromReader(r io.Reader) (*FeatureVector, error) { f := &FeatureVector{ flags: make(map[int]featureFlag), } getFlag := func(data []byte, position int) featureFlag { byteNumber := uint(position / 8) bitNumber := uint(position % 8) return featureFlag((data[byteNumber] >> bitNumber) & flagMask) } // Read the length of the feature vector. var l [2]byte if _, err := r.Read(l[:]); err != nil { return nil, err } length := binary.BigEndian.Uint16(l[:]) // Read the feature vector data. data := make([]byte, length) if _, err := r.Read(data); err != nil { return nil, err } // Initialize feature vector. bitsNumber := len(data) * 8 for position := 0; position <= bitsNumber-flagBitsSize; position += flagBitsSize { flag := getFlag(data, position) switch flag { case OptionalFlag, RequiredFlag: // Every feature/flag takes 2 bits, so in order to get // the feature/flag index we should divide position // on 2. index := position / flagBitsSize f.flags[index] = flag default: continue } } return f, nil } // Encode encodes the features vector into bytes representation, every feature // encoded as 2 bits where odd bit determine whether the feature is "optional" // and even bit told us whether the feature is "required". The even/odd // semantic allows future incompatible changes, or backward compatible changes. // Bits generally assigned in pairs, so that optional features can later become // compulsory. func (f *FeatureVector) Encode(w io.Writer) error { setFlag := func(data []byte, position int, flag featureFlag) { byteNumber := uint(position / 8) bitNumber := uint(position % 8) data[byteNumber] |= (byte(flag) << bitNumber) } // Write length of feature vector. var l [2]byte length := f.serializedSize() binary.BigEndian.PutUint16(l[:], length) if _, err := w.Write(l[:]); err != nil { return err } // Generate the data and write it. data := make([]byte, length) for index, flag := range f.flags { // Every feature takes 2 bits, so in order to get the feature // bits position we should multiply index by 2. position := index * flagBitsSize setFlag(data, position, flag) } _, err := w.Write(data) return err } // Compare checks that features are compatible and returns the features which // were present in both remote and local feature vectors. If remote/local node // doesn't have the feature and local/remote node require it than such vectors // are incompatible. func (f *FeatureVector) Compare(f2 *FeatureVector) (*SharedFeatures, error) { shared := newSharedFeatures(f.Copy()) for index, flag := range f.flags { if _, exist := f2.flags[index]; !exist { switch flag { case RequiredFlag: return nil, errors.New("Remote node hasn't " + "locally required feature") case OptionalFlag: // If feature is optional and remote side // haven't it than it might be safely disabled. delete(shared.flags, index) continue } } // If feature exists on both sides than such feature might be // considered as active. shared.flags[index] = flag } for index, flag := range f2.flags { if _, exist := f.flags[index]; !exist { switch flag { case RequiredFlag: return nil, errors.New("Local node hasn't " + "locally required feature") case OptionalFlag: // If feature is optional and local side // haven't it than it might be safely disabled. delete(shared.flags, index) continue } } // If feature exists on both sides than such feature might be // considered as active. shared.flags[index] = flag } return shared, nil } // Copy generate new distinct instance of the feature vector. func (f *FeatureVector) Copy() *FeatureVector { features := make([]Feature, len(f.featuresMap)) for name, index := range f.featuresMap { features[index] = Feature{ Name: name, Flag: f.flags[index], } } return NewFeatureVector(features) } // SharedFeatures is a product of comparison of two features vector which // consist of features which are present in both local and remote features // vectors. type SharedFeatures struct { *FeatureVector } // newSharedFeatures creates new shared features instance. func newSharedFeatures(f *FeatureVector) *SharedFeatures { return &SharedFeatures{f} } // IsActive checks is feature active or not, it might be disabled during // comparision with remote feature vector if it was optional and remote peer // doesn't support it. func (f *SharedFeatures) IsActive(name featureName) bool { index, ok := f.featuresMap[name] if !ok { // If we even have no such feature in feature map, than it // can't be active in any circumstances. return false } _, exist := f.flags[index] return exist }